[NS:S] Fade Blink Effect

ZenzouZenzou Join Date: 2005-01-07 Member: 33462Members, Constellation
<div class="IPBDescription">They ****ing dissolve in thin air! :D</div>Think kinda like Nightcrawler in X-Men II how he dissappears in thin air with black smoke... so maybe when a fade blinks he actually teleports with a crazy effect like green spores or something... although teleportation blink for ns didn't work so well perhaps the source version will work much better?

Comments

  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    We'll see, maybe if they add secondary weapon functions.

    Left click for the current blink, right click for the improved teleport blink.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    how about this:

    when you commence blinkage, as soon as you click down you dissapear with this cool effect, and you are invisible until you let off the mouse button, when you become visible again with a cool effect.

    while you are blinking you move just like blink does now, where you are just moving forward through the air.

    now this alone would be incredibly overpowered with the current system, so to balance it out we make it so that as soon as you stop blinking you stop moving at the speed you were moving, so you cant just tap the mouse button to move really fast like it is now. if you want to blink you have to have to have the mouse button down the entire time.

    this way, for a fade to do quick attacks it has to work a lot harder to conserve energy since he is constantly using adren when blinking instead of in bursts like fades do now.

    also, if this is still to powerful then there could be a cooldown time between blinking and attacking.
  • ReKReK Join Date: 2004-08-30 Member: 31058Members, Constellation, Reinforced - Shadow, WC 2013 - Silver
    Yeah, I think that leaving the current blink system, but having the fade literally fade out of both sight and hitbox (you can shoot through him) while he's blinking would be great. It may seem to be overpowering, but all of it's advantages would be negated if someone tap-blinks, as is standard practice right now. So you have the choice of invisibilty and invulnerabilty for a very high energy cost, or tap-blinking for the pure speed of the current system.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    Well, since you can only blink in a straight line (With the old 1.04 blink system) maybe there should be a faint image of the fade, stretched out and blurred over the distance that it blinked. I think that would be really ###### cool.
  • ZenzouZenzou Join Date: 2005-01-07 Member: 33462Members, Constellation
    <!--quoteo(post=1565576:date=Aug 17 2006, 10:37 PM:name=Petco)--><div class='quotetop'>QUOTE(Petco @ Aug 17 2006, 10:37 PM) [snapback]1565576[/snapback]</div><div class='quotemain'><!--quotec-->
    We'll see, maybe if they add secondary weapon functions.

    Left click for the current blink, right click for the improved teleport blink.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    How bout this instead.
    Left click = reg blink (uses adren up)
    Right click = a sort of faded ghost image of a Fade and the ability to move through buildings and people (uses health (not armour) up... if they're stuck in a building or person then they kinda "pop" or "slide" out of them like the "/stuck" plug-in on some servers... maybe use the same coding that's used for DoD:S to prevent an opposing team from entering your spawn (an invisible force that pushes you away sort of thing)

    Maybe there could be a cool particle trail that follows the fade's path when they reg blink (i.e. like the old blinking system)
  • MrMakaveliMrMakaveli Join Date: 2004-05-06 Member: 28509Members
    I think it's cool that people are trying to come up with unique ideas for NS:S, but you have to look at it from a balance perspective, not just a "this sounds cool" perspective. Why does a fade NEED this ability? How will it improve balance/gameplay? Sure, it would be pretty cool to see a fade disipate in mid-air, but what effects would it cause?

    Just a thought. If you had the exact same fade as you do in NS as of now, and gave him the ability to basically "disapear" mid-blink, he would be extremely overpowered.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--quoteo(post=1567186:date=Sep 21 2006, 03:45 AM:name=MrMakaveli)--><div class='quotetop'>QUOTE(MrMakaveli @ Sep 21 2006, 03:45 AM) [snapback]1567186[/snapback]</div><div class='quotemain'><!--quotec-->
    I think it's cool that people are trying to come up with unique ideas for NS:S, but you have to look at it from a balance perspective, not just a "this sounds cool" perspective. Why does a fade NEED this ability? How will it improve balance/gameplay? Sure, it would be pretty cool to see a fade disipate in mid-air, but what effects would it cause?

    Just a thought. If you had the exact same fade as you do in NS as of now, and gave him the ability to basically "disapear" mid-blink, he would be extremely overpowered.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    That's why if NSS uses the 1.04 blink method; there should be a very-blurry, stretched image of a fade for .5-1 second, so you can see where the fade began the blink, and where he wound up.

    I win!
  • MrMakaveliMrMakaveli Join Date: 2004-05-06 Member: 28509Members
    The 1.04 version of blink was extremely buggy. And if the bugs were FIXED, it would make the fade EXTREMELY overpowered (if, of course, all you changed from the current fade was reverting his blink back to how it was in 1.04).
  • eliotmateliotmat Join Date: 2002-12-01 Member: 10350Members, Reinforced - Shadow
    The only thing that needs added to blink during conversion to source is a nice graphical effect as mentioned earlier.


    <img src="style_emoticons/<#EMO_DIR#>/fade.gif" style="vertical-align:middle" emoid="::fade::" border="0" alt="fade.gif" />
  • tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Members, Constellation, Reinforced - Supporter
    How about this when you press the blink key,

    <img src="http://www.geocities.com/tim_mccain/Twins1.jpg" border="0" alt="IPB Image" />
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--quoteo(post=1571753:date=Oct 30 2006, 02:01 PM:name=tigersmith)--><div class='quotetop'>QUOTE(tigersmith @ Oct 30 2006, 02:01 PM) [snapback]1571753[/snapback]</div><div class='quotemain'><!--quotec-->
    How about this when you press the blink key,

    <img src="http://www.geocities.com/tim_mccain/Twins1.jpg" border="0" alt="IPB Image" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    That would look cool...
  • TalnoyTalnoy Join Date: 2003-01-04 Member: 11779Members, Reinforced - Shadow
    why not have the Matrix-Phantom thing happen, but it completely drains your adrenaline bar - making the teleport blink more of an evasive skill, and preventing tap blinkers.
  • FlounderFlounder Join Date: 2004-09-12 Member: 31656Members
    So does the OP get royalties now O.o
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    OK, you raised it from the dead.

    But to be fair, if you read the 3rd post, written by 6John, that IS the exact way the fade worked before the recent changes :P
  • BVKnightBVKnight Join Date: 2012-02-26 Member: 147496Members
    I just read this (resurrected) thread for the first time.

    At first I thought the 2nd guy was being really sarcastic by describing exactly how blink is now.
    Then everyone started going along with it, and I thought it was a trolling masterpiece.
    Then I read the dates of the posts O_O

    Lol
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    I win! I invented blink!
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    <!--quoteo(post=1911742:date=Mar 9 2012, 06:40 PM:name=6john)--><div class='quotetop'>QUOTE (6john @ Mar 9 2012, 06:40 PM) <a href="index.php?act=findpost&pid=1911742"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I win! I invented blink!<!--QuoteEnd--></div><!--QuoteEEnd-->

    That you did, props :)

    Although the retained momentum is for the better~
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