[NS:S] Fade Blink Effect
Zenzou
Join Date: 2005-01-07 Member: 33462Members, Constellation
<div class="IPBDescription">They ****ing dissolve in thin air! :D</div>Think kinda like Nightcrawler in X-Men II how he dissappears in thin air with black smoke... so maybe when a fade blinks he actually teleports with a crazy effect like green spores or something... although teleportation blink for ns didn't work so well perhaps the source version will work much better?
Comments
Left click for the current blink, right click for the improved teleport blink.
when you commence blinkage, as soon as you click down you dissapear with this cool effect, and you are invisible until you let off the mouse button, when you become visible again with a cool effect.
while you are blinking you move just like blink does now, where you are just moving forward through the air.
now this alone would be incredibly overpowered with the current system, so to balance it out we make it so that as soon as you stop blinking you stop moving at the speed you were moving, so you cant just tap the mouse button to move really fast like it is now. if you want to blink you have to have to have the mouse button down the entire time.
this way, for a fade to do quick attacks it has to work a lot harder to conserve energy since he is constantly using adren when blinking instead of in bursts like fades do now.
also, if this is still to powerful then there could be a cooldown time between blinking and attacking.
We'll see, maybe if they add secondary weapon functions.
Left click for the current blink, right click for the improved teleport blink.
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How bout this instead.
Left click = reg blink (uses adren up)
Right click = a sort of faded ghost image of a Fade and the ability to move through buildings and people (uses health (not armour) up... if they're stuck in a building or person then they kinda "pop" or "slide" out of them like the "/stuck" plug-in on some servers... maybe use the same coding that's used for DoD:S to prevent an opposing team from entering your spawn (an invisible force that pushes you away sort of thing)
Maybe there could be a cool particle trail that follows the fade's path when they reg blink (i.e. like the old blinking system)
Just a thought. If you had the exact same fade as you do in NS as of now, and gave him the ability to basically "disapear" mid-blink, he would be extremely overpowered.
I think it's cool that people are trying to come up with unique ideas for NS:S, but you have to look at it from a balance perspective, not just a "this sounds cool" perspective. Why does a fade NEED this ability? How will it improve balance/gameplay? Sure, it would be pretty cool to see a fade disipate in mid-air, but what effects would it cause?
Just a thought. If you had the exact same fade as you do in NS as of now, and gave him the ability to basically "disapear" mid-blink, he would be extremely overpowered.
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That's why if NSS uses the 1.04 blink method; there should be a very-blurry, stretched image of a fade for .5-1 second, so you can see where the fade began the blink, and where he wound up.
I win!
<img src="style_emoticons/<#EMO_DIR#>/fade.gif" style="vertical-align:middle" emoid="::fade::" border="0" alt="fade.gif" />
<img src="http://www.geocities.com/tim_mccain/Twins1.jpg" border="0" alt="IPB Image" />
How about this when you press the blink key,
<img src="http://www.geocities.com/tim_mccain/Twins1.jpg" border="0" alt="IPB Image" />
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That would look cool...
But to be fair, if you read the 3rd post, written by 6John, that IS the exact way the fade worked before the recent changes :P
At first I thought the 2nd guy was being really sarcastic by describing exactly how blink is now.
Then everyone started going along with it, and I thought it was a trolling masterpiece.
Then I read the dates of the posts O_O
Lol
That you did, props :)
Although the retained momentum is for the better~