ns_incubus
Kittamaru
Join Date: 2006-09-18 Member: 58017Members
<div class="IPBDescription">Finally getting back into mapping</div>Well, this is what I have completed so far of my map, ns_incubus. I know I had started one almost a year and a half ago, but I gave up on it after optimization became impossible.
Only two screenshots at the moment- I have a feeling they are a bit dark, so I may have to lighten the map a bit. I'm still working on these areas heavily, and the map is in it's infantile stages.
Many thanks to Kouji San and Scoot as well as the folks at NSArms Lab for helping me get back into mapping and setting up BC and VHE after it gave me so much trouble!
First SS: The docking ring, an idea I always liked and ns_hera was a lovely sight for me <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> This is, as you could imagine, based heavily on the Hera docking pad.
<a href="http://www.uploadfile.info" target="_blank"><img src="http://www.uploadfile.info/uploads/3d5aac1298.jpg" border="0" alt="IPB Image" /></a>
Only two screenshots at the moment- I have a feeling they are a bit dark, so I may have to lighten the map a bit. I'm still working on these areas heavily, and the map is in it's infantile stages.
Many thanks to Kouji San and Scoot as well as the folks at NSArms Lab for helping me get back into mapping and setting up BC and VHE after it gave me so much trouble!
First SS: The docking ring, an idea I always liked and ns_hera was a lovely sight for me <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> This is, as you could imagine, based heavily on the Hera docking pad.
<a href="http://www.uploadfile.info" target="_blank"><img src="http://www.uploadfile.info/uploads/3d5aac1298.jpg" border="0" alt="IPB Image" /></a>
Comments
Anyway, being the way I am I have to comment on a few things (even if it is in early development stage).
First of all the platform, it needs some support beams underneath it. It looks unatural like this. Also I would use a different texture on the wall there, it being a lookalike of hera. I would also use a totally different textures to make it at least look different. Plus what are your plans on the surrounding area.
Let's move on to the MS, I would love to see you break up the ceiling and floor with something more interesting then just flatness <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Lots'o questions, but I had alot of pepsi so I'm kind of hyper at the moment, you actually stopped me from destroying a small part of Europe...
As for the support beams, I'm going to be using chains/beams to the surrounding canyon walls.
In MS I want to keep the floor flatish so the rines can build. That's only half of MS there, the other half has two raised platforms and leads to the outside. I'm not 100% sure how I'm going to part the map from there yet <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
o/
For the most part it looks a bit overly open for an NS map.
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Yea, it seems like it's a poorly thought out siege map <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
The rooms are too big, and the hallways are way too small. Also the map lacks detail, the texturing is bad in most areas and it is overall bland.
I wish I could find my old map with it's tram hallway and the arboritum, but alas it's lost forever <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
EDIT;
I added the pillars in and the construction area + spotlight. What do you think?
<a href="http://www.uploadfile.info" target="_blank"><img src="http://www.uploadfile.info/uploads/bf4140bfb9.jpg" border="0" alt="IPB Image" /></a>
Spotlight On
<a href="http://www.uploadfile.info" target="_blank"><img src="http://www.uploadfile.info/uploads/a890f1cc13.jpg" border="0" alt="IPB Image" /></a>
<a href="http://www.uploadfile.info" target="_blank"><img src="http://www.uploadfile.info/uploads/19fcc4f823.jpg" border="0" alt="IPB Image" /></a>
and
<a href="http://www.uploadfile.info" target="_blank"><img src="http://www.uploadfile.info/uploads/c47d3c468a.jpg" border="0" alt="IPB Image" /></a>
Comments?
Pipes, Vent, overhead computer panels, wiring, tubes, fan ducts, anything to "break it up" helps.
<img src="http://members.home.nl/m.borgman/ns-forum/differance.gif" border="0" alt="IPB Image" />
I want to make a room that you can decompress, but I can't find a decent shield / energy barrier texture. Anyone got a good one on hand I could use?
need some help mates
I want to make a room that you can decompress, but I can't find a decent shield / energy barrier texture. Anyone got a good one on hand I could use?
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Just use a white texture and change its rendermode to some color like 0 70 120 and have it distort or pulse.