Killing Fades With No Upgrades And Lmg

Kill_WhiteyKill_Whitey Join Date: 2002-11-18 Member: 9227Members
Can this be done? I have noticed(as i am sure most people have) that fades are a pain in the **obscenity** to kill now. Especially when you are a wimpy little marine with a light machine gun. The only way I have tried to do it alone is to hide in a dark corner and when one walks by empty a clip in his back and either knife his **obscenity** or empty a pistol clip into him but that is less then effective. The only other solution i see is to take a gang of marines and just maul it, but then again its pretty easy to kill all the marines with a few acid rockets in an enclosed space. Now im sure the sollution some of you offer will be to not let them get two hives, but when they do get 2 hives the games that I have been in marines have lost 9 out of 10 times. Can anybody else offer a better way to kill fades? And im sorry if there is already a thread about this, but I am lazy.

Comments

  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    LMG and no upgrades doesn't stand up to a Fade. Not even a bad one. Your commander needs to get on the ball.
  • Mr_BeanMr_Bean Join Date: 2002-11-09 Member: 7943Members
    Go in threes, Die in Thress

    Or to be more acurate, All three of you switch to Hand-guns, Plug him full of handgun clip

    Handgun Clip=200 damage x 300=600 Damage even Caprence they die
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    A fade dies in 15 pistol (BAW) rounds, unupgraded.
  • InjuryInjury Mahou Shoujo Join Date: 2002-11-10 Member: 7992Banned
    You can maim a Fade badly with your weapons, but mano a mano, you don't stand a chance. Just satisfy yourself with dealing out maximum damage before you die. If you can force the Fade to turn his back his chances of hitting you are already zero. Press the attack until you die, after all what's a respawn? Running into a badly wounded Fade is a real treat, however.

    Pistol is much more fun to fight the Fade, being they're large targets and you have pretty much pinpoint accuracy with one. However, I have my doubts that three pistol clips would kill a level 3 Carapace Fade.
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    Man, I am gona test that out with a friend and see what it takes. I know that fades are not "That" though, they just seem like they never die, because most good players run back and forth to healing. They harass until they can make the push forward. But only 15 pistol rounds? wow. I usually empty ten and use some LMG and still dont manage...those wacky fades. I must not hit as much as I though I did. But never the less, I have killed quite a few. I tend to go shotgun/pistol for fade killing.
  • Kill_WhiteyKill_Whitey Join Date: 2002-11-18 Member: 9227Members
    It is even more annoying when there is a lerk near by Umbraing, but its not that hard to kill a lerk though if they are nearby, just rush him and knife his **obscenity** or shoot a clip at point blank range. But if there is a couple of lerks and a couple of fades i just run and do my patented jet pack knifing maneuver. But still, nothing beats jet pack knifing a group of onos.
  • Agent_Orange1Agent_Orange1 Join Date: 2002-11-13 Member: 8375Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But still, nothing beats jet pack knifing a group of onos. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Untill they parallze you. It is becoming more comin to see Ohno's using this ability.

    If your in a small group fighting a Fade, spread out. I don't know how many times I've killed 3 marines at once because they were all too close togeather while I acid rocketed them.
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    <!--QuoteBegin--Flatline[UTD]+Nov 22 2002, 07:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flatline[UTD] @ Nov 22 2002, 07:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->LMG and no upgrades doesn't stand up to a Fade. Not even a bad one. Your commander needs to get on the ball.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No. Your team needs to.

    LMG x 7 = Death.
  • ZR2ZR2 Join Date: 2002-11-01 Member: 2508Members
    edited November 2002
    HMG is the only real way to give it back to those damn fades. LMG is just too weak.

    But, even with the HMG you still have to get med/close distance to get most of your shots too land. A fade at a distance is just as bad as a fade in your face.

    I personally like the shotgun. It will put down a fade in 2-3 (2 shots do 320 dmg if all BBs land) shots at close range. The problem is the close range. WHACK WHACK....sliced and diced.
  • sendersender Join Date: 2002-11-12 Member: 8337Members
    I notice when fades are attack the marine base everyone stays within range of the turrets and only fires when the fade pops his head around the corner to say hello.

    I always try and get other marines to follow me. I figure 3 marines against a fade SHOULD win, if they can follow the fade and not let it regenerate. Remember fades can only attack for so long before their weapons bar is empty.
  • ZR2ZR2 Join Date: 2002-11-01 Member: 2508Members
    Running down fades is actually a good tactic. Don't be afraid to die. Marines don't even show deaths, so your ego should remain intacted. Charge the enemy and die with honor, rather then die in the fetal position in the base.
  • SpotterSpotter Join Date: 2002-11-02 Member: 5255Members
    edited November 2002
    Fades will try to use acid rocket. Go at him and strafe side to side and unload your LMG. He will be moving back, firing, and trying to switch to melee. Once he switches, run right past him then turn, whip out your pistol, and go at it. Do not go in pairs, do not get near walls.

    If you have the resources, Jet pack and Shot gun it. Close combat, but jet pack's should help you get there, and a shot gun does 160 damage un upgraded at point blank, expect to do around 100, that is 3 shots of 10 rounds. Fully upgraded they do what, 280, I think below that. Well, do the math.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    edited November 2002
    If there's a fade smacking the base, and I'm an LMG marine, I generally charge and shoot the fool until one of us dies. Last estimate, it took about 2-3 LMG clips to kill a fully padded fade, so keep shooting, and get some help. Never assume you aren't hurting the freak, you are. Just keep hitting him and don't allow him to heal. If he's got regen, he'll be an easy target for either LMGs or Pistols. If he's got cara, he's not going to heal anytime soon, so get some help and run him down with a firend. Of course, if the alien team has a whole pack of fades, you are pretty messed up if you don't have jetpacks/HA and a little firepower.

    EDIT - content of message changed to remove questionable word placed by accident
  • QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
    Only way i can figure out that unarmored lmg marines can kill fades if they take turns to 1 by 1 rush out and empty lmg clips at them.....that way the fade will have to resort to claws due to the energy bar thing....at which point everyone must rush out because the fade cant use acid rocket to kill 8181587628 marines at once.

    Dont bother trying to take out a fade as an unarmored lmg marine by yourself....if it does happen that fade must not be full hp,hes either afk or typing or hes EXTREMELY stupid.
  • Rolling_RockRolling_Rock Join Date: 2002-11-15 Member: 8677Members
    If you have problem killing fades, see the thread below about fear.

    The problem isn't your gun, it's your tactic.

    You let them run away and heal and never fully kill them.

    Finish the job. Don't let them run away.
  • QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
    Wasnt there a thread about current alien armor negation damage that had calculations that showed that fades with level 3 carapace needed um....800+ damage to die?
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Many fades choose to grab regeneration unless they know there will be nearby defensive chambers or gorges to heal them.

    It can be easy to take down a regenerating fade with an lmg if you know what you are doing and are a little lucky.

    The fact of the matter is that an upgrade lmg will cause 500 damage if every bullet from one clip hits. 2 lmgs will kill an Onos.

    It takes 3 acid rockets to kill an upgraded marine (even if they are all nearby splash damage hits). So the whole idea is to catch a fade off-guard and empty your clip at point blank range.

    This works best when a fade chases another marine or retreats into a vent where he has to duck down. You come up behind the fade and just let it rip. Near the feedwater hive in bast is a good place to try this, as there is a short passageway which requires the fades to duck to crawl through. Jump down into there after them and you will come out better off. That's why when the marine base is under attack I don't even bother to load up on ammo anymore. I know I'll die during the reload animation when I run out of my first clip (kharaa like to capatalise on your reloading), so why waste time loading up? With that first clip, if you are lucky enough to catch a fade hiding in a corner you can really munt them up. If they fire acid rockets at you they will hurt themselves, it often takes time for a fade to recollect himself from the shock of being rushed and reminding himself to switch weapons and do something about you...

    With practise, and some balls, you will learn how to trap fades into your kill zone (even the lmg is very innacurate, your effective kill range with one clip is about a gap of two marines inbetween you and the fade if you keep your aim dead on the fade the whole time). You just have to figure out how to catch the fade while he cant move much.
  • xBaD_AcCuRaCyxxBaD_AcCuRaCyx Join Date: 2002-11-18 Member: 9265Members
    If it was 1vs1...I don't see anyway the Marine is going to win.

    Scenerio: Far Distance...Fade can Acid Rocket
    -repeat 3 times and your un-upgraded body will cease to exist
    -splash dmg will hurt you if not the whole rocket
    -LMG is very inaccurate at that distance
    -stay away from walls so if this is a small hallway, ur reallie screwed

    Close Distance....Melee=80 dmg
    -WHACK WHACK= dead marine and no other option

    Either rush him when he just used all his energy on acid rockets and u magically survived with enough life and gun ready and reloaded to hit him before he has his bar back

    ...OR...

    be a SMART marine which is an oxymoron (lol..correct me if my grammar terms are off for something that contradicts itself like MicroSoft Works). cough* or be a smart marine and rape that Fade in a group. a group u say?! which would highly be unlikely since marines like to act like rambo and die 5 seconds later with fresh HA/HMG. or they just get scared and don't rush with u and then the scenerio comes back up where he close combats you and ....WHACK WHACK. ...you like respawning don't u? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • JujiJuji Join Date: 2002-11-18 Member: 9153Members
    edited November 2002
    I think the only chance you would have to kill a fade with no upgrades and lmg/pistol is if the fade didn't buy lvl 3 caraparace. Even then, who knows. Unupgraded, they will kill you in no time flat, 1 on 1 (or at least they should).
  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    Best way to take a fade is with a shotgun... and a friend with a shotgun.
  • JujiJuji Join Date: 2002-11-18 Member: 9153Members
    edited November 2002
    umm, nm. just going to hit the sack <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Vents are perfect for killing fades.

    As long as you are in any situation where they cant move much, and they aren't expecting you, and un-upgraded lmg marine has the upper hand.

    Unlike all the other aliens, the fade's strength (only applies to the inexperienced fades who dont switch weapons much) is in keeping away from you. Close the gap and you'll close them down.

    You need something like 40-45 of your bullets to hit the fade, so try to picture how close that is, and how little the fade must be moving.
  • NordoNordo Join Date: 2002-11-06 Member: 7372Members
    Fades are a real pain. If they're spamming your base, charging after them and firing everything you can before dying seems to at least slow them down at the cost of just a respawn. If one flees around a corner, go after him. He's probably just taking a breather to regenerate and will be suprised to see you. I've put so many bullets into fades, and I only time they finally die is after really chasing them down. If they're attacking a minibase halfway across the map, get several people to help and don't get your hopes up.

    Once, as a fade, I was rocketing some marine turrets. One by one, marines in heavy armor came after me and I chopped through 3 of them before going down. They only showed up one at a time, so that made them easy kills, but THREE marines with HA seems like a lot for one alien to kill without any regenerating. Hell, they can walk right up to a turret and whack it to death without even worrying about dying. Fades seem to croak a lot quicker in mathland then they ever do in real games, which makes me wonder if something's wrong.
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    ok .... i think its kinda weird tho...

    how can 2 hives be the end...... i mean i was bein CO... havin LVL 2 armor and weapons.. welders... armor.. health... almsot evyerhting...

    but then how can a few fades be the end?? they can so easily kill a base... its not funni

    maybe its jus the marines that weren't good... im not sure.. maybe i suck... i admit... i didn't have hotkeys so it was a bit harder.. .but still.... yeah maybe i need a bit work on my CO skills... and i should get that mic up and running <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • padijunpadijun Join Date: 2002-11-01 Member: 3419Members
    In all seriousness, you should be scared as hell of fades, especially since level 3 carapace is available after 3 d chambers are up. They can splash damage kill 2-3 marines in 6-7 well placed shots if you bunch up, which is bad, but often unavoidable due to the close quarters nature of the maps. Then the fade will run back to a gorge, or regenerate if he has no carapace, or hit the defense chambers. It's tough to beat. I'm saying this all from the perspective of playing a fade a lot and how I fight marines. It's extremely rare for me to lose to 2 LMG marines, and I consider myslef a slightly above average fade. Now if you've got HA, you need to bum rush that fade with backup from your teammates, so ha can't get away to heal himself and recover energy.
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