ns_colony_v2
Nay
Join Date: 2002-06-09 Member: 741Members
Hi guys, As like a few other peeps on here, heres my map ns_colony which i made a few years back but today i discovered i never acutally released publicly version 2, dont ask what the changes are i cant remember of the top of my head. anyways enjoy to who ever didnt get chance to play the original
few screenshots from various parts of the map
the first screenshot is what happens when you join marines, i just wanted to design something much different to the rest of the ns maps out there, thanks to my friend subsidian for the sound track in the map.
<b><a href="http://www.map-central.co.uk/dl/ns_colony_v2.zip" target="_blank">Download ns_colony_v2 Here</a></b>
<img src="http://www.map-central.co.uk/images/ns/col_01.jpg" border="0" alt="IPB Image" />
<img src="http://www.map-central.co.uk/images/ns/col_02.jpg" border="0" alt="IPB Image" />
<img src="http://www.map-central.co.uk/images/ns/col_03.jpg" border="0" alt="IPB Image" />
<img src="http://www.map-central.co.uk/images/ns/col_04.jpg" border="0" alt="IPB Image" />
<img src="http://www.map-central.co.uk/images/ns/col_05.jpg" border="0" alt="IPB Image" />
<img src="http://www.map-central.co.uk/images/ns/col_06.jpg" border="0" alt="IPB Image" />
sorry if the screenshots are to dark/big whatever.
nath.
few screenshots from various parts of the map
the first screenshot is what happens when you join marines, i just wanted to design something much different to the rest of the ns maps out there, thanks to my friend subsidian for the sound track in the map.
<b><a href="http://www.map-central.co.uk/dl/ns_colony_v2.zip" target="_blank">Download ns_colony_v2 Here</a></b>
<img src="http://www.map-central.co.uk/images/ns/col_01.jpg" border="0" alt="IPB Image" />
<img src="http://www.map-central.co.uk/images/ns/col_02.jpg" border="0" alt="IPB Image" />
<img src="http://www.map-central.co.uk/images/ns/col_03.jpg" border="0" alt="IPB Image" />
<img src="http://www.map-central.co.uk/images/ns/col_04.jpg" border="0" alt="IPB Image" />
<img src="http://www.map-central.co.uk/images/ns/col_05.jpg" border="0" alt="IPB Image" />
<img src="http://www.map-central.co.uk/images/ns/col_06.jpg" border="0" alt="IPB Image" />
sorry if the screenshots are to dark/big whatever.
nath.
Comments
Very nice looking map has some good atmosphere. I like how you're teleported into the map. Thats a very nice idea, and I'm envious I didn't think of it <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> Might want to have look at the minimap, the water/sky areas cut up the minimap. Not a big problem, but it's there...
Doors: some of them open with switches, some open by touch, and some look like doors but didn't open. That tended to be somewhat confusing. Consistency is your friend. It's probably fine to have one or two massive blast doors that it's obvious they open with a switch, but having half open with switches and half without was a bit confusing.
Vents: The major vent systems were too tall. This will likely cause trouble in games since they would be easy to block and marines can walk through them without crouching. Also, having the vents above the map like that obscures the commander's view too much. You may wish to rethink their placement.
Your mix of texture sets was interesting and seemed to work pretty well though a lot of the lighting felt a bit boring. Play with some more colors <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
I love it, though. Excellent map.
Cheers,
~ DarkATi
Oh my god, I remember this from the NSTR days, it had terrain outside... right?
Awesome.
I saw that ns_hera has 277 entities. Then i though "hmm let's test the rest of the maps I have in this folder". When I encountered the runtime entitiecount in ns_colony_v2 this is what I saw:
- map has 347 runtime entities according to that tool.
- ingame at the start of the map using numents it has 360
- after the map starts it has 364 runtime entities
So was the bar raised from 275? Could very well be since cpu's have been evolving to higher bandwidth/speed. But isn't there still the netlag that it caused...
Would have been a shame if you quit the work on this map. Extremely playable. I still remember having a lot of fun playing it.
Yeah, max is 300, recommended is under 200. Most official maps have around 220 it seems. You can lose a lot of entities by grouping them together (like if you have a huge, twising railing, make it one entity rather than 5 separate ones). Just:
-make sure you dont do it for ladders
-remember that if you can see one, you can see them all
-use gl_wireframe 2 to see if they're being drawn all the time, which means the gaps between them are too much
You definitely need to lower that number, otherwise the map will (probably) be very unstable, especially with higher player counts.