Team physics objects
Hyperion
Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
Given the apparent push toward a more "dynamic" world, I think that team physics objects would not only give the players more direct interaction with that dynamic nature but also provide new gameplay based on teamwork.
Basically a team physics object could be something like a big box, or a table, or a piece of fencing, or even a turret. It could only be moved when a sufficient number of mariens hit "use" on it (based on mass/weight depending on gravity situation?) and then they could all move it to the desired location. Aliens could only move team physics objects if they could bash them out of the way, so for example a table and some crates might be sufficient to prevent skulks from getting through, but if a fade or an onos blinked or charged into it it would be knocked over.
This kind of object would promote teamplay among marines and force the aliens to think creatively about their attacks. Blocking off a passage way could also be a double edged sword for marines if they suddenly need to get through to attack or retreat but are blocked.
Basically a team physics object could be something like a big box, or a table, or a piece of fencing, or even a turret. It could only be moved when a sufficient number of mariens hit "use" on it (based on mass/weight depending on gravity situation?) and then they could all move it to the desired location. Aliens could only move team physics objects if they could bash them out of the way, so for example a table and some crates might be sufficient to prevent skulks from getting through, but if a fade or an onos blinked or charged into it it would be knocked over.
This kind of object would promote teamplay among marines and force the aliens to think creatively about their attacks. Blocking off a passage way could also be a double edged sword for marines if they suddenly need to get through to attack or retreat but are blocked.
Comments
"For god's sake, OPEN UP!"
/skulkchuckle.
Also in garrys mod you can weld two or more objects together or even to the floor/walls/cielings. So imagine you want to block off a door, and in the room you have a large metal table which will blcok the door, but its not heavy enough, you also have in the room a small but very heavy crate, the crate is not big enough to cover the door.
So a skulk could say knock over the table with the leap ability, and oblivously get past the crate as its too small, so the marines could weld the heavy crate and table together. the combination of weight and size would create a proper barricade <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
each alien and their ability would need to have a maximum strenght.
like a skulk walking forward wouldnt be able to push much, but a skulk leaping would have enough force to knock over the weight of a light armour marine, but not a heavy etc etc
an onos charge would have enough force to smash thru anything <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
a fade blinking would be able to knock over small barricades etc
I like the idea of welding objects together, but in the even that this was implemented it would probably be best to try out a couple of different possible implementations.
THis would also be handy when marines are camped up in a fortiefied room, a gorge could pull single marines from the base into a hall way full of skulks <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
What I'd like to see would be the ability to use a welder to weld a physics prop to the ground to create an impromptu barricade. The welds could be broken by the application of a suitable amount of force. I.E. Two tons of enraged alien.
--Scythe--
Oh, and you could also have cranes for REALLY big boxes <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
What you describe here would require almost no programming. All it'd need would be for the mappers to drop some dynamic physics props around. They'd also need to be modeled I suppose.
What I'd like to see would be the ability to use a welder to weld a physics prop to the ground to create an impromptu barricade. The welds could be broken by the application of a suitable amount of force. I.E. Two tons of enraged alien.
--Scythe--
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that's almost like the ideas they used in B.L.A.C.K. which wouldn't be a bad idea at all.