Setting?
N_3
\o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
Will NS2 have a simillar setting and technology basis as NS1?
ie the maps are marine facilities or ships where the marines start with the technology of nanoparticle fabrication to create things anywhere. and aliens have the spores/infestation (like creep i guess) that grows and floats arround? Would be interesting to see these basic 'starting technologies' or territories as something to fight over in NS2 - the marines may have to build/extend thier network, and the aliens try and extend thier infestation.
ie the maps are marine facilities or ships where the marines start with the technology of nanoparticle fabrication to create things anywhere. and aliens have the spores/infestation (like creep i guess) that grows and floats arround? Would be interesting to see these basic 'starting technologies' or territories as something to fight over in NS2 - the marines may have to build/extend thier network, and the aliens try and extend thier infestation.
Comments
Will NS2 have a simillar setting and technology basis as NS1?
ie the maps are marine facilities or ships where the marines start with the technology of nanoparticle fabrication to create things anywhere. and aliens have the spores/infestation (like creep i guess) that grows and floats arround? Would be interesting to see these basic 'starting technologies' or territories as something to fight over in NS2 - the marines may have to build/extend thier network, and the aliens try and extend thier infestation.
<!--QuoteEnd--></div><!--QuoteEEnd-->I'd love to see 'creep' infestation in NS2. Not sure how it could be done, though. Texture-based? Particle Systems-based? Procedurally generated in real-time?
I'd love to see 'creep' infestation in NS2. Not sure how it could be done, though. Texture-based? Particle Systems-based? Procedurally generated in real-time?
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That'd be brilliant, but I cannot see how it could be done without heavy modification of the Source engine. Even then, it'd be quite fps intensive I would imagine.
But I say, that the Environtment should include several out-of-the-House Maps, where the Marines are limited to several Building locations only!
Even Building based upon vehicles would be neat, like an Adaption of BF2142's Titanmode combined with Starcraft and Empires:Source (Mod).
Yes, I request vehicles in NS2.
You could just have the vehicles teleported in to the map. That would lessen the requirement of bigger buildings, but it would have to be expensive.
And please, no vehicles in NS2.
But I say, that the Environtment should include several out-of-the-House Maps, where the Marines are limited to several Building locations only!
Even Building based upon vehicles would be neat, like an Adaption of BF2142's Titanmode combined with Starcraft and Empires:Source (Mod).
Yes, I request vehicles in NS2.<!--QuoteEnd--></div><!--QuoteEEnd-->
I can't imagine simple texture overlays looking good. What would be really cool is when a hive starts growing in an area this "creep" starts taking over the room, lights dim, light bulbs break permanently, the walls glisten with moisture etc... Even when the hive was destroyed the creep would dissolve into nothing, but the room would still be dim. Man, the expectations are so freaking high for this game haha, their never gonna be able to get all this stuff in.
I also think the "creep" thing is a good idea.
I can't imagine simple texture overlays looking good. What would be really cool is when a hive starts growing in an area this "creep" starts taking over the room, lights dim, light bulbs break permanently, the walls glisten with moisture etc... Even when the hive was destroyed the creep would dissolve into nothing, but the room would still be dim. Man, the expectations are so freaking high for this game haha, their never gonna be able to get all this stuff in.
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this just totally made me wet my pants, no one could of said it better theirselves. !_!
That creep type of thing is actually a very cool idea, making the map very dynamic.
</tasteless sarcasm>
Sorry...
Right now i just hope it turns out like we all know ns first after thats done all new things can be added. Its always fun to see updates come and bring new things instead of getting everything in one go.
I am just looking forward to the first screenshot of ns2 right now.
Greetz Solid
You don't need to go everywhere with a Tank or Siegeunit, just several locations should be open.
Think of it that way: The Siege resambles now the Siegetank from Starcraft and Marinespawn is the only Point where they can enter the map.
Now, there are several Ways to the Hive, with remote controlled doors - the fight would concentrate on those chokes since you first have to open the doors before you can kick the Alien's sack...
Needles to say that these units would be incredible slow and fairly large -
they are quite powerfull after all! And the Size of them limit the possible amount of Sieges attacking the Hive (from one Way, that is).
It also discourages complete relocates and f***s over the Marines when they lose their spawn 'till they find another way to get their stuff delivered ^^
Like... "Natural Selection 2: 400 years in the future of the original NS.." :/
I hope it's like.. a continuing story for the NS universe we all know and love.
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I really hope it's in the same era as NS. Not a sequel, or a prequel.
Like... "Natural Selection 2: 400 years in the future of the original NS.." :/
I hope it's like.. a continuing story for the NS universe we all know and love.
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Definitely agreed. Good point.
<!--quoteo(post=1576541:date=Nov 13 2006, 03:13 AM:name=aeroripper)--><div class='quotetop'>QUOTE(aeroripper @ Nov 13 2006, 03:13 AM) [snapback]1576541[/snapback]</div><div class='quotemain'><!--quotec-->
What would be really cool is when a hive starts growing in an area this "creep" starts taking over the room, lights dim, light bulbs break permanently, the walls glisten with moisture etc... Even when the hive was destroyed the creep would dissolve into nothing, but the room would still be dim. Man, the expectations are so freaking high for this game haha, their never gonna be able to get all this stuff in.
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Hell yeah. I am eager to immerse such an atmosphere in the game.
I don't want to even mention the vehicle issue. It is just not the way of this game. It doesn't fit. It would bring nothing than (most importantly) changing the default (ns 1) game setting totally, lowering the game performance, demolishing the game balance and finally allowing lamers to ruin the gameplay.<!--QuoteEnd--></div><!--QuoteEEnd-->
They can already with NS1. You should stay with that if you don't want to accept a new way of gameplay.
Also, its definitely not the aged Halflife 1 aka Quake/Doom 1 Engine that's going to be used, mmmmkay?
Yes, it depends on the Implementation of Netcode when Vehicles impact on Performance, but that can be allways tweaked.
I can't imagine simple texture overlays looking good. What would be really cool is when a hive starts growing in an area this "creep" starts taking over the room, lights dim, light bulbs break permanently, the walls glisten with moisture etc... Even when the hive was destroyed the creep would dissolve into nothing, but the room would still be dim. Man, the expectations are so freaking high for this game haha, their never gonna be able to get all this stuff in.
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Awe. Some.
A while back I tried to make a map then was confronted with the problem that really hl1 wouldnt be able to cope with what I wanted to achieve, basicly wanted to make instead of aliens infesting the marines ship - marines landing on a martian planet only to find the nasties below (kinda like alien 2 I think or mebe 1).
Flamethrowers, I like that idea as long as all organic matter make a suitable crackling sound <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Oh and hai2u N3 and glimmerman - ns is pretty dead in wa now <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
Yoda:
WA-NS was dead ever since the site got hacked.
Ns is pretty dead in Aus altogether :/
Do you go on any servers any more yoda? I hardly see N3 either.