Onos...
Heyman
Join Date: 2005-03-29 Member: 46895Members
<div class="IPBDescription">roar!</div>While the onos is very big and heavy...it never really gave you that feeling of IMPENDING DOOM.
Simply, change it's taunt to a roar.
<i>You've got a shotgun, 3 mines, an electrified TF, and 4 turrets. Nothing's gonna get close to you.
Then, a distant and...<b>terrifying</b> roar sounds through the mechanical halls of the starship.
By the time you get close to the phase gate it's already too late...
It's time to square off...partner.</i>
While it is only a minor change, it may affect gameplay in a <i>big</i> way.
Simply, change it's taunt to a roar.
<i>You've got a shotgun, 3 mines, an electrified TF, and 4 turrets. Nothing's gonna get close to you.
Then, a distant and...<b>terrifying</b> roar sounds through the mechanical halls of the starship.
By the time you get close to the phase gate it's already too late...
It's time to square off...partner.</i>
While it is only a minor change, it may affect gameplay in a <i>big</i> way.
Comments
The old one gave you teh ishz, since it was realy hard to hit.
The current one is a Joke, and I think, no, I PRAY that the Devs will translate the Beast into what it was before 2.whatever
In NS2 (as i know this nxt idea wouldnt really work on a hl1 engine) perhaps make the vibrations caused by the running monster alter the physical envieonment. for example, make beamas creak and bend, make lights fall out of thier fittings, smash guard rails and leave noticable dents in walls it crashes into.
Also i think onos should crush marines they jump on.
PS: is neone else excited about onos ragdoll effects?! <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
silence.
BOOM - door bents. Backup arrived just in time, took cover.
BOOOM - door bents even more, small openings. The eyes, the eyes! thats nothing from this Dimension! first soldier goes mad and runs through the backdoor - and screams in pain as the gorges cocoon him for later use.
BOOOOOOOM door blasts open and zillions of skulks rush in followed by 3 onos.
permanent fire, skulk after skulk stands still. reload. continue fire, ricochets hit the guy beside me - or was it a parasite? no, he's stuned!
######in oni, they dont even have a scratch!
NO! they charge me!
and then I woke up. Worst nightmare ever. *shudders*
That's why I want to see the rescost for an oni go back to 100 and in return it gets beefed up even more, but also replaces some of the skills that it has. Stomp and devour are good concepts but it just has turned this unit into a cowardly version. Personally I'd not mind seeing devour replaced into some skill that takes 2-3 seconds to execute but deals massive damage (say, instant kill any light marine - heavily damage any HA's (with full or near full health and armor))
And the 100-res cost would force the khaara to use the fade as the primary soldier unit - several fades can take on HA trains as well, so I don't really see any disadvantage here either.
I've always liked the idea of making the bone head of the Onos completely immune to damage, so you can only attack an onos from the rear or the sides. I think that would make them a lot more scary <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
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Really like the idea, and back when I used to play, back about v. 1.04 or something, always sorta got that feeling that shooting at it's front was just sorta useless. The Reduced Damage for the hitboxes in the front would be a great addition, and add another layer of strategy of flanking and whatnot.
as some1 send maby switch devour with aw 2-3 sec excute skill.
well make it would be good to make stomp 2-3 seconds make the onos stand on his two back legs then crash down giveing the marine SOME chance to dodge this.
as for devour the marine should be able to do something within him to make is more fun. there is real nothing worse than being devoured.
reminds me of the cs wait when u die.
And besides, you can be saved while you're being devoured <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
devour: if a marine gets eated, the onos cannot move for 1-3 seconds. when a marine is eated, a blood decal (or whatever) is placed around the onos's mouth and blood also goes on the floor, also just to make it more creepy add a crunch =)
stomp: you can only stomp when your standing still, and when you stomp it will be ALOT lounder, it will shake the screen, and it will leave a crack in the floor
3 HMGs Shredder any Onos. That needs to change since marines allways turtle to maximize the chance of survive - especialy as hmg vs oni.
devour: if a marine gets eated, the onos cannot move for 1-3 seconds. when a marine is eated, a blood decal (or whatever) is placed around the onos's mouth and blood also goes on the floor, also just to make it more creepy add a crunch =)
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LOL! I doubt that you've played much NS, because a onos that cant move for 1-3 seconds is a DEAD onos.
And if the onos had enough HP to stay alive for that time it would be to strong. (I agree that the onos is to weak atm though...)
As for stomp, id like to see it redone a little, it works fine as it is, just so annoying for the marines, and up against 4-5 people, it doesnt do much but maybe help you devour someone and run away.
Devour imo should have a wider range to actually eat the person, for example, if you have 3 marines dancing around you and your trying to eat one of them while they just use rails and steps to bunny hop around the room, it can turn a simple situation of Onos kills 3 random marines with nothing special into, Onos has to run back to the hive or away to regenerate or to a gorge, and marines setup phaste gate with mines and hold key position.
On the note of "nerf vs beef" the onos, I think one of the current "beefs" with beefing the onos is that it only costs 75 rez which is ridiculous given that upgrades are now free. Even from a story point of view, why should aliens be able to hold more rez than their most resource demanding form? If the onos gets more beef, then it needs to get stuck back at 100 rez.
I like the friendly nature of some of the aliens with their chuckle, it adds a bit of humor to the game.
I suspect that many of the aliens will get a significant rework for source.
Onos needs beefing and if it's at a cost of 100 res, so be it. NS2 isn't even done yet, so arguments of balance and the this's and that's are way off yet until it gets into ALPHA.........
At least you can see the outlines then already.
If you're not patient enough to wait fifteen seconds or so while you get eaten, please, go back to CS.
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like i said i dont like the wait in cs..
and seeing ns is a very fast paced game you really feel the wait when being devoured.
Hippie, there's always DoD <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
...which has been raped a while ago imo
MUST have 3 hives to get it.
MUST have 100 res.
Can safely withstand sustained fire from 5 LMG's or 3 HMG's and have time to kill the marines.
Has
Gore- 100
Paralyze- parasitic projectile that freezes marines movement (but not turning or shooting) for a few seconds.
Devour- same as now
Charge- half the DPS but let it throw marines across the room and hurt them on impact with a wall/structure.
Now, to balance this.
Increase the time it takes for a T-fac to advance, increase the build time on siege turrets. Make any creature with Carapace take half damage from turrets / light weapons. (to counter, focus makes them take double damage from said weapons) while it makes them take double damage from heavy weapons (HMG's, Nade Launcher, ect- makes sense, an AP round would do more damage to a hard target than a soft one)
Finally, make Marine Start easier to defend and launch assaults from.
This way marines can't just lock down a single hive and say Nyah Nyah no more onos!