Onos...

HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
edited November 2006 in Ideas and Suggestions
<div class="IPBDescription">roar!</div>While the onos is very big and heavy...it never really gave you that feeling of IMPENDING DOOM.

Simply, change it's taunt to a roar.

<i>You've got a shotgun, 3 mines, an electrified TF, and 4 turrets. Nothing's gonna get close to you.
Then, a distant and...<b>terrifying</b> roar sounds through the mechanical halls of the starship.
By the time you get close to the phase gate it's already too late...

It's time to square off...partner.</i>



While it is only a minor change, it may affect gameplay in a <i>big</i> way.

Comments

  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    I too agree, the onos wasnt all that menacing IMO, make it more powerful and cost more res, and make it bigger as well. just some suggestions.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    The Onos is a burning Tarpit since some are good with it, others not.
    The old one gave you teh ishz, since it was realy hard to hit.

    The current one is a Joke, and I think, no, I PRAY that the Devs will translate the Beast into what it was before 2.whatever
  • wankalotwankalot Join Date: 2005-02-05 Member: 39872Members
    yeah i agree. Its not so much the onos' actually capability that annoys me (though i think that should be increased... ) but cosmetically it could be a lot more terrifying. its footsteps should be MUCH louder and perhaps the screen could shake slightly as it gets close or stomps.

    In NS2 (as i know this nxt idea wouldnt really work on a hl1 engine) perhaps make the vibrations caused by the running monster alter the physical envieonment. for example, make beamas creak and bend, make lights fall out of thier fittings, smash guard rails and leave noticable dents in walls it crashes into.

    Also i think onos should crush marines they jump on.

    PS: is neone else excited about onos ragdoll effects?! <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    I once dreamed (after a 12 Hrs Match from start to end in 1.04, that is) that I was a Marine guarding the Base, shot a keypad to lock the door as I heared the Marines' Deathscreams over Radio, took tables and stuff as a last stand and locked'n'loaded the HMG to prepare for the assault - stomp stomp stomp.
    silence.

    BOOM - door bents. Backup arrived just in time, took cover.
    BOOOM - door bents even more, small openings. The eyes, the eyes! thats nothing from this Dimension! first soldier goes mad and runs through the backdoor - and screams in pain as the gorges cocoon him for later use.
    BOOOOOOOM door blasts open and zillions of skulks rush in followed by 3 onos.
    permanent fire, skulk after skulk stands still. reload. continue fire, ricochets hit the guy beside me - or was it a parasite? no, he's stuned!
    ######in oni, they dont even have a scratch!
    NO! they charge me!
    and then I woke up. Worst nightmare ever. *shudders*
  • CrazyFoolCrazyFool Join Date: 2004-03-06 Member: 27171Members
    just reuse the sound from when the onos hatches
  • HAMMER22HAMMER22 Join Date: 2003-06-18 Member: 17476Members
    I've always liked the idea of making the bone head of the Onos completely immune to damage, so you can only attack an onos from the rear or the sides. I think that would make them a lot more scary <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • neoviper5neoviper5 Join Date: 2005-01-14 Member: 35514Members
    well that would make them really imbalanced, but the concept is good. perhaps have the front hitboxes take reduced damage. something reasonable like 20 or 30 percent, but the figures are ultimately up to the devs if they do it.
  • SkyrageSkyrage Join Date: 2003-08-27 Member: 20249Members
    I just don't like the fact that an Oni is used more or less as a hit and run unit rather than a bad*** tank. The drawback of course is that if more players gestate into an Oni then they would be a bit too overpowered.

    That's why I want to see the rescost for an oni go back to 100 and in return it gets beefed up even more, but also replaces some of the skills that it has. Stomp and devour are good concepts but it just has turned this unit into a cowardly version. Personally I'd not mind seeing devour replaced into some skill that takes 2-3 seconds to execute but deals massive damage (say, instant kill any light marine - heavily damage any HA's (with full or near full health and armor))

    And the 100-res cost would force the khaara to use the fade as the primary soldier unit - several fades can take on HA trains as well, so I don't really see any disadvantage here either.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    I wonder what a roaring onos would sound like with soundscapes ala DoD:S...
  • TheArmyofNoneTheArmyofNone Join Date: 2006-11-06 Member: 58442Members
    <!--quoteo(post=1576410:date=Nov 13 2006, 12:10 AM:name=HAMMER22)--><div class='quotetop'>QUOTE(HAMMER22 @ Nov 13 2006, 12:10 AM) [snapback]1576410[/snapback]</div><div class='quotemain'><!--quotec-->
    I've always liked the idea of making the bone head of the Onos completely immune to damage, so you can only attack an onos from the rear or the sides. I think that would make them a lot more scary <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Really like the idea, and back when I used to play, back about v. 1.04 or something, always sorta got that feeling that shooting at it's front was just sorta useless. The Reduced Damage for the hitboxes in the front would be a great addition, and add another layer of strategy of flanking and whatnot.
  • Hippie-stonerHippie-stoner Join Date: 2004-10-12 Member: 32225Members, Reinforced - Supporter
    i dont like stomp and i dont like devour
    as some1 send maby switch devour with aw 2-3 sec excute skill.
    well make it would be good to make stomp 2-3 seconds make the onos stand on his two back legs then crash down giveing the marine SOME chance to dodge this.
    as for devour the marine should be able to do something within him to make is more fun. there is real nothing worse than being devoured.
    reminds me of the cs wait when u die.
  • TheArmyofNoneTheArmyofNone Join Date: 2006-11-06 Member: 58442Members
    That's what makes it so great. It inspires fear. If you see an onos, you learn to run the hell away. Devour is a key ability for an Onos, a very... 'charismatic' way of showing he's the biggest, toughest thing on the entire station. If you're not patient enough to wait fifteen seconds or so while you get eaten, please, go back to CS.

    And besides, you can be saved while you're being devoured <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • DejikoSamaDejikoSama Join Date: 2005-06-30 Member: 54996Members
    edited November 2006
    ok, here are some ideas

    devour: if a marine gets eated, the onos cannot move for 1-3 seconds. when a marine is eated, a blood decal (or whatever) is placed around the onos's mouth and blood also goes on the floor, also just to make it more creepy add a crunch =)

    stomp: you can only stomp when your standing still, and when you stomp it will be ALOT lounder, it will shake the screen, and it will leave a crack in the floor
  • TheOriginal10RoundTheOriginal10Round Join Date: 2006-11-11 Member: 58528Members
    Onos really need to be beefed up and instead of thinking of ways to nerf the onos, come up with alternate weapons for the rines that would apply to defeating the onos. The onos should be a tank and should be a decidedly tipper of the scales in a battle rather than a hit and run artist. It is to battles what the bulldozer is to demolition. Maybe sticky bombs could be the awnser.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->come up with alternate weapons for the rines that would apply to defeating the onos.<!--QuoteEnd--></div><!--QuoteEEnd-->
    3 HMGs Shredder any Onos. That needs to change since marines allways turtle to maximize the chance of survive - especialy as hmg vs oni.
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    <!--quoteo(post=1577298:date=Nov 15 2006, 04:13 AM:name=DejikoSama)--><div class='quotetop'>QUOTE(DejikoSama @ Nov 15 2006, 04:13 AM) [snapback]1577298[/snapback]</div><div class='quotemain'><!--quotec-->
    devour: if a marine gets eated, the onos cannot move for 1-3 seconds. when a marine is eated, a blood decal (or whatever) is placed around the onos's mouth and blood also goes on the floor, also just to make it more creepy add a crunch =)
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    LOL! I doubt that you've played much NS, because a onos that cant move for 1-3 seconds is a DEAD onos.
    And if the onos had enough HP to stay alive for that time it would be to strong. (I agree that the onos is to weak atm though...)
  • Wyattx3Wyattx3 Join Date: 2003-07-23 Member: 18386Members
    Maps just need to be more Onos Friendly, its not hard to just bunny hop everywhere... but its really annoying when the ultimate Alien lifeform gets stuck in hallways and 3-4 skilled LA LMG rines can easily take down an onos at the cost of no res, or 2 HMG rines can take one down in seconds for the cost of 30 res and that alien wasted 75 of his res and cannot do anything, except parasite and annoy the rines on skulk for maybe the rest of the game if the aliens are in a pinch.

    As for stomp, id like to see it redone a little, it works fine as it is, just so annoying for the marines, and up against 4-5 people, it doesnt do much but maybe help you devour someone and run away.

    Devour imo should have a wider range to actually eat the person, for example, if you have 3 marines dancing around you and your trying to eat one of them while they just use rails and steps to bunny hop around the room, it can turn a simple situation of Onos kills 3 random marines with nothing special into, Onos has to run back to the hive or away to regenerate or to a gorge, and marines setup phaste gate with mines and hold key position.
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    edited November 2006
    Devour is an extremely annoying ability, and if it is kept in at all should most certainly NOT be made even easier, I mean FFS how the hell does a thing that big JUMP at a flying jetpacker and swallow him whole, its just plain stupid sometimes.
    On the note of "nerf vs beef" the onos, I think one of the current "beefs" with beefing the onos is that it only costs 75 rez which is ridiculous given that upgrades are now free. Even from a story point of view, why should aliens be able to hold more rez than their most resource demanding form? If the onos gets more beef, then it needs to get stuck back at 100 rez.

    I like the friendly nature of some of the aliens with their chuckle, it adds a bit of humor to the game.

    I suspect that many of the aliens will get a significant rework for source.
  • TheOriginal10RoundTheOriginal10Round Join Date: 2006-11-11 Member: 58528Members
    Hyperion, one of the fastest mammals on the planet is a hippo, so to assume that something so big should move so slow is a bit of an assumption. No reason it should not be able to leap and snag a jp'er or two.

    Onos needs beefing and if it's at a cost of 100 res, so be it. NS2 isn't even done yet, so arguments of balance and the this's and that's are way off yet until it gets into ALPHA.........
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    Actualy, balancing would start shortly before alpha.
    At least you can see the outlines then already.
  • Hippie-stonerHippie-stoner Join Date: 2004-10-12 Member: 32225Members, Reinforced - Supporter
    <!--quoteo(post=1577259:date=Nov 14 2006, 07:53 PM:name=TheArmyofNone)--><div class='quotetop'>QUOTE(TheArmyofNone @ Nov 14 2006, 07:53 PM) [snapback]1577259[/snapback]</div><div class='quotemain'><!--quotec-->
    If you're not patient enough to wait fifteen seconds or so while you get eaten, please, go back to CS.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    like i said i dont like the wait in cs..
    and seeing ns is a very fast paced game you really feel the wait when being devoured.
  • TheOriginal10RoundTheOriginal10Round Join Date: 2006-11-11 Member: 58528Members
    Tha's the point I was trying to make RobB and anything even remotely like that is still a long way away, wouldn't you agree?

    Hippie, there's always DoD <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • TheArmyofNoneTheArmyofNone Join Date: 2006-11-06 Member: 58442Members
    NS is a fast paced game, yes... If you play combat. I'm old-school, I guess. I only play the real NS <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->NS is a fast paced game, yes... If you play combat. I'm old-school, I guess. I only play the real NS<!--QuoteEnd--></div><!--QuoteEEnd-->
    ...which has been raped a while ago imo
  • TheOriginal10RoundTheOriginal10Round Join Date: 2006-11-11 Member: 58528Members
    Raped might be an over statement but combat has made a difference to how regular ns is played. Somethings good, somethings bad.
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    I can understand an onos on crack for combat, but for classic? I dont know.... also, you'd have to actually make it LOOK like a hippo, so that the marine doesnt suddnly just disapear into a mouth that is smaller than his head.... <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    edited November 2006
    Make onos ala 1.04.

    MUST have 3 hives to get it.
    MUST have 100 res.
    Can safely withstand sustained fire from 5 LMG's or 3 HMG's and have time to kill the marines.
    Has
    Gore- 100
    Paralyze- parasitic projectile that freezes marines movement (but not turning or shooting) for a few seconds.
    Devour- same as now
    Charge- half the DPS but let it throw marines across the room and hurt them on impact with a wall/structure.

    Now, to balance this.
    Increase the time it takes for a T-fac to advance, increase the build time on siege turrets. Make any creature with Carapace take half damage from turrets / light weapons. (to counter, focus makes them take double damage from said weapons) while it makes them take double damage from heavy weapons (HMG's, Nade Launcher, ect- makes sense, an AP round would do more damage to a hard target than a soft one)

    Finally, make Marine Start easier to defend and launch assaults from.

    This way marines can't just lock down a single hive and say Nyah Nyah no more onos!
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