how they do that?

2

Comments

  • LeonLeon Join Date: 2006-10-31 Member: 58131Members
    <!--quoteo(post=1577586:date=Nov 15 2006, 10:33 PM:name=Faskalia)--><div class='quotetop'>QUOTE(Faskalia @ Nov 15 2006, 10:33 PM) [snapback]1577586[/snapback]</div><div class='quotemain'><!--quotec-->
    cl_showspeed 1

    this might require developer 1 though. not shure <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    (cl_showspeed 1) needs to have sv_cheats 1 enabled to work

    developer 1 is mainly used to bypass the fps_max cap of 100fps. If I remember from discussions it does not actually render more than 100 but displays how many fps you are capable of.
  • Death_by_bulletsDeath_by_bullets Join Date: 2004-03-14 Member: 27336Members
    <!--quoteo(post=1577337:date=Nov 15 2006, 12:27 AM:name=Tal)--><div class='quotetop'>QUOTE(Tal @ Nov 15 2006, 12:27 AM) [snapback]1577337[/snapback]</div><div class='quotemain'><!--quotec-->
    uhh, i can bhop at full speed with space bound to jump, im sure a lot of other people can and do aswell
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    He can. Just ask Makaveli.
  • Hippie-stonerHippie-stoner Join Date: 2004-10-12 Member: 32225Members, Reinforced - Supporter
    yeah i can do it with space bound to jump.
    i also have it bound to mwheelup and down aswell <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Yeh but Scale bunnyhops like a retard, tomekki, so I'm not entirely sure what your point is.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
  • TalTal Join Date: 2005-02-23 Member: 42223Members
    <!--quoteo(post=1577535:date=Nov 15 2006, 03:06 PM:name=adulus)--><div class='quotetop'>QUOTE(adulus @ Nov 15 2006, 03:06 PM) [snapback]1577535[/snapback]</div><div class='quotemain'><!--quotec-->
    Your reflexes must be godlike.
    BTW, what's the command to measure your speed? I heard it a LONG time ago, but it seems to have slipped my mind.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    its just timing, i didnt play with scripts or mwheel for a realllly long time
  • EmanonEmanon Join Date: 2003-05-13 Member: 16254Members, Constellation
    Back to the oringal post,

    What you most likely experienced is a combo of bunnyhopping and POS plugin that denies so many new players the ability to learn the game, xmenu!
  • TeiohTeioh Canadia Join Date: 2002-11-20 Member: 9453Members, Constellation
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->
    scripts don't play the game for you
    I knew a clan that required a 3 jump in matches, just cause mwheel doesn't give you perfect timing every time, it's a very miniscule difference but apparently it made a big enough benefit in competitive play.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Disagree.

    Once you learned and have the possibility to use scripts; it becomes like a drug. If you can use a 3jump script; why bother yourself with other things like "blink; change weapon; and hit" or "stomp; forward; duck ; devour" or wiggle walk, whatever?

    Script plays the game for you. It makes script users look like they have skillz but they don't. Believe me; they DON'T!!! Even if scripts solve some server lag problems (like changing weapon and make de server aknowledge). It's just not you who plays. Competitive or not, it's script.

    You have to ask yourself. Would you be able to do the things you do with scripts; manually? For a 3jump script; well it's ok. For other things... i doubt that. It's like a "winning button"...

    One advantage of doing all manually. "<b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Y'all can play on any server<!--sizec--></span><!--/sizec--></b>".

    Perferction can be obtained by training. Use the force Luke.
  • KalessinKalessin Join Date: 2003-06-20 Member: 17554Members, Constellation
    <!--quoteo(post=1578283:date=Nov 17 2006, 09:03 PM:name=UncleCrunch)--><div class='quotetop'>QUOTE(UncleCrunch @ Nov 17 2006, 09:03 PM) [snapback]1578283[/snapback]</div><div class='quotemain'><!--quotec-->
    Disagree.

    Once you learned and have the possibility to use scripts; it becomes like a drug. If you can use a 3jump script; why bother yourself with other things like "blink; change weapon; and hit" or "stomp; forward; duck ; devour" or wiggle walk, whatever?

    Script plays the game for you. It makes script users look like they have skillz but they don't. Believe me; they DON'T!!! Even if scripts solve some server lag problems (like changing weapon and make de server aknowledge). It's just not you who plays. Competitive or not, it's script.

    You have to ask yourself. Would you be able to do the things you do with scripts; manually? For a 3jump script; well it's ok. For other things... i doubt that. It's like a "winning button"...

    One advantage of doing all manually. "<b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Y'all can play on any server<!--sizec--></span><!--/sizec--></b>".

    Perferction can be obtained by training. Use the force Luke.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, blink/swipe scripts are used by all the top players and it makes them godlike. Its so unfair <img src="style_emoticons/<#EMO_DIR#>/mad-fix.gif" style="vertical-align:middle" emoid=":angry:" border="0" alt="mad-fix.gif" />
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    Yeah no thanks I don't know of a single good fade who has ever used a blink swipe script (someone correct me if I'm wrong). It is nothing short of amazing how the same false trash can be repeated OVER AND OVER on these forums. Stop making excuses (blaming scripts) for your lack of skill. They are a mere convenience and have NO impact on the game.

    Do soldiers in Iraq have worse aim than soldiers from World War One because our present-day soldiers use electronic sights?
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    <!--quoteo(post=1578309:date=Nov 17 2006, 05:57 PM:name=Jmmsbnd007)--><div class='quotetop'>QUOTE(Jmmsbnd007 @ Nov 17 2006, 05:57 PM) [snapback]1578309[/snapback]</div><div class='quotemain'><!--quotec-->
    Yeah no thanks I don't know of a single good fade who has ever used a blink swipe script (someone correct me if I'm wrong). It is nothing short of amazing how the same false trash can be repeated OVER AND OVER on these forums. Stop making excuses (blaming scripts) for your lack of skill. They are a mere convenience and have NO impact on the game.

    Do soldiers in Iraq have worse aim than soldiers from World War One because our present-day soldiers use electronic sights?
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    QUOTE OF THE CENTURY.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    <!--quoteo(post=1578283:date=Nov 17 2006, 04:03 PM:name=UncleCrunch)--><div class='quotetop'>QUOTE(UncleCrunch @ Nov 17 2006, 04:03 PM) [snapback]1578283[/snapback]</div><div class='quotemain'><!--quotec-->
    Disagree.

    Once you learned and have the possibility to use scripts; it becomes like a drug. If you can use a 3jump script; why bother yourself with other things like "blink; change weapon; and hit" or "stomp; forward; duck ; devour" or wiggle walk, whatever?

    Script plays the game for you. It makes script users look like they have skillz but they don't. Believe me; they DON'T!!! Even if scripts solve some server lag problems (like changing weapon and make de server aknowledge). It's just not you who plays. Competitive or not, it's script.

    You have to ask yourself. Would you be able to do the things you do with scripts; manually? For a 3jump script; well it's ok. For other things... i doubt that. It's like a "winning button"...

    One advantage of doing all manually. "<b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Y'all can play on any server<!--sizec--></span><!--/sizec--></b>".

    Perferction can be obtained by training. Use the force Luke.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    How wrong you are. I got used to using scripts to bunnyhop, and after bunnyhopping that way for a year or 2 I'm trying to switch to mousewheel now and it feels a lot harder. But then I see other people saying how much easier mousewheel is than scripts. What do you think this means? It's not about scripts, it's about getting used to your controls. As a fade, I'm used to using lastinv. If I were to use a script where holding mouse2 would cause me to blink, I'd have a hard time adjusting because <b>I'm not used to it</b>. And when I finally adjust, do you really think that script is going to play for me? Instead of pressing q and clicking, now I just need to click. Big deal? Not to mention it gives you less control because you're not the only switching weapons, the script is, so you can't compensate for the lag as well. Not to mention still needing to aim and all that ish, but naah that's not important is it.

    So yes, scripts are "winning buttons". I agree completely.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    <!--quoteo(post=1578283:date=Nov 17 2006, 04:03 PM:name=UncleCrunch)--><div class='quotetop'>QUOTE(UncleCrunch @ Nov 17 2006, 04:03 PM) [snapback]1578283[/snapback]</div><div class='quotemain'><!--quotec-->
    Disagree.

    Once you learned and have the possibility to use scripts; it becomes like a drug. If you can use a 3jump script; why bother yourself with other things like "blink; change weapon; and hit" or "stomp; forward; duck ; devour" or wiggle walk, whatever?

    Script plays the game for you. It makes script users look like they have skillz but they don't. Believe me; they DON'T!!! Even if scripts solve some server lag problems (like changing weapon and make de server aknowledge). It's just not you who plays. Competitive or not, it's script.

    You have to ask yourself. Would you be able to do the things you do with scripts; manually? For a 3jump script; well it's ok. For other things... i doubt that. It's like a "winning button"...

    One advantage of doing all manually. "<b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Y'all can play on any server<!--sizec--></span><!--/sizec--></b>".

    Perferction can be obtained by training. Use the force Luke.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Do you have any familiarity with using scripts at all? I'm going to make the short-leap assumption and say "no", because anyone who has would understand that scripts most definitely do NOT play a game for you. A script in any form is simply a set of <b><u>pre-determined</u></b> commands. Here's why that is important: Every situation is different, even if just by a bit. Pre-determined actions, being used for a dynamic environment....understand why what you're saying is fallacious now? There are very....very few scripts commonly used that have any bearing on actual play, and they are all pretty small in scope. No one uses anything that swaps weapons for them, there's a convenient thing called last weapon used (lastinv in console) that does that for you. It's a built-in fast weapon switch.

    Please, end the script discussion here, it's dead. The horse carcass from 2004 is still rotting in the competitive discussion forum.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    edited November 2006
    <!--quoteo(post=1578309:date=Nov 17 2006, 05:57 PM:name=Jmmsbnd007)--><div class='quotetop'>QUOTE(Jmmsbnd007 @ Nov 17 2006, 05:57 PM) [snapback]1578309[/snapback]</div><div class='quotemain'><!--quotec-->
    Do soldiers in Iraq have worse aim than soldiers from World War One because our present-day soldiers use electronic sights?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><i>The unofficial Finnish frontline figure from the battle field of Kollaa places the number of Häyhä's sniper kills at 542. A daily account of the kills at Kollaa was conducted for the Finnish snipers. Häyhä used a Finnish variant, M28, of the Soviet Mosin-Nagant rifle (known as "Pystykorva" rifle), because it suited his small frame (5 ft / 1.52 m). He preferred to use iron sights rather than telescopic sights to present a smaller target (the sniper must raise their head higher when using telescopic sights) and aid concealment (sun reflecting off telescopic sight lenses can reveal a sniper's position).

    From Wikipedia, the free encyclopedia</i><!--QuoteEnd--></div><!--QuoteEEnd-->

    you might also want to check this out <a href="http://www.iraqbodycount.org/database/" target="_blank">http://www.iraqbodycount.org/database/</a>
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    blink/swipe script? hmm.. ever think that person uses a button to switch right back to wep 1... i use shift to switch, so i can press mouse1 to leap, hit shift right away, then hit mouse1 again to bite? or someone with a good mouse. im sure the vets are familiar with duogodofdeath, i go over his house all the time, his mouse is just so smooth he swaps back nd forth so quickly, no blink/swipe script....
    the only script that really does anything is the 3jump and thats necessary cause fps/ping effect your ability to time your jump.. so should some people suffer cause they have poor connections? a bunnyhop script doesn't work the way most antiscripters think it does. there is still a lot to learn.

    anyone who wants to argue scripts needs to learn the difference between scripts and hacks... and understand what a script truely is and give them a try and see what they really do.
  • KalessinKalessin Join Date: 2003-06-20 Member: 17554Members, Constellation
    <!--quoteo(post=1578365:date=Nov 18 2006, 12:37 AM:name=TOmekki)--><div class='quotetop'>QUOTE(TOmekki @ Nov 18 2006, 12:37 AM) [snapback]1578365[/snapback]</div><div class='quotemain'><!--quotec-->
    you might also want to check this out <a href="http://www.iraqbodycount.org/database/" target="_blank">http://www.iraqbodycount.org/database/</a>
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    It wasn't a very good analogy.

    You are pretty much limited to either using a mousewheel or a 3jump script to be able to bunnyhop in NS, not everyone enjoys using mousewheel to jump because its unnatural (i'm one of those people).

    Yes there are people who claim to be able to "bhop" without a script or mwheel; those people are deluded. You cant expect to be able to time jumps to single frame accuracy even if you have consistent fps.

    <!--quoteo(post=1578366:date=Nov 18 2006, 12:40 AM:name=ssjyoda)--><div class='quotetop'>QUOTE(ssjyoda @ Nov 18 2006, 12:40 AM) [snapback]1578366[/snapback]</div><div class='quotemain'><!--quotec-->
    blink/swipe script? hmm.. ever think that person uses a button to switch right back to wep 1... i use shift to switch, so i can press mouse1 to leap, hit shift right away, then hit mouse1 again to bite? or someone with a good mouse. im sure the vets are familiar with duogodofdeath, i go over his house all the time, his mouse is just so smooth he swaps back nd forth so quickly, no blink/swipe script....
    the only script that really does anything is the 3jump and thats necessary cause fps/ping effect your ability to time your jump.. so should some people suffer cause they have poor connections? a bunnyhop script doesn't work the way most antiscripters think it does. there is still a lot to learn.

    anyone who wants to argue scripts needs to learn the difference between scripts and hacks... and understand what a script truely is and give them a try and see what they really do.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Blink/swipe leap/bite is the most useless thing on the face of the earth. How people keep bring it up in these discussions baffles me, do people even research this stuff?
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    edited November 2006
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->
    you might also want to check this out <a href="http://www.iraqbodycount.org/database/" target="_blank">http://www.iraqbodycount.org/database/</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    I really don't understand what your post means... Simo Hyh was an incredible sniper. So was Carlos Hathcock (and he used a scope). My analogy was to point out that soldiers today (some, at least) still know everything about the fundamentals of shooting. Slapping an <a href="http://elitetacticalsources.com/prodimages/Trijicon/TRTA31.JPG" target="_blank">ACOG</a> on your M4 doesn't make you Rambo... Likewise, throwing a 3 jump in your config doesn't turn you into Ksharp.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Blink/swipe leap/bite is the most useless thing on the face of the earth. How people keep bring it up in these discussions baffles me, do people even research this stuff?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Uh...

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Yeah, blink/swipe scripts are used by all the top players and it makes them godlike. Its so unfair <img src="style_emoticons/<#EMO_DIR#>/mad-fix.gif" style="vertical-align:middle" emoid=":angry:" border="0" alt="mad-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    If you were being sarcastic, that's borderline covering-your-######
  • enigmaenigma Join Date: 2004-09-11 Member: 31623Members
    <!--quoteo(post=1578368:date=Nov 17 2006, 07:47 PM:name=Kalessin)--><div class='quotetop'>QUOTE(Kalessin @ Nov 17 2006, 07:47 PM) [snapback]1578368[/snapback]</div><div class='quotemain'><!--quotec-->
    You are pretty much limited to either using a mousewheel or a 3jump script to be able to bunnyhop in NS, not everyone enjoys using mousewheel to jump because its unnatural (i'm one of those people).
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    so wouldn't it make sense to incorporate a built in 3jump or implement quake-style jumping? i don't see why that thread was deleted.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    idk.. would have made things so much easier if it was just included..
  • Hakuna_matataHakuna_matata Join Date: 2004-04-25 Member: 28179Members
    geez, i though the scr1ptz r hackz discussion was over.

    But as it on the topic, some players use a pistol scrpit to fire bullets fast intsead of using the mouswheel because they say it gives them more accuracy.
    I prefer not to use a script an rely on my mous instead, couse when you've used it for over four years you'll have the same sam accuracy anyway, and it gives you more control on your bullets, as you can control how many bullets you wanna fire fast instead of keep on fireing after the skulk is dead.

    ....and no, it doesn't take four years to learn.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    all scripts and mouse wheel Bhop does is help prolong arthritous
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    I agree with some of the previous posters; this discussion would appear less often if there was simply no need for a 3jump script or to bind jump to your mousewheel.
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    I agree on making the Bunny Hoping easier for new comer. The more ppl the better it is. Once they learned they choose to use the "+bh (3jump?)" or not. As long it is done by devs.

    Keep in mind that scripts can have a ripple effect. Testing a map with scripts enabled and script disabled can change the balance of a map. Map changes will be made on player behavior and player feedback. A scripter will obviously have a different opinion and behavior on a map than the non-scripter. Maybee dev should add some testing protocols.



    For those who argue about "it never existed!", "use lastinv noob!!" (i did a lot once upon a time), "what blink/swipe ? never heard about it". I just say: Do you play on blockscript=1 server or blockscript=0 ? Me play on blockscript=1 and i like it. And well... clanners don't really need a 3jump script.

    The fact that (and the why) some leagues were not using blockscript=1 is obvious to me... ... ... (i lov dots).
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--quoteo(post=1578547:date=Nov 18 2006, 07:04 AM:name=UncleCrunch)--><div class='quotetop'>QUOTE(UncleCrunch @ Nov 18 2006, 07:04 AM) [snapback]1578547[/snapback]</div><div class='quotemain'><!--quotec-->A scripter will obviously have a different opinion and behavior on a map than the non-scripter.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    elaborate
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    edited November 2006
    <!--quoteo(post=1577637:date=Nov 15 2006, 07:41 PM:name=Death_by_bullets)--><div class='quotetop'>QUOTE(Death_by_bullets @ Nov 15 2006, 07:41 PM) [snapback]1577637[/snapback]</div><div class='quotemain'><!--quotec-->
    He can. Just ask Makaveli. <!--QuoteEnd--></div><!--QuoteEEnd-->
    HERE COMES TAL
    <a href="http://herecomestal.ytmnd.com/" target="_blank">http://herecomestal.ytmnd.com/</a>
    lol @ mak

    and i bet if you ask anyone that plays with scripts to play without them, they will get slightly worse for about a day as they adjust to not using them again, but they will quickly be as good as they were again.

    and with the map balance from scripters, again, you are just misinformed. people that can move faster around a map from movement tricks are doing it with a standard config, you actually CANT use the movement tricks in ns with scripts, cause you need to actually time things like when you hit the ground, when you almost finish crouching. all of these things CANT be done with scripts. im not trying to sound condescending at all, but it seems you have some incorrect ideas as to what scripts are and what they can do. while trying them might not help you understand them, a basic knowledge of programming certainly will
  • TrueVeritasTrueVeritas Join Date: 2006-10-20 Member: 58082Members
    <!--quoteo(post=1578547:date=Nov 18 2006, 12:04 PM:name=UncleCrunch)--><div class='quotetop'>QUOTE(UncleCrunch @ Nov 18 2006, 12:04 PM) [snapback]1578547[/snapback]</div><div class='quotemain'><!--quotec-->
    I agree on making the Bunny Hoping easier for new comer. The more ppl the better it is. Once they learned they choose to use the "+bh (3jump?)" or not. As long it is done by devs.

    Keep in mind that scripts can have a ripple effect. Testing a map with scripts enabled and script disabled can change the balance of a map. Map changes will be made on player behavior and player feedback. A scripter will obviously have a different opinion and behavior on a map than the non-scripter. Maybee dev should add some testing protocols.
    For those who argue about "it never existed!", "use lastinv noob!!" (i did a lot once upon a time), "what blink/swipe ? never heard about it". I just say: Do you play on blockscript=1 server or blockscript=0 ? Me play on blockscript=1 and i like it. And well... clanners don't really need a 3jump script.

    The fact that (and the why) some leagues were not using blockscript=1 is obvious to me... ... ... (i lov dots).
    <!--QuoteEnd--></div><!--QuoteEEnd-->




    Seriously, do you listen to yourself talk? This debate has gone on forever. PLEASE: Quit while you're ahead. Especially if you don't know what you're talking about. I'm not going to bother reiterating my point for the millionth time.
  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    edited November 2006
    <!--quoteo(post=1578309:date=Nov 17 2006, 05:57 PM:name=Jmmsbnd007)--><div class='quotetop'>QUOTE(Jmmsbnd007 @ Nov 17 2006, 05:57 PM) [snapback]1578309[/snapback]</div><div class='quotemain'><!--quotec-->Do soldiers in Iraq have worse aim than soldiers from World War One because our present-day soldiers use electronic sights?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Worst

    Analogy

    Ever.
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--quoteo(post=1579309:date=Nov 21 2006, 05:32 AM:name=ubermensch)--><div class='quotetop'>QUOTE(ubermensch @ Nov 21 2006, 05:32 AM) [snapback]1579309[/snapback]</div><div class='quotemain'><!--quotec-->
    Worst

    Analogy

    Ever.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    yeah that's why you're not explaining why
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    @tomekki

    <b>Everybody has a different :</b>
    - Connection speed
    - Keybinding, fingers.
    - Way of thinking. Analsyzing, reacting, memorizing map, whatever is it; everybody does it differently.
    - PCs. PC power is used here as the engine still process all "teh bloody map". But hey it's HL1 engine. I hope some more cleverness from programmers if a NS2 comes out.
    - Way of playing the game (ambushing, attack/retreat behavior etc...)
    - Bunny Hops with more or less efficiency (from 0 to 144).
    - Different configs and use of softs : power strip etc...
    - Different level. From fresh meat to vets.

    <b>How do mappers do and test maps?</b>
    -At the beginning they (we) obviously test it on their own PCs. It's no use to release something full of bugs and ugly.
    -Then come the need for team gameplay tests.
    *Mappers use test (chew me) servers with some guys (s)he knows. From a clan, bunch of friends whatever. Generaly LAN are prefered so a ping of 10 to 30 max.
    -Then comes the tests with WAN. Ping goes up to 30 to 70 (maybee more).
    -At this point the mapper has an idea nad opinion of the map. The players will have a lot to tell about the map. Each remarks will be based on his (her) own game experience. It means the "Everybody has a different" section. The mapper will know if it's a catastrophy or something that can be handled. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
    -Generally a good portion of the map is modified. About 30% i'd say. It can be an entire room. Or a lot of details here and there. But all based on "feedback". This means if any player has a trick / thing; he will not talk about something that can be a difficulty for some other who don't use these things. And this can turn a map to a catastrophy. With this logic : It depends on who plays and test the map.
    -Then come some serious testing with a larger panel. At least should be...

    A testing protocol can be added:
    For example:
    *blockscript=1 (noobs must be able to play).
    *No third party program (power strip etc... or worse).
    *Same average ping (as much as possible).
    *Same average player level and no entire clan on server...
    *Testing with different player levels.
    So everybody has the same chances and difficulties.



    The player side:
    Depending on what (s)he uses / be able to do, the player will have different opinion on each part of the map.

    For example:
    -A player who uses a power strip software or monitor light setting to 100% will obviously not be surprised by anything (actual maps). With this; it's hard to find some totally dark spots to ambush...
    -An alien who constantly use the 'alien vision' will have problems to find a marin in some sunny and shinny part of the map wich should be near the MS. This works for the oposite case.
    -Ping can be a real problem depending on space in the map. Big straight alley map (veil) VS twisted maps like Agora.
    list goes on...
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