The Harpy Chamber
TheOriginal10Round
Join Date: 2006-11-11 Member: 58528Members
<div class="IPBDescription">Let the juices flow</div>A fourth chamber or possibly a sub-chamber of the sensory chamber.........the harpy chamber gives of a slight hum, hence the name, causing nausea in marines as they close in, slowing them down. Being disoriented is an awful thing and that's what marines would experience as they near one of these.
Hearing a dull hum before a marine closes in on the area of effect would push marines to divert resources to research a tech such as grenades, grenade launchers, or possibly(if the engine allows it) flame throwers. Relatively weak but chamber standards, they would be an excellent deterent to rushing in with shotguns.
Being a hybrid chamber, they would of course cost more res than a usual chamber and a minimum of 3 sensories would have to be dropped before a harpy chamber could be.
And as we all know, if aliens open the game with sensory, the first thing marines do is research motion tracking, so this gives the nod to the aliens to be able to counter motion tracking. Like I said previously, it would force the marines to further research to counter the harpy chamber.
Dunno, let us hear what peeps have to say.
Hearing a dull hum before a marine closes in on the area of effect would push marines to divert resources to research a tech such as grenades, grenade launchers, or possibly(if the engine allows it) flame throwers. Relatively weak but chamber standards, they would be an excellent deterent to rushing in with shotguns.
Being a hybrid chamber, they would of course cost more res than a usual chamber and a minimum of 3 sensories would have to be dropped before a harpy chamber could be.
And as we all know, if aliens open the game with sensory, the first thing marines do is research motion tracking, so this gives the nod to the aliens to be able to counter motion tracking. Like I said previously, it would force the marines to further research to counter the harpy chamber.
Dunno, let us hear what peeps have to say.
Comments
Id love to see chambers become more powerfull when 2nd and 3rd hives are completed. like they evolve into something new. i got some ideas but i wont hijack this thread, ill post it in a new topic
Still an interesting idea 10thround
What would be a sub-chamber of an OC or a DC?They both already serve a purpose with healing and attacks but say a movement chamber or a sensory, those two have possiblities as far as sub chambers and I concede a defense chamber may have a chance but as far as a offense chamber.......nopers.
Chambers that move randomly around slowly?
You can build an OC and be able to set it to wander. It will then move around by itself randomly and attack as per what it does.
Just an idea. Tossing it out there..
Chambers that move randomly around slowly?
You can build an OC and be able to set it to wander. It will then move around by itself randomly and attack as per what it does.
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rofl thats hilarious, and would be very amusing to watch xD
A Offensive sub chamber could bile bomb hehehe drop one in marine spawn or a large cloud of spore around itself ?
Maybe a sub chamber that cost heaps, that would cancel out siegeing through walls only, if siege guns were in direct line of sight it would still fire ?
Or a chamber that constantly Oozed Slime in a large radius around itself that impeded marines run ablity they could only walk through an oozed area
Cloak should never had been implemented to the game from the start in my opinion.
It becomes lots harder to learn how to skulk for new players when they always has an easy way out by using cloak.
With cloak you can kill anyobdy without any experience what so ever, wich i see as a bad thing as it removes the skill element from the game.
The closest example of the visual effect or one similar to it could be found in Red Orchestra: Ostfront if you've played it. When you're under machine gun fire or a bullet whizzes by closely, your whole view will do a quick unfocus-focus trick. However the "harpy chamber's" effect should be continuous and maybe add a little liquidy swaying to the effect that would increase when your distance got smaller. Again, in Red Orchestra, when you're being barraged with artillery and a shell hits nearby, your whole vision is a shaking, blurry mess. This could be how the effect is when you're at point blank range from the chamber.
So:
- Harmful effects should be visual (distortion), aural (irritation) and physical (slowdown)
- The effects should be in relation to the distance of the player from the chamber. From further off a minor annoyance, from right next to the chamber certain death if anything with offensive capability is nearby.
- The effects should be effectively dampened (but not totally removed) by solid things thick enough, such as walls (things like lots of Kharaa structures between harpy chamber and player shouldn't affect). This could also be helpful to the marines - imagine a chamber like this right after a corner, backed up with offensive towers. If there was no effect at all through a wall, a marine could just turn at the corner and instantly his vision would be blasted. Might be startled, fumble the wrong way and be wasted by off. towers.
Hakuna.................obviously , you have been having trouble with this game from what I have gathered from other posts or maybe problems with me , either way, do me and yourself a favor and keep it to yourself. I'd rather not have you lame up something that I or some one else has posted because you are unhappy with NS as it is now, I would rather head it off now. With that being said.........moving on.
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now isn't that a clever response, if you have suggetstions or counter suggestions to make something better you should keep it to youself, great.
I don't have any major problem with NS itself, i find any element that removes the experience and skill element from any game ever, harmful to a game and new players.
I know the learning curve for ns is a bit steep, but giving bonuses etc isn't the way to go in my opinion.
To the OP: Tis an interesting idea. We'll have to see what other ideas come out for NS2.