Turret Factory and Turrets
MarshalTT
Join Date: 2005-01-08 Member: 33799Members
<div class="IPBDescription">Bit like in HL2</div>I think turrets and TF-s need a big change.
Turrets have to be much inaccuracy but they give more damage. (like the turrets in HL2)
Turrets can be place by the commander around the TurretFactory. Marines can pick them up and put them anywhere in the map. Don't need TF in range. (TF is just for build them.)
Aliens can disable turrets by blow over them or destroy them by chew them down. If Turrets blowed over it will be disabled but it doesn't means they are destroyed. Because Marines can set them back again.
(Sry for my english.)
Turrets have to be much inaccuracy but they give more damage. (like the turrets in HL2)
Turrets can be place by the commander around the TurretFactory. Marines can pick them up and put them anywhere in the map. Don't need TF in range. (TF is just for build them.)
Aliens can disable turrets by blow over them or destroy them by chew them down. If Turrets blowed over it will be disabled but it doesn't means they are destroyed. Because Marines can set them back again.
(Sry for my english.)
Comments
Not in NS kthx.
But I still have the same opinion in the next one:
"Turrets have to be much inaccuracy but they give more damage."
Do you want to 1 shot kill a skulk?
And how exactly do you reduce the accurracy of an electronically controlled targetting system?
If anything the accuracy should be increased, but that makes it harder still for the poor skulks.
This is one thing that needs to be balanced for gameplay rather than realism, taking into account the lowest life form which is the one most likely to be attcking the turrets.
**EDIT**
I mean, who says we will even have turrets and TF's as we currently know them in the game, maybe it's time to move to something a bit easier to balance.
Perhaps the actual deployment of turrets should be for the marines. Example, commander builds the factory and builds turrets but the marines would have to pick the turrets and place them. I hate to use the word "realistic" but personally all the "magic" stuff (like commander dropping ammo and meds) should be minimized.
Donno, but its good to toss the ideas around and see if it sticks. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
<img src="style_emoticons/<#EMO_DIR#>/turret.gif" style="vertical-align:middle" emoid="::sentry::" border="0" alt="turret.gif" /> <img src="style_emoticons/<#EMO_DIR#>/siege.gif" style="vertical-align:middle" emoid="::siege::" border="0" alt="siege.gif" /> <img src="style_emoticons/<#EMO_DIR#>/turret.gif" style="vertical-align:middle" emoid="::sentry::" border="0" alt="turret.gif" />
Turrets actually used to do this in 1.04. They also used to cost more and skulks had more health to compensate. A skulk could circle-strafe a turret and chomp it down, making 4 turrets a 65ish waste of res. Bad idea, IMO.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I hate to use the word "realistic" but personally all the "magic" stuff (like commander dropping ammo and meds) should be minimized.<!--QuoteEnd--></div><!--QuoteEEnd-->
Almost every single alien ability is described as "magic", such as blink, stomp, leap, celerity, silence, cloaking, primal scream, umbra, etc... (How else can fades blink through walls? Transporter?)
Marine abilities are described as "science", ammo and meds are actually a 'clever hack' through the nano-gridlock, and phase gates are some sort of complicated thing that involve the observatory as an 'anchor' to prevent marines from becoming one with infinity. Although I agree that perhaps in NS2 this should be made more apparent with the crap the commander drops 'quickly constructing itself' instead of BAMF PHASE GATE.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> would be cool to have wierd turret factory that made like laser force field turrets, like a laser beam apears between the two structures and you could ring around your little phasegate and res node (like solar baricades in netstorm - actually thats an awesome game, get ideas from it)<!--QuoteEnd--></div><!--QuoteEEnd-->
Try Electric turret factories, solar barricades didn't block physical objects, acid barricade-style walls would suck, bleh.