Scrimmed on 3.2 Beta?
digz
be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
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This could be that we havent really gotten used to the changes especially the fade ones but well see.
The res game for most teams, even for the current top teams, have been crap for the majority of the time during 3.1, quite simply because it is not something that requires a whole lot of attention when the marine pressure teams can simply be removed swiftly and effectively. Second hive gets dropped before four minutes, who cares about that rt they had up in wsl all game.
Give it some time and teams will adjust, both ways. Marine game will get weaker but most importantly the alien game will be forced to become stronger.
But yes i agree noone cared at all about the res game before.
but <!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->you dont want a majority of the alien game to be focused on biting res when its so boring.<!--sizec--></span><!--/sizec-->
But yes i agree noone cared at all about the res game before.
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I just thought that deserved emphasis.
But yes i agree noone cared at all about the res game before.
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dont say that
but you dont want a majority of the alien game to be focused on biting res when its so boring.
But yes i agree noone cared at all about the res game before.
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But that is how a balanced round of NS looks like. How would you remake the game to avoid having to kill resource towers?
But that is how a balanced round of NS looks like. How would you remake the game to avoid having to kill resource towers?
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Damn, I love when people ask questions like these. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Think about how starcraft works with the different races. SCVs must be on structures constantly to build them, but for 'toss the probe can simply drop a structure portal and leave.
Let's leave biting down nodes in, but give gorges the ability to drop a charge on a node, taking it down much faster than a skulk could, but at the same time, costing the gorge something besides his 10 res. For now, let's say that the gorge can move around, but that his attacks (possibly including healspray) are disabled while the charge is resolving (or possibly, for the entire time that the charge is in cooldown). Now gorges can run around the map dropping charges (say one charge can be dropped every 30 seconds, and it takes 15 seconds for it to destroy a node). Now think about the gameplay. RT's aren't going down much faster, but gorges have a real live job and skulks can move off of nodes and onto ambushes and more dynamic gameplay. Gorges can simultaneously destroy nodes, build structures, and scout, while increasing their flavor and leaving balance virtually untouched.
That's how I'd start.
PS: In addition, I want gorges to be able to mutate marine rt's into slow-gathering res node 3000 hp rapid-fire 50-damage-per-shot siegable mounted guns that only gorges can pilot. But you might save that for NS2. =)
Personally I think building at ALL is boring. But I still do it because it's necessary to win.
Personally I think it's boring to have to weld my teammates, but I still do it because I want to win and a marine with 3 bites has more survivability than a marine with 2 bites.
You know what is the MOST boring of all though? Knowing that you have lost a game, and waiting for the marines to kill your hive. Better kill that RT unless you want to be bored and demoralized later on.
Personally I think playing aliens at ALL is boring. But I still do it out of commitment for my team.
Personally I think building at ALL is boring. But I still do it because it's necessary to win.
Personally I think it's boring to have to weld my teammates, but I still do it because I want to win and a marine with 3 bites has more survivability than a marine with 2 bites.
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lol you need to take ns less seriously, if youre bored dont play
<!--quoteo(post=1582384:date=Nov 30 2006, 12:09 PM:name=Harrower)--><div class='quotetop'>QUOTE(Harrower @ Nov 30 2006, 12:09 PM) [snapback]1582384[/snapback]</div><div class='quotemain'><!--quotec-->Now think about the gameplay. RT's aren't going down much faster, but gorges have a real live job and skulks can move off of nodes and onto ambushes and more dynamic gameplay. Gorges can simultaneously destroy nodes, build structures, and scout, while increasing their flavor and leaving balance virtually untouched.
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you must realise that an important part of the alien round is coordinating skulks between their 2 main jobs, which are killing res and stopping marine attacks against (your) res. every player on the team has to have a sense of that, and the team must also work together in order to rally skulks from node-chewing to defend an rt or stop a pg from going up or whatever
But yes i agree noone cared at all about the res game before.
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That is complete bullish(Not bullish).
Personally I think playing aliens at ALL is boring. But I still do it out of commitment for my team.
Personally I think building at ALL is boring. But I still do it because it's necessary to win.
Personally I think it's boring to have to weld my teammates, but I still do it because I want to win and a marine with 3 bites has more survivability than a marine with 2 bites.
You know what is the MOST boring of all though? Knowing that you have lost a game, and waiting for the marines to kill your hive. Better kill that RT unless you want to be bored and demoralized later on.
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I think you missed the point of my post. It isn't a "well, this part of the game sucks, so let's play it as though it were different and pretend that it is". It was a "In the future, consider the following revisions to improve gameplay."
ps: rt pressure++ was fun, and IS vital
just a shame they finally fixed the lolboxes
Because you're such an authority on alien rounds aren't you, grahf. Yes, all alien teams bite res. No, with the exception of nL, the days of teams that would be eating WSL before the marine who capped it go to subsector are gone. Why? Because aliens have had it cushy for the past however long that they've not had to. Combine this with the lack of good commanders and boooom, you have 3.1 NS.
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You can't be serious, biting down WSL while allowing them to put up overlook and subsector? Preventing rts from going up is more important than them going down and takes much less time, after which you can go kill the rt.
The one thing I hear the most on aliens, by far, is "hit their res". And if it don't, either the marines are terrible and no one is taking the game seriously or we end up losing the round.
:o
1. skulks could die
2. reinforcing marines will get you whilst you chew sky.
The RFK for killing a marine early on makes it a tasty risk, though.
in a 6v6 a marine rt = 1res every 4 seconds
now you choose which is better for your team and care less gawd!
a) marines dont gain back the initial res investment
b) someone is going to have to recap it (either from the 2 man team which makes taking them down easier, or from base which means the group on the otherside of the map isnt getting reinforced) which means fewer marines available to pressure your rts early
Assuming we're talking about early game...
Grahf: The idea is that marines are then forced to return to WSL to save that RT or lose it, in which case the comm hasn't gained anything. Like avl already said, you're doing any number of things by doing this:
a) Breaking up the cappers to force one or more to return.
ai) The single marines are easier targets and can easily be evaded if parasited. Forcing marines to waste a lot of time.
aii) If the group stays together you completely remove any progress at all they would of made.
b) a marine has to come from marine spawn to save the RT which weakens any pressure group.
And yeh you hear hit res but you few teams fully understand how to effectively play the node game and relied more on reckless lerking, map inbalances and the complete lack of competant commanders to win rounds.
...
That's almost as needless as Marik editing a "Post your PC specs" thread in the off-topic thread with orange text saying that he considered deleting it because it served no purpose...
Seriously mods- ease up! It's frustrating knowing that if this thread had a couple of posts that focused on, for example, the blink re-fire rate you'd deem it as off-topic and lock it. We <b>know</b> that you have the ability to delete/edit/lock threads- there's no need to keep reminding us. I find this forum great for a discussion but it's so hard to have a good long one.
Let's have a discussion on a discussion board plz.
...
That's almost as needless as Marik editing a "Post your PC specs" thread in the off-topic thread with orange text saying that he considered deleting it because it served no purpose...
Seriously mods- ease up! It's frustrating knowing that if this thread had a couple of posts that focused on, for example, the blink re-fire rate you'd deem it as off-topic and lock it. We <b>know</b> that you have the ability to delete/edit/lock threads- there's no need to keep reminding us. I find this forum great for a discussion but it's so hard to have a good long one.
Let's have a discussion on a discussion board plz.
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Thead <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->LOCKED<!--colorc--></span><!--/colorc-->. Even though a <b>FEW</b> members of the competitive community where mature enough to have a discussion (and thank you), <i>my frequent need to moderate and clean up this thread of spam and nonsense</i> have proven the majority of the visitors to this forum can not control themselves. I hope we can revisit this discussion when 3.2 goes official and the competitive community adopts it.
Garet, if you have a concern I'd suggest you PM me, another moderator, or failing that PM Marik.