A few new alien lifeforms
TerraGamerX
Join Date: 2006-12-04 Member: 58900Members
I'm sure hoping to see many extreme differences from the first great game, including areas of structures, weapons, and lifeforms. I've already got a few ideas developed for lifeforms, so I'll share the current ones on my mind here. These ideas are based mostly of the current NS-world I know of though.
<b>Spion</b>
<u>Description:</u> Its role would be primarily as a scout-class. It would be tiny and flat (like a smaller ray), weak attack and health, and low resource consumption. It would have the ability to freely fly through space as though it was merely water, basically levitate. It also has its own natural cloaking, if it clings to a surface. Perhaps it should also be not visible to motion tracking, since it is only the fraction of the size of a skulk.
<u>Core Attack:</u> Dash: It would do a speedy dash that could be sustained as long as there's energy to spend. The damage it would do would be minimal, but enough to be a nuisance.
<u>Second Attack:</u> Parasite: Identical to a skulk's. Not much more to explain.
<u>Third Attack:</u> Concealment: It would maintain perfect invisibility even in range of a observatory and during high speed movements, as long as it is using up its energy.
<u>Fourth Attack:</u> Errode: It would be able to give its life to merge with and infest a marine sturcture (the player is still considered to be there though). The Spion could still be attacked, but its health would be equivalent to 40%-70% of the structure's health. In addition to it draining the hp of the structure, if attacked by regular means, the structure will take damage from the attacks (things like a welder or electrified structures harm only the alien).
<i>I already consider myself a scout when a skulk, but a scout-dedicated role of some sort would make the aspect greatly enjoyable. Though a Spion would easily die if spotted and doesn't quickly dash. And the fourth attack would give it a new purpose for stealthily sneaking, yet not a particularly enjoyable role for the many bloodthirsty combatants.</i>
<b>Aegis</b>
<u>Description:</u> This would be a rather fat alien, larger than a Gorge but smaller than a Fade. It's apperance would look as though it could pass as a structure (a player encountering a still one for the first time might be tempted to walk up to it to knife it, falling into a trap). It would be slow and have a very strong carapace (outdoing even an Onos's). Its role as offence or support could be questioned, but it serves as a sort of tank.
<u>Core Attack:</u> Ram: Does a speedy dash forward a few feet, woulch could do considerable damage. It isn't able to be used very rapidly, and isn't light on energy consumption.
<u>Core Attack:</u> Spike: (or some other projectile, not sure what is ideal) When in its alternate mode (next attack), this is instead the core attack. Not very damaging or energy consuming, and has a nice rate of fire.
<u>Second Attack:</u> Shift: Consumes a large chunk of energy. You become completely still, and plates extend from your body, leaning from the side towards your front. Makes you a sort of 'armored turret' blocking what's in front of you (yet cannot rotate, just has limited aim in front). Attacks recieved from the front in this mode will not do any harm to your base hp untill armor is depleted. Shift again to return to original form.
<u>Third Attack:</u> Spike bomb: Launches a spikey ball in an arc, that explodes upon impact launching spikes to damage structures and marines. When used in alternate form, the attack rate is reduced, but sends two waves of spikes outward.
<u>Fourth Attack:</u> Heal Mist: Similar to a Heal Spray, but has a larger radius, and covers the area around the Aegis (healing multiple players plus itself). It isn't as potent as Heal Spray though, but it'd consume about the same amount of energy. Remains the same in both forms.
<i>I'd find a defensive creature of some sorts to add another nice aspect of supportive play for the aliens. They'd also hold their own well in battle, but being outrun wouldn't be too dificult. A good two or three of these could guard a hallway, but if a marine approaches them from the other side or if several grenades are tossed, they'd be doomed. Their Heal Mist would make them lovable by Fades and other aliens on the offensive front.</i>
<b>Controla</b>
<u>Description:</u> A small <i>flea-ish</i> alien, just smaller than a Lerk. It has pretty large jumps, and its speed is about that of a walking Lerk. Its health wouldn't be note-worthy and it doesn't really have any direct offense.
<u>Core Attack:</u> Infect: Similar to parasite, with some minor differences. It doesn't affect structures. A human that is parasited with this is able to spread the infection. Coming withing a very close radius of the marine will get the others infected too.
<u>Second Attack:</u> Irritate: The alien is propelled forward like Leap is used. Any that touched have movements slowed down for a short moment. It does the same damage as Infect (whatever Parasite does).
<u>Third Attack:</u> Infest: Again is similar to Leap. There is a slight delay before the leap, along with a distinctive growl. If the marine is parasited, infected, webbed, irritated, stunned, or any other abnormal status in the game, the alien clings on to the back of the marine's head. It drains the marine's armor very quickly. Once depleted, the alien will merge into the marine, taking control of him. The marine can still see, but very slowly fades to black, until only sound is heard. The Controla-Marine has a carapace now, and whatever equipment was initially on him. If the gun runs out of ammo, its rate of fire and damage is dropped, but organic bullets are still fired (and something for the GL as well). When initially infesting the marine, it can be killed by a teammate, but FF risks a headshot if the last bullet isn't the one that kills the alien.
<u>Fourth Attack:</u> Allocide: (Could probably use a better name) Explodes similarly to Xenocide. The time for the explosion is much much quicker. This however isn't offensive, but the opposite. It heals all nearby allies and structures a great deal.
<i>This isn't meant to be a very purposeful alien, but an alien that can take over humans is a cool concept. A Controla-Marine would make for a effective ally, and especially dangerous if a marine hesitates out of brief confusion. It is similar to Devour in that you take marines out of the game, but if there are teammates around, then chances to succeed are greatly dropped. And taking control of a full-armored Heavy would take a while, long enough for him to run to help.</i>
<img src="style_emoticons/<#EMO_DIR#>/fade.gif" style="vertical-align:middle" emoid="::fade::" border="0" alt="fade.gif" /> If I have more developed ideas worth sharing in regards to alien lifeforms, I'll probably post it here. I don't know how realistic these ideas are for NS2 (especially a Controla), but I think they'd all make for great additions to this style of a Sci-fi game.
<b>Spion</b>
<u>Description:</u> Its role would be primarily as a scout-class. It would be tiny and flat (like a smaller ray), weak attack and health, and low resource consumption. It would have the ability to freely fly through space as though it was merely water, basically levitate. It also has its own natural cloaking, if it clings to a surface. Perhaps it should also be not visible to motion tracking, since it is only the fraction of the size of a skulk.
<u>Core Attack:</u> Dash: It would do a speedy dash that could be sustained as long as there's energy to spend. The damage it would do would be minimal, but enough to be a nuisance.
<u>Second Attack:</u> Parasite: Identical to a skulk's. Not much more to explain.
<u>Third Attack:</u> Concealment: It would maintain perfect invisibility even in range of a observatory and during high speed movements, as long as it is using up its energy.
<u>Fourth Attack:</u> Errode: It would be able to give its life to merge with and infest a marine sturcture (the player is still considered to be there though). The Spion could still be attacked, but its health would be equivalent to 40%-70% of the structure's health. In addition to it draining the hp of the structure, if attacked by regular means, the structure will take damage from the attacks (things like a welder or electrified structures harm only the alien).
<i>I already consider myself a scout when a skulk, but a scout-dedicated role of some sort would make the aspect greatly enjoyable. Though a Spion would easily die if spotted and doesn't quickly dash. And the fourth attack would give it a new purpose for stealthily sneaking, yet not a particularly enjoyable role for the many bloodthirsty combatants.</i>
<b>Aegis</b>
<u>Description:</u> This would be a rather fat alien, larger than a Gorge but smaller than a Fade. It's apperance would look as though it could pass as a structure (a player encountering a still one for the first time might be tempted to walk up to it to knife it, falling into a trap). It would be slow and have a very strong carapace (outdoing even an Onos's). Its role as offence or support could be questioned, but it serves as a sort of tank.
<u>Core Attack:</u> Ram: Does a speedy dash forward a few feet, woulch could do considerable damage. It isn't able to be used very rapidly, and isn't light on energy consumption.
<u>Core Attack:</u> Spike: (or some other projectile, not sure what is ideal) When in its alternate mode (next attack), this is instead the core attack. Not very damaging or energy consuming, and has a nice rate of fire.
<u>Second Attack:</u> Shift: Consumes a large chunk of energy. You become completely still, and plates extend from your body, leaning from the side towards your front. Makes you a sort of 'armored turret' blocking what's in front of you (yet cannot rotate, just has limited aim in front). Attacks recieved from the front in this mode will not do any harm to your base hp untill armor is depleted. Shift again to return to original form.
<u>Third Attack:</u> Spike bomb: Launches a spikey ball in an arc, that explodes upon impact launching spikes to damage structures and marines. When used in alternate form, the attack rate is reduced, but sends two waves of spikes outward.
<u>Fourth Attack:</u> Heal Mist: Similar to a Heal Spray, but has a larger radius, and covers the area around the Aegis (healing multiple players plus itself). It isn't as potent as Heal Spray though, but it'd consume about the same amount of energy. Remains the same in both forms.
<i>I'd find a defensive creature of some sorts to add another nice aspect of supportive play for the aliens. They'd also hold their own well in battle, but being outrun wouldn't be too dificult. A good two or three of these could guard a hallway, but if a marine approaches them from the other side or if several grenades are tossed, they'd be doomed. Their Heal Mist would make them lovable by Fades and other aliens on the offensive front.</i>
<b>Controla</b>
<u>Description:</u> A small <i>flea-ish</i> alien, just smaller than a Lerk. It has pretty large jumps, and its speed is about that of a walking Lerk. Its health wouldn't be note-worthy and it doesn't really have any direct offense.
<u>Core Attack:</u> Infect: Similar to parasite, with some minor differences. It doesn't affect structures. A human that is parasited with this is able to spread the infection. Coming withing a very close radius of the marine will get the others infected too.
<u>Second Attack:</u> Irritate: The alien is propelled forward like Leap is used. Any that touched have movements slowed down for a short moment. It does the same damage as Infect (whatever Parasite does).
<u>Third Attack:</u> Infest: Again is similar to Leap. There is a slight delay before the leap, along with a distinctive growl. If the marine is parasited, infected, webbed, irritated, stunned, or any other abnormal status in the game, the alien clings on to the back of the marine's head. It drains the marine's armor very quickly. Once depleted, the alien will merge into the marine, taking control of him. The marine can still see, but very slowly fades to black, until only sound is heard. The Controla-Marine has a carapace now, and whatever equipment was initially on him. If the gun runs out of ammo, its rate of fire and damage is dropped, but organic bullets are still fired (and something for the GL as well). When initially infesting the marine, it can be killed by a teammate, but FF risks a headshot if the last bullet isn't the one that kills the alien.
<u>Fourth Attack:</u> Allocide: (Could probably use a better name) Explodes similarly to Xenocide. The time for the explosion is much much quicker. This however isn't offensive, but the opposite. It heals all nearby allies and structures a great deal.
<i>This isn't meant to be a very purposeful alien, but an alien that can take over humans is a cool concept. A Controla-Marine would make for a effective ally, and especially dangerous if a marine hesitates out of brief confusion. It is similar to Devour in that you take marines out of the game, but if there are teammates around, then chances to succeed are greatly dropped. And taking control of a full-armored Heavy would take a while, long enough for him to run to help.</i>
<img src="style_emoticons/<#EMO_DIR#>/fade.gif" style="vertical-align:middle" emoid="::fade::" border="0" alt="fade.gif" /> If I have more developed ideas worth sharing in regards to alien lifeforms, I'll probably post it here. I don't know how realistic these ideas are for NS2 (especially a Controla), but I think they'd all make for great additions to this style of a Sci-fi game.
Comments
firstly tho i would like to request that you go to the normal I&S and read the FAQ and the posting guide line's and do a search before you post and try and keep one idea to a thread.. i know i dotn and am a key rule breaker in the keep a single idea to one thread area
great to have you about, in ns2 i would imagine there should be some room for a stationary turret type, but as for NS one its been stated many a time no stationay manded guns
infestation has been brought up millions of time and to even remotely touch on the mount of whingeing it brought up look at devour threads across the boards and see how others complain about how that takes people out of control of the game
as for the manta ray i like how it attaches to structures but the sulk sort of already fills that feild
*note i am not a dev in any way just trying ot help you get up to speed with were we are at and whats been rejected in the past
but we are all for listening to other angles lights and idea's on any and or all suggestions
cheers
I've been around since a short time before the site was first hacked (never looked for a forum at that time though). So I do speak with reasoned experience in my suggestions. (My in-game name is different from the name used in this forum: [-=nF=-] DecoyJoe).
The second alien (Aegis) is to be considered as more of a mobile barrier though. And its role as a turret is too limited to look upon it as one (since for one it isn't as much of a manned gun as it is a specialized alien). I think it is still a very compatible idea.
The scout (Spion) as I mentioned is indeed somewhat covered by the skulk. But not many people do recon (at least in the approach I take to it). The many times where I'll just be sitting above the marine's heads has proven helpful to my teammates, allowing them to make more effective stikes having perfect knowledge of what the setup is. In truth, I've never fought alongside another alien that'd relay this information to us in such a dedicated way, it feels like I'm the only one who would actually stand with the marines. A scout role would promote that.
The third idea there I don't really think I'd like to be implemented as something rather standard. But it is an idea of mine that was fully developed, so I wouldn't hold it back. It is meant to be particularly dull to use with the exception of its controlling.
Anyhow, after finding that FAQ for this type of section, most other non-lifeform ideas I had have been shot down. Although it looks to me like many of the other topics around here do indeed have things on that list of "don'ts". Well, I guess I've already reached my limit then, until I better know stuff about NS2...