Something a little odd?
Abyess
Join Date: 2002-03-25 Member: 349Members
I just noticed how much this mod sounds like starcraft.
Think about it the mobile alien buildings, the bio crap that spreads from them, the marines, how the aliens look.
The alein turrets caut my attintion look closly how they use a tentical to hit its target just like the zerg ones frem SC.
Think about it the mobile alien buildings, the bio crap that spreads from them, the marines, how the aliens look.
The alein turrets caut my attintion look closly how they use a tentical to hit its target just like the zerg ones frem SC.
Comments
I still don't like that the aliens have a builder <!--emo&:angry:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/mad.gif" border="0" valign="absmiddle" alt=':angry:'><!--endemo-->
i think the builder is a fine idea, real aliens would not just be bloodthirsty poopoos, they would have variations. and a builder would be a sensible alien to bring along when u go a'conquerin.
And, actually, Starcraft is more like Aliens And Predator combined. They've got the tough-### marines (Terrans), The Organic, Bio-weapon using only aliens being used by the humans as bioweapons (Zerg) and the race of warriors who use their advanced technology to hunt both species (Protoss)
aka we've got AVP 1 and 2's (in order) Confederate Marines, Aliens, Predators.
So maybe starcraft is a rip off of AVP? hmm?
Nope. It's just that Sci-fi tends to mesh together like this..just like Fantasy and even real life tends to mesh together and copy itself.
Anyway, I doubt NS turned out to be like StarCraft on purpose. It's just something that happens when good ideas are made. They get used and altered somewhat. No big deal.
NS is a combination of a FPS and a RTS. Therefore, it could sound like any fps/rts that centers around aliens/marines.
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i dont like the zerg, it just makes me sick lookin at em! those 2 claws on there arms, there burrowing and ambushing me, that stupid queen one! thats it, i sent 500 of each kind of protoss and terran unit to go eat the zerg alive, mmmmm zerg tastes good <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
- NS doesn't have mobile buildings of any sort.
- NS has been compared to Aliens, Aliens vs. Predator, CS, HL, Space Hulk, Advanced Space Crusade, Gloom, Battlezone, Tribes, X-Com and Starcraft. In reality, it takes influences from ALL those games (well, I've never played X-com, but I've been told it has a lot in common with it).
- You cannot innovate without knowledge of previous work. This is why games incorporate features from other games. You build upon other games and add your own new stuff.
- If you make something too new, no one will play it. If you make something too derivative, no one will play it. The trick is adding just enough totally new stuff so the game experience feels fresh, but players can jump into it quickly.