Gorges Debuild

EmpEmp Join Date: 2006-11-25 Member: 58705Members, Reinforced - Shadow
<div class="IPBDescription">Get rid of those pesky Marine buildings</div>Everyone knows that <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" /> s are the builders/workers. By going with that, I'm assuming that they are the most intelligent. Also going with that, how about gorges can "debuild" Marine buildings by "use"ing them. This would obviously be slower than if a gorge were to bio-bomb a building, but it would be as if the gorge were "recycling" the building, at the gorge would get the res.

*If I think of more, I'll make one topic for multiple ideas*

Comments

  • TheOriginal10RoundTheOriginal10Round Join Date: 2006-11-11 Member: 58528Members
    Can he use weapons too?
  • DumbMarineDumbMarine Join Date: 2003-02-16 Member: 13645Members
    Doesn't make sense, as nanites are actually harmful to the khaara, plus it would never get used, as the commander can recycle their own buildings faster.

    Although the commander recycling a gorge would be rather interesting... =P
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    Disagree with this idea. A gorge can't just eat a building and get res from it.
  • apexgunapexgun Join Date: 2005-02-14 Member: 41121Members, Constellation
    That sounds awsome but instead of them actually dismantelling the building close range style make the bile bomb cause damage over time to buildings and disable it or slow down what ever the building does
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
  • ScrapScrap Join Date: 2005-01-06 Member: 32953Members
    i got a better idea. Lets say that gorges have a high damage weapon for structures only so they will debuild them by attacking them...oh wait.
  • RasulisRasulis Join Date: 2003-01-29 Member: 12910Members
    edited December 2006
    I don't think this idea would be usefull enough, but I do think it would be interesting if the gorge could recycle biological material AKA corpses and khaara buildings

    Allow Gorges to drag a corpse to a safe place and start decomposing it and digesting it. This would compliment the DI digesting marines idea that's been floating around the forums. The difference though is if the gorge did it it would produce less res, where as if the gorge drag the corpse to the DI to digest it, the DI would get the full res.

    One thing you'd have to consider though, should the gorge get the spare res or should the whole team. I'm divided on this topic. I wan't to say the gorge should get it, because this would make perma-gorges playable again and add more immersion for the gorge. But I also worry people will use the gorge to piggy back evolving into higher life forms if you give the res to the player and not the team.

    The thought which sounds solid to me is make it so when the gorge digest biological materials he gets the res but not neearly as much; He gets maybe 2 or 3. But if he drags the corpse to DI to be digested the whole team gets it since it's going into the collective biological mass; it also get the max res, maybe 4 or 5.

    I went a little of topic here I think, oo well.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    And here I was thinking this thread was about adding the ability for a gorge to recycle khaara building, when they are going to be destroyed or when the wrong upgrade has been built...
  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    <!--quoteo(post=1590382:date=Dec 20 2006, 12:56 AM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Dec 20 2006, 12:56 AM) [snapback]1590382[/snapback]</div><div class='quotemain'><!--quotec-->
    And here I was thinking this thread was about adding the ability for a gorge to recycle khaara building, when they are going to be destroyed or when the wrong upgrade has been built...
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Heh, same here. That would be great, especially in the situations where the "Too many buildings of this type already in the area" -message kicks in. Just debuild some of those OCs that are now useless and put em to a better place...
  • RasulisRasulis Join Date: 2003-01-29 Member: 12910Members
    The only problem with that is you'd have to allow only the creator of the building to debuild it. you could also allow buildings dropped by people who have left the server to be recycled by anyone. I know it's annoying when some one comes into a server, waste res on random crap, then just leaves.

    If you allowed any gorge to recycle any building you'd have the usual punks running around reycling every thing to ruin the team. You'd also have res thiefs running around recycling other peoples buildings, and then using the stolen res to evolve into a higher life form.

    I think there should be a slight res reduction on the recycle, because according to chemistry 101 no chemical reaction is ever 100% effective. You can thank quantum mechanics for that one. There also should be a positive correlation between amount of res returned and current health of structure. For those unfimiliar with statistic terms, it means the less health the less res. returned.

    Example
    100% health=90% res return
    90% Health=80% res return
    80% Health=70% res return
    ect.
    ect.

    This of course could be adjusted to what would work the best for gameplay.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    i dont know about hte first lot of this idea the gorgie eating rine structures

    BUT gorge debuild chambers has been around for a while infact there even mods out there

    as has been said it needs to be limited to own structures and structures owned by idiots who have left you for dead

    tho i like this idea and i dont think it would be to over powered, i think it will promote team work and permer gorges again,
    as a gorge can spend 50 res to hold a area, at a quite time gorge can consume structures and move the seige front his road block up a few bends to a more ideal high traffic area, the risks are great.
    A he has to debuild his structure, B move up to there, C rebuild with out being taken out or structure's taken out

    of course he would get a grace period i guess if he debuilds get all the recycled res then get taken out not much res lost only ground and map

    the amount of res returned is a issue not a big one, but what conserns me is hive and chamber linking basicly i think a hive should unlink from its chamber if there are no structure of that type around, cos even if a idiot does join drops say SC then logs its to late its done yoru stuck with SC, at hte momment if that SC was destroyed or debuilt, that hive is still locekd to SC only chambers and this is exstreamly anoying

    if a idiot gets in CC and spams turret factorys then leave its only a minor set back, if a idot drops a unagreed apon chamber, everyone has to change tactic's reacess the map waste res to make diffrent seiges or sustain a grip on area's

    its not a set back for kharaa is a severed limb with dead weight, your crippeld till second hive where your healed but you never full gain full control of said limb untill hive three and even there there is still phantom pains depending on what hives they hit

    if we could unbuild that sc and nto still have it locekd to that hive brilliant
    in comes the DC MC what ever we may agree to keep SC, but haveing the option there is what we require
  • RasulisRasulis Join Date: 2003-01-29 Member: 12910Members
    edited December 2006
    nEx9, I'm sorry but you spelling and grammar is atrocious. You're vaporizing the English language one word at a time, and it's painful for me to watch. I had to read your post a few times to completely understand your idea and thoughts. Slow down and check what your writing please.

    I do agree it would be nice to be able to change chambers on the fly to meet the needs of the situation. The question though is will this be abused to badly or create a unbalance situation. An example is, aliens build Sensory Chambers at the beginning of the game for cloak giving them a large stealth advantage. The marines respond with a fast motion tracking upgrade. Now the aliens recycle the sensories and put up movements giving them the speed advantage.

    This could either add a good amount of strategy to the game play or make it lopsided for marines. I personally think if you put in a res recycle cost so they don't get back all the res for the chambers it would help balance it out and make it fair.

    I think the general idea of gorges being able to recycle biological material for different purposes would be a great a addition. The main bonus would be the ability to get some res back from higher life forms, if a gorge can get to it in time.

    He could either,
    1: Drag the corpse to DI to get the almost the full res back to the team.
    2: Recycle it on the spot to get partial res for himself.
    3: use it to start or expand DI.

    Of course the bigger the life form, the more res it give back. Skulk, lerk, and marines least and Onos most. The res distribution system for aliens would have to be tweaked of course to balance this new feature.
  • lrrpslrrps Join Date: 2006-12-20 Member: 59159Members
    he he he sorry to burst your grammer bubble rasulis, but if you will notice that his name is nEx9 not nax9.. i found that extreamly phunny
  • RasulisRasulis Join Date: 2003-01-29 Member: 12910Members
    edited December 2006
    Sigh, I love how a single typo can make some one into a complete illiterate. There is a small difference between a single typo or small spelling mistakes and no sentence structure or grammar.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    Hum good point Ras, i didnt think of that.

    Prahaps only lock said chamber type to said hive if two of that chamber where fully built, this would allow for a majority rules sort of thing.

    Noob comes in gorges drops SC, start building it two other say na and drop mcs they build there's before he can build his and get enough res to drop a second one, SC recycles to builder gorge for full res unless rines destroy it in time.

    If noob comes in gets enough kills and chambers arnt down he gorges and drops two chambers then leaves gorges can ether race to build two other chambers or debuild his as he left

    The secondary fail safe to this is at least if he has had to drop two chambers to try and skrew the kharaa at least you have two of said chamber instead of one after every ones temped, and now cant defend said nodes.

    Also it would be interesting but most certianly game breaking for aliens to beable to build one of each chamber at the begining of the round?

    But thats obiously game breaking so instead of a two chamber rule do a one chamber rule with a timer fail safe and a two chamber over ride.

    e.g noob get sc timer starts 2 mintues till chamber lock in ether A stick with SC or B build two other chambers *shrugs

    This would be similar / eqivilant to what rines get basicly on rines if noob comes in drop tf's com can recycle get res back, noob comes on drops buildings get crap upgrades new com can cancel said upgrade as long as its not completed.

    By crap i dont mean crap, but i mean diffrent to the idea or flavor said team or new com wishes to go, eg grenades might be forfet to upgrade AA

    same with kharaa SC isnt crap, it just might not be the playstyle or the norm said team wishes to play with this round.
  • RasulisRasulis Join Date: 2003-01-29 Member: 12910Members
    Interesting thought nEx9, but not what I was thinking. I'm not sure how this would work out. My thought was you had to recycle all the sensory chambers before you could build movements.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    Aye.
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> I'm not sure how this would work out. My thought was you had to recycle all the sensory chambers before you could build movements.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, this was the original idea, but you where right, aliens could fool rines to take say motion cos of SC then debuild and get DC waste rine res and stay ahead of rine weapon upgrades.

    I just praposed two other possable work arounds that are a bit tricky but might do the job.

    me i would say it would be interesting to see chambers being built and debuilt to try and stay ahead of your aponent, but this would take away the adaptablity or rine's as it stands rines only upgrade what they need when they need it, as they work towards what they want.

    e.g
    dc=weapon armor upgrades
    sc=armor motion
    mc=motion guns



    If aliens could play cat and mouse with chambers i think there will be a whole new ball game,


    "They got DC's" com starts upgradeing weapons and armor drops a shotie or two

    "wait no, now there cloaking" cancels upgrades builds obst clicks motion

    debuild sc's back to DC's, com cancels motion upgrade and recycles obst as he doesnt have enough res for weapons armor and weapon upgrades, note aliens will prolly only e stuck with two dc's this tiem as they wait for more res to come in.

    Obiously most games will play out normaly, but you might see say pro team debuilding there three main chambers then building say MC's for a rine start assult, or SC's to help ninja take a new hive.
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    Thats a cool enough idea that you could almost justify debuilding just for that, and not even need to get res back.

    Say for example, a gorge recycling an upgrade chamber gets 2 res back. Other buildings (OC, RT, Hive) cannot be recycled. But if the last remaining chamber of a particular type is recyled (instead of destroyed), that hive becomes unchained and now can be used for a new structure type.

    So recycling all 3 of your upgrade chambers only gives 6 res back, so it costs another 24 res to switch to a new upgrade type. But the cost could be worth it, since you get a big strategic advantage out of confusing the marines on what upgrades you have.

    If marines kill all your chambers before you can recycle them, the Hive isnt unchained. You have to actually build one and then recycle it yourself to unchain the hive.
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