New Phasegate

demmdemm Join Date: 2003-09-10 Member: 20714Members, Constellation, Reinforced - Diamond
<div class="IPBDescription">like a Portal</div>Hi.

I'd like to suggest that the phasegate gets changed to be more like a portal.
So instead of a platform you stand on it should be like a door you just walk through.

I guess most of you have seen the "Portals" trailer (the game will be included with the upcoming HL2:Episode 2) and get the idea of how I would like it to behave.
The main advantage could be, that you can see and even shoot through the portal. No more using the phasegate and getting instantly killed by nearby aliens.

Maybe there should be somekind of setting of the portal to allow all matter to pass through (marines, aliens, bullets, ...) or just marines (so that aliens/bullets trying to phase will get disintegrated). The mode could be made visible by the color of the event horizon of the portal.

Since portals only allow travel between two of them there would have to be some kind of way to allow marines to phase to multible locations. One solution could be some kind of console on the side of the portal that allows the marines to choose which counterpart phasegate should be active. Another way would be to make those portals relatively cheap but with a fixed link to another phasegate. (much like the nydus canal in Starcraft. You build one canal, once it is finished you can choose where the exit of this canal should be. When one of the two canals is destroyed the other one dies too.)

I think this new phasegate could create a lot fun gameplay options. Tell me what you think.


PS: Just to show you how some old (~1970) sci-fi artists drew such portals:
<img src="http://www.perry-rhodan.net/pics/protected/materietransmitter.jpg" border="0" alt="IPB Image" />
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Comments

  • CrazyFoolCrazyFool Join Date: 2004-03-06 Member: 27171Members
    definitely sounds better than the current phase gate, maybe make it so you could see whats on the other side before you go through
  • XerondXerond Undefined Join Date: 2004-07-09 Member: 29817Members, Constellation
    I like the idea. Especially being able to see through the portal and pick up on the action on the other side, maybe it could even be blurred just for effect. I would imagine though that there would be restrictions on where it can be placed (not on a ceiling or high up on a wall like you could in Portals), otherwise you'd have JP's building the portal on the ceiling above the hive, and then you'd have to make it so bullets and projectiles can't go through it. Then you'd have people nade spamming through the portals, or just camping on the other side and shooting. Good idea though.
  • waterbusterwaterbuster Join Date: 2006-12-17 Member: 59117Members
    I dislike the idea.


    having marines shoot through the portal or nade-spam through it doesnt sound like fun.
  • demmdemm Join Date: 2003-09-10 Member: 20714Members, Constellation, Reinforced - Diamond
    Just to be clear on what I meant with my comparison to "Portals": I like the way the actual portal looks and behaves (you can see/shoot through) but the phasegate itself should still be a buildung placed like any other marine buildung with the same restrictions.

    <!--quoteo(post=1591617:date=Dec 23 2006, 01:02 PM:name=waterbuster)--><div class='quotetop'>QUOTE(waterbuster @ Dec 23 2006, 01:02 PM) [snapback]1591617[/snapback]</div><div class='quotemain'><!--quotec-->
    having marines shoot through the portal or nade-spam through it doesnt sound like fun.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    that's the reason the gate should have two operational settings. Either only marines can go through (no bullets, no aliens) or everthing can. So nade-spamming shouldn't be too much of a problem because the aliens can easily walk through the phasegate.
  • XerondXerond Undefined Join Date: 2004-07-09 Member: 29817Members, Constellation
    edited December 2006
    Another idea popped in my head, in NS we have the phasegates aim at the next phasegate on the game entity list. I would imagine that with these "visible" portals, you would have one in marine start, then you would see and able to teleport to say a hive phase gate, then you would see/teleport to another phase gate in the next hive.

    Now, what if the commander could designate what portals go where. What if he could even establish multiple phase gates within an area. Meaning, what if he had the reosurces to make 2 of these portal/phase gates in Marine start, one that transfers between hive #1(back and forth), and the other one also transfer back and forth to Hive #2.

    This calls for 4 phase gates, which is more expensive, yet if he wants marines to go directly from spawn to Hive #2, the marines wont have to phase twice. I think both ways would desired, so, giving the commander the ability to just "link" the phase gates, determine which gates point to what, and being able to make 2 phase gates link to each other, with the presense of other phase gates on the field, would be cool.


    Now I really like the portal idea for the phase gates, some problems you might run into through would be:

    If its a fixed two dimensional gate (you enter it from one side, or the other) I wonder how you would approach aliens that are biting or slashing it on the other side. The aliens would only have to bite both sides to effectively cover it. Where as now we have a platform that allows marines to jump or enter in any direction they want.

    So I would propose this:

    At first when you said "portals" I instantly thought of the game (which is really cool) and I imagined that since the phase portal(New name!) needs to be a structure, or built somehow, it would have like a casing around the portal(imagine Stargate SG-1 or something). This would make the portal 2 dimensional, and you have to enter it from both sides.

    What if instead, the commander would drop like a cube or even a little platform on the ground, and it would project a 2D portal face, yet as you strafe around the platform the portal would face you(like some flat vertical sprites do now in the HL engine). The visual would be client side, so, you wouldn't watch another marine strafe around the gate, and watch the gate face him, it would always face you. This would be cool, by theory, you could strafe around the platform, be able to see through the portal, and check out an entire say, hive, just by strafing around the portal thats in marine start. How you would visually present how the portal appears on the otherside, I dont know. Unless you make the portal appear like an Egg, or a sphere. And you could see into that room just from the other side. That would be a crazy and cool visual part of the game... how server intensive? Probably a lot, but if the NS2 team could develop something like that, and display it like they did with Dynamic Infestation, I would imagine the game would start getting a lot of attention.
  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    I really like Xerond's idea of a sphere-like portal, which you could look in to and walk around to see the surroundings of the destination before plunging in. In similar fashion the cloaked fade on the other side could stroll around the gate, waiting for someone to phase through.

    I would imagine the the portals could be "shielded" in the same way as the <i>Stargate</i> is, untill a Marine "uses" the gate to open the shielding of both the entrance and destination portals. This way, you could have the portals able to transport anything through it, including bullets and Kharaa. So if you kept it open to shoot at something, you'd be likely to get a mass of skulks on your face from the other side very quickly.
  • HarrowerHarrower Join Date: 2005-03-16 Member: 45478Members
    Good idea, but slow everything down when it's entering the portal. This means marines might be able to double jump through it, but bullets would have little or no effect and nades wouldn't get very far at all.
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    Sounds very, very interesting.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    I like the idea of phase gates looking a bit spiffier, but the concept of being able to shoot though them is dumb dumb dumb. It would take one marine to ninja one up and another five with GLs at the ready to take down a hive in under five seconds.

    --Scythe--
  • demmdemm Join Date: 2003-09-10 Member: 20714Members, Constellation, Reinforced - Diamond
    <!--quoteo(post=1591888:date=Dec 24 2006, 06:27 AM:name=Scythe)--><div class='quotetop'>QUOTE(Scythe @ Dec 24 2006, 06:27 AM) [snapback]1591888[/snapback]</div><div class='quotemain'><!--quotec-->
    It would take one marine to ninja one up and another five with GLs at the ready to take down a hive in under five seconds.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    This already works with the current phasgate...

    If the shooting through the phasegate is really an issue, it could be removed. The new phasegate would still have the advantage of seeing through and would also look really good.

    Also what Harrower said sounds like a good idea
    <!--quoteo(post=1591808:date=Dec 23 2006, 10:56 PM:name=Harrower)--><div class='quotetop'>QUOTE(Harrower @ Dec 23 2006, 10:56 PM) [snapback]1591808[/snapback]</div><div class='quotemain'><!--quotec-->
    ... slow everything down when it's entering the portal ... nades wouldn't get very far at all
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    So you could shoot an alien directly in front of the gate, but would never be able to hit a hive hanging from the ceiling.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Sorry, I should've added "With no risk to the marines".

    --Scythe--
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    I had a similar idea considering portals but for aliens:
    <a href="http://www.unknownworlds.com/forums/index.php?s=266563443212687392&showtopic=99066" target="_blank">Obscure Rediculous Ideas?</a>
    It started with "Imagine fade blink in combination with portals" and I had the following thoughts:

    -One alien can create portals on walls (3rd or 4th weapon) and I'd like to see the fade or lerk doing this or some other mobile, supportive alien. Gorge would be even better maybe, because it isn't that mobile to quickly create portals which greatly decrease travelling time.
    -There can only be created two portals at once , both entrance and exit, and you can see the other side through them like in "portals".
    -You have to create both portals in a certain (short) amount of time or the first one will vanish.
    -The portals stay for, rough said, 20-30 seconds and their appearance starts to change the last 5 seconds to alert the aliens.
    -There has to be a max. distance between both portals (max ~500 Units?) to avoid deeper balance issues.
    -All aliens can see and use the portals, marines can only see a ~90% invisible portal without being able to watch through it on the other side or use it.
    -Observatory doesn't effect the portal, but a scanner sweep in range destroys it and thus both portals.
    -Both teams can't shoot through them on the other side??

    I like the idea of marines being able to see whats going on at another phasegate, although you could argue that the comm is supposed to tell marines about camped phasegates (or to sell them) and that marines deserve to die, if the phasegate isn't guarded,
    but imho the outer appearance of portals fits more to aliens.
    This would give the aliens only a kind of phasegate, which rather shortly supports an assault or battle instead of giving the aliens a way to travel like marines.
  • waterbusterwaterbuster Join Date: 2006-12-17 Member: 59117Members
    edited December 2006
    <!--quoteo(post=1591622:date=Dec 23 2006, 06:32 PM:name=demm)--><div class='quotetop'>QUOTE(demm @ Dec 23 2006, 06:32 PM) [snapback]1591622[/snapback]</div><div class='quotemain'><!--quotec-->
    that's the reason the gate should have two operational settings. Either only marines can go through (no bullets, no aliens) or everthing can. So nade-spamming shouldn't be too much of a problem because the aliens can easily walk through the phasegate.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Please take note:



    *switch turns on*

    *marine team fires through the portal*

    *all aliens dead*

    Strategically speaking, the portal itself would be a "bottleneck". This is when a defending team can fire at that one spot, and keep the whole team at bay, because that one spot is the only way through. And please remember aliens are mostly melee, so unless they have a lerk(and I doubt gas goes through event horizons..) they are going to die in a hail of gunfire.

    bottleneck > aliens. Even if aliens could get through that portal, the problem of the bottleneck(even if its 30 feet wide and 90 feet tall) and focus fire would still present itself. HMG+portal = lose.

    edit: I also forgot to mention how A team of marines can go through a single portal being attacked with nades out, and clear out anything lower than an onos. Earlier today in a g4b2s server, this happened to kill 5 fades because 9 marines phased through and spammed hand gernades.
  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    edited December 2006
    <!--quoteo(post=1591915:date=Dec 24 2006, 04:18 PM:name=Scythe)--><div class='quotetop'>QUOTE(Scythe @ Dec 24 2006, 04:18 PM) [snapback]1591915[/snapback]</div><div class='quotemain'><!--quotec-->
    Sorry, I should've added "With no risk to the marines".

    --Scythe--
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    You're forgetting that the Kharaa would be able to pass through the gate aswell, that's hardly "no risk", is it?

    There's all kinds of things the Kharaa would be able to counter it with. OCs, Gorge spit, bilebombs, umbra, spores, acid rockets....

    And let's not forget the gate would be destroyable aswell!


    <!--quoteo(post=1591945:date=Dec 24 2006, 06:39 PM:name=waterbuster)--><div class='quotetop'>QUOTE(waterbuster @ Dec 24 2006, 06:39 PM) [snapback]1591945[/snapback]</div><div class='quotemain'><!--quotec-->
    Please take note:
    *switch turns on*

    *marine team fires through the portal*

    *all aliens dead*

    Strategically speaking, the portal itself would be a "bottleneck". This is when a defending team can fire at that one spot, and keep the whole team at bay, because that one spot is the only way through. And please remember aliens are mostly melee, so unless they have a lerk(and I doubt gas goes through event horizons..) they are going to die in a hail of gunfire.

    bottleneck > aliens. Even if aliens could get through that portal, the problem of the bottleneck(even if its 30 feet wide and 90 feet tall) and focus fire would still present itself. HMG+portal = lose.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    With the sphere-like portal, no bottleneck would exist, because the portal would be 360 degrees wide. If the marines are shooting at one direction, the Kharaa could just circle around to the other side, hop in, and eat the marines when they're reloading. I would imagine that the image of the other side would be distorted and dark, so the marines couldn't easily see if an alien is about to crawl in.
  • XerondXerond Undefined Join Date: 2004-07-09 Member: 29817Members, Constellation
    edited December 2006
    See, I think the gates should be restricted to only allowing marines to pass through, no bullets, grenades, or aliens. Just marines. Because then instead of making the phase gate an actual object that should be destroyed to hinder the marine team, it becomes a HUGE focal point of the game. If aliens can also use the marine portals, then aliens will focus on fighting within the portal (as in, on either sides and around both ends). I think this will detour from focusing on resources and what ever abilities the Nexus system will make. It would also become very destracting. Imagine that now(they used to allow it). You're sitting in Maintence hive looking for a skulk, you hear the phase gate makes a sound, you look at the gate and its a gorge quickly hit his +use key (you know, the beep, beep, beep, beep), just to go through the phase, lol, thats too much.

    The function of phase gates should remian the same, how they look, and how they can be enhanced is what we should aim to settle on.
  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    It wouldn't work with +use, but simply walking in to the portal. Only marines would be able to press +use on it, and when they did, the portals "shields" would come up, preventing any movement untill a marine re-opens it.
  • demmdemm Join Date: 2003-09-10 Member: 20714Members, Constellation, Reinforced - Diamond
    <!--quoteo(post=1591945:date=Dec 24 2006, 11:39 AM:name=waterbuster)--><div class='quotetop'>QUOTE(waterbuster @ Dec 24 2006, 11:39 AM) [snapback]1591945[/snapback]</div><div class='quotemain'><!--quotec-->
    Strategically speaking, the portal itself would be a "bottleneck". This is when a defending team can fire at that one spot, and keep the whole team at bay, because that one spot is the only way through.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    That's true, but the bottleneck could easily be destroyed if all marines stay on the other side of the portal and don't walk trough, because if they all shoot through the gate, they all shoot in one direction. So the aliens just have to attack the portal from behind and destroy it.

    Also don't forget that the marines can't create those portals magicly, they still have to build them. So if an alien team is stupid enough not to notice the marines building a gate in direct visual range of the hive, ... well then they should get punished for that.


    The only way to really know if shooting through the gate would be an unfair advantage for the marines is to try it. And even if it turns out to be, then the feature could easily be disabled and we would still have a really good looking new gate. I say, let's use some of the graphics power the Source engine provides!
  • waterbusterwaterbuster Join Date: 2006-12-17 Member: 59117Members
    <!--quoteo(post=1591957:date=Dec 24 2006, 05:29 PM:name=Khaze)--><div class='quotetop'>QUOTE(Khaze @ Dec 24 2006, 05:29 PM) [snapback]1591957[/snapback]</div><div class='quotemain'><!--quotec-->

    And let's not forget the gate would be destroyable aswell!
    With the sphere-like portal, no bottleneck would exist, because the portal would be 360 degrees wide. If the marines are shooting at one direction, the Kharaa could just circle around to the other side, hop in, and eat the marines when they're reloading. I would imagine that the image of the other side would be distorted and dark, so the marines couldn't easily see if an alien is about to crawl in.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    If the gate was destroyable and yet having 360 degrees of vision/firing capabilites, we would have a worse problem.

    We would have idiots running in circles on both sides of the gate, trying to target the aliens around the gate.


    Also, this would mean we would have to attack(aliens) a seperate power generator. Assuming it would be under the spherical portal, it would be easy to destroy the gate then. But then we involve nades, and lobbing them from above the gate becomes a problem. I will laugh in joy as marines try to nade from above or below the gate to shrug off aliens.


    @demm

    Assuming the portal would have the same properties as the source portal maker, we would be in deep onos doodoo. Being able to see through the portal still causes problems.

    A mobile PG DOES sound interesting however....
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    edited December 2006
    If the portals were uni directional and bullets could be fired through them maybe gorges could paint Dynamic Infestation over the gate preventing marines coming through and marines could destroy the DI by firing bullets or grenades through the portal.
    If marines don't notice DI could spread out from the portal infesting important areas like marine spawn.
  • MentarMentar Join Date: 2004-08-03 Member: 30321Members
    <!--quoteo(post=1591593:date=Dec 23 2006, 11:14 AM:name=demm)--><div class='quotetop'>QUOTE(demm @ Dec 23 2006, 11:14 AM) [snapback]1591593[/snapback]</div><div class='quotemain'><!--quotec-->
    No more using the phasegate and getting instantly killed by nearby aliens.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    That's a good thing about the current pg, not a bad thing. If you lose your ground enough to allow aliens to surround the pg then you SHOULD die when you phase through, it would be horrible if you could easily retake the pg when it's surrounded by aliens.




    What i'd like the see is, pg's arn't turned on all the time.

    When you walk up to a pg and use it a small map pops up displaying your teams pg's on the map. You click one and the pg switches on and the portal opens.

    The portal stays open for 20 seconds before it closes.
    You can't open a portal to a phasegate that's already activated.
    Any living thing can pass through the portal, alien or marine. However only a marine can activate the portal.
    projectiles don't go through, (i said: any LIVING thing).
    When you step through your vision is slightly distorted for a second or 2 when you come out.


    As for visuals, i'd love it if they could make the portal look similar to the oblivion gates in oblivion. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />. I don't think you should be able to see through it to the other side though. I prefer the idea of stepping through blind and having to take a second or 2 to get your bearings.

    And with the vision blur, i only mean slightly just to add to the feel of it. Not enough to disorient the player.
  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    For clarity's sake, this is pretty much how I see the portal in my mind (excuse me for the poor PAINTage):

    <a href="http://imageshack.us" target="_blank"><img src="http://img411.imageshack.us/img411/4583/portalcn8.png" border="0" alt="IPB Image" /></a>

    When active, the aliens could hide behind the pillar thingy on the back to destroy it.

    The "shielding" which was mentioned earlier would just envelope the whole portal in a metal curtain, making it look like a big metal ball so nothing could pass through it.
  • Femme_FataleFemme_Fatale Join Date: 2005-06-21 Member: 54310Members, Constellation
    i know this is gonna sound silly,but the old phasegates are perfect.
    with a portal there is no room for telefragging! (must admit that is pretty funny at times),besides half the charm with phasegates are they arent too visible.
    a big portal might be more visible and thus more proned to ruin surprise assaults <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    There is no more telefragging phasegate <img src="style_emoticons/<#EMO_DIR#>/fade.gif" style="vertical-align:middle" emoid="::fade::" border="0" alt="fade.gif" />

    But I have to agree, that it's part of the phasegate to guard it properly or risk to die after phasing.
  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    edited December 2006
    Yeah, I suppose the sphere gate wouldn't really be a phasegate anymore but more of a... wormhole.

    The phasegate apparently uses some strange nanite technology, but the "portal" type gate would be something completely different, I'd guess.

    The more I think about it, the more I'm starting to feel a portal like that would be something used for cargo transport from cargoship to another, or from space stations to planetary stations and vice versa. Whereas the personal phasegate would be just for quickly getting infantry from point A to point B over short distances, which is what it does currently.
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    Personally, I think that the current phase gates are fine, but it would be cool if the Khraa could slip through. After all, it would give more reason to protect and strategically place your phase gates.
  • PastryTheftPastryTheft Join Date: 2006-12-28 Member: 59290Members
    bhop through the portals <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    It dosn't really fit the NS universe, I dunno it just looks wrong to have a upstanding portal in NS.

    Few pointers:
    2 people entering at same time block each other from teleporting.
    The reason with the original portal was to block your sight from what is going on, the comm has to tell you, it adds a bit to the chaos ns has.
    How would it handle multiple portals? A slideshow?
  • HatlabuFarkasHatlabuFarkas Join Date: 2005-03-09 Member: 44496Members
    <!--quoteo(post=1591593:date=Dec 23 2006, 11:14 AM:name=demm)--><div class='quotetop'>QUOTE(demm @ Dec 23 2006, 11:14 AM) [snapback]1591593[/snapback]</div><div class='quotemain'><!--quotec-->
    Just to show you how some old (~1970) sci-fi artists drew such portals:
    <img src="http://www.perry-rhodan.net/pics/protected/materietransmitter.jpg" border="0" alt="IPB Image" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    man, i DISLIKE this idea. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    <!--quoteo(post=1599521:date=Jan 17 2007, 11:07 AM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Jan 17 2007, 11:07 AM) [snapback]1599521[/snapback]</div><div class='quotemain'><!--quotec-->
    It dosn't really fit the NS universe, I dunno it just looks wrong to have a upstanding portal in NS.

    Few pointers:
    2 people entering at same time block each other from teleporting.
    The reason with the original portal was to block your sight from what is going on, the comm has to tell you, it adds a bit to the chaos ns has.
    How would it handle multiple portals? A slideshow?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    valid points. the whole portal idea is just stupid. if a mapper wants to add one like in the NS-stargate custom map, then cool, go nuts. but phase gates that marines construct should remain the same.
  • ZerohourrctZerohourrct Join Date: 2007-01-18 Member: 59671Members
    edited January 2007
    I always kind of envisioned a two sided phase gate, like in that 1970s sci-fi picture. Being able to see through the phase gate allows a little bit of tactical advantage for the Marines, and could also help the Aliens locate the gate on the other side. I do think that shooting through it would be dumb, and only Marines should be let through them; the Marines build the things, why would they make them so they send aliens through! (although corruption of Marine structures through dynamic infestation could be interesting...).

    The warp would always be open in my view of the gate. However, you would not see a seamless picture from one side to the other; but rather, a small, fluctuating "hallway" type thing; like a wormhole. This way, any thing in the game can enter through the portal. Once they are through the portal completely, the portal starts pulling them towards the other side; bullets, aliens, and marines. HOWEVER, once in the middle of this "warpway", the portal analyzes what is going through. If it is Alien or something that shouldn't go through, it ejects it backwards rapidly; out the side it enters.

    This would mostly be purely visual, but it would be hilarious to see bullets that are fired into the portal come flying back out in various directions, and would add to the general appeal/coolness factor. It also serves a function to prevent you from getting a full 180 degree view of both sides of the portal, even though the portal machine is basically flat. Aliens could also jump in them to get a slightly wider view of the other side, or just to see what would happen; it is more fun to be ejected from a huge portal than for the Marines to use their black tech magic to warp.

    The other advantage to double sided warp gates is multi-directional warp throughout the PG network. With two sides, a commander could customize each warpgate, so it could lead out the other side of its own gate, make a few gates in the marine spawn go everywhere, and even shut off a side of a gate to help facilitate Marine movement.
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