Converted NS models

SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
edited December 2006 in Mapping Forum
<div class="IPBDescription">NS models converted for Source</div>Over in the Customization Request forum, Soul_Rider posted a <a href="http://www.unknownworlds.com/forums/index.php?showtopic=98499" target="_blank">request</a> for NS models converted over to the Source engine, so that mappers could use them as placeholders in their maps, until they get real stuff from the dev team.

<a href="http://www.snappycrunch.com/temp/Alien_NSS_Test.7z" target="_blank">Alien Players and Buildings</a> [<a href="http://dys-tools.com/files/Alien_NSS_Test.7z" target="_blank">Mirror</a>]
<a href="http://www.snappycrunch.com/temp/Marine_NSS_Test.7z" target="_blank">Marine Players and Buildings</a> [<a href="http://dys-tools.com/files/Marine_NSS_Test.7z" target="_blank">Mirror</a>]
Mirrors courtesy of Mentar

As PogoP pointed out below, these models don't have prop_static or prop_physic set, and their default state is the unbuilt state.
«1

Comments

  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    edited November 2006
    They show up in the editor but they don't have prop_static or prop_physic support so they don't show up in-game.

    Here's the Hammer compile error:

    'Error! To use model "models/ba_offense.mdl"
    with prop_static, it must be compiled with $staticprop!'

    Edit - I just found out about prop_dynamic_override. They work in-game! Screenshot coming soon.
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    edited November 2006
    <img src="http://i50.photobucket.com/albums/f332/PogoP/spaceship0004.jpg" border="0" alt="IPB Image" />

    <img src="http://i50.photobucket.com/albums/f332/PogoP/spaceship0059.jpg" border="0" alt="IPB Image" />

    There they are, they work fine Snappy <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    edited November 2006
    Wow. That looks... amazing. Okay, now to go do the rest.
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    Is that just a recompile for source, or a total remake? It's... stunning!!!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    That looks more like artwork then an ingame render!!! These are just a recompile of the ns1 models <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />

    Love the area to btw PogoP
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    Okay, the marine stuff is done, and the topic post modified. I don't like that everything is set to the spawned animation and not the built animation, so I'm going to redo it all; but this is what I have for now. I'd love to see some more posed screenshots, if anyone is up for that.
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    I can't connect to those links <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    Sorry, my webhost went dark. I don't know why. Links fixed, though.
  • tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Members, Constellation, Reinforced - Supporter
    edited November 2006
    <!--quoteo(post=1582485:date=Nov 30 2006, 05:54 PM:name=PogoP)--><div class='quotetop'>QUOTE(PogoP @ Nov 30 2006, 05:54 PM) [snapback]1582485[/snapback]</div><div class='quotemain'><!--quotec--> <img src="http://i50.photobucket.com/albums/f332/PogoP/spaceship0004.jpg" border="0" alt="IPB Image" />

    <img src="http://i50.photobucket.com/albums/f332/PogoP/spaceship0059.jpg" border="0" alt="IPB Image" />

    There they are, they work fine Snappy <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    thats source? looks like a painting

    Some some more screens!
  • MentarMentar Join Date: 2004-08-03 Member: 30321Members
    <img src="http://dys-tools.com/nss/marine.jpg" border="0" alt="IPB Image" />

    <img src="http://dys-tools.com/nss/lerk.jpg" border="0" alt="IPB Image" />



    To make them show up as built, all you have to do is go to the model tab on the entity properties and change the sequence to 'active'
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    Why port the HL1 models over to Source ?

    If the NS Team is planing on taking advantage of the Source engine and all of it can offer, I am sure they will not content themselves with HL1 porting to Source.

    Simply porting doesn't take advantage of the Source engine. Besides, you add more polygons and create better looking, better life like player models.
  • MentarMentar Join Date: 2004-08-03 Member: 30321Members
    <!--quoteo(post=1582566:date=Dec 1 2006, 12:36 AM:name=Browser_ICE)--><div class='quotetop'>QUOTE(Browser_ICE @ Dec 1 2006, 12:36 AM) [snapback]1582566[/snapback]</div><div class='quotemain'><!--quotec-->
    Why port the HL1 models over to Source ?

    If the NS Team is planing on taking advantage of the Source engine and all of it can offer, I am sure they will not content themselves with HL1 porting to Source.

    Simply porting doesn't take advantage of the Source engine. Besides, you add more polygons and create better looking, better life like player models.
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    Because it gives them something to use for testing during early developement. They don't have to waste time creating entirely new models for creatures that might not even end up in the game. One of the most important things in game design is getting a rough version togethor so you can test your ideas. Shiny stuff comes when you know what you're keeping and what you're not.

    Of course they'll never release ns2 with ns1 models. But that's not to say the ns1 models won't be useful.

    It also gives mappers something to use as placeholders. Now to mark where an rt is going to be i can actualy stick an rt there.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    edited December 2006
    chill man. i don't think their goal is to have these models in NSS or NS2. that said, Pogo's pics look like renders to me, even with those HL2 prop models in there. but if you look closely again, you'll notice the .. oh dangit what is it called.. point_light or something? the area of intensity coming from the spotlight in pic one is very clearly from Source. It has the tell-tale hard stop at the top, the wall fixtures in the background of pic 2 are not casting shadows, and the anisotropic filtering on the grating is a big giveaway too. so they look like really nice source screenshots to me...

    overanalyzed?

    :edit: oh i forgot to mention this, your screens look great pogo. nice textures and geometry. ^_~ custom textures?
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    <!--quoteo(post=1582573:date=Dec 1 2006, 06:11 AM:name=Belgarion)--><div class='quotetop'>QUOTE(Belgarion @ Dec 1 2006, 06:11 AM) [snapback]1582573[/snapback]</div><div class='quotemain'><!--quotec-->
    :edit: oh i forgot to mention this, your screens look great pogo. nice textures and geometry. ^_~ custom textures?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks Belgarion, yeah they're PhilipK's Quake 4-ish textures for Source.

    Here's a posed screenshot with Marines/Aliens in it:

    <img src="http://i50.photobucket.com/albums/f332/PogoP/colony30052.jpg" border="0" alt="IPB Image" />

    <img src="http://i50.photobucket.com/albums/f332/PogoP/colony30053-1.jpg" border="0" alt="IPB Image" />
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited December 2006
    I must say a BIG THANKYOU to snappy crunch for managing to get these done for us...

    I get my home broadband back next wednesday, so I can get to play with these myself!!!

    Fantastic work PogoP, the maps look fantastic and give us much more of an idea what they will look like with the right sort of models in there!!
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    PogoP - to what extent can you pose these, access animations, etc?
  • MentarMentar Join Date: 2004-08-03 Member: 30321Members
    You can set whatever animation you like in hammer. Works fine, the unbuilt animation is the default when you place it, which there isn't really anything wrong with.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Pogo..

    In your last set of pics, with the heavy and other rines in it...

    What is that blurred image on the ladder? Have you been photoshopping?? or is that a sprite in the background?
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    <!--quoteo(post=1582572:date=Dec 1 2006, 01:06 AM:name=Mentar)--><div class='quotetop'>QUOTE(Mentar @ Dec 1 2006, 01:06 AM) [snapback]1582572[/snapback]</div><div class='quotemain'><!--quotec-->
    Because it gives them something to use for testing during early developement. They don't have to waste time creating entirely new models for creatures that might not even end up in the game. One of the most important things in game design is getting a rough version togethor so you can test your ideas. Shiny stuff comes when you know what you're keeping and what you're not.

    Of course they'll never release ns2 with ns1 models. But that's not to say the ns1 models won't be useful.

    It also gives mappers something to use as placeholders. Now to mark where an rt is going to be i can actualy stick an rt there.
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    Sorry for my comment but I don't know who Pogo is. I though he was just a community user wanting to bring something into NS:Source.
  • MentarMentar Join Date: 2004-08-03 Member: 30321Members
    edited December 2006
    <!--quoteo(post=1582832:date=Dec 1 2006, 12:48 PM:name=Browser_ICE)--><div class='quotetop'>QUOTE(Browser_ICE @ Dec 1 2006, 12:48 PM) [snapback]1582832[/snapback]</div><div class='quotemain'><!--quotec-->
    I though he was just a community user wanting to bring something into NS:Source.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    he is <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />, i never said he was a dev or anything. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    Doesn't take a dev to make a usefull contribution.

    (and the models were actualy by snappycrunch <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> )
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    <!--quoteo(post=1582792:date=Dec 1 2006, 04:59 PM:name=Soul_Rider)--><div class='quotetop'>QUOTE(Soul_Rider @ Dec 1 2006, 04:59 PM) [snapback]1582792[/snapback]</div><div class='quotemain'><!--quotec-->
    Pogo..

    In your last set of pics, with the heavy and other rines in it...

    What is that blurred image on the ladder? Have you been photoshopping?? or is that a sprite in the background?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Nah the only bit of Photoshopping I did was cropping the images so they have the black bar at the top and bottom. That is an env_steam entity, it's a nifty little shader that creates a heat effect. Like someone said on IRC, think of a really hot day when you can actually see the heat coming from the road; it's that kind of effect. Invisible steam, if you will.

    <!--quoteo(post=1582779:date=Dec 1 2006, 04:31 PM:name=SnappyCrunch)--><div class='quotetop'>QUOTE(SnappyCrunch @ Dec 1 2006, 04:31 PM) [snapback]1582779[/snapback]</div><div class='quotemain'><!--quotec-->
    PogoP - to what extent can you pose these, access animations, etc?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I've figured out how to do basic setting of animations, but I don't know how to set it exactly. I just have the animations playing in-game and I just take a series of screenshots.
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    WoW.... Shows you just how bad the old HL1 engine lighting model is <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • trigger9trigger9 Join Date: 2004-05-11 Member: 28596Members
    OMG that looks sooooo nice i got me a new background the one with the leaping fade looks soo alsome and the map pics look very good. keep up the amazing work
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    yeah this is great i hope some to most of it makes it into the nstr2, if they are keeping any of it it helps to judge vent length hight, door width and so on

    what would be even better, this might challnege you a little is acctuly modify the structures and give them there radius rings

    e.g OC spike range sentry shoot range armor drop distance DC heal radius, hive heal radius and so on it will give a super awsome display and will allow mapers to really have no questions un answered

    e.g hum if i stick this coridor here, and rines build here can they seige the hive, hum one wouldtn want them to do i have to exstend the corridor or mvoe the hive away a bit... i know ill cheack seige gun range vs hive

    also a scan ping entite with radius would be ncie as well

    if builder scan see or run any possable senario thru there heads, and or have tools for retesting senarios found in alpha and beta test stages, it will assist in fluent map creation and testing

    well done you two massive props for speeding up this shin dig
  • MentarMentar Join Date: 2004-08-03 Member: 30321Members
    Can we get a new link up? I lost these when i reformatted my computer and the links are dead now. Or if someone could mail them to me (mentar at gmail.com) i'll put them on my server.
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    <!--quoteo(post=1592527:date=Dec 27 2006, 04:05 AM:name=Mentar)--><div class='quotetop'>QUOTE(Mentar @ Dec 27 2006, 04:05 AM) [snapback]1592527[/snapback]</div><div class='quotemain'><!--quotec-->
    Can we get a new link up? I lost these when i reformatted my computer and the links are dead now. Or if someone could mail them to me (mentar at gmail.com) i'll put them on my server.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Links are live, again. I can't seem to keep some simple files online. ::sigh:: If you post or PM a link to your mirrored files (once you download them), I'll add it to the first post.
  • MentarMentar Join Date: 2004-08-03 Member: 30321Members
    edited December 2006
    Thanks

    <a href="http://dys-tools.com/files/Alien_NSS_Test.7z" target="_blank">alien download</a>
    <a href="http://dys-tools.com/files/Marine_NSS_Test.7z" target="_blank">marine download</a>
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    Wow! Nice work! I just downloaded these. Don't have time to play around right now, but I will later. I'll be sure to post some screenshots of my little preNS2 project!
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    More screenshots <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    If I can get my little area complete for a first compile today, I will post some screenshots. If it looks almost like I want it to that is!

    If you other guys have things to show off, please do! It's lovely to see NSish things being brought to life in source!
Sign In or Register to comment.