Lerk and Onos don't have +movment commands in 3.2
GreyFlcn
Join Date: 2006-12-19 Member: 59134Members, Constellation
<div class="IPBDescription">What should they be?</div><img src="style_emoticons/<#EMO_DIR#>/tiny.gif" style="vertical-align:middle" emoid="::onos::" border="0" alt="tiny.gif" /> I was thinking Onos should be Stomp.
Since the Stomp isn't quite that useful unless it's comboed with an attack.
<img src="style_emoticons/<#EMO_DIR#>/lerk.gif" style="vertical-align:middle" emoid="::lerk::" border="0" alt="lerk.gif" /> Lerk, a little bit more complex.
Make it "autoflap" by just holding down the key. (Like a jetpack)
Then when the key is released it glides until the move-backwards key is pressed.
<img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" /> Should be HealSpray.
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Howzat? Got a better idea? What should +movement be for Lerk & Onos?
Since the Stomp isn't quite that useful unless it's comboed with an attack.
<img src="style_emoticons/<#EMO_DIR#>/lerk.gif" style="vertical-align:middle" emoid="::lerk::" border="0" alt="lerk.gif" /> Lerk, a little bit more complex.
Make it "autoflap" by just holding down the key. (Like a jetpack)
Then when the key is released it glides until the move-backwards key is pressed.
<img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" /> Should be HealSpray.
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Howzat? Got a better idea? What should +movement be for Lerk & Onos?
Comments
The Onos's "+movement" command is Charge.
Ehhh... Gorge and Lerk don't have +movement as far as i know.
The Onos's "+movement" command is Charge.
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Charge is kinda cheesy though.
Since you don't want to have it on an "easy" key which you can hit by accident.
3 hive is kinda rare :O
I forgot about the Gorge.
Hrmm Gorge....
I guess for Gorge would either be healspray, or a specialized deployables menu.
--Scythe--
gorge. what about healspray?
IMHO the best compromise is to make +reload double as a Lerk flap, the same as +jump.
+movement doubles as +reload for species that don't have a movement ability, i.e. Gorges, Lerks and Marines. I've always thought it should double as +jump instead for the benefit of Lerks and JPs(as it is I need to switch my mouse2 back and forth because the mousewheel doesn't work for flight), but the official stance has always been not to add any unnecessary keys to the default binds, thus Movement/Reload defaulting to R.
IMHO the best compromise is to make +reload double as a Lerk flap, the same as +jump.
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What about the <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" /> Gorge? At the very least it should get healspray.
Since you need the jump key for each alien anyway, it doesn't make that much sense to use +movement for lerk flap unless one executed +movement could quickly trigger flap twice to gain full speed.
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Seconded.
+movement doubles as +reload for species that don't have a movement ability, i.e. Gorges, Lerks and Marines. I've always thought it should double as +jump instead for the benefit of Lerks and JPs(as it is I need to switch my mouse2 back and forth because the mousewheel doesn't work for flight), but the official stance has always been not to add any unnecessary keys to the default binds, thus Movement/Reload defaulting to R.
IMHO the best compromise is to make +reload double as a Lerk flap, the same as +jump.
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You say defaulting it to R
But you imply that you'd be using it on the right mouse click.
Perhaps a better way to work thing
Make right mouse be USE for marine
And make right mouse be +Movement for aliens
And then make R be Reload for marines
And make R be Use for aliens
If you consider how long marines hold down use,
And how often aliens would want to be using movement
It makes a lot of sence.
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Although I guess Gorge would be Use as well, rather than healspray
Since it builds stuff. And having two seperate Build keys might be too confusing.
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Like this:
<img src="http://www.greyfalcon.net/nsmouse2.png" border="0" alt="IPB Image" />
those two keys do not and probably should not be combined to do the same thinng. keep it simple.
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Worst comes to worst, just make it so that Use and Build+Movement are seperate keys entirely.
However when you consider
"What key should be on the right mouse key by default"
You would think that it should be a key that gets a lot of use.
Marines hardly spend anytime pressing reload.
Aliens hardly spend anytime pressing use.
Aliens would spend a lot of time pressing movement.
Marines & Gorges would spend a lot of time pressing build.
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Theres also the option of providing multiple binds so people can pick and choose what they want.
Or you can use scripts to replace your +healspray or whatever that you want the devs to add.
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There's a strong limit to what scripts can do on servers with mp_blockscripts 1
There's a strong limit to what scripts can do on servers with mp_blockscripts 1
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Oops devs made a mistake.
I have not bothered yet, but if blockscripts is affected, whats to stop anyone from using 2 configs and switching them upon team join?
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Thats not the point.
Regardless what you do, they will be blocked on mp_blockscripts servers.
They'd also be excluded from newer players.
I'd prefer it be legit.
You heard it from me first.
Oops devs made a mistake.
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Gorge having healspray as it's secondary fire key would be best.
It could always build with whatever other aliens use for opening doors.
Seconded.
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<3 Fana ..your wow videos own lol
Lerk should probably be primal.
Since thats pretty much the same.
How is primal scream a movement command?
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<strike>Same way that Charge is a movement command.
It makes you move faster.</strike>
nm
"Primal Scream: gives nearby aliens, including the lerk, temporarily increased attack rate (30%), damage (30%), and energy recharge rate (60%). "
Still it'd probably fit well enough.
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Heh, well I guess since 3.2 is out tommorow anyways, it's kinda moot.