Lerk and Onos don't have +movment commands in 3.2

GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
edited January 2007 in NS General Discussion
<div class="IPBDescription">What should they be?</div><img src="style_emoticons/<#EMO_DIR#>/tiny.gif" style="vertical-align:middle" emoid="::onos::" border="0" alt="tiny.gif" /> I was thinking Onos should be Stomp.
Since the Stomp isn't quite that useful unless it's comboed with an attack.

<img src="style_emoticons/<#EMO_DIR#>/lerk.gif" style="vertical-align:middle" emoid="::lerk::" border="0" alt="lerk.gif" /> Lerk, a little bit more complex.
Make it "autoflap" by just holding down the key. (Like a jetpack)
Then when the key is released it glides until the move-backwards key is pressed.

<img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" /> Should be HealSpray.


_

Howzat? Got a better idea? What should +movement be for Lerk & Onos?
«13

Comments

  • GameOverGameOver Germany Join Date: 2003-10-15 Member: 21700Members, NS2 Map Tester, Reinforced - Shadow
    Ehhh... Gorge and Lerk don't have +movement as far as i know.

    The Onos's "+movement" command is Charge.
  • GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
    <!--quoteo(post=1593368:date=Dec 31 2006, 12:57 AM:name=GameOver)--><div class='quotetop'>QUOTE(GameOver @ Dec 31 2006, 12:57 AM) [snapback]1593368[/snapback]</div><div class='quotemain'><!--quotec-->
    Ehhh... Gorge and Lerk don't have +movement as far as i know.

    The Onos's "+movement" command is Charge.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Charge is kinda cheesy though.
    Since you don't want to have it on an "easy" key which you can hit by accident.
    3 hive is kinda rare :O

    I forgot about the Gorge.
    Hrmm Gorge....
    I guess for Gorge would either be healspray, or a specialized deployables menu.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    My two cents: +movement for a lerk could possibly be flap. That'd make sense.

    --Scythe--
  • EmanonEmanon Join Date: 2003-05-13 Member: 16254Members, Constellation
    umbra or spore would make more usability sense? gas/umbra and bite at the same time
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    definately umbra.
    gorge. what about healspray?
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    edited December 2006
    Since you need the jump key for each alien anyway, it doesn't make that much sense to use +movement for lerk flap unless one executed +movement could quickly trigger flap twice to gain full speed.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited December 2006
    +movement doubles as +reload for species that don't have a movement ability, i.e. Gorges, Lerks and Marines. I've always thought it should double as +jump instead for the benefit of Lerks and JPs(as it is I need to switch my mouse2 back and forth because the mousewheel doesn't work for flight), but the official stance has always been not to add any unnecessary keys to the default binds, thus Movement/Reload defaulting to R.

    IMHO the best compromise is to make +reload double as a Lerk flap, the same as +jump.
  • GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
    edited December 2006
    <!--quoteo(post=1593489:date=Dec 31 2006, 05:46 PM:name=Zek)--><div class='quotetop'>QUOTE(Zek @ Dec 31 2006, 05:46 PM) [snapback]1593489[/snapback]</div><div class='quotemain'><!--quotec-->
    +movement doubles as +reload for species that don't have a movement ability, i.e. Gorges, Lerks and Marines. I've always thought it should double as +jump instead for the benefit of Lerks and JPs(as it is I need to switch my mouse2 back and forth because the mousewheel doesn't work for flight), but the official stance has always been not to add any unnecessary keys to the default binds, thus Movement/Reload defaulting to R.

    IMHO the best compromise is to make +reload double as a Lerk flap, the same as +jump.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    What about the <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" /> Gorge? At the very least it should get healspray.
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    Gorge healspray, Lerk spore or umbra. Onos I think should have stomp instead. Having to hold down for charge really, really sucks.
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    <!--quoteo(post=1593476:date=Dec 31 2006, 04:57 PM:name=pSyk0mAn)--><div class='quotetop'>QUOTE(pSyk0mAn @ Dec 31 2006, 04:57 PM) [snapback]1593476[/snapback]</div><div class='quotemain'><!--quotec-->
    Since you need the jump key for each alien anyway, it doesn't make that much sense to use +movement for lerk flap unless one executed +movement could quickly trigger flap twice to gain full speed.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Seconded.
  • MrBananaManMrBananaMan Join Date: 2005-02-26 Member: 42562Members
    lerk +movement should keep you flying straight and let you turn your head without changing direction. this would improve hit and run gas.
  • enigmaenigma Join Date: 2004-09-11 Member: 31623Members
    yeah because it's really difficult to hit and run gas
  • DoppyDoppy Join Date: 2006-11-15 Member: 58624Members, Reinforced - Supporter
    Primal Scream for Lerk and Heal Spray for Gorges. Onos, Fade and Skulk are fine! <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
  • GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
    edited January 2007
    <!--quoteo(post=1593489:date=Dec 31 2006, 05:46 PM:name=Zek)--><div class='quotetop'>QUOTE(Zek @ Dec 31 2006, 05:46 PM) [snapback]1593489[/snapback]</div><div class='quotemain'><!--quotec-->
    +movement doubles as +reload for species that don't have a movement ability, i.e. Gorges, Lerks and Marines. I've always thought it should double as +jump instead for the benefit of Lerks and JPs(as it is I need to switch my mouse2 back and forth because the mousewheel doesn't work for flight), but the official stance has always been not to add any unnecessary keys to the default binds, thus Movement/Reload defaulting to R.

    IMHO the best compromise is to make +reload double as a Lerk flap, the same as +jump.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    You say defaulting it to R
    But you imply that you'd be using it on the right mouse click.

    Perhaps a better way to work thing

    Make right mouse be USE for marine
    And make right mouse be +Movement for aliens

    And then make R be Reload for marines
    And make R be Use for aliens

    If you consider how long marines hold down use,
    And how often aliens would want to be using movement
    It makes a lot of sence.

    _

    Although I guess Gorge would be Use as well, rather than healspray
    Since it builds stuff. And having two seperate Build keys might be too confusing.


    _

    Like this:

    <img src="http://www.greyfalcon.net/nsmouse2.png" border="0" alt="IPB Image" />
  • MrBananaManMrBananaMan Join Date: 2005-02-26 Member: 42562Members
    those two keys do not and probably should not be combined to do the same thinng. keep it simple.
  • GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
    edited December 2006
    <!--quoteo(post=1593669:date=Jan 1 2007, 04:42 AM:name=MrBananaMan)--><div class='quotetop'>QUOTE(MrBananaMan @ Jan 1 2007, 04:42 AM) [snapback]1593669[/snapback]</div><div class='quotemain'><!--quotec-->
    those two keys do not and probably should not be combined to do the same thinng. keep it simple.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Worst comes to worst, just make it so that Use and Build+Movement are seperate keys entirely.

    However when you consider
    "What key should be on the right mouse key by default"
    You would think that it should be a key that gets a lot of use.


    Marines hardly spend anytime pressing reload.
    Aliens hardly spend anytime pressing use.

    Aliens would spend a lot of time pressing movement.
    Marines & Gorges would spend a lot of time pressing build.

    _

    Theres also the option of providing multiple binds so people can pick and choose what they want.
  • AdmiggeredAdmiggered Join Date: 2006-12-31 Member: 59359Members
    Or you can use scripts to replace your +healspray or whatever that you want the devs to add.
  • GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
    edited January 2007
    <!--quoteo(post=1593675:date=Jan 1 2007, 05:04 AM:name=Admiggered)--><div class='quotetop'>QUOTE(Admiggered @ Jan 1 2007, 05:04 AM) [snapback]1593675[/snapback]</div><div class='quotemain'><!--quotec-->
    Or you can use scripts to replace your +healspray or whatever that you want the devs to add.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    There's a strong limit to what scripts can do on servers with mp_blockscripts 1
  • AdmiggeredAdmiggered Join Date: 2006-12-31 Member: 59359Members
    <!--quoteo(post=1593682:date=Jan 1 2007, 05:17 AM:name=GreyFlcn)--><div class='quotetop'>QUOTE(GreyFlcn @ Jan 1 2007, 05:17 AM) [snapback]1593682[/snapback]</div><div class='quotemain'><!--quotec-->
    There's a strong limit to what scripts can do on servers with mp_blockscripts 1
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Oops devs made a mistake.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I have not bothered yet, but if blockscripts is affected, whats to stop anyone from using 2 configs and switching them upon team join?
  • GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
    <!--quoteo(post=1593748:date=Jan 1 2007, 03:19 PM:name=DC_Darkling)--><div class='quotetop'>QUOTE(DC_Darkling @ Jan 1 2007, 03:19 PM) [snapback]1593748[/snapback]</div><div class='quotemain'><!--quotec-->
    I have not bothered yet, but if blockscripts is affected, whats to stop anyone from using 2 configs and switching them upon team join?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Thats not the point.
    Regardless what you do, they will be blocked on mp_blockscripts servers.
    They'd also be excluded from newer players.

    I'd prefer it be legit.
  • UzguzUzguz Join Date: 2003-06-05 Member: 17016Members, Constellation
    The more comprehensive solution is to make the effect of +movement (which would probably have to be renamed if this were implemented) <b>configurable for each lifeform.</b> There's no particular need to maintain the movement-oriented nature of the command; those abilities became thusly usable not because they're somehow special, but simply because they're more difficult (or in Charge's case, annoying) to learn and use effectively. Since the extra command wouldn't be particularly beneficial for the Lerk's movement system even if +movement did become a double for +jump, and since Gorges may as well also benefit (for reasons of interface consistency as much as anything else), changing the command so that it can be mapped to any ability <i>as befits the individual player</i> would, from a design perspective, be the simplest, and besides the most beneficial, solution.

    You heard it from me first.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    MY post in this thread ironically sums up my opinons of said thread.
  • LeonLeon Join Date: 2006-10-31 Member: 58131Members
    <!--quoteo(post=1593683:date=Jan 1 2007, 05:21 AM:name=Admiggered)--><div class='quotetop'>QUOTE(Admiggered @ Jan 1 2007, 05:21 AM) [snapback]1593683[/snapback]</div><div class='quotemain'><!--quotec-->
    Oops devs made a mistake.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
  • GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
    Hrmm, come to think of it.
    Gorge having healspray as it's secondary fire key would be best.

    It could always build with whatever other aliens use for opening doors.
  • tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Members, Constellation, Reinforced - Supporter
    <!--quoteo(post=1593559:date=Dec 31 2006, 05:24 PM:name=fanatic)--><div class='quotetop'>QUOTE(fanatic @ Dec 31 2006, 05:24 PM) [snapback]1593559[/snapback]</div><div class='quotemain'><!--quotec-->
    Seconded.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    <3 Fana ..your wow videos own lol
  • GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
    edited January 2007
    Well second thought, If Onos is going to have Charge as it's +movement key

    Lerk should probably be primal.
    Since thats pretty much the same.
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    How is primal scream a movement command?
  • GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
    edited January 2007
    <!--quoteo(post=1595937:date=Jan 7 2007, 07:40 PM:name=puzl)--><div class='quotetop'>QUOTE(puzl @ Jan 7 2007, 07:40 PM) [snapback]1595937[/snapback]</div><div class='quotemain'><!--quotec-->
    How is primal scream a movement command?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    <strike>Same way that Charge is a movement command.

    It makes you move faster.</strike>

    nm
    "Primal Scream: gives nearby aliens, including the lerk, temporarily increased attack rate (30%), damage (30%), and energy recharge rate (60%). "

    Still it'd probably fit well enough.

    _

    Heh, well I guess since 3.2 is out tommorow anyways, it's kinda moot.
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    3.2 isn't out tomorrow: 3.2 beta2 is out tomorrow.
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