Fade blink
adamd1008
Join Date: 2007-01-03 Member: 59416Members
<div class="IPBDescription">With motion blur?</div>Hey,
I've read the other fade blink thread, and I personally think that the fade shouldn't teleport (although the "near-instant teleportation" info should be ditched), it should blink how it still does but have a blur behind it, and the fade should see everything blurred as it blinks aswell. Feedback?
Cheers!
I've read the other fade blink thread, and I personally think that the fade shouldn't teleport (although the "near-instant teleportation" info should be ditched), it should blink how it still does but have a blur behind it, and the fade should see everything blurred as it blinks aswell. Feedback?
Cheers!
Comments
i think fades should be effectively blind while blinking, so they have to pick their destination before they blink and if they stuff it up or something changes (ie a marine blocks their path) they are screwed. blink is basically a built-in speedhack atm without any real inherent drawback or risk that can't be easily overcome with reasonable reflexes.
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I'd like to see you use a fade against a competent marine team. Then you'll see that the fade needs the blink to survive, not to overpower everything.