Ns_Cryo

ThorsMapperThorsMapper Join Date: 2006-12-19 Member: 59138Members
edited January 2007 in Mapping Forum
<div class="IPBDescription">Map WIP</div>Map name: NS_Cryo


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<b><!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro-->History<!--colorc--></span><!--/colorc--></b>

Once known as Earth's best defense against a nuclear strike from the planet Oregano, Cryostasis Labs. never saw it coming. The attack from <!--coloro:#CC33CC--><span style="color:#CC33CC"><!--/coloro-->Achio's<!--colorc--></span><!--/colorc--> asteroid which was filled with Kharaa; smashed into Cryostasis Labs, shutting down 75% of their productivity, they were forced to shut down, and send in the TSA. Once breached, they found horror. Once known as civilization; is now a barren wasteland of toxic dump, Kharaa infestation, and mangled body parts. Three sectors, <!--coloro:#009900--><span style="color:#009900"><!--/coloro-->Green Toxic Waste Dump<!--colorc--></span><!--/colorc-->, <!--coloro:#33CCFF--><span style="color:#33CCFF"><!--/coloro-->Blue Water Control<!--colorc--></span><!--/colorc-->, and <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->Yellow Cryostasis Chamber Hall<!--colorc--></span><!--/colorc-->, have all been infested with Kharaa. The only sector left is <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Red, The Emergency Service Route<!--colorc--></span><!--/colorc-->, is now under attack. The TSA are striving and fighting off the Kharaa as much as they can. With out Sector <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Red<!--colorc--></span><!--/colorc-->, the Earth is doomed from attack of the Kharaa. Cryostasis is the last stop before reaching Earth, and the TSA aren't winning.<!--QuoteEnd--></div><!--QuoteEEnd-->



Sector Blue - 0%
Sector Green - 0%
Sector Red - 80%
Sector Yellow - 0%
Ready Room - 0%
Custom Textures - 0%
Custom Models - 0%
Custom Sounds - 0%
Lighting - 0%
Balanced walking distance - 1%


This map is dedicated to those who brought NS to what it is today. Those who struggled to gain their skill of custom mapping, texturing, animation, skinning, and sound engineering, have helped us all to let us be where we are today. Thank you!

Screenshots will be posted Tuesday.

Comments

  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    edited January 2007
    It's Tuesday. (16:45)

    Must. See. Screenshots.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Yup, it is Tuesday. *waits*

    Cheers,
    ~ DarkATi
  • ThorsMapperThorsMapper Join Date: 2006-12-19 Member: 59138Members
    Sorry for the wait you impatient people <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    <img src="http://img104.imageshack.us/img104/9218/red1dn3.jpg" border="0" alt="IPB Image" />

    <img src="http://img180.imageshack.us/img180/233/red2wc8.jpg" border="0" alt="IPB Image" />

    This is section Red. Otherwise known as Marine Start. This is 80% done. Would someone mind help me make those pipes? I've never done pipes before lol
  • SteveRSteveR Join Date: 2006-12-25 Member: 59239Members, Constellation
    Sorting those pipes out would take a lot of work. And probably wouldn't work at those angles (unless you did every face in an individual triangle which would take resources and hours and be pointless).

    Remember the commander will have to be able to see through those pipes. An MS where pipes are in the way would be really annoying. And the RT housing pretty as it may be.

    Best thing to do would be to make your own pipes! (not cylinders from the primitives menu). Make a pipe octagonal (yes I know they might be 8 sided but I mean... well.. read on) makes it easier. You make a block and then, much like your room, you clip the corners on all four sides. It is really a truncated square.

    I also notice the corners of your room has overlapping brushes. This is undesirable as opposed to vertex manipulating the 45 degree brushes to meet smoothly with the right angled ones.

    You might need to explore the do's and don't of vertex manipulation. I wish I had a link for a web page called that.

    If you suggest an irc channel I can join and attempt to explain.


    As for your design... I like. I think you could exacerbate the giant pipes thing and loose some of the cubular room appearance in one go. Like having 2 huge pipes on the floor or as part of one wall entirely. It would create a more lively shape to the room.

    Keep on mappin!
  • ThorsMapperThorsMapper Join Date: 2006-12-19 Member: 59138Members
    edited January 2007
    Yeah thanks for the input =] Those pipes are gone. Made too much of a head ache for me. Did a test compile, no leaks yet. Now, here's what I'll be doing;

    Redesigning corners - Done
    Removing Pipes - Done
    Adding light - Done
    Adding doors ( with horizontal slides ) - Still in progress

    Other things done

    Lowered ceiling
    Resized room
    Added crates
    Added SMALL decent pipes
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited January 2007
    Good thing a part from that asteroid that hit Achio ricochet of the hull hmm, or this map would just be a cryo facility without Kaahra <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    Pipes are fun, but like I've done is just put the other half inside the wall. Making them much easier to work with. But alas they have already been removed from the map "BlackPlague" told me (shown me even)
    Like SteveR said, overlapping brushes not only will look weird (lighting/texturing). They will probably give you some very weird clipping hulls and other compiler related crap ya don't want...

    And you be quiet DarkATi, we've been waiting on your screenshots way longer and all you come up with is just one and a lame excuse "omagosh my hand is hurt" J/K <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--quoteo(post=1596812:date=Jan 9 2007, 07:23 PM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Jan 9 2007, 07:23 PM) [snapback]1596812[/snapback]</div><div class='quotemain'><!--quotec-->
    And you be quiet DarkATi, we've been waiting on your screenshots way longer and all you come up with is just one and a lame excuse "omagosh my hand is hurt" J/K <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    You speak the truth, Kouji!!!

    But that's why I never say, "pics will be up on [insert day here]." I know how lazy I can be. :-P

    And... Blackplague... I mean... "Thorsmapper" I was expecting something compiled man!!! But it looks really crazy in VHE.

    Cheers,
    ~ DarkATi
  • ThorsMapperThorsMapper Join Date: 2006-12-19 Member: 59138Members
    Darkati, it's a WIP <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> I don't even know how to set up the lights yet since I haven't mapped in over 3 years for NS. So, by the end of this week, I'm hoping to have this part finished, and lit up.
  • bERt0rbERt0r Join Date: 2005-03-23 Member: 46181Members
    edited January 2007
    @Kouji
    If you have put the pipes inside a wall, then i have the reason why cliptype precise might not work with your map. It is very picky when it comes to overlapping brushes, even if they are quite simple.
    @Thors
    I like your enthusiasm about your map, but you should compile your work before posting screenshots... Screenshots from hammer just dont look good. Keep it up!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited January 2007
    No I'm not talking about putting one half of a complete cylinder inside the wall, but simply creating half a cylinder and making it seem that the other half is inside the wall. I know overlapping brushes is able to kill cliphulls <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> I had one in an area and simply fixed the overlapped issue and the cliphull was fixed. Lemme dig trough my ISP webhost for a mom, I think I have a image there or something...

    If I find it there will be an edit of this post <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    [edit]
    easier then I though to find it!

    <a href="http://members.home.nl/m.borgman/ns-forum/Untitled-asdsadsad1.jpg" target="_blank">http://members.home.nl/m.borgman/ns-forum/...-asdsadsad1.jpg</a> <-- dont dis the name!
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> <a href="http://members.home.nl/m.borgman/ns-forum/Untitled-asdsadsad1.jpg" target="_blank">http://members.home.nl/m.borgman/ns-forum/...-asdsadsad1.jpg</a>
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    might i ask how the hell you made that corner piece? Assuming its a solid object. If its 3 brushes, no worries, but if its one, goddamn that mustve been annoying. Ctrl-F only goes so far.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited January 2007
    The entire thing is built up with 5 brushes (3 in the corners)

    Just have a looksee at screenshots 5 and 8 in Achio thread, I have them pipes and variation of them at aft engine, port material displacement core, starboard engine and H-junction. Clipbrushed to the max of course ^^

    The texturing was the harderst part, vertexmanipulation is pretty easy imho, IF you create these in a new map file or use vis groups (I was forced to finally use visgroups, because Achio has to many objects for VHE to display <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />)
  • ThorsMapperThorsMapper Join Date: 2006-12-19 Member: 59138Members
    Alright! Sorry I haven't posted since whenever; College started back up and I haven't been able to find time to do just about anything. I scrapped that "Red Sector", and I'm rebuilding it from scratch. Got some new ideas, and I'll be implementing them into the design. Think of star wars and Battle Star G. combined with Star Trek and X-Men lol
  • SteveRSteveR Join Date: 2006-12-25 Member: 59239Members, Constellation
    not sleeping = more mapping time. Try it gradually at first. I'm definitely more creatively after 12 though so you may be a morning creative I don't know.
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