BASK IN MY NERDNESS

NEO_PhyteNEO_Phyte We need shirtgons! Join Date: 2003-12-16 Member: 24453Members, Constellation
<div class="IPBDescription">!!!</div><a href="http://www.giantitp.com/forums/showthread.php?p=1753400#post1753400" target="_blank">I am a smelly nerd.</a>

discuss.

Comments

  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Damn. Thats pretty nerdy.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    I'm not even going to pretend like I know what i'm looking at. Looks like some sort of dungeons and dragons NS?

    you win the <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" /> prize i guess.
  • PvtBonesPvtBones Join Date: 2004-04-25 Member: 28187Members
    would this be an apt time for the "Jesus saves... the rest of you take damage" joke?
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    edited December 2006
    o.O I'm confused. ><
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    I would suggest blunt damage rather than slashing damage for xenocide, since I assume the damage is done through concussive force rather than shrapnel. Could be that the Skulk's bones act as shrapnel too though, dunno. Maybe make it 2d6 of blunt or slashing damage and 2d6 acid damage instead? I dunno, xenocide looks gory. Do kharaa have acidy blood?

    The damage of leap seems to be a bit high-ish. 3d4 perhaps?

    Could be fun if you added the ability "chuckle" to "Kharaa Traits" too... Causes fear, low DC, affects all targets in a 30 foot radius, only works if target is unaware of the Kharaa's presence. Except you'd have to remove "Kharaa Traits" from the hive, or add as a note that hives cannot use it.
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    edited December 2006
    <!--quoteo(post=1593139:date=Dec 29 2006, 08:41 PM:name=Quaunaut)--><div class='quotetop'>QUOTE(Quaunaut @ Dec 29 2006, 08:41 PM) [snapback]1593139[/snapback]</div><div class='quotemain'><!--quotec-->
    Damn. Thats pretty nerdy.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Indeed.

    <!--quoteo(post=1593140:date=Dec 29 2006, 08:55 PM:name=enf0rcer)--><div class='quotetop'>QUOTE(enf0rcer @ Dec 29 2006, 08:55 PM) [snapback]1593140[/snapback]</div><div class='quotemain'><!--quotec-->
    I'm not even going to pretend like I know what i'm looking at. Looks like some sort of dungeons and dragons NS?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Correct.

    <!--quoteo(post=1593145:date=Dec 29 2006, 09:42 PM:name=PvtBones)--><div class='quotetop'>QUOTE(PvtBones @ Dec 29 2006, 09:42 PM) [snapback]1593145[/snapback]</div><div class='quotemain'><!--quotec-->
    would this be an apt time for the "Jesus saves... the rest of you take damage" joke?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Quite probably.

    <!--quoteo(post=1593147:date=Dec 29 2006, 09:57 PM:name=Starchy)--><div class='quotetop'>QUOTE(Starchy @ Dec 29 2006, 09:57 PM) [snapback]1593147[/snapback]</div><div class='quotemain'><!--quotec-->
    o.O I'm confused. ><
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    See the second reply to this thread.

    <!--quoteo(post=1593150:date=Dec 29 2006, 10:10 PM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Dec 29 2006, 10:10 PM) [snapback]1593150[/snapback]</div><div class='quotemain'><!--quotec-->
    I would suggest blunt damage rather than slashing damage for xenocide, since I assume the damage is done through concussive force rather than shrapnel. Could be that the Skulk's bones act as shrapnel too though, dunno. Maybe make it 2d6 of blunt or slashing damage and 2d6 acid damage instead? I dunno, xenocide looks gory. Do kharaa have acidy blood?

    The damage of leap seems to be a bit high-ish. 3d4 perhaps?

    Could be fun if you added the ability "chuckle" to "Kharaa Traits" too... Causes fear, low DC, affects all targets in a 30 foot radius, only works if target is unaware of the Kharaa's presence. Except you'd have to remove "Kharaa Traits" from the hive, or add as a note that hives cannot use it.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    As I remember it from the old manual thing around the 2.0 days, a xenoskulk is pretty much an organic shrapnel grenade. Since D20 Modern frag grenades deal slashing damage, thats what I went with.

    Leap I have dealing 1d4 for each foot. In NS, it deals damage based on how well you can stick to a target during the attack, which would be hard to model in the d20 system.

    I've been debating making Chuckle into an ability. Probably a will save against being Shaken for x rounds.

    Anywho, currently working on the Lerk. Saving the gorge for last, since gorgey means having to make all the chambers as well.
  • AldarisAldaris Join Date: 2002-03-25 Member: 351Members, Constellation
    <!--quoteo(post=1593154:date=Dec 30 2006, 05:01 AM:name=NEO_Phyte)--><div class='quotetop'>QUOTE(NEO_Phyte @ Dec 30 2006, 05:01 AM) [snapback]1593154[/snapback]</div><div class='quotemain'><!--quotec-->
    Leap I have dealing 1d4 for each foot. In NS, it deals damage based on how well you can stick to a target during the attack, which would be hard to model in the d20 system.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Have it based around a grapple check perhaps? It's how any multi-legged animal can attack with each natural weapon.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    <!--quoteo(post=1593154:date=Dec 30 2006, 03:01 PM:name=NEO_Phyte)--><div class='quotetop'>QUOTE(NEO_Phyte @ Dec 30 2006, 03:01 PM) [snapback]1593154[/snapback]</div><div class='quotemain'><!--quotec-->I've been debating making Chuckle into an ability. Probably a will save against being Shaken for x rounds.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Best idea I've ever read, ever.

    --Scythe--
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    you win a cookie.

    someone remind me to use this next time i dm a game of anything with a d20 (working on a WoD game right now...)
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    I like how you have an OotS avatar here, and an NS avatar there.
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    edited December 2006
    <!--quoteo(post=1593160:date=Dec 29 2006, 11:52 PM:name=Aldaris)--><div class='quotetop'>QUOTE(Aldaris @ Dec 29 2006, 11:52 PM) [snapback]1593160[/snapback]</div><div class='quotemain'><!--quotec-->
    Have it based around a grapple check perhaps? It's how any multi-legged animal can attack with each natural weapon.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Problem with making it a grapple check is that 1) then its grappling, and not a flying leap thing 2) skulks are Small, which hurts grapple checks quite a bit.

    <!--quoteo(post=1593166:date=Dec 30 2006, 01:04 AM:name=Scythe)--><div class='quotetop'>QUOTE(Scythe @ Dec 30 2006, 01:04 AM) [snapback]1593166[/snapback]</div><div class='quotemain'><!--quotec-->
    Best idea I've ever read, ever.

    --Scythe--
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Did I mention that I'm debating giving gorges a babbler ability?

    <!--quoteo(post=1593167:date=Dec 30 2006, 01:08 AM:name=Black_Mage)--><div class='quotetop'>QUOTE(Black_Mage @ Dec 30 2006, 01:08 AM) [snapback]1593167[/snapback]</div><div class='quotemain'><!--quotec-->
    you win a cookie.

    someone remind me to use this next time i dm a game of anything with a d20 (working on a WoD game right now...)
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Yay cookie :3

    <!--quoteo(post=1593179:date=Dec 30 2006, 02:07 AM:name=Mantrid)--><div class='quotetop'>QUOTE(Mantrid @ Dec 30 2006, 02:07 AM) [snapback]1593179[/snapback]</div><div class='quotemain'><!--quotec-->
    I like how you have an OotS avatar here, and an NS avatar there.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Technically, they're both OotS, along with Mr. Skulk in my sig here.
  • RustySpoonRustySpoon Join Date: 2003-07-10 Member: 18069Members
    All I know about D&D I learned from Neverwinter, but fark me if that isn't awesome.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    edited December 2006
    Technically, since a Skulk is small, his bite should be 1d4. At least, that's according to normal creature rules. If he needs to do more damage, just add a + for something. Also, most four-legged creatures with a bite have Improved Grab and Improved Trip. For example, wolves; when they bite, they get an automatic trip attack. An alternative to your leap thing is to just give them Rake (look it up, I can't remember quite what it does), which I believe was made to simulate a leaping attack from clawed creatures.

    Also, don't forget to give Fades Rend. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> They do have 2 claws, after all.

    Augh! I'm a damn nerd! I can't believe I just said all that.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    Pounce, maybe? A charge that can be followed by a full-round attack. That doesn't do a skulk much good, considering his full-round attack. Rake is for using multiple natural weapons in a grapple, which would make sense, but Neo is right, skulks don't look like the best wrestlers. Tripping also has size penalties.

    Come to think of it, marines in d20 Modern would have to follow some wonky rules: no sane man is going to shoot one LMG bullet per round, and reaching Burst Fire is going to be feat-intensive for a low-level marine. I'm not sure they all have 13 Wis anyway.

    Join the nerdiness!
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    edited December 2006
    <!--quoteo(post=1593219:date=Dec 30 2006, 07:22 AM:name=Surge)--><div class='quotetop'>QUOTE(Surge @ Dec 30 2006, 07:22 AM) [snapback]1593219[/snapback]</div><div class='quotemain'><!--quotec-->
    Technically, since a Skulk is small, his bite should be 1d4. At least, that's according to normal creature rules. If he needs to do more damage, just add a + for something. Also, most four-legged creatures with a bite have Improved Grab and Improved Trip. For example, wolves; when they bite, they get an automatic trip attack. An alternative to your leap thing is to just give them Rake (look it up, I can't remember quite what it does), which I believe was made to simulate a leaping attack from clawed creatures.

    Also, don't forget to give Fades Rend. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> They do have 2 claws, after all.

    Augh! I'm a damn nerd! I can't believe I just said all that.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes, a small bite is normally 1d4, but skulks are some rather powerful biters.
    Wolves, which are medium, get the trip attack. Dogs, which are small, don't.
    Rake looks good, plus it lets the skulk get a bite in as well, which any good skulk would be doing.
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><b>Leap (Ex)</b>
    As a full-round action, a skulk can use its powerful legs to launch itself claws first at a target. Treat this attack as a charge with a maximum distance of 120'. When a skulk leaps at a foe, it can make a full attack, including two rake attacks. This ability can only be used if there are at least 2 hives in the hive cluster. When a skulk uses this ability, it must wait 1d4+1 rounds before using it again.

    <b>Rake (Ex)</b>
    Attack bonus +3 melee, damage 1d4.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Fades are definitely getting Rend


    <!--quoteo(post=1593287:date=Dec 30 2006, 01:09 PM:name=semipsychotic)--><div class='quotetop'>QUOTE(semipsychotic @ Dec 30 2006, 01:09 PM) [snapback]1593287[/snapback]</div><div class='quotemain'><!--quotec-->Come to think of it, marines in d20 Modern would have to follow some wonky rules: no sane man is going to shoot one LMG bullet per round, and reaching Burst Fire is going to be feat-intensive for a low-level marine. I'm not sure they all have 13 Wis anyway.

    Join the nerdiness!
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    :edit: The solution is to give them a weapon without a semiautomatic setting. Unless they get Burst Fire, all their attacks take 10 bullets, including attacks on a single creature
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    So nerdy I am confused after reading it thrice. Damn, that's so left field.
  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
    <!--quoteo(post=1593430:date=Dec 31 2006, 06:47 AM:name=Align)--><div class='quotetop'>QUOTE(Align @ Dec 31 2006, 06:47 AM) [snapback]1593430[/snapback]</div><div class='quotemain'><!--quotec-->
    MOAR
    <!--QuoteEnd--></div><!--QuoteEEnd-->
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    Hay, got bored during class today, so I've got rough outlines of stats for the Gorge, Fade, and Onos. Just need to finish them up, make sure I didn't screw up what I did without access to books, write up the flavor text, and post them. Depending on how busy the rest of my week is, expect something late Saturday.

    For those wondering about the delay; laziness, preperation for starting classes again, and a general lack of the proper mood for statwriting.

    On a related note...
    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->BABBLERS!<!--sizec--></span><!--/sizec--></b><!--colorc--></span><!--/colorc-->
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    I have no idea what's going on in that thread, but I'll still bask!
  • TheSaviorTheSavior Join Date: 2003-10-14 Member: 21688Members
    *comes out of hiding and basks*

    ...what?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Did you get bored and quit?
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    <!--quoteo(post=1601376:date=Jan 24 2007, 06:41 AM:name=Align)--><div class='quotetop'>QUOTE(Align @ Jan 24 2007, 06:41 AM) [snapback]1601376[/snapback]</div><div class='quotemain'><!--quotec-->
    Did you get bored and quit?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Neg. In fact, if you were to check now, you'd find that the gorge, fade, and onos are there, in varying stages of finishedness.

    Had to cut Bilebomb because I couldn't figure out how make it work, but Babblers!
  • R_A_CR_A_C Join Date: 2003-05-13 Member: 16273Members
    I've only ever done a tiny bit of pen n paper gaming, but this is way awesome.
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