Marine Equipment

KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
<div class="IPBDescription">Have it appear on them</div>Aight, one thing that's bothered me is that a marine "holsters" a weapon and it simply disappears.

How about having them:

Holster their Knife
Holster their Pistol
Sling their LMG over their shoulder
Sling their Shotgun over their back
Strap their HMG to their back (over both shoulders)
Sling their grenade launcher over their other shoulder (across the back and chest)
Holster their welders
Attatch grenades to their belt
Have mines in a side pocket

This is going by current weapons as a reference.

Perhaps when marines pick up a medical kit, they grab it and place it into a slot on their chest (taking a few seconds, so you can't just grab a med kit mid battle, which makes sense) and the kit "empties", being discarded (no longer glowing) as a shell on the floor. Perhaps the same with ammo and catalyst packs, with different "plugin" locations. (this is based HEAVILY from Behemoth (sp?))

Comments

  • NSSlayerNSSlayer Join Date: 2006-11-12 Member: 58554Members
    I think its a lot of work to make it, but it could be very attractive.
  • MasterPTGMasterPTG Join Date: 2006-11-30 Member: 58780Members
    lol, that'd be a ton of work. Fortress Forever hasn't even done that, and they have a huge team of like 25 guys... lol.

    Also, if you add any weapons or anything, you have to change all the animations/models. If you change the weapon model, you have to change the player models/animations.

    NS is not CS:S (and even CS:S doesn't do this :x). Totally not needed, and just adds complexity that is not needed.
  • JohnieJohnie Join Date: 2006-10-09 Member: 58062Members
    It might be feasible to have the primary weapon appear on the marine's back when you use a different item, just like in CS:S.
    I do like that effect, and it shouldnt be to hard to code.
  • MasterPTGMasterPTG Join Date: 2006-11-30 Member: 58780Members
    Ya, that'd be cool. Although, if it's any bigger than a hmg..., it might look a bit weird :x. Hmg's are #$%#'ing huge & long. :x.
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    It shouldn't be that hard to code with sources physics- just use a rope that is welded to the marines shoulder and have the weapon hang freely from that <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> (going by how I do it in Garrys Mod) Yes, the animations might be a pain, but they have holster/unholster animations for the characters in HL2 I believe (I've seen Alyx holster and unholster her pistol and her zappy thingy, ect)
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    Implemented in CSS - can't be too hard.
  • GoldenGolden Join Date: 2004-09-01 Member: 31169Members, NS1 Playtester, NS2 Playtester, NS2 Map Tester, WC 2013 - Silver, NS2 Community Developer
    edited January 2007
    Edit: Nevermind, I'm retarded.
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    Golden, you DO realize NS2 is for Source engine right? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    I Would love to see it, but im sure its time they cant afford to spend on such a little detail. its more likely to show up in a updated patch. glossy eye candy <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
    Mmmmm eye candy.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    We're planning on doing this in some form.

    Max
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    Whoo! I feel special!

    Can I have a cookie?
  • HozartHozart Join Date: 2003-08-05 Member: 19004Members
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->
    NS is not CS:S (and even CS:S doesn't do this :x). Totally not needed, and just adds complexity that is not needed.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Perhaps it's that complexity, that little bit of extra detail and unnecessary eye candy, that separates the well-made games from the norm. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
  • HatlabuFarkasHatlabuFarkas Join Date: 2005-03-09 Member: 44496Members
    <!--quoteo(post=1601685:date=Jan 25 2007, 01:30 PM:name=MasterPTG)--><div class='quotetop'>QUOTE(MasterPTG @ Jan 25 2007, 01:30 PM) [snapback]1601685[/snapback]</div><div class='quotemain'><!--quotec-->NS is not CS:S (and even CS:S doesn't do this :x)<!--QuoteEnd--></div><!--QuoteEEnd-->

    MAN keep in your mind, the CS:S is a source game.

    the NS2 will be a source engined game. ( NS:S )
  • KashinataaKashinataa Join Date: 2006-12-08 Member: 58954Members
    Not only would it be attractive, (And yes, it would need alot of work.)
    but it would also be useful to the aliens. Ímagine being an alien and visioning is the marine a threath, with all his grenades and heavy weapons, or a weakling with his lousy pistol.
    (Okay, I know the weapons don't determine if the marine is "dangerous" or not, but you get my point. <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /> )
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    What I would like to see is some physical indication of the level armor/weapons the marines have. Some minute details for the marine model would be easy but I'm not quite sure how it would work for weapons upgrades.
  • [Deleted User][Deleted User] Join Date: 2006-11-11 Member: 58532
    The user and all related content has been deleted.
  • JohnieJohnie Join Date: 2006-10-09 Member: 58062Members
    Yeah, just imagine...

    You're a little critter, running around the map, and then suddenly you're staring into the eyes of a marine armed with hand grenades, pistol, heavy machine gun.
    It would be pretty awesome.
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