Building Things
Kittamaru
Join Date: 2006-09-18 Member: 58017Members
<div class="IPBDescription">On more than just the floor</div>Would it be possible to implement building on areas that aren't just the floor? For example-
one idea I saw was to have a turret factory hand out "build plates" that were similar to mines. Marines could only carry one at a time, but could place them on ANY mineable surface. The commander would have an icon for said plates pop up and could click on them. He would then get two options.
Drop (disconnects from wall and respawns in the t-fac) or build (which builds the turret)
This could be interesting for other buildings (imagine having an observatory hiding in a dark corner of the ceiling?) but has one drawback- the marines MUST be able to touch it to build it.
To balance it out, have alien creep let ANY alien wallcrawl while on a fully developed creep. With the uh... crap... what's it called... oh yes, dynamic creep! With the dynamic creep, a gorge could, potentially, crawl up the wall onto the ceiling and simply drop a few OC's and DC's up there. This would be helpful because then GL's would have to actually *gasp* AIM in order to kill them.
Yes, this is all based on NS stuff- just for reference <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
one idea I saw was to have a turret factory hand out "build plates" that were similar to mines. Marines could only carry one at a time, but could place them on ANY mineable surface. The commander would have an icon for said plates pop up and could click on them. He would then get two options.
Drop (disconnects from wall and respawns in the t-fac) or build (which builds the turret)
This could be interesting for other buildings (imagine having an observatory hiding in a dark corner of the ceiling?) but has one drawback- the marines MUST be able to touch it to build it.
To balance it out, have alien creep let ANY alien wallcrawl while on a fully developed creep. With the uh... crap... what's it called... oh yes, dynamic creep! With the dynamic creep, a gorge could, potentially, crawl up the wall onto the ceiling and simply drop a few OC's and DC's up there. This would be helpful because then GL's would have to actually *gasp* AIM in order to kill them.
Yes, this is all based on NS stuff- just for reference <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Comments
I do like the thought of putting OCs and DCs up where the marines can't get to them. However, The last thing that anyone needs is a large siege turret spam on the ceiling next to your hive on a high ceiling most forms can't get to due to height. Jet packers could make the whole game go crazy with a turret spam on the floor AND ceilings.
Imagine building a portal-like PG on a cliff, like in Portal. Mwahaha. Awesome.
To balance it out, have alien creep let ANY alien wallcrawl while on a fully developed creep. <!--QuoteEnd--></div><!--QuoteEEnd-->
hrmmm, an onos walking up walls and hanging from the ceiling would look stupid......
no dumber than a 200 tonne onos being blocked by a 200 pound skulk <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
no dumber than a 200 tonne onos being blocked by a 200 pound skulk <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
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just because there are some unrealistic elements in NS, it doenst mean they will still be there in NS2.
It doesnt give anyone a precedent to add even more unrealistic elements in the game. i mean, cmon! a "200 tonne" onos hanging from the ceiling, with only a couple of inches of infestation keeping him from falling? thats retarded.
just because there are some unrealistic elements in NS, it doenst mean they will still be there in NS2.
It doesnt give anyone a precedent to add even more unrealistic elements in the game. i mean, cmon! a "200 tonne" onos hanging from the ceiling, with only a couple of inches of infestation keeping him from falling? thats retarded.
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As retarded as holding up 5 cars with a rope you can cut with a kitchen knife?
Really, though, I see what you mean... anything larger than, currently, a lerk, just doesn't look right...
-Sheepe
They aren't creatures- they are earthreal representations of the bacterium taking shape. Thus, their weight is irrelevent.
Right?
After all, how does Redemption work?
Well, remember.
They aren't creatures- they are earthreal representations of the bacterium taking shape. Thus, their weight is irrelevent.
Right?
After all, how does Redemption work?
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No, they are quite copreal, they, however, are born of the bacteria and are biologically linked to it and so would loose identity to it...
-Sheepe
Also, an expansion structure? naww... however a flamethrower and a welder could clear infestation, maybe even grenades
-Sheepe
this is a good idea. if the client disconnects, when is the wall (in a skulk life form) then drop to the floor. like death.
good idea? bad idea ?
Sure, a welder / flamethrower could take out infestation, but how could aliens spread infestation if not an expansion building? Perhaps bile bomb?
Sure, a welder / flamethrower could take out infestation, but how could aliens spread infestation if not an expansion building? Perhaps bile bomb?
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in the game devolopment blog, flayra said it was way to much fun spraying DI on the walls, so they will try to implement this into the game, possibly as a gorge skill. maybe it will replace heapspray or bile...
it would be easier for the dev's just to make hives/chanbers/RT's spread the DI, there is no need for a DI chamber.
likewise, in the blog he said they will give marines something to clear DI (flamethrower?) so a building that clears DI is also useless.
Think, people, think. New game, new engine, and most of all, a BETTER engine. 10 fold.