Building Things

KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
<div class="IPBDescription">On more than just the floor</div>Would it be possible to implement building on areas that aren't just the floor? For example-

one idea I saw was to have a turret factory hand out "build plates" that were similar to mines. Marines could only carry one at a time, but could place them on ANY mineable surface. The commander would have an icon for said plates pop up and could click on them. He would then get two options.

Drop (disconnects from wall and respawns in the t-fac) or build (which builds the turret)

This could be interesting for other buildings (imagine having an observatory hiding in a dark corner of the ceiling?) but has one drawback- the marines MUST be able to touch it to build it.



To balance it out, have alien creep let ANY alien wallcrawl while on a fully developed creep. With the uh... crap... what's it called... oh yes, dynamic creep! With the dynamic creep, a gorge could, potentially, crawl up the wall onto the ceiling and simply drop a few OC's and DC's up there. This would be helpful because then GL's would have to actually *gasp* AIM in order to kill them.

Yes, this is all based on NS stuff- just for reference <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

Comments

  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    I kind of like this idea, but at the same time, not.

    I do like the thought of putting OCs and DCs up where the marines can't get to them. However, The last thing that anyone needs is a large siege turret spam on the ceiling next to your hive on a high ceiling most forms can't get to due to height. Jet packers could make the whole game go crazy with a turret spam on the floor AND ceilings.
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    Aight, easy fix. It can NOT be placed more than x units above the ground. Reason being it makes it difficult for the nanites to supply it with power (nanogridlock ftw)
  • ZerohourrctZerohourrct Join Date: 2007-01-18 Member: 59671Members
    Build plates sound like a very interesting idea for Marines. Making them cost an amount of res each (3-5) would make them very tactical; increasing building cost and risk of losing res, but allowing the Marines to build in said odd places. Gorges climbing on creep also sounds like a sweet idea, I imagine Gorges with organic velcro pads on their feet climbing the fibers of the Infestation.

    Imagine building a portal-like PG on a cliff, like in Portal. Mwahaha. Awesome.
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    <!--quoteo(post=1601625:date=Jan 25 2007, 02:16 PM:name=Kittamaru)--><div class='quotetop'>QUOTE(Kittamaru @ Jan 25 2007, 02:16 PM) [snapback]1601625[/snapback]</div><div class='quotemain'><!--quotec-->
    To balance it out, have alien creep let ANY alien wallcrawl while on a fully developed creep. <!--QuoteEnd--></div><!--QuoteEEnd-->

    hrmmm, an onos walking up walls and hanging from the ceiling would look stupid......
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    no dumber than seeing a marine jump in the air and pull a 360, nailing a skulk with 4x pistol shots in the process <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    no dumber than a 200 tonne onos being blocked by a 200 pound skulk <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    <!--quoteo(post=1602624:date=Jan 29 2007, 04:52 PM:name=Kittamaru)--><div class='quotetop'>QUOTE(Kittamaru @ Jan 29 2007, 04:52 PM) [snapback]1602624[/snapback]</div><div class='quotemain'><!--quotec-->
    no dumber than a 200 tonne onos being blocked by a 200 pound skulk <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    just because there are some unrealistic elements in NS, it doenst mean they will still be there in NS2.

    It doesnt give anyone a precedent to add even more unrealistic elements in the game. i mean, cmon! a "200 tonne" onos hanging from the ceiling, with only a couple of inches of infestation keeping him from falling? thats retarded.
  • ChocolateChocolate The Team Mascot Join Date: 2006-10-31 Member: 58123Members
    Well, I think I'd would be a good idea, sure there are some tinkers to it (onos on a ceiling would be funny tho) but those can be avoided. Maybe the onos and fade (blink escapes wouldn't be effective) shouldn't stick because of weight. I like the oc's and dc's on the wall idea though, so I'm supporting this.
  • SheepeSheepe Join Date: 2003-12-22 Member: 24650Members
    <!--quoteo(post=1602726:date=Jan 29 2007, 08:13 PM:name=Buzzou)--><div class='quotetop'>QUOTE(Buzzou @ Jan 29 2007, 08:13 PM) [snapback]1602726[/snapback]</div><div class='quotemain'><!--quotec-->
    just because there are some unrealistic elements in NS, it doenst mean they will still be there in NS2.

    It doesnt give anyone a precedent to add even more unrealistic elements in the game. i mean, cmon! a "200 tonne" onos hanging from the ceiling, with only a couple of inches of infestation keeping him from falling? thats retarded.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    As retarded as holding up 5 cars with a rope you can cut with a kitchen knife?

    Really, though, I see what you mean... anything larger than, currently, a lerk, just doesn't look right...

    -Sheepe
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    Well, remember.

    They aren't creatures- they are earthreal representations of the bacterium taking shape. Thus, their weight is irrelevent.

    Right?

    After all, how does Redemption work?
  • SheepeSheepe Join Date: 2003-12-22 Member: 24650Members
    <!--quoteo(post=1602907:date=Jan 30 2007, 05:41 PM:name=Kittamaru)--><div class='quotetop'>QUOTE(Kittamaru @ Jan 30 2007, 05:41 PM) [snapback]1602907[/snapback]</div><div class='quotemain'><!--quotec-->
    Well, remember.

    They aren't creatures- they are earthreal representations of the bacterium taking shape. Thus, their weight is irrelevent.

    Right?

    After all, how does Redemption work?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    No, they are quite copreal, they, however, are born of the bacteria and are biologically linked to it and so would loose identity to it...

    -Sheepe
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    If you can build on infestation and use it to hang from walls / ceilings for aliens...then how about gorges able to make a small structure that creates infestation where it's put one fully built? likewise, the marines could have something that removed infestation...
  • ScuzballScuzball Join Date: 2003-09-08 Member: 20657Members, Constellation, Reinforced - Shadow
    I don't think onos and fades should be able to climb infestation; it just doesn't make sense. Let the gorges climb it, but only at walk speeds; they could then build by aiming at a wall, but again only on infested areas.
  • SheepeSheepe Join Date: 2003-12-22 Member: 24650Members
    Oni shouldn't but fades should... Fades are like really tall skulks (look closely)

    Also, an expansion structure? naww... however a flamethrower and a welder could clear infestation, maybe even grenades

    -Sheepe
  • HatlabuFarkasHatlabuFarkas Join Date: 2005-03-09 Member: 44496Members
    <!--quoteo(post=1601625:date=Jan 25 2007, 09:16 AM:name=Kittamaru)--><div class='quotetop'>QUOTE(Kittamaru @ Jan 25 2007, 09:16 AM) [snapback]1601625[/snapback]</div><div class='quotemain'><!--quotec-->Drop (disconnects from wall and respawns in the t-fac)<!--QuoteEnd--></div><!--QuoteEEnd-->


    this is a good idea. if the client disconnects, when is the wall (in a skulk life form) then drop to the floor. like death.

    good idea? bad idea ?
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    I don't quite get what you're saying, but....anyways....

    Sure, a welder / flamethrower could take out infestation, but how could aliens spread infestation if not an expansion building? Perhaps bile bomb?
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    <!--quoteo(post=1603391:date=Feb 1 2007, 08:35 PM:name=Moving_Target0)--><div class='quotetop'>QUOTE(Moving_Target0 @ Feb 1 2007, 08:35 PM) [snapback]1603391[/snapback]</div><div class='quotemain'><!--quotec-->
    Sure, a welder / flamethrower could take out infestation, but how could aliens spread infestation if not an expansion building? Perhaps bile bomb?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    in the game devolopment blog, flayra said it was way to much fun spraying DI on the walls, so they will try to implement this into the game, possibly as a gorge skill. maybe it will replace heapspray or bile...
    it would be easier for the dev's just to make hives/chanbers/RT's spread the DI, there is no need for a DI chamber.

    likewise, in the blog he said they will give marines something to clear DI (flamethrower?) so a building that clears DI is also useless.
  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    Why would such a skill have to replace something? I'm quite sure there are no weapon slot restrictions with the source engine as with this engine.

    Think, people, think. New game, new engine, and most of all, a BETTER engine. 10 fold.
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