Abuse The Cloaking System
Broode
Join Date: 2002-11-22 Member: 9605Members
<div class="IPBDescription">The Legitimate Way...</div> Some of you may have noticed that while cloaked, you may be able to perform certain actions and still remain cloaked. As far as I can tell, this occurs when performing any action slow enough that the game doesn't recognise that you are moving.
This means that, while cloaked, you can leap, blink, bite, spore, primal scream, umbra, or basically do anything as long as there is long enough gap between your actions. This leaves many tactical opportunities to a clever skulk with cloaking and leap. You could leap past turrets, stand next to the turret factory and, while still remaining cloaked, bite it to death (although EXTREMELY slowly).
A clever lerk can cloak inside the enemy base and then lay down spores at will, as long as he does it slowly. In fact, with a bit of patience, you can walk around when cloaked, taking one step at a time and pausing every so often. A retreating onos could run into a room, cloak and slowly walk back out into the hallway, confusing the hell out of any marines that saw you run into the room and tried to follow you.
As far as this looks like an exploit, its actually considered a valid tactic. I tried posting this in the bug forum before coming here, and receved a PM back that specifically stated that this is a feature of the cloaking system, although an undocumented one. The marines have their counters to this tactic too; observatories, motion tracking and the sensor sweep.
Its not a tactic to base your whole playing style around, but it is useful to keep in mind, just in case the situation is begging for it (huge walls of sentries come to mind... sentries cant hit cloaked aliens <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> ).
This means that, while cloaked, you can leap, blink, bite, spore, primal scream, umbra, or basically do anything as long as there is long enough gap between your actions. This leaves many tactical opportunities to a clever skulk with cloaking and leap. You could leap past turrets, stand next to the turret factory and, while still remaining cloaked, bite it to death (although EXTREMELY slowly).
A clever lerk can cloak inside the enemy base and then lay down spores at will, as long as he does it slowly. In fact, with a bit of patience, you can walk around when cloaked, taking one step at a time and pausing every so often. A retreating onos could run into a room, cloak and slowly walk back out into the hallway, confusing the hell out of any marines that saw you run into the room and tried to follow you.
As far as this looks like an exploit, its actually considered a valid tactic. I tried posting this in the bug forum before coming here, and receved a PM back that specifically stated that this is a feature of the cloaking system, although an undocumented one. The marines have their counters to this tactic too; observatories, motion tracking and the sensor sweep.
Its not a tactic to base your whole playing style around, but it is useful to keep in mind, just in case the situation is begging for it (huge walls of sentries come to mind... sentries cant hit cloaked aliens <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> ).
Comments
haha, that is common reply when you report a Windows bug to Microsoft <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
It cannot be an undocumented tactic since it clashes with NS manual, in which it's stated that you remain cloaked until you move or use your abilities (it's not close at hand so i cannot quote it)
Then I guess using Redemption with onos must be an exploit, too.
Hell, the manual says that the "level 5 behemoth alien" can't use redemption. The simple fact is that the manual is out of date, sketchy, and somewhat inaccurate. I wouldn't worry about it too much.
If the devs have said that its intended (or even unintended but fine), then it's kosher. In the end, the devs decide what's an exploit and what's not, and I don't expect them to immediately run and update the manual to reflect their every decision. That would probably be a waste of their time.