NS2 survey online

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Comments

  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Thanks for your help and feedback everyone. We got 1,000 responses in record time. It's going to be really helpful to have this data - to make NS2 what you want to play.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    record time? did i miss the previous record setting survey?
  • NiebelungNiebelung Join Date: 2006-11-12 Member: 58565Members, Constellation
    <!--quoteo(post=1596384:date=Jan 8 2007, 03:29 PM:name=6john)--><div class='quotetop'>QUOTE(6john @ Jan 8 2007, 03:29 PM) [snapback]1596384[/snapback]</div><div class='quotemain'><!--quotec--> record time? did i miss the previous record setting survey? <!--QuoteEnd--></div><!--QuoteEEnd-->Yes.
  • Gerald_R_FordGerald_R_Ford Join Date: 2003-11-11 Member: 22544Members
    can you show the people who missed the survey the questions?
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    I have just a quick point to add to my earlier argument about a global stats system.

    I like the system they have implemented in Battlefield 2: Modern Combat for the X Box 360 because the ranks are based on 3 factors, specific skill achievements or "medals" that you earn for perfecting your play in a specific role, total number of points scored over time, and your points per hour.

    Now, these "points" are not actually kills, or kill to death ratios, they are points earned from a variety of team-oriented actions while playing, such as flag captures, defending of flags, neutralizing flags, destroying vehicles and also kills. But the heaviest point awards are given for team-based actions, 3 or 2 points, but only 1 point for a "kill" of an enemy player.

    If such a system is implemented in NS 2, it should only be awarding team-based actions. The better a team player you are, the higher your rank will be. Perhaps kills and kill to death ratios shouldn't even be a factor. The hard part might be deciding which actions in game are 'team-based' actions, and creating enough diversity of actions so that you can have a rich and complex ranking system.

    Overall I feel the Battlefield 2: Modern Combat system actually promotes teamwork, but obviously there are many many others who believe it encourages stats padding, egotistical behavior, and yelling.
  • SilarnSilarn Join Date: 2002-10-03 Member: 1413Members, Constellation
    edited January 2007
    While I was unable to fill out the survey (either time :'(), I do have a comment to make about the skulk view rotation.

    People have noted making it optional and thus brought up valid points about those not using it then having a distinct advantage not having to deal with orienting themselves.

    What I think would work nicely is somewhat of a throwback to when I played a little Vietcong. In Vietcong, there is a 'realism' ticker which, among other things, did away with all players' crosshairs. Obviously this makes this a bit more difficult, but it pressed the actual use of sighting that they added for every gun - regardless of its type. In effect, it was more difficult to play, but, once you got used to it, it was far more fun, in my opinion. It also brought out what might have been one of the more unused functionalities within the game.

    Getting back to the point, this was a server-set variable, and one that was easily seen when browsing the server lists. I think wall orientation should be added with this kind of a variable in mind. Other things could be done as well to make gameplay itself a bit more challenging all around. Perhaps some of the slight, instant, and static firing-cone alterations mentioned earlier when moving/crouching for marines. Perhaps (as solely an example) fade blink speed would be reduced slightly.

    In essence, I like the idea of a more 'challenging', so to speak, version available to play depending on what server you choose. There are people who would enjoy both sides of the coin. Some people are physically bothered by things like orientation and simulated movement, and for them it would be, perhaps, a different reason behind their playing decision. There are people that would love to play either one of the versions.
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    <!--quoteo(post=1596713:date=Jan 9 2007, 02:38 PM:name=liquidscript)--><div class='quotetop'>QUOTE(liquidscript @ Jan 9 2007, 02:38 PM) [snapback]1596713[/snapback]</div><div class='quotemain'><!--quotec-->
    I have just a quick point to add to my earlier argument about a global stats system.

    I like the system they have implemented in Battlefield 2: Modern Combat for the X Box 360 because the ranks are based on 3 factors, specific skill achievements or "medals" that you earn for perfecting your play in a specific role, total number of points scored over time, and your points per hour.

    Now, these "points" are not actually kills, or kill to death ratios, they are points earned from a variety of team-oriented actions while playing, such as flag captures, defending of flags, neutralizing flags, destroying vehicles and also kills. But the heaviest point awards are given for team-based actions, 3 or 2 points, but only 1 point for a "kill" of an enemy player.

    If such a system is implemented in NS 2, it should only be awarding team-based actions. The better a team player you are, the higher your rank will be. Perhaps kills and kill to death ratios shouldn't even be a factor. The hard part might be deciding which actions in game are 'team-based' actions, and creating enough diversity of actions so that you can have a rich and complex ranking system.

    Overall I feel the Battlefield 2: Modern Combat system actually promotes teamwork, but obviously there are many many others who believe it encourages stats padding, egotistical behavior, and yelling.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    A decent concept. Points could be awarded to team-members when a hive is built or something to that effect. The problem with it is that because NS is so dynamic, finding these sorts of conditions without making them too obvious or simple will be very difficult. Maybe the stats could be as simple as wins/loses as each race... I don't know.
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    Whoops, missed it, I should follow this all more closely
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    Why only 1,000 responses? Won't that sort of limit your data instead of getting the true vast majority?
  • wengel21wengel21 Join Date: 2007-01-12 Member: 59562Members
    Hi

    I've been playing NS ever since babblers and well I just finally registered on the forums so I could post some input that I think you might appreciate.

    1. When you do any upgrades (For alien or marine) I think that you should look a little different. Like for marines when you upgrade the weapons or armor the skins of the weapon and character change. As for aliens they should just change a tad here and there in appearance.

    2. I must say the GL for marines looks good but I have to be honest (In no offence) it's the future, the GL should not be a revolving chamber weapon. I feel that you guys should fall back to the original GL that one made sense. To balance the teams (Because that GL kicked ######) just have the speed of the weapon firing slower, the damage of the weapon or the clip size reduced. But if you don't have change to the old GL you should have the reloading of the GL as to the shotgun in NS.(When you reload one grenade you can stop reloading and fire it)

    3. Restocking of hand grenades. I think that you should be able to restock your handgrenades. (But it takes a longer time to restock them)

    4. Increase the amount of research you can do. I'm only saying this because I remember back in the day when a game of NS honestly took a good 1-2 hours to finish. I feel that NS is starting to lose that feeling. No offence, because I love this game, the way you combined 1st person to all time strategy was pure genius! But lately it's changed to basically counter-strike with different skins. It seems that now a fade could take out a whole team, where as before, it took two things Team effort and strategy. I still love the game and I will continue to play, but I'm just saying that the game is loosing it's significance. It's uniqueness. The uniqueness that you have to use your mind and your team and not just your ability to click and move your mouse.

    Well I wish I could think of more but it's 10 pm and I have to do some finals tomorrow. I honest to god love this game and I thank you for making this game your ideas and concepts are so unique and great it just makes me think to myself. WOW. I hope this helps and I would like some feed back if you have the time.

    -Ben

    PS- Sorry if I posted this in the wrong section I really suck at forum. Hence why I never registered till now.
  • Gerald_R_FordGerald_R_Ford Join Date: 2003-11-11 Member: 22544Members
    <!--quoteo(post=1596474:date=Jan 8 2007, 10:26 PM:name=Gerald_R_Ford)--><div class='quotetop'>QUOTE(Gerald_R_Ford @ Jan 8 2007, 10:26 PM) [snapback]1596474[/snapback]</div><div class='quotemain'><!--quotec-->
    can you show the people who missed the survey the questions?
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=1597806:date=Jan 11 2007, 10:09 PM:name=Iced_Eagle)--><div class='quotetop'>QUOTE(Iced_Eagle @ Jan 11 2007, 10:09 PM) [snapback]1597806[/snapback]</div><div class='quotemain'><!--quotec-->
    Why only 1,000 responses? Won't that sort of limit your data instead of getting the true vast majority?
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    i agree/requote for truth on these posts. what were the questions, and why in gods name did you limit yourself to 1,000 entrees? Sorry, but NS2 isnt out so i don't visit this place HOURLY as would be required to give you valuable information on the development of NS2 which i am eagerly waiting.
  • MystiqqMystiqq Join Date: 2003-01-03 Member: 11755Members
    edited January 2007
    Would be nice to see what all this about (the survey)...

    Firstly, the "BF2" ranking system. One thing it proved is that it doesnt work at all and it sure as hell doesnt increase teamwork, at least not in a good way. However, it does seem to group up all the statpadding cheaters out there and making the kick/ban and reset process a lot easier.

    This movie pretty much sums it up what BF2 is mostly about, thanks to our friend the "global ranking system".

    <a href="http://www.youtube.com/watch?v=GXeceK-HdB0" target="_blank">http://www.youtube.com/watch?v=GXeceK-HdB0</a>

    Dont mind that US team could easily go around the first flag and win the match but no, its same **** every single time and for what? Thats right, points. Points, points and more points. Gimme those unlocks, medals and whatnot now! Also note that Karkand is by far the most played map ever in BF2. You get the picture.

    Compare this to Point of Existence infantry combat. Its like day and night.

    In short, any <b>persistent</b> ranks, or any kind of list that compares people globally shouldnt be even thought about. However, local personal statistics should be considered.

    Back to the NS2 feature suggestions... <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    The maps needs to have "unique" objectives to spice it up a bit. Im not talking about pure linear objective based maps where the only way to win is to archive the objectives. Im talking about "minor" things like "fix generator to get the lights working" etc. Things that have some effect how the map is played, but not that you cannot win the map if you dont archive the "objective".

    The end.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1597806:date=Jan 12 2007, 03:09 AM:name=Iced_Eagle)--><div class='quotetop'>QUOTE(Iced_Eagle @ Jan 12 2007, 03:09 AM) [snapback]1597806[/snapback]</div><div class='quotemain'><!--quotec-->
    Why only 1,000 responses? Won't that sort of limit your data instead of getting the true vast majority?
    <!--QuoteEnd--></div><!--QuoteEEnd-->The survey had 20+ questions and an "any other comments" box at the end. I'd personally prefer the idea of 1 month of development over 1 month spent wading through survey responses. That's probably why they didn't.

    Plus I think people are taking this survey thing a bit too seriously. The game is not going to be based 100% on the most popular responses to the survey questions. It was probably just to get a general feel for what what type of gamer(s) play NS and maybe glean some ideas at the same time.
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    This problem you are describing looks more like a map balance problem than a stats padding problem.

    Also, I never said the system is perfect. There would obviously need to be a lot of testing to make sure it provided the right benefits and wasn't easily exploitable.

    <!--quoteo(post=1597963:date=Jan 12 2007, 03:53 PM:name=Mystiqq)--><div class='quotetop'>QUOTE(Mystiqq @ Jan 12 2007, 03:53 PM) [snapback]1597963[/snapback]</div><div class='quotemain'><!--quotec-->
    Would be nice to see what all this about (the survey)...

    Firstly, the "BF2" ranking system. One thing it proved is that it doesnt work at all and it sure as hell doesnt increase teamwork, at least not in a good way. However, it does seem to group up all the statpadding cheaters out there and making the kick/ban and reset process a lot easier.

    This movie pretty much sums it up what BF2 is mostly about, thanks to our friend the "global ranking system".

    <a href="http://www.youtube.com/watch?v=GXeceK-HdB0" target="_blank">http://www.youtube.com/watch?v=GXeceK-HdB0</a>

    Dont mind that US team could easily go around the first flag and win the match but no, its same **** every single time and for what? Thats right, points. Points, points and more points. Gimme those unlocks, medals and whatnot now! Also note that Karkand is by far the most played map ever in BF2. You get the picture.

    Compare this to Point of Existence infantry combat. Its like day and night.

    In short, any <b>persistent</b> ranks, or any kind of list that compares people globally shouldnt be even thought about. However, local personal statistics should be considered.

    Back to the NS2 feature suggestions... <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    The maps needs to have "unique" objectives to spice it up a bit. Im not talking about pure linear objective based maps where the only way to win is to archive the objectives. Im talking about "minor" things like "fix generator to get the lights working" etc. Things that have some effect how the map is played, but not that you cannot win the map if you dont archive the "objective".

    The end.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    personally i think stats systems and upgrades are a very rewarding and a great way to keep ppl playing..

    BF2 has of course implemented this idea badly with placing too much emphasis on rewards for individual kills and little/no rewards for things like destroying enemy structures, team play etc

    So yeah id definately love to see a stats and ranking system but with definite rewards for squad play, completing objectives, defending etc..

    This could potentially turn a lot of those unorganised hashed rambo style public games into what ns should be, team play!
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Global stats is a frivolous investment for an indie developer imo.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    I missed the survey but would love to see the results.

    I love the current wall walking and would hate if your view changed when you wall-walked <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> unless it was optional. I like it in theory but it's soo hard to find your way around when you have to memorize a map 4 times for 4 different view orientations, and change on the fly -_-
  • maestro4202maestro4202 Join Date: 2007-01-16 Member: 59646Members
    edited January 2007
    NS in general is an enigma that has frustrated me since NS1. I never was a big fan of HL1 so I could never play NS1 tho I've been a HUGE fan of Q2 Gloom for like 8 years so I really wanted to see what I was missing. One of the main reasons I got HL2 was to play NS2 but now I hear you probably won't even need HL2 for it. Grrr... considering my HD gets cleaned out when I upgrade, the idea of downloading purchased games turns me off. I know there will be safegaurds but I always find a way to screw myself up and forget a key or something... Anyways I guess I will shell out the cash when one fine day the game actually comes out. (not big on giving out cc numbers online either) What else can a person do? I guess I could try out for a contributing texture artist and get a copy that way but you never know...the stuff I made for Q2 Gloom gets raves and rants...plus I don't really have the nice fancy expensive drawing programs one should probably be using.
  • MystiqqMystiqq Join Date: 2003-01-03 Member: 11755Members
    edited January 2007
    Karkand "balance" isnt the issue, because ive seen people play it properly without the need to resort to spawn camping for points. Besides, you can "camp for points" just about in any infantry based map, that is you arent the "flying kind", but Karkand just seems to be the worst. Ultimately the problem is the people... and ranks/points/unlocks, not the map. Take out the unlocks, points, rank and you are left zero reasons to spawn camp because you would lose the map every single time.

    Global ranking might be possible to get working "properly" but i sure its more trouble than its worth. BF2 was the first and last FPS game i have to work for my equipment and weapons. Its like playing chess with half of the pieces and playing more you get more pieces to play with.

    However, there might be other more "interesting" ways of using statistics like display some "title", or whatever, that shows what kind of a player you are. I mean if you play mostly lerk etc. you would get certain "title" or icon or whatever... This might even be of some use to commanders who would know what kind of player you are dealing with. This probably isnt the best idea but... <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    Instead of showing how "good of a player" you are, how about showing what kind of a player you are.
  • MasterPTGMasterPTG Join Date: 2006-11-30 Member: 58780Members
    edited January 2007
    <!--quoteo(post=1597963:date=Jan 12 2007, 03:53 PM:name=Mystiqq)--><div class='quotetop'>QUOTE(Mystiqq @ Jan 12 2007, 03:53 PM) [snapback]1597963[/snapback]</div><div class='quotemain'><!--quotec-->

    In short, any <b>persistent</b> ranks, or any kind of list that compares people globally shouldnt be even thought about. However, local personal statistics should be considered.

    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I dunno about that. I think the reason why most people do that stuff is just to earn the badges. And...NS doesn't have the 'resurrect' feature, so there'd be less lame stuff. Also, I suggested that the score be divided by a certain amount of time (15 minutes), so that your 'farming' would have a minimal effect. I don't think many players would start farming just b/c of global stats (especially if you make it so that the rankings are reasonable--1 star for the top 5K, 2 stars for top 500, 3 stars for top 50, 4 stars for top 5. Also you could implement it where it is based on score, not any K:D ratio (so that people are less inclined just to get an uber ratio.) I dunno...Go find my previous post and reply to it <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />.

    ALSO, a great idea to increase teamwork would be to: Give score points to marines that are within a certain range or radius of other marines. The more marines in one group, the more points they get. This only goes so far though--cap it at 5 marines, as you don't want the entire 10 man marine team in one group :x.
  • RenegadeRenegade Old school Join Date: 2002-03-29 Member: 361Members
    Can't wait to see how dynamic infestation works out.
  • StrongmadIsMadStrongmadIsMad Join Date: 2007-01-28 Member: 59788Members
    so i played this game at a friends lan party and it was pretty boss, so i wanted to download it meself, but i can't find the product code to connect it to my steam account. any help?
  • tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Members, Constellation, Reinforced - Supporter
    Again the Survey was a very good idea, and very well done. Over the years surveys have grown on me and they really work well. We will just have to see how this one works for the community
  • LaPalidaLaPalida Join Date: 2004-09-01 Member: 31182Members, Constellation
    edited February 2007
    I don't know if this is too late or not. I just saw the survey thingy today but it appears the polls are closed. I thought I would give some feedback anyway. Being a female player I am always dissapointed that there are no female models to choose from (for the marines at least). Another thing I thought of... is changing the skin of the alien depending on what mods are on it. Suppose it's a skulk with carapace... maybe make it appear like it has alot of armor/carapace on it or if the skulk has celerity maybe make it look more streamlined? I dunno I thought that would be kind of cool.
  • SheepeSheepe Join Date: 2003-12-22 Member: 24650Members
    <!--quoteo(post=1597842:date=Jan 12 2007, 01:08 AM:name=wengel21)--><div class='quotetop'>QUOTE(wengel21 @ Jan 12 2007, 01:08 AM) [snapback]1597842[/snapback]</div><div class='quotemain'><!--quotec-->
    Hi

    I've been playing NS ever since babblers and well I just finally registered on the forums so I could post some input that I think you might appreciate.

    1. When you do any upgrades (For alien or marine) I think that you should look a little different. Like for marines when you upgrade the weapons or armor the skins of the weapon and character change. As for aliens they should just change a tad here and there in appearance.

    2. I must say the GL for marines looks good but I have to be honest (In no offence) it's the future, the GL should not be a revolving chamber weapon. I feel that you guys should fall back to the original GL that one made sense.

    3. Restocking of hand grenades. I think that you should be able to restock your handgrenades. (But it takes a longer time to restock them)

    4. Increase the amount of research you can do.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    YAY! Someone else who likes the old GL better than the new!

    <3!

    Anyways, a global rank system would have to be geared toward teamwork, commanding, as well as individual accomplishments. So if your a bad commander (ejected a bunch, lose a ton of games where you command the whole time, etc.) it would hurt your standing. You'd then get more all round player instead of "1337 bu]\[]\[i ]-[0|>0|2z!"

    -Sheepe
    What?
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    people should prove them selves through their good playing and manner to the(ir) community, not with stats
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