xtcmenJoin Date: 2004-04-20Member: 28040Members, Squad Five Blue
edited February 2007
Why would you ask a question like this? First lets take a look at the NS timeframe:
-October 2002 ns comes out -(jump all the way to beta 3.1) -end of 05 - end of 06 or early 07: Forums went down for over a year
Give it at least 10x the amount of time that the forums went down because creating a final version is 10x more time consuming than bringing the forums back.
its always easy to point the finger at someone and say: "lol! Your too slow!"
the forums were down for about a year... well yea... that was a neckbreaker to ns but hey, its still running! Probably you (all) should just stop beeing that negativ?
Is that the same type of soon that applied to the website? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> I just had to.
Keep up the good job <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
It reminds me of the predicted time of the reopening of the forum:
Just After the Close: Soon! September 2005: Soon! Birthday of NS: Very Soon! Jan 2006: yes very very soon! Feb 2006: as soon as possible! March 2006: ......soon! April 2006: ................ May, June, July, ...:....................... <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
October 2006: Forums come back all out of a sudden
<!--quoteo(post=1608042:date=Feb 20 2007, 05:51 AM:name=puzl)--><div class='quotetop'>QUOTE(puzl @ Feb 20 2007, 05:51 AM) [snapback]1608042[/snapback]</div><div class='quotemain'><!--quotec--> 3.2 will be released when it is done. i.e. very soon. <!--QuoteEnd--></div><!--QuoteEEnd-->
i love that people find it necessary to add in some kind of dev-defensive "well u can alwys say dat they r 2 slo but comon wens da last time u made a game lol"
thanks for protecting the developers who are clearly concerned about community support and need the extra emotional help.
seriously please stFFFFFFFFFFFFFFFFFFFFFFFFFFFFFu with the useless, superfluous, needless, add-nothing, worth-nothing, contribue-nothing-but-spam-and-wasted-text-and-wasted-time posts.
So I take it there hasn't been any change logs shown yet since nobody has posted anything. I'm only anxious for the release because I'm hoping that when final comes out most if not all servers will update finally.
BTW can anyone tell me why it seems that vast majority of servers with 3.2B2 seem to be FF=on?
Not that I mind it just seems odd as before 3.2b1 I almost never saw a server with FF on unless it was like a pug or a clan match.
<!--quoteo(post=1608174:date=Feb 20 2007, 04:55 PM:name=ubermensch)--><div class='quotetop'>QUOTE(ubermensch @ Feb 20 2007, 04:55 PM) [snapback]1608174[/snapback]</div><div class='quotemain'><!--quotec--> i love that people find it necessary to add in some kind of dev-defensive "well u can alwys say dat they r 2 slo but comon wens da last time u made a game lol"
thanks for protecting the developers who are clearly concerned about community support and need the extra emotional help.
seriously please stFFFFFFFFFFFFFFFFFFFFFFFFFFFFFu with the useless, superfluous, needless, add-nothing, worth-nothing, contribue-nothing-but-spam-and-wasted-text-and-wasted-time posts. <!--QuoteEnd--></div><!--QuoteEEnd-->
I think its partially a realisation that FF on is perfectly manageable with good admin presence.
theres no monumental changes, just a lot of polish. and FF on is used in all the competitive leagues, and theyre switched over already, and most of the current 3.2 servers are made to cater to them. so.... FF on. but once 3.2 goes final, i expect it to actually swing the other way even more, cause 3.2 allows a lot of competitive style play w/o FF on. like hive transportation with the use key.
<!--quoteo(post=1608545:date=Feb 21 2007, 11:59 PM:name=SmoodCroozn)--><div class='quotetop'>QUOTE(SmoodCroozn @ Feb 21 2007, 11:59 PM) [snapback]1608545[/snapback]</div><div class='quotemain'><!--quotec--> Other than weakening the lerk/fade, are their any changes that are made with the casual/new player in mind? <!--QuoteEnd--></div><!--QuoteEEnd--> theres quite a bit of changes that make it easier for newer players to start playing ns. Mainly, the +movement key. You no longer have to explain to new players how to blink and leap, just tell them to push their movement key. The minimap has been improved a lot, and the changes to classic mode make it much more balanced and allow for more varied strats
<!--quoteo(post=1608463:date=Feb 21 2007, 06:56 PM:name=MysticalTomato)--><div class='quotetop'>QUOTE(MysticalTomato @ Feb 21 2007, 06:56 PM) [snapback]1608463[/snapback]</div><div class='quotemain'><!--quotec--> It's not like 3.2 final makes any massive changes to the fundamental gameplay of NS, so does it really matter when it gets released with 3.2 beta out. <!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1609733:date=Feb 27 2007, 04:00 PM:name=gumhat)--><div class='quotetop'>QUOTE(gumhat @ Feb 27 2007, 04:00 PM) [snapback]1609733[/snapback]</div><div class='quotemain'><!--quotec--> looks like they gave into competitive player pressure
- Increased resource tower health from 5000 to 5500. - Halved the hive3 armor bonus ( 3.2 Hive 3 will be equal to 3.1 Hive 2 ) - Using an MC or a Hive causes an alien to uncloak. <!--QuoteEnd--></div><!--QuoteEEnd-->
Sounds good to me, keep going and maybe the game will get balanced <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
<!--quoteo(post=1609733:date=Feb 27 2007, 04:00 PM:name=gumhat)--><div class='quotetop'>QUOTE(gumhat @ Feb 27 2007, 04:00 PM) [snapback]1609733[/snapback]</div><div class='quotemain'><!--quotec--> looks like they gave into competitive player pressure
- Increased resource tower health from 5000 to 5500. - Halved the hive3 armor bonus ( 3.2 Hive 3 will be equal to 3.1 Hive 2 ) - Using an MC or a Hive causes an alien to uncloak. <!--QuoteEnd--></div><!--QuoteEEnd-->
How exactly is that giving into competitive player pressure?
"I never saw a hive go down after there were two up without it being sneak phase rushed or sieged from before it was up."
"the flashing red RTs are very distracting when playing"
"The new dc's can't really save a hive like they could in 3.2beta 1, where you would be locked in a epic struggle for hte hive, as 5 dc's and a gorge were healing and the 3 or 4 <img src="style_emoticons/<#EMO_DIR#>/siege.gif" style="vertical-align:middle" emoid="::siege::" border="0" alt="siege.gif" />"
"AN alternative idea is instead of increasing damge the tfs allow for a % of life to be removed for each tf built or something, that way if a onos rushes a electrified RT and you have 3 tf's he would lose like 2%(Percent lost= Number of tfs - 1 and never larger then 3% life lost per zap) life each zap."
<!--quoteo(post=1609784:date=Feb 28 2007, 12:22 AM:name=MrBen)--><div class='quotetop'>QUOTE(MrBen @ Feb 28 2007, 12:22 AM) [snapback]1609784[/snapback]</div><div class='quotemain'><!--quotec--> Why would they listen to feedback like this?
"THE NEW FADE SUCKS"
"I never saw a hive go down after there were two up without it being sneak phase rushed or sieged from before it was up."
"the flashing red RTs are very distracting when playing"
"The new dc's can't really save a hive like they could in 3.2beta 1, where you would be locked in a epic struggle for hte hive, as 5 dc's and a gorge were healing and the 3 or 4 <img src="style_emoticons/<#EMO_DIR#>/siege.gif" style="vertical-align:middle" emoid="::siege::" border="0" alt="siege.gif" />"
"AN alternative idea is instead of increasing damge the tfs allow for a % of life to be removed for each tf built or something, that way if a onos rushes a electrified RT and you have 3 tf's he would lose like 2%(Percent lost= Number of tfs - 1 and never larger then 3% life lost per zap) life each zap." <!--QuoteEnd--></div><!--QuoteEEnd-->
You really didn't quote me in context, and what is wrong with the Electric thing and the DC change like I suggested?
<!--quoteo(post=1609796:date=Feb 27 2007, 08:09 PM:name=gumhat)--><div class='quotetop'>QUOTE(gumhat @ Feb 27 2007, 08:09 PM) [snapback]1609796[/snapback]</div><div class='quotemain'><!--quotec--> w/e just ignore me, I feel the competitive players have a stranglehold on what ideas influences the devs and I feel they are choking the game to death but I'll gladly update to 3.2 and try to adjust to it <!--QuoteEnd--></div><!--QuoteEEnd-->
Now you've got me interested. Why do you think that?
<!--quoteo(post=1609835:date=Feb 28 2007, 03:30 AM:name=gumhat)--><div class='quotetop'>QUOTE(gumhat @ Feb 28 2007, 03:30 AM) [snapback]1609835[/snapback]</div><div class='quotemain'><!--quotec--> cause when I play most of the time I see "Marines 15" "Aliens 14" or "Marines 10" "Aliens 9" there doesn't seem incentive for some people to want to join aliens unless they have to. Also the marines seem to always be getting advantages added to them while the aliens get the shaft, like just once I'd like to see in a changelog "Jetpack speed decreased by 2%" or "HMG firing rate decreased by 1 second" instead of stuff like "Fade Accel Speed lowered" "Gorge Bilebomb range lowered" "Onos Paralyzed removed " "Lerk spikes removed" "Lerk speed decreased" "Alien armor removed" "Gorge Web speed decreased" etc I'd like to see marines get the shaft for once is what i'm saying
also marines can win big games where they hold out in one hive against aliens who have full res control and all higher lifeforms and numerious hive drops yet I have only seen once in ns history a time when aliens have come back from having 1 hive against full tech marines. <!--QuoteEnd--></div><!--QuoteEEnd-->
very well said!!!!!
seriously this game is sometimes basied against aliens.... :/
Comments
-October 2002 ns comes out
-(jump all the way to beta 3.1)
-end of 05 - end of 06 or early 07: Forums went down for over a year
Give it at least 10x the amount of time that the forums went down because creating a final version is 10x more time consuming than bringing the forums back.
Milo made me say this.
the forums were down for about a year... well yea... that was a neckbreaker to ns but hey, its still running!
Probably you (all) should just stop beeing that negativ?
I really, really hope 3.2 hasn't stalled because they are waiting for map updates.
3.2 will be released when it is done. i.e. very soon.
I just had to.
Keep up the good job <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Just After the Close: Soon!
September 2005: Soon!
Birthday of NS: Very Soon!
Jan 2006: yes very very soon!
Feb 2006: as soon as possible!
March 2006: ......soon!
April 2006: ................
May, June, July, ...:....................... <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
October 2006: Forums come back all out of a sudden
so, whats soon?
3.2 will be released when it is done. i.e. very soon.
<!--QuoteEnd--></div><!--QuoteEEnd-->
thanks for protecting the developers who are clearly concerned about community support and need the extra emotional help.
seriously please stFFFFFFFFFFFFFFFFFFFFFFFFFFFFFu with the useless, superfluous, needless, add-nothing, worth-nothing, contribue-nothing-but-spam-and-wasted-text-and-wasted-time posts.
BTW can anyone tell me why it seems that vast majority of servers with 3.2B2 seem to be FF=on?
Not that I mind it just seems odd as before 3.2b1 I almost never saw a server with FF on unless it was like a pug or a clan match.
i love that people find it necessary to add in some kind of dev-defensive "well u can alwys say dat they r 2 slo but comon wens da last time u made a game lol"
thanks for protecting the developers who are clearly concerned about community support and need the extra emotional help.
seriously please stFFFFFFFFFFFFFFFFFFFFFFFFFFFFFu with the useless, superfluous, needless, add-nothing, worth-nothing, contribue-nothing-but-spam-and-wasted-text-and-wasted-time posts.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I think its partially a realisation that FF on is perfectly manageable with good admin presence.
theres quite a bit of changes that make it easier for newer players to start playing ns. Mainly, the +movement key. You no longer have to explain to new players how to blink and leap, just tell them to push their movement key. The minimap has been improved a lot, and the changes to classic mode make it much more balanced and allow for more varied strats
It's not like 3.2 final makes any massive changes to the fundamental gameplay of NS, so does it really matter when it gets released with 3.2 beta out.
<!--QuoteEnd--></div><!--QuoteEEnd-->
LOL.
nexus = xtralvl + xmenu <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
/thread
nexus = xtralvl + xmenu <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
Is that supposed to be funny or what?
looks like they gave into competitive player pressure
- Increased resource tower health from 5000 to 5500.
- Halved the hive3 armor bonus ( 3.2 Hive 3 will be equal to 3.1 Hive 2 )
- Using an MC or a Hive causes an alien to uncloak.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Sounds good to me, keep going and maybe the game will get balanced <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
looks like they gave into competitive player pressure
- Increased resource tower health from 5000 to 5500.
- Halved the hive3 armor bonus ( 3.2 Hive 3 will be equal to 3.1 Hive 2 )
- Using an MC or a Hive causes an alien to uncloak.
<!--QuoteEnd--></div><!--QuoteEEnd-->
How exactly is that giving into competitive player pressure?
"THE NEW FADE SUCKS"
"I never saw a hive go down after there were two up without it being sneak phase rushed or sieged from before it was up."
"the flashing red RTs are very distracting when playing"
"The new dc's can't really save a hive like they could in 3.2beta 1, where you would be locked in a epic struggle for hte hive, as 5 dc's and a gorge were healing and the 3 or 4 <img src="style_emoticons/<#EMO_DIR#>/siege.gif" style="vertical-align:middle" emoid="::siege::" border="0" alt="siege.gif" />"
"AN alternative idea is instead of increasing damge the tfs allow for a % of life to be removed for each tf built or something, that way if a onos rushes a electrified RT and you have 3 tf's he would lose like 2%(Percent lost= Number of tfs - 1 and never larger then 3% life lost per zap) life each zap."
Why would they listen to feedback like this?
"THE NEW FADE SUCKS"
"I never saw a hive go down after there were two up without it being sneak phase rushed or sieged from before it was up."
"the flashing red RTs are very distracting when playing"
"The new dc's can't really save a hive like they could in 3.2beta 1, where you would be locked in a epic struggle for hte hive, as 5 dc's and a gorge were healing and the 3 or 4 <img src="style_emoticons/<#EMO_DIR#>/siege.gif" style="vertical-align:middle" emoid="::siege::" border="0" alt="siege.gif" />"
"AN alternative idea is instead of increasing damge the tfs allow for a % of life to be removed for each tf built or something, that way if a onos rushes a electrified RT and you have 3 tf's he would lose like 2%(Percent lost= Number of tfs - 1 and never larger then 3% life lost per zap) life each zap."
<!--QuoteEnd--></div><!--QuoteEEnd-->
You really didn't quote me in context, and what is wrong with the Electric thing and the DC change like I suggested?
w/e just ignore me, I feel the competitive players have a stranglehold on what ideas influences the devs and I feel they are choking the game to death but I'll gladly update to 3.2 and try to adjust to it
<!--QuoteEnd--></div><!--QuoteEEnd-->
Now you've got me interested. Why do you think that?
cause when I play most of the time I see "Marines 15" "Aliens 14" or "Marines 10" "Aliens 9" there doesn't seem incentive for some people to want to join aliens unless they have to. Also the marines seem to always be getting advantages added to them while the aliens get the shaft, like just once I'd like to see in a changelog "Jetpack speed decreased by 2%" or "HMG firing rate decreased by 1 second" instead of stuff like "Fade Accel Speed lowered" "Gorge Bilebomb range lowered" "Onos Paralyzed removed " "Lerk spikes removed" "Lerk speed decreased" "Alien armor removed" "Gorge Web speed decreased" etc I'd like to see marines get the shaft for once is what i'm saying
also marines can win big games where they hold out in one hive against aliens who have full res control and all higher lifeforms and numerious hive drops yet I have only seen once in ns history a time when aliens have come back from having 1 hive against full tech marines.
<!--QuoteEnd--></div><!--QuoteEEnd-->
very well said!!!!!
seriously this game is sometimes basied against aliens.... :/