.3ds Models?

UnknownUnknown Join Date: 1970-01-01 Member:
<div class="IPBDescription">???</div> What kind of models are 3ds models and how do you open them? I found a smartgun model but I don't know if it is a FPS model...

<a href='http://members.ozemail.com.au/~dproc/smartgun.htm' target='_blank'>d/l Page</a>

Comments

  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    .3ds is a generic format mainly used by high end modelling systems like 3dsmax, its a crap format with messed up smoothing groups and old dos based truncated file naming system, it will support uv mapping co-ordinates but will not support skeletal based animations. and if the model is in .3ds its probably too high poly for the hl engine.
  • ParpyParpyParpyParpy Join Date: 2002-11-03 Member: 6405Members
    <!--QuoteBegin--blue2k+Nov 25 2002, 07:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blue2k @ Nov 25 2002, 07:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and if the model is in .3ds its probably too high poly for the hl engine.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    how exactly did you come to that conclusion?
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    because most of these aliens models available for download are high poly, i know i have most of them. if it was in .ms3d format then the highest it could be would be like 16,384 polys but .3ds format can hold a larger polycount comfortably. the smartgun model if it is indeed the same one i have will be around 31,800 polys certainly too high for the hl engine to comfortably cope with. i did not mean by the very nature of the format it would automatically be a higher polycount, its just usually used for such, as it has less limitations than other generic formats.
  • DesolationDesolation Join Date: 2002-11-03 Member: 5799Members
    the polycount could always be reduced, but he's right either the engine couldn't support it or you'd get insane lag. there's other meshes on that page that might useable.
  • FiEMFiEM Join Date: 2002-11-24 Member: 9821Members
    hey um i really don't know aabout modeling, but i'd like to learn. How do i get 3dmax do i buy it? and if so how much is it? and i got and evaluation of rhino3d, just so i culd try and do some stuff but i can't even figure out how to import models and stuff?!? Sorry i'm really lame about this. I'd appreciate ne help. i didn't wanna start a topic for my stupidity. so if ne1 can help me out it wuld be appreciated. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
  • JeosterJeoster Join Date: 2002-11-22 Member: 9591Members
    3ds Max is $3500. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
  • DesolationDesolation Join Date: 2002-11-03 Member: 5799Members
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Is it possible to decrease the polycount of a model?
  • FiEMFiEM Join Date: 2002-11-24 Member: 9821Members
    edited November 2002
    thnx fer de info ppl. i think i'll look into milkshape (duh) <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->

    I just d/l milkshape eval or sumtin, now how do i bring a model into it? it can only find .ms3d files. And how would i animate? sorry bout all de questions but i dunno where else to ask.
  • ParpyParpyParpyParpy Join Date: 2002-11-03 Member: 6405Members
    <!--QuoteBegin---=Jester=-+Nov 26 2002, 04:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=Jester=- @ Nov 26 2002, 04:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Is it possible to decrease the polycount of a model?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    weld vertices and if u are in 3dsm use the optomize modifier

    or just avoid chamfers and extra detail
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