Tell me if this looks right
frostymoose
Join Date: 2003-09-12 Member: 20799Members
<div class="IPBDescription">Bacteria-infested on the outside. Warm filling inside.</div>Last week I realized my old normal mapped skulk sucked, so I tweaked it, put it back in zbrush and revamped the whole thing. Tell me what you think. Does it look enough like a skulk? Does the infestation look right? Etc.
<img src="http://img.photobucket.com/albums/v154/frostymoose/ZMapperSkulkGif.gif" border="0" alt="IPB Image" />
It's not finished. Still have to add more infestation on the limbs and sculpt a bit more esp. on it's belly. oh, and it has no teeth in this picture but yea it has teeth, really.
<img src="http://img.photobucket.com/albums/v154/frostymoose/ZMapperSkulkGif.gif" border="0" alt="IPB Image" />
It's not finished. Still have to add more infestation on the limbs and sculpt a bit more esp. on it's belly. oh, and it has no teeth in this picture but yea it has teeth, really.
Comments
other than that nice i cant tell where the map begins and where there are acctuly changes in the geographie of the planes.
well done if i didnt know ns i wouldnt know its a sulk obiously, that thing is awsome chunky and beefed up if it was stabing its spike into a wall raceing towards me i think i would piss my self as i squeese the trigger on my assult rifle
The gripes that I have are that skulks have two short, stubby tail-ish things, and that skulk's head looks out of proportion to it's body. Make the chest more streamlined, or the head a tad bigger, and I think you've got it.
if you add the new bits it wil ladjsut your map if you look at the map and find any puzzle bits over lapping just take thosemap bits as a whole and move them around, take yoru lasso tool in photo shop and move ya bit around in there as well to the new corasponding area, then ether mapp the new bit where they are or weld them close and to a there corasponding larger puzzle peice and continue to follow the flow of your infestation map, some blur and smudgeing should help
I think the chest is too bulky, a bit like breasts.
Or maybe I'm confusing things and they do look like that - but its a skulk for sure!
Good work there dude hehe
$parkeeeh
Seriously though, I think this thing would be a great replacement even for my fav model (Zerg Zergling XD). Now just do the rest and I might just go back to the standard NS models (if they all look this good, you've hooked me!).
Uh, this is the artwork forum, not the customization forum, I'm guessing that thing has more polygons than the HL engine can render at a playable rate, and I know that HL won't show any normal maps...
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Youd be surprised at how many polys the gold engine can handle. Ive seen a 22000 poly view model before, and it runs perfectly fine.
Hmm...here's an idea: hang onto this until NS:S and NS2 come out, Source does normal mapping and can easily handle that many polies in multiple instances (compared to Goldsource [HL1 engine for those few who don't know])
As has been mentioned, the skulk is more about speed and agility than brute force. It doesn't need such huge muscles to do its job, especially with its sharp claws. The skin needs some form of normal mapping also, distinct from the infestation and not as bold, but present nonetheless.
Aside from those points, it's a real nice job.
But, like said before, the skulk`s too beefy on the shoulders and the thighs. I`d think they would more lean towards the physique of a dog, more streamlined. And the knuckle/wrist of the skulk should be a little rounder, maybe something like a bone or knob.
;D
Great stuff!
Maybe make this a new alternative starting alien, slow on walls but faster on the floor and with a lot more leap damage?