So why exactly

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Comments

  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    Each attack of blink adds 225 units of speed. At 100 fps, blink fires every 0.06 seconds (6 frames). (This is in 3.2.)

    Thus it takes 0.19 seconds* to reach maximum non-celerity horizontal speed (aiming between 0 and 36 degrees from the horizon) and 0.25 seconds to reach maximum celerity horizontal speed (aiming between 0 and 32 degrees from the horizon).

    <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->* remember that the first attack fires instantly - that is, in one frame.<!--sizec--></span><!--/sizec-->

    Unless I missed a change, the attack rate in 3.2 is exactly half that in 3.1, so in 3.1 it would take about half the time.
  • NiebelungNiebelung Join Date: 2006-11-12 Member: 58565Members, Constellation
    I just want to clarify the whole "acceleration" thing for you guys . . . there are two different types of acceleration being talked about here, hence the confusion. 1) instantaneous acceleration, which is unchanged. blink still accelerates the same amount, 225 u/fire. 2) acceleration over time, which has been ~ halved. because blink fires half as often, the acceleration over time = 225u/fire * 1/2t fire/second where t is the original delay and 2t is the new one.

    its much easier to argue when both sides are talking about the same thing.
  • vmsvms Join Date: 2005-06-15 Member: 53927Members
    Regardless, the change off acceleration had minimal impact on the fades efficiency.
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