I am making a map, and I am putting in a feature where if the marines weld something special, it will instantly kill the hive, (could be permenent if that's the only way). Is there any way to do this in current 3.2?
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
I remember something about none moving objects inside a trigger_hurt will not get damaged by it. So perhaps use a func_push with a speed of 1 or maybe even 0 and overlap the hive origin with both a tirgger_push and trigger_hurt.
Not sure if this currently works, but ya can try <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
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Kouji, get over here and correct me alraedy!
lol
Not sure if this currently works, but ya can try <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Reworked the map already so....