[gamemod] Invasion
Goldenprize
Join Date: 2006-11-05 Member: 58379Members
<div class="IPBDescription">read or leave</div>Gameplay:
Human players join the marines.
The marines have only two armorys.
One life.
The aliens are all bots, but there a lot of aliens(maybe rcbot?!).
They are attacking all 10 minutes (maybe 20 aliens, the countdown start at the first wave comes, so you have 10 minutes to kill all 20 aliens, heal your mates, buy new stuff before the second,3,4,5,6,7,8 waves comming.)
The marines need to hold them and be alive, all rushes they get 1 point to buy :
- Shotgun (2 points)
- armory (1 point, max 2, if the old destroyed)
- welder (1 points)
- turret (2 points)
- catalyst (2 points)
- armory upgrades 1-3 (1 point per level)
- weapon upgrades 1-3 (1 point per level)
- 1 extra life??!! (2 points)
The alien get with all rounds new upgrades.
the upgrades choose by chance.
Start:
Marines with pistol, lmg
Win:
If the marines stay all 8 rushes alive the won the game.
Lost:
If all marines dead
Version2:
maybe the marines can spawn near friends next round...
Human players join the marines.
The marines have only two armorys.
One life.
The aliens are all bots, but there a lot of aliens(maybe rcbot?!).
They are attacking all 10 minutes (maybe 20 aliens, the countdown start at the first wave comes, so you have 10 minutes to kill all 20 aliens, heal your mates, buy new stuff before the second,3,4,5,6,7,8 waves comming.)
The marines need to hold them and be alive, all rushes they get 1 point to buy :
- Shotgun (2 points)
- armory (1 point, max 2, if the old destroyed)
- welder (1 points)
- turret (2 points)
- catalyst (2 points)
- armory upgrades 1-3 (1 point per level)
- weapon upgrades 1-3 (1 point per level)
- 1 extra life??!! (2 points)
The alien get with all rounds new upgrades.
the upgrades choose by chance.
Start:
Marines with pistol, lmg
Win:
If the marines stay all 8 rushes alive the won the game.
Lost:
If all marines dead
Version2:
maybe the marines can spawn near friends next round...
Comments
Marines have to hold out in a strong hold for a time or alien rush limit <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
not a bad idea, but needs more work.
but its hard to say for me in english.
But im sure you all know what i mean.
Holding a place as a team versus enemy invasion.
if invasion stops, you can heal/weld your friends.
edit:first post!
So the aliens come and the fight goes maybe 1 or 2 minutes?
Who need 3 minutes to heal, weld and reload?
20 aliens every 5 minutes?
So the aliens come and the fight goes maybe 1 or 2 minutes?
Who need 3 minutes to heal, weld and reload?
<!--QuoteEnd--></div><!--QuoteEEnd-->
maybe at the beginning at the 20 aliens rush the countdown go down to 5 minutes, then come another rush so you have 5 minutes time to kill the 20 aliens, heal your mates and buy stuff....
Seriously, I've seen bots take apart clans, after a few rounds against them...
Pathing isn't an issue. If this gets implemented in Source, then the server will build a nav file for the bots to use. CS:S does it with amazing efficiency, and actually updates the nav files each time. So you'll get an easy game the first 10 or so times, then after that, it's gonna know what are good attack routes, and which are certain death.
Seriously, I've seen bots take apart clans, after a few rounds against them...
<!--QuoteEnd--></div><!--QuoteEEnd-->
NS maps are more complex then CS maps. Also cs:s bots can be fooled. They only are good at the hardest difficulty. Then they have a aim bot, arent affected my FBs and can see thru smoke. They are still tactically stupid.