Pillars

ComproxComprox *chortle*Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
<div class="IPBDescription">DOOM 3 mod</div>What's a DOOM III mod being posted about on here? Who knows, but go take a peek at these shots. So simple, but still very amazing.

<a href="http://mods.moddb.com/8258/pillars/news-features/" target="_blank">http://mods.moddb.com/8258/pillars/news-features/</a>

example:

Comments

  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Hey cool, I'd been waiting for someone to do some hand-drawn textures in a computer game.
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    edited March 2007
    <!--quoteo(post=1615944:date=Mar 20 2007, 11:43 PM:name=Merkaba)--><div class='quotetop'>QUOTE(Merkaba @ Mar 20 2007, 11:43 PM) [snapback]1615944[/snapback]</div><div class='quotemain'><!--quotec-->
    Hey cool, I'd been waiting for someone to do some hand-drawn textures in a computer game.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    halfquake

    edit: also, mod looks neat... i think... if i could ever get an image to load here >_<

    surreal kind of? i like that
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Looks more colorblind than surreal.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    They need some color, red blood, alot of it, and it should splatter everywhere.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    artwork looks bad for doom3
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    The concept sounds good, but those pictures just lack interest. There's far too much repetitive linearity in there. Grids and stripes <i>everywhere</i>. It's too busy and nearly nauseating to look at due to the lack of variety presented by the drawing style. Plus whoever made the model of that flashlight should inform me of why the future/black-and-white-land/grid-land flashlight comes in 'blocky' and not 'round'.

    The pistol looks exceptionally cool though, if they could translate that kind of style to the level-design, then they'd have something. I mean, the geometry's not all that bad, but the textures have no definition. So blah.

    Also, Doom 3's bleak lighting system doesn't really lend itself to the gradients involved with pencil drawings (lighting far to hard); if you could get a shadow gradient with pencil like texture, that'd be astounding. As it is, ...yay grids?
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    The art style is actually really cool in theory, having the engine try and "pretend" to be pencil drawn. The follow through by the team didn't work out so well though. There needs to be more contrast in the pencil textures, and less repetition of the lines and stuff, it's just so bland. I give them props for trying something new though.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Hey guys, I'd like to ask you to refrain from making negative comments about other games (especially independent games) on the Natural Selection forums. This thread is pretty tame, but things can get out of control -- e.g. the thread on Eternal Silence at the IGF -- and I think that reflects poorly on our community. Plus I'd really hate to be on another game's forum and see a lot of negative comments about Natural Selection. If you want to critique their work, they have their own <a href="http://www.coulin.info/" target="_blank">forum</a> and would probably appreciate the feedback.

    Max
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    It has that... ehm... brucewillis / BW/1% colour movie thing going

    sin city-esque. They do need that 1% colour though <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    <!--quoteo(post=1616047:date=Mar 21 2007, 11:19 AM:name=Max)--><div class='quotetop'>QUOTE(Max @ Mar 21 2007, 11:19 AM) [snapback]1616047[/snapback]</div><div class='quotemain'><!--quotec-->
    Hey guys, I'd like to ask you to refrain from making negative comments about other games (especially independent games) on the Natural Selection forums. This thread is pretty tame, but things can get out of control -- e.g. the thread on Eternal Silence at the IGF -- and I think that reflects poorly on our community. Plus I'd really hate to be on another game's forum and see a lot of negative comments about Natural Selection. If you want to critique their work, they have their own <a href="http://www.coulin.info/" target="_blank">forum</a> and would probably appreciate the feedback.

    Max
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
    Being able to recognize and identify things that are wrong with other peoples work is the first step to improving your own skills. It's not like we aren't being constructive atleast. I find it's also "easier" to have a constructive discussion about somethings down-sides when out of its territory. Aka, telling people something is wrong with their work (constructively or not) is more often then not taken with hostility.

    Just sayin'
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    <!--quoteo(post=1616073:date=Mar 21 2007, 10:41 AM:name=Xyth)--><div class='quotetop'>QUOTE(Xyth @ Mar 21 2007, 10:41 AM) [snapback]1616073[/snapback]</div><div class='quotemain'><!--quotec-->
    <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
    Being able to recognize and identify things that are wrong with other peoples work is the first step to improving your own skills. It's not like we aren't being constructive atleast. I find it's also "easier" to have a constructive discussion about somethings down-sides when out of its territory. Aka, telling people something is wrong with their work (constructively or not) is more often then not taken with hostility.

    Just sayin'
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, seriously. When did the NS forum get so pansyish? Its hard to critique something when you can't make negative comments.

    And who cares if its independant? If something sucks, it sucks. I'm not saying this mod in particular sucks, but jesus christ...
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1616092:date=Mar 21 2007, 02:12 PM:name=Mantrid)--><div class='quotetop'>QUOTE(Mantrid @ Mar 21 2007, 02:12 PM) [snapback]1616092[/snapback]</div><div class='quotemain'><!--quotec-->
    THIS GAME EXCEEDS MY EXPECTATIONS IN WAYS I DID NOT PREVIOUSLY THINK POSSIBLE
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Edited per new NS forums standards. Make me a mod and we can get this kind of stuff in the original post, instead of forcing me to quote! I'll be efficient!
  • RustySpoonRustySpoon Join Date: 2003-07-10 Member: 18069Members
    <!--quoteo(post=1616096:date=Mar 21 2007, 04:37 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Mar 21 2007, 04:37 PM) [snapback]1616096[/snapback]</div><div class='quotemain'><!--quotec-->
    Edited per new NS forums standards. Make me a mod and we can get this kind of stuff in the original post, instead of forcing me to quote! I'll be efficient!
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    *BE NICE*

    WHOLE PAGE OF COMMENTS DELETED. F U.
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    <b>I LOVE THIS GAME!!!</b>
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    Oh yea, what was I saying? This game is awesome.


    <!--QuoteBegin-big brother+--><div class='quotetop'>QUOTE(big brother)</div><div class='quotemain'><!--QuoteEBegin-->And also, all negative opinions should be kept in a box, deep, deep, deep in a prison - because that's where you should be if you have them. Everyone is special, everyone is unique, everyone is awesome - in there own way. Any affront to the positiveness of everything is a disgrace and insult to the government - nay the <i>populace</i> of the world. Do not insult the populace, or you are less special than previously attributed to yourself, but still not not-special, because that would be negative.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Now, I'm not one to go around (usually) berating people, but Max, you've got to reevaluate your communal perceptions and the process by which opinions and critiques are disseminated.

    Furthermore, I have no particular volition to influence the conceptualization or implementation of design facets used in this game with their creators. I feel no masochistic need to directly negatively critique someone's artstyle to their face (I dislike expressionist art, but I'd never go up to Picasso and say "You paint like [expletive]." - unless of course he specifically asked). This would be like every film critic mailing their critique to the movie's producers and not displaying them to the general audience - and frankly that just doesn't make sense (now you may feel the urge to argue 'you only see movies when they're complete', but the survivability of numerous video game review sites displays that critiquing interactive media is often best done early on). I'm sure some people (potentially numerous people, possibly <i>near infinite</i> numbers of people) hate my drawings, but I'd rather they not come into my house to say "you should have made that line more curvy."


    I'm also particularily abhorred by some sort of magical precedent that 'independent' games should receive some ethereal advantage over mainstream or corporate created games. Also the fact that a community of game players should somehow refrain from critiquing and examining games is absurd at best. This is the Off-Topic forum for a reason - so that things don't need to deal with Natural Selection (or negative or positive criticisms of it), and I'd like to know where you were when people were critiquing the negative points of Stalker, or Poke 646 or Zombie Panic or Them's game (the name of which eludes me...something with portals, I'd guess). I'd appreciate it if you'd avoid trying to impact the dispersal of negative <i>opinions</i>, especially when they are grounded and assertive.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    They say on the moddb page that "each of these levels has its own unique atmosphere." So this confusing, black-white linear design might be really effective; it depends on how well it contrasts with other styles they try. Or, if the entire game is in this same vein, they might have some brilliant world geometry ideas to make up for it.
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