Map Progressions

schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">win/lose determines next game type</div>Well ok for this to work you'd need about 5 game modes , all mentions throughout this ideas forum by various posters so search if you want an explanation (or to input)

But basically i think it would be great if the game types were determined by which team wins or loses the previous round.

Game types would include (but not limited to)


Classic
Combat
Defence
Territory
Escape
VIP
Siege
etc

The game could start on a random one fo these but i think it would be neat to follow a story/scenario

To start off with the first map would be a VIP map - marines discover a hive and have to rescue injured VIPS to a rescue zone.
If Marines win it would go into classic mode, if they win again it would go into siege map, or combat to destroy the hive.
If Kharaa win then it would go into a defence map where marines try to hold out for a certain time limit, if they win again it would go to an escape map, where marines have to escape.
Then of course depending on which of those would be won/lost there would be other possiblities -

If marines lose in the classic mode, next map would be a territory map - marines getting back their tech

so and so on <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

Comments

  • ayumbreayumbre Join Date: 2003-02-11 Member: 13406Members
    i like it .. like a campaing <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    There's already a thread about this, I believe...
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