Marine Individual Weapon Customization
Haze
O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
<div class="IPBDescription">(not personal customization like the other topic)</div>Allow marine commanders to research different types of weapon attachments for marines, similar to chamber type for the alien side. Only one attachment may be used at a time, and can only be swapped out for another attachment upon death. As for a few examples of branches and different upgrades within that branch...
<u>Intelligence Attachments:</u> <i>(able to be attached to one weapon in the marine's inventory)</i>
<b>Probe:</b> A one-time-use (refill only available at armory) probe that acts as a marine version of parasite.
<b>Sticky Camera:</b> A one-time-use (refill only available at armory) camera that sticks to its shot location. The camera is X% cloaked and can be monitored by marines and commanders alike. It may be destroyed by the commander at a whim or aliens through force. Marines <u>cannot</u> destroy their own, or other marines' cameras.
<u>Offensive Attachments:</u> <i>(able to be attached to one weapon in the marine's inventory)</i>
<b>Accelerative:</b> A one-time-use (refill only available at armory, refill on a two minute cooldown) weapon accelerent that quickens the firing rate of the marine by X% over Y seconds.
<b>Incendiary grease:</b> A one-time-use (refill only available at armory, refill on a two minute cooldown) that increases the damage done by the marine's weapon by X%.
<u>Defensive Attachments:</u> <i>(able to be attached to one weapon in the marine's inventory)</i>
<b>Stem Cell Injectent:</b> A one-time-use (refill only available at armory) item that restores X% of the marine's health for Y seconds. Effect is canceled upon taking two consecutive instances of damage.
<b>Nano-bot Injectent:</b> A one time use (refill only available at armory, refill on a one minute cooldown) injectent that restores X% of target structure's health over Y seconds.
<i>(Do note that the branches and individual attachments are merely examples - they do not represent the idea itself. The broad idea of branched attachments is the main focus)</i>
The branches of attachment could be decided by the commander early game, and only one attachment choice would be allowed. However, the commander could abandon his current attachment choice, and choose a new attachment choice after three minutes pass, should he change his mind. I believe this would broaden the marine's gameplay and add a twist to each game.
<u>Intelligence Attachments:</u> <i>(able to be attached to one weapon in the marine's inventory)</i>
<b>Probe:</b> A one-time-use (refill only available at armory) probe that acts as a marine version of parasite.
<b>Sticky Camera:</b> A one-time-use (refill only available at armory) camera that sticks to its shot location. The camera is X% cloaked and can be monitored by marines and commanders alike. It may be destroyed by the commander at a whim or aliens through force. Marines <u>cannot</u> destroy their own, or other marines' cameras.
<u>Offensive Attachments:</u> <i>(able to be attached to one weapon in the marine's inventory)</i>
<b>Accelerative:</b> A one-time-use (refill only available at armory, refill on a two minute cooldown) weapon accelerent that quickens the firing rate of the marine by X% over Y seconds.
<b>Incendiary grease:</b> A one-time-use (refill only available at armory, refill on a two minute cooldown) that increases the damage done by the marine's weapon by X%.
<u>Defensive Attachments:</u> <i>(able to be attached to one weapon in the marine's inventory)</i>
<b>Stem Cell Injectent:</b> A one-time-use (refill only available at armory) item that restores X% of the marine's health for Y seconds. Effect is canceled upon taking two consecutive instances of damage.
<b>Nano-bot Injectent:</b> A one time use (refill only available at armory, refill on a one minute cooldown) injectent that restores X% of target structure's health over Y seconds.
<i>(Do note that the branches and individual attachments are merely examples - they do not represent the idea itself. The broad idea of branched attachments is the main focus)</i>
The branches of attachment could be decided by the commander early game, and only one attachment choice would be allowed. However, the commander could abandon his current attachment choice, and choose a new attachment choice after three minutes pass, should he change his mind. I believe this would broaden the marine's gameplay and add a twist to each game.
Comments
I've got some of my own ideas relating to marine branching, but more building based, i'll post them later.
Knife - none
Pistol - Electrified bullets - deals extra damage per shot, and slows the alien slightly.
LMG - Clip size increase, has the ability to launch hand grenades (if available, max 2 per life).
Shotgun - Double-barreled, anyone? Also, perhaps the possibility of loading 2 ammo at a time instead of 1.
HMG - slightly more accurate, bayonet attached on the front (can be used during reload). (thanks to N_3 for the bayonet idea!)
Grenade Launcher: grenades detonate on impact OR grenades leave small fires, like napalm, after detonation.
i was thinking more along the lines of halo, where you can quickly just swing your weapon as melee instead of spending the time switching to knife then slashing etc, it's something rather skilled players could use against a skulk leaping at them. chain blades from like wh40k are cooler tho <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
you might already have this in the game but what about a melee attack with rifles, pistols, etc, maybe not to do dmg but a stun/daze/knockback?
oh and have a special chuck norris roundhouse kick upgrade! how sick would that be roundhouse kick a skulk right in the face!
you cant really use a bayonet while reloading :s
i was thinking more along the lines of halo, where you can quickly just swing your weapon as melee instead of spending the time switching to knife then slashing etc, it's something rather skilled players could use against a skulk leaping at them. chain blades from like wh40k are cooler tho <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
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Sure you can use a bayonet while reloading!
-Marine starts to reload
-Alien comes around the corner to bite marine
-Marine pauses for a moment and jabs the blade into the face of the alien
-Marine finishes reloading
Corsair, try to read the posts before posting yourself. We're talking upgrades for weapons, not the marines themselves.
UU1nTer, if I'm right in understanding your post (which was fairly difficult)...you're suggesting a scan area replacement thing, as well as room darkener and flashlight built into one? The aliens, I don't think, would freeze in place like a deer looking into headlights. They'd be more likely to charge and bite.