Model Consistency In 1.03

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Comments

  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    <!--QuoteBegin--LazerMane+Nov 26 2002, 12:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LazerMane @ Nov 26 2002, 12:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Rabid Llama+Nov 26 2002, 12:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rabid Llama @ Nov 26 2002, 12:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Not sure how to deal with h4x0r types that make easily-seen models or skins, though.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Wha? Since when has there been a problem with people making vivid model skins to make everything stand out?

    ALL: We can safely assume that this is Natural Selection, not CS. Because of the nature of the maps we play, we so often hear the enemy before we see him. Having vivid models won't do jack because we have no instagib/snipers in there.

    Also, we must point out the fact that when you modify the v_*.mdl's to make them a very bright color, the game looks like teh donkey poop. Anyone who does that only has the joke on them. I sympathise with the poor sap.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, I suppose the point about bright models not being useful in NS makes sense, as no instakill weapons means it wouldn't add much of an advantage. But what I meant about v_ models was having someone effectively remove the skulk bite-from-in-the-mouth model, which would be somewhat unfair in my opinion.
  • LazerManeLazerMane Join Date: 2002-11-01 Member: 2135Members, Constellation
    <!--QuoteBegin--absent+Nov 26 2002, 12:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (absent @ Nov 26 2002, 12:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I guess youre the expert on how poop looks ?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What is the deal with this person?

    Are you having some problems, dear? Or is it just that your fresh out of Counter-Strike?

    Are you hitting on me? *blush*

    LM
  • absentabsent Join Date: 2002-11-13 Member: 8378Members
    edited November 2002
    <b><span style='color:orange'>***XENOCIDED***</span></b>
  • absentabsent Join Date: 2002-11-13 Member: 8378Members
    edited November 2002
    <b><span style='color:orange'>***XENOCIDED***</span></b>
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    edited November 2002
    <!--QuoteBegin--absent+Nov 26 2002, 12:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (absent @ Nov 26 2002, 12:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b><span style='color:orange'>***XENOCIDED***</span></b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Bigotry is a sign of intelligence.
    Oh. wait. It's not.
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    I like the NS models but sometimes I want a theme change, you know, like starcraft or aliens. It prevents the game from becoming stale. I just don't understand why everyone is so paranoid about having people use models other than the stock NS ones. Nobody's going to use them to cheat, look at DoD's thriving model community for example. I haven't seen a single complaint about model constistancy yet, and I've been playing the mod since the 1.x days! I think model communities help mods a LOT more than they hurt them.

    My vote is: either keep model consistancy off as default, or remove the modelling forums. I would also like for the dev team to at least give us a solid reason why they don't find player-made models acceptable.
  • LazerusLazerus Join Date: 2002-11-12 Member: 8299Members
    Simple, all custom models must be passed by the NS dev team.. then they could be included in to the server code.
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    <!--QuoteBegin--Lazerus+Nov 26 2002, 12:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lazerus @ Nov 26 2002, 12:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Simple, all custom models must be passed by the NS dev team.. then they could be included in to the server code.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I doubt the dev team has time for that <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • LazerManeLazerMane Join Date: 2002-11-01 Member: 2135Members, Constellation
    edited November 2002
    <!--QuoteBegin--absent+Nov 26 2002, 12:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (absent @ Nov 26 2002, 12:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b><span style='color:orange'>***XENOCIDED***</span></b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    *leaves the moderators to deal with this "particular" user assailing him with his ignorance*

    LM
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    edited November 2002
    <!--QuoteBegin--absent+Nov 26 2002, 12:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (absent @ Nov 26 2002, 12:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b><span style='color:orange'>***XENOCIDED***</span></b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I cry for the idiots that the world spawns. Every night. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • absentabsent Join Date: 2002-11-13 Member: 8378Members
    edited November 2002
    <b><span style='color:orange'> ***XENOCIDED***

    /me waves bye-bye</span></b>
  • BathroomMonkeyBathroomMonkey Feces-hurling Monkey Boy Join Date: 2002-01-25 Member: 78Members, Retired Developer, NS1 Playtester, Contributor
    Everyone wave goodbye to our intelligent and worldly friend absent . . . .

    Time to snag a moderator . . .
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    <!--QuoteBegin--BathroomMonkey+Nov 26 2002, 12:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BathroomMonkey @ Nov 26 2002, 12:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Everyone wave goodbye to our intelligent and worldly friend absent . . . .

    Time to snag a moderator . . .<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I have to agree. Looks like absent's name is about to become all too appropriate <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • saberxsaberx Join Date: 2002-11-01 Member: 3044Members
    I've never changed the models in a game, nor have I ever felt the urge to. If a game starts to get stale/old/boring it's usually because of the gameplay, not because I'm tired of looking at the models.

    Some people will do anything to get an advantage. If it means changing models to ones with spikes coming out so you can see them coming before you turn corner, or see them hiding up on a dark wall, they won't hesitate to use them. That's just the way some people are.
  • absentabsent Join Date: 2002-11-13 Member: 8378Members
    edited November 2002
    <b><span style='color:orange'>***XENOCIDED***</span></b>
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    <!--QuoteBegin--absent+Nov 26 2002, 12:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (absent @ Nov 26 2002, 12:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Rabid Llama+Nov 25 2002, 07:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rabid Llama @ Nov 25 2002, 07:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--BathroomMonkey+Nov 26 2002, 12:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BathroomMonkey @ Nov 26 2002, 12:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Everyone wave goodbye to our intelligent and worldly friend absent . . . .

    Time to snag a moderator . . .<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I have to agree. Looks like absent's name is about to become all too appropriate <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Got men?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Are you hitting on ME now? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • LagAdderLagAdder Join Date: 2002-11-05 Member: 7208Members
    edited November 2002
    <b><u>Public servers need all the anti-cheat options they can get</u></b>
    Think about it guys, if you'd put model consistency checks on 'off' by default,
    there'll be no use to them whatsoever. Most people who set up a public server
    rather leave things default then meddling with the options.

    <b>If it's cheater's who get grumpy because their 'custom' models possibly won't work...</b>
    ...I will be very glad about their departure. Go away you hideous creatures!

    <b>A word to the devoted modeling-artists...</b>
    ...I think your concern shouldn't be model consistency checks. All a consistency check does,
    is assure that ALL players use the SAME models (wich is crucial for a balanced game, methinks).

    What you should be yelling for is some kind of 'approval stamp' from the NS-devteam that'll
    allow to include high quality custom model sets in the consistency check list. This would make
    sure that server ops will have a choice between several sets of hq custom models wich all
    come along with their own consistency check, to make sure every player uses the chosen model set.

    <b>Until then...</b> custom models are for pw protected servers and lan-parties. I see no point in
    it anyhow if every player on a server could play with different models.

    <b>Edit:</b> Oops, <b>Lazarus</b> already made that statement (only much more efficiently than I did <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->)

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Simple, all custom models must be passed by the NS dev team..
    then they could be included in to the server code. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • UnleetUnleet Join Date: 2002-10-29 Member: 1715Members
    I really don't see the problem... CS uses model consistency and there's tons of custom models out there for CS.
  • LazerManeLazerMane Join Date: 2002-11-01 Member: 2135Members, Constellation
    <!--QuoteBegin--Rabid Llama+Nov 26 2002, 12:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rabid Llama @ Nov 26 2002, 12:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--absent+Nov 26 2002, 12:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (absent @ Nov 26 2002, 12:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Rabid Llama+Nov 25 2002, 07:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rabid Llama @ Nov 25 2002, 07:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--BathroomMonkey+Nov 26 2002, 12:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BathroomMonkey @ Nov 26 2002, 12:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Everyone wave goodbye to our intelligent and worldly friend absent . . . .

    Time to snag a moderator . . .<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I have to agree. Looks like absent's name is about to become all too appropriate <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Got men?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Are you hitting on ME now? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hmm. Would you like <i>me</i> to hit on you? You're more than welcome to ask, stud. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    LM
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    im sure it will be done like all other mods, so it's got to be within a certain size of the original, also this doesn't affect v_ weapons...but perhaps in NS's case, you could make sure that all the animations are valid and that the model is always there.
  • FoggyFoggy Join Date: 2002-11-22 Member: 9620Members
    Of course, if there are model checks, I'll have to ditch my nifty <i>Alien</i> models... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    I think that the other conversation going on in this thread should be moved, somehow.
  • Mr_BeanMr_Bean Join Date: 2002-11-09 Member: 7943Members
    Drat No more Giant Spiked Neon Yellow Alien/Marine Moddels for me! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->


    Just kidding fokes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> I don't need Neon Yellow Models when I got 50000 Gamma!: <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • KatsuroKatsuro Join Date: 2002-11-02 Member: 4809Members
    Ok, heres my point of view.

    Lock the models that are used for cheating, leave the other **obscenity** alone. Like this, lock the skulk v-model, but not the others (does the lerk have the same effect, if so, maybe lerk too.). Maybe set limits on the player models (no spikes) although that would be rather pointless since the game has radar effects that allow you to see where players are though the wall ANYWAY.

    Flayra, this is the kind of issue that may decde whether NS succeeds or fails. Locking all the models and such is clearly unpopular, so you should consider this. You have a product that could go to retail, dont screw it up.

    Just good advice from a business minded individual.
  • BathroomMonkeyBathroomMonkey Feces-hurling Monkey Boy Join Date: 2002-01-25 Member: 78Members, Retired Developer, NS1 Playtester, Contributor
    edited November 2002
    As is my understanding, custom models are <b>not</b> locked. It's a <i>server</i> option. Same as CS.

    If you want to play with custom models, more power to you. You'll either have to find servers that allow it (which shouldn't be difficult at all), or petition the admins of your favorite servers to allow it.

    Either way, everyone is getting riled up over nothing.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    That seems like a nice place to end this discussion.

    Absent -- you may or may not be around long enough to read this, but do not EVER make posts like that again.
This discussion has been closed.