Map In Progress

Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
<div class="IPBDescription">a few pics</div> Hi everyone , just a few pics from my map , hallway leading out of the Marine spawn in the first 5 pictures , after that a few of the modified marine spawn wich is not finish yet (still a few things missing )
last 3 pictures show a different part of the map , lighting is not finished there , im posting it to get some feedback on the lil tram and the brushwork. cheerz , later!
<a href='http://www.angelfire.com/scifi2/space_ape' target='_blank'>My Webpage</a>

Comments

  • ctxctx Join Date: 2002-11-02 Member: 4592Members
  • BouncyBouncy Join Date: 2002-11-07 Member: 7623Members
    looks awsome...

    does the train work?

    and i like the first picture (i think? the one with the big door where the ground is lowered abit...?) looks like a good hiding spot type map i like!
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    some of the lighting is REALLY boring... but i like your brushwork, and I'm gonna redo large portions of my NS_rift now that i've seen what i should be doing!
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    The lighting is boring. Excusing that one room with red in it, which is slightly interesting but it doesn't work too well with that floor texture. I like the use of func_illusionary dust motes. The walls and so on are abit uninteresting. Bear in mind that you don't need to make every wall really detailed (or do you...) just have something good looking in view at all times. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    looks good, do u listen to trent reznor while mapping by any chance? ~;)

    i wouldnt agree that the lighting is boring per say, but some of those rather grey areas need a bit more definition. perhaps making the lighting less even, or adding a dash of colour with warning lights or glowing terminals as well as allowing more shadows (i play kharaa too much, i may be too fond of shadows) could potentially make those areas even nicer.

    also, the rusted floor pipes look as if the texture needs to be scaled up a bit...just a thought
  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
    ok the word of choice seems to be boring , so i took off the pics , ill wait and post them after i totaly finish ,and im done tweaking all the lights . Cheerz , later <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Welcome back, Space Ape <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
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