TWG XIV Host Elections

Eternaly_LostEternaly_Lost Join Date: 2004-11-20 Member: 32907Members, Constellation, NS2 Map Tester, Reinforced - Shadow
edited May 2007 in Role-Playing Haven
Reminder, bold your vote for the person you want to host.

<b>EMP Demon</b>

Player count: 12
Wolf count: 3
Human roles: Psychic, Guardian, 2x Graeae

Guardian has the previous 2/3 reduction to consecutive guards on the same person.

Graeae: Seer ability, but may only check every second night (One is designated as even nights, the other as odd.) They see each other as wolves.


<b>Theslan</b>

Suggested size: 18
# of humans : 14
# of wolves : 4

Smaller suggested size: 14
# of humans : 11
# of wolves : 3

Roles:
- Seer: normal.
- Psychic: normal.
- Guardian: normal. Guardian is allowed to guard anyone he likes.

Minigame:
This is similar to Freak83's minigame. There will be clues scattered around the area, which everyone can go looking for them. There will be 6 clues, and it might be possible to solve the clues without needing all of them.

Each night, everyone is allowed to 'guess' the clues.
They only get one guess. I will take the first guess (all other guesses are ignored).

The one who guesses it right will have mayor-like powers. They have one chance to kill anyone they want during the night or day. If they use their powers during the day, it is considered instantlynch and the day ends right then. There will be a specific format (disclosed to the winner) on how to announce they want to use the power during the day.

These are the movement/commands you can do per night.
You can either [2 move] (move two rooms), [1 move, 1 search] (move into a room and search), or [search room] (search the room you are in). If two people searches in the same room with a clue, the clue will be revealed to only one of them. This means you have 100% chance finding a clue in a room if you are alone, 50% chance if there are 2 people, 33% chance with 3, and so on.

There will be at least 2 clues that will be in the form of refrigator magnets (You know, those words you stick on the fridge?) If someone finds the clue, they have the choice to mix up the words, or add in words from the selection. For instance, if Bob found the clue, it says:

"The candlestick is the murderer weapon. (Extras:
[not] [happy] [a] [is] [clown] [Ballroom] [toy])"

Now, Bob decides he doesn't like how the words are, so he can mix them up. Now, Bob made the message as:

"The clown murderer is not happy candlestick is a Ballroom weapon. (Extras: [toy])"

Obviously, this makes it extremely hard to figure out the original clue, so it is restricted to 2 changes
(add/remove/replace) per night.

NOTE: Scattered around the minigame are
'miniartifacts' which will help the minigame, or the actual game. Here are the artifacts:

- GPS system: Person who gets this will be able to see every player's movement on the map. (Note, player movements will not be shown on the map like in Freak83's game. Players will be able to know who's in the same room as they are)

- Magnifying glass: Person who gets this will have investigator-like abilities. They will be able to search the clues 100% of the time if the clue is in the same room as the person.

- Seer's Eightball(2): Person will be able to decipher the original message from the refrigator magnet. This is a one-time use. There are 2 of them.

- Seer's curse: Person who gets this will automatically switch sides for seering. This means if a human gets it, he will appear to look like a wolf.
If a wolf gets it... he will appear to look like a human. Psychic powers are not affected. The person who gets it will be notified about the change.

- Scalpel: Person who gets this will start to have the forensic specialist ability, described in different TWG games. They will be able to investigate the dead person's body and find the person's role, if they choose that night. Be forewarned, the wolves will be allowed to watch a body everyday. If they choose the same body as the specialist, they also learn the role of the dead person.

**** WOLVES *****
Wolves now have the power the choose their abilities.
There are 5 powers that they can choose from, and they are only allowed one of them:

1) Mark of the wolf (converted): During the first night, they are allowed to choose another player and convert them to be a wolf.

2) Befuddled minds (2): During the night, they can choose a player and BLOCK their ability. If this is the seer/psychic/guardian, it gets blocked. If they choose a human, it blocks nothing and is wasted. They can only do this 2 times. They will be informed if they have blocked a seer/psychic/guardian (it'll be announced that they have blocked a special role successfully).

3) Transparent minds (4): During the night, they can choose a player and listen into their minds. This could be the psychic/seer. Guardian is not affected by this. They can only do this 4 times.

4) Wolf sixth sense: Similar to Isamil's game, the wolves will be able to detect if a seer is looking at them, and if the psychic died.

5) Bloodlust Howl: Wolves gets to choose one night where all human powers, including artifacts, do not work. However, they must choose the particular night on Night 1/Day 1, or it does not work. (Ie, wolves choose Night 3 to do the howl during Night 1).

-----------------------------------------------------

Ok! So now some questions/answers.

Q: What happens to the artifacts if the person gets lynch/wolved/mayor-killed?
A: All artifacts will be dropped in that room, and considered fair game to be picked up. The only exception is the mayor ability: if the person dies, that artifact is lost forever.

Q: What happens if someone searches in a room where there is both an artifact and clue? What happens?
A: If he is alone, he has a 50% chance getting the clue or artifact. If there are 2 people, one will get the clue, one will get the artifact. If there are 3, one person won't get anything.

Q: How can you tell if you don't get a clue in a room?
A: If you are alone and don't get a clue, you are 100% sure there is no clue in the room. If there is another player in the room, it is possible you missed the clue and the other player got it. The only person who will be able to tell if there is no clue in the room is the investigator.

Q: So, how does the investigator work with a clue and artifact in the same room?
A: This is tricky; the investigator will get the clue first. He will not be able to get the artifact.

Q: Is it possible for a person to have multiple artifacts?
A: Yes.

Q: Magnet clues and investigator.
A: If the clue is modified, the investigator will get the modified clue. Only the person with the Seer eight-ball will be able to find out.

Q: What happens if wolves does not give a name of a dead body to spy upon?
A: Wolves do not get a random.org pick a dead body.
That night, the wolves are lazy and therefore did not spy on any dead body.

Q: What happens if wolves choose the dead body and kills the specialist on the same night?
A: Wolves gets the role of the dead body and kills the specialist.

Q: What happens if the mayor decides at night to use its powers on the same night as bloodlust howl?
A: Well, the mayor gets unlucky. It doesn't work, AND the power is gone.

<b>Nightstalker</b>

Game Size: 15-18 players, perhaps more if there is enough interest

Roles: Guardian: Normal, can guard 1 person per night with a 99.9 percent chance of success
Seer: Normal, can look into 1 person per night and see if they are wolf or human.
Psychic: Normal, recieves a pm each night to know how many wolves are left in the game, does not know who they are though

Wolves: 3-4 wolves, if enough people, 5. Normal, can wolf one person each night with a 99.9 percent chance of success.

Im basing this game off the simplest of rules, no special powers other than what ive mentioned. The premise of the game is a counter terrorist cell has recieved a special assignment, to recover a stolen top secret weapon. No one knows what this weapon does, but the power of it is so great that in the wrong hands the world could change forever. There is another faction of terrorists that wants this weapon. These people are werwolves. they have managed to infiltrate an unknown number of their agents into this CT team. All this takes place in a world based off of any number of Counterstrike maps.

Mini game.

Along the way there will be opportunities to pick up specialzed weapons and equipment. ie... shotgun, body armor, grenades...etc.etc... you can only hold up to 1 weapon and 1 piece of equiptment. all equiptment it a one time use.

Item list :

Shotgun: allows the holder negate the effects of instalynch, and kills last person to vote for them.
Heavy Armor: Prevents from being wolfed for one night
Sniper Rifle: Allows person to kill one other person, does not count as instalynch, so possible 2 deaths in one day
Grenade: If person wolfed at night, random wolf killed, if held by wolf, random player who has voted for the wolf is killed.
Night Vision : Allows person to look into one other person and see if wolf or human
Jetpack : Allows person to move about the map to any location, no matter the distance.
Motion Tracker : Allows person to know the location of all the items, not what item it is though.
Medpack : Can revive one player does not matter cause of death
Ammunition: Allows person to reuse any item in their inventory a second time (effect does not apply to medpack, grenade, or ammunition)
Welder : Allows person to remove one vote from themselves.


<b> Ana </b>

Suggested size: 9 - 12 or so players.
Number of Wolves: 3 - 4, depending on how many would like to play.
Number of Humans: 5 - 8
Number of Vigiliantes: Not specified.

Seer: One Seer. They will be revealed as one of the Seers on the first night. The Seer has only a 25% success rate of being lynched or wolved.
Wizard: One Wizard. Their identity will be claimed to be one of the Seers on the first night. The Wizard also has only a 25% success rate of being lynched or wolved.
Guardian: Two Guardians. Both Guardians will know each other's Guardian status in game, but they will not know if one or the other is Wolf or Human. The only exception to this is if both Guardians are Wolves.
Admirer: One to three Admirers. Similar to Martyrs, Admirers die for another player. But the difference between an Admirer and a Martyr is the fact that Admirers don't know who they are, or who their "crush" might be. So if their "crush" were going to be lynched or wolved, the Admirer would take the fall. Admirers can be Wolf or Human, and can also have important roles.
Humans: Simply put, they have no powers and are trying to fight against the Wolves.
Wolves: Three players will be assigned the roles of Wolves. Each night phase, one Wolf will PM the host of the game with the name of one Human they wish to kill that night. That Human will die that night phase and will no longer be in the game.
Psychic: One Psychic. Each night phase they will PM’d by the host of the game. They will learn how many wolves remain in the game, thus answering whether that days lynch was on a Human or a Wolf.
Vigilante: The Vigilante is neither Human nor Wolf, and thus has no side. Vigilante's still retain their power to kill anyone each night. Should the owner of this role still be alive at the end of the game, they win no matter what. A Vigilante can only be a Vigilante and possibly an Admirer, no other role mixes can be allowed.
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Comments

  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    So we've got one game that's fairly simple, with an important balance change that would be good to try out. It would at least prevent the brokenness of the two games before the most recent one.

    Then we've got another clue game. It's impossible to say that the first one was imbalanced. There's no daytime invincibility in this one at least. The extra power for the wolves will help them out (I imagine they will take the conversion, maybe sixth sense, the others are too unreliable). I like how one of the artifacts will help a wolf that gets it but hurt a human.

    Simple or complicated, which should we go with? No vote for now.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    ATM I am leaning to EMP simply because I don't think we will get enoguh players for Theslan's...

    How about peopel chiming in if they will be playing (or when they will not beable to play if there is a time limit type thign on them)


    I will be playign no matter what.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--quoteo(post=1626490:date=May 13 2007, 11:14 AM:name=Thansal)--><div class='quotetop'>QUOTE(Thansal @ May 13 2007, 11:14 AM) [snapback]1626490[/snapback]</div><div class='quotemain'><!--quotec-->
    ATM I am leaning to EMP simply because I don't think we will get enoguh players for Theslan's...
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    I was going with the assumption that we would be going with his smaller game, which would be 14 people instead of the 12 in EMP Demon's game. Not that much of a difference.

    I'll be playing.
  • ChocolateChocolate The Team Mascot Join Date: 2006-10-31 Member: 58123Members
    edited May 2007
    I'm going to stick my vote for <b>EMP Demon's</b> game for the sake of simplicity. Last game didn't turn out great; it was complicated and too little players for it.

    If we can get enough players to satisfy Theslan's game, I'm going to consider changing it. But for now, I'm staying with my vote. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    And I'll most likely be playing, depending on when we start (exams on second week of June <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />)
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <b>Theslan</b> simply because I like thick rule books ^^
  • Eternaly_LostEternaly_Lost Join Date: 2004-11-20 Member: 32907Members, Constellation, NS2 Map Tester, Reinforced - Shadow
    Nightstalker's game is added to the host list.
  • NightstalkerNightstalker Join Date: 2007-01-06 Member: 59463Members
    I vote <b>Nightstalker</b>, just because I like his game <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--quoteo(post=1626544:date=May 13 2007, 05:15 PM:name=Nightstalker)--><div class='quotetop'>QUOTE(Nightstalker @ May 13 2007, 05:15 PM) [snapback]1626544[/snapback]</div><div class='quotemain'><!--quotec-->
    I vote <b>Nightstalker</b>, just because I like his game <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    So you've decided you don't agree with <a href="http://www.unknownworlds.com/forums/index.php?s=5820437258579829760&showtopic=101400&view=findpost&p=1626144" target="_blank">this post</a> then?
  • Eternaly_LostEternaly_Lost Join Date: 2004-11-20 Member: 32907Members, Constellation, NS2 Map Tester, Reinforced - Shadow
    <!--quoteo(post=1626548:date=May 13 2007, 08:37 PM:name=im_lost)--><div class='quotetop'>QUOTE(im_lost @ May 13 2007, 08:37 PM) [snapback]1626548[/snapback]</div><div class='quotemain'><!--quotec-->
    So you've decided you don't agree with <a href="http://www.unknownworlds.com/forums/index.php?s=5820437258579829760&showtopic=101400&view=findpost&p=1626144" target="_blank">this post</a> then?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    I my self don't see how it would affect anything...

    We want as many peoples options on the games as possible, and as such, there is no real reason to forbid someone for voting for them selfs.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--quoteo(post=1626549:date=May 13 2007, 05:50 PM:name=Eternaly_Lost)--><div class='quotetop'>QUOTE(Eternaly_Lost @ May 13 2007, 05:50 PM) [snapback]1626549[/snapback]</div><div class='quotemain'><!--quotec-->
    I my self don't see how it would affect anything...

    We want as many peoples options on the games as possible, and as such, there is no real reason to forbid someone for voting for them selfs.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Except that it's reasonable to assume that everyone would vote for their own game, so now EMP Demon and Theslan get to throw a few more posts into this thread just to say "I'm voting for my own game." Or you'll just assume that they are, in which case you could have done the same thing with Nightstalker.

    It doesn't really affect anything, it just means less posts in the thread that don't contribute anything.
  • NightstalkerNightstalker Join Date: 2007-01-06 Member: 59463Members
    <!--quoteo(post=1626548:date=May 14 2007, 12:37 AM:name=im_lost)--><div class='quotetop'>QUOTE(im_lost @ May 14 2007, 12:37 AM) [snapback]1626548[/snapback]</div><div class='quotemain'><!--quotec-->
    So you've decided you don't agree with <a href="http://www.unknownworlds.com/forums/index.php?s=5820437258579829760&showtopic=101400&view=findpost&p=1626144" target="_blank">this post</a> then?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    No I really dont, like E_Lost said, it really doesnt affect the outcome of the elections
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited May 2007
    I watched the last game to learn more. I think the failing of the humans from TWG XIII was that everybody got too focused on lynching Faskalia while the wolves took the game on the same night. Regardless I was please to see that the wolves could win. Now we just have to balance it.

    I liked the rooms idea a lot from last game. It made it a lot more like D&D in that way which was cool. In a way the exploring the rooms was that facade "main activity" while of course the real action of TWG was behind the scenes.

    I still don't know why we can't try a game without a seer.


    Theslan has a good game but is going to be way too complex in the end I'm afraid. Mistakes are bound to happen, you have to start be following KISS in a verbal forum RPG. His thinking through on the rules and even comming up with FAQ was excellent though. Good job.

    EMP_Demon has a simple game but in someway it's too similar to the older games where wolves always lost.

    I like Nightstalker's idea a lot. It might even get new people interested. Perhaps you could make it into a NS game though? We'd all be familiar with the map locations too. But I still think the wolves need something...

    Here what I'm voting for:

    <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Nightstalker</b>'s game in a NS map we vote on as the setting. (Humans are marines exploring the map) But as for wolves, give them <b>Theslan</b>'s choose an ability provided "Mark of the Wolf" is nerfed a bit.<!--sizec--></span><!--/sizec-->

    To that, I say:

    <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->vote <!--coloro:green--><span style="color:green"><!--/coloro--><b>yes</b><!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->

    (If you want to count this as x5's version you may, or whatever <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> )
  • EMP_DemonEMP_Demon Nothing to see here. Join Date: 2005-01-28 Member: 38754Members, Constellation
    <!--quoteo(post=1626558:date=May 13 2007, 08:21 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ May 13 2007, 08:21 PM) [snapback]1626558[/snapback]</div><div class='quotemain'><!--quotec-->
    I still don't know why we can't try a game without a seer.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I believe it's because it leaves the humans little to no information, while letting the wolves run freely in the dark.

    So, I split the seer into two halves which see each other as a threat. Whee. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    edited May 2007
    grumblegrumblegrumble

    I AM NOT HOSTING.....


    (Theslan is the name you are looking for)

    For now I am tossing in with <b>EMP Demon</b>

    I like the idea of alternate night seers.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--quoteo(post=1626558:date=May 13 2007, 06:21 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ May 13 2007, 06:21 PM) [snapback]1626558[/snapback]</div><div class='quotemain'><!--quotec-->I still don't know why we can't try a game without a seer.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Did you read <a href="http://www.unknownworlds.com/forums/index.php?s=5693193629637092352&showtopic=101180&view=findpost&p=1622108" target="_blank">my post</a> in the last host elections thread, showing how the wolves can do absolutely nothing and have about an 85% chance of winning?

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Theslan has a good game but is going to be way too complex in the end I'm afraid. Mistakes are bound to happen, you have to start be following KISS in a verbal forum RPG. His thinking through on the rules and even comming up with FAQ was excellent though. Good job.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't see anything going wrong with the rules he outlined.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->EMP_Demon has a simple game but in someway it's too similar to the older games where wolves always lost.<!--QuoteEnd--></div><!--QuoteEEnd-->
    For all of the games you've seen, a single person has been overpowering, quickly finding and eradicating all of the wolves. When you have two weaker people, it becomes much less likely. It makes a fake seer easier to pull off, and it also introduces the chance that one seer will get the other killed off, and then the psychic gets the first one killed off.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I like Nightstalker's idea a lot. It might even get new people interested. Perhaps you could make it into a NS game though? We'd all be familiar with the map locations too. But I still think the wolves need something...<!--QuoteEnd--></div><!--QuoteEEnd-->
    We don't even know what the weapons and armor make possible, or what this top-secret weapon does. Nightstalker's game could be really complicated, we don't know because he didn't actually explain what the items do like Theslan did. Leaving them as unknown isn't necessarily a bad thing, but we really don't know if his game is simpler.

    What I would really like is Theslan's clue mini-game combined with EMP Demon's split-seer role.
  • TheslanTheslan TWG Signature Maker Join Date: 2004-04-27 Member: 28245Members
    I am just chiming in that because it is summer coming up, I will be playing no matter which game this round.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1626577:date=May 13 2007, 10:33 PM:name=Thansal)--><div class='quotetop'>QUOTE(Thansal @ May 13 2007, 10:33 PM) [snapback]1626577[/snapback]</div><div class='quotemain'><!--quotec-->I AM NOT HOSTING.....
    (Theslan is the name you are looking for)
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Oops. <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" /> Sorry, I fixed it.

    Given what you said im_lost, can we just combine all three? And place it in a NS map instead of boring grid numbered rooms?
  • EMP_DemonEMP_Demon Nothing to see here. Join Date: 2005-01-28 Member: 38754Members, Constellation
    <!--quoteo(post=1626596:date=May 13 2007, 11:10 PM:name=Theslan)--><div class='quotetop'>QUOTE(Theslan @ May 13 2007, 11:10 PM) [snapback]1626596[/snapback]</div><div class='quotemain'><!--quotec-->
    I am just chiming in that because it is summer coming up, I will be playing no matter which game this round.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    So if you win, you'll be playing in your own game? <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1626603:date=May 14 2007, 12:37 AM:name=EMP_Demon)--><div class='quotetop'>QUOTE(EMP_Demon @ May 14 2007, 12:37 AM) [snapback]1626603[/snapback]</div><div class='quotemain'><!--quotec-->So if you win, you'll be playing in your own game? <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah he'll play the psychopath and kill us all <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--quoteo(post=1626601:date=May 13 2007, 09:27 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ May 13 2007, 09:27 PM) [snapback]1626601[/snapback]</div><div class='quotemain'><!--quotec-->Given what you said im_lost, can we just combine all three? And place it in a NS map instead of boring grid numbered rooms?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    That would be completely up to the potential hosts at this point, and I kind of doubt it will happen.
  • TheslanTheslan TWG Signature Maker Join Date: 2004-04-27 Member: 28245Members
    <!--quoteo(post=1626584:date=May 13 2007, 07:58 PM:name=im_lost)--><div class='quotetop'>QUOTE(im_lost @ May 13 2007, 07:58 PM) [snapback]1626584[/snapback]</div><div class='quotemain'><!--quotec-->
    What I would really like is Theslan's clue mini-game combined with EMP Demon's split-seer role.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I am open to splitting the seers into 2 roles. It's something I haven't thought of, and I'll probably spend a day thinking before modifying it into what I have originally. However, I'm not sure whether I will do this or not. If I do, I'll make it clear to EMP Demon, and willing to share the host with him, if he wants this to combine.
  • AnaAna Join Date: 2007-02-19 Member: 60027Members
    I do have a game suggestion that I'd like to try. Ask any questions that you might have, please. :D

    Suggested size: 9 - 12 or so players.
    Number of Wolves: 3 - 4, depending on how many would like to play.
    Number of Humans: 5 - 8
    Number of Vigiliantes: Not specified.

    <u>Seer</u>: One Seer. They will be revealed as one of the Seers on the first night. The Seer has only a 25% success rate of being lynched or wolved.
    <u>Wizard</u>: One Wizard. Their identity will be claimed to be one of the Seers on the first night. The Wizard also has only a 25% success rate of being lynched or wolved.
    <u>Guardian</u>: Two Guardians. Both Guardians will know each other's Guardian status in game, but they will not know if one or the other is Wolf or Human. The only exception to this is if both Guardians are Wolves.
    <u>Admirer</u>: One to three Admirers. Similar to Martyrs, Admirers die for another player. But the difference between an Admirer and a Martyr is the fact that Admirers don't know who they are, or who their "crush" might be. So if their "crush" were going to be lynched or wolved, the Admirer would take the fall. Admirers can be Wolf or Human, and can also have important roles.
    <u>Humans</u>: Simply put, they have no powers and are trying to fight against the Wolves.
    <u>Wolves</u>: Three players will be assigned the roles of Wolves. Each night phase, one Wolf will PM the host of the game with the name of one Human they wish to kill that night. That Human will die that night phase and will no longer be in the game.
    <u>Psychic</u>: One Psychic. Each night phase they will PM’d by the host of the game. They will learn how many wolves remain in the game, thus answering whether that days lynch was on a Human or a Wolf.
    <u>Vigilante</u>: The Vigilante is neither Human nor Wolf, and thus has no side. Vigilante's still retain their power to kill anyone each night. Should the owner of this role still be alive at the end of the game, they win no matter what. A Vigilante can only be a Vigilante and possibly an Admirer, no other role mixes can be allowed.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Interesting game idea, Ana. I like how it screams out to the Wizard that they need to be a fake seer. There should be three wolves if it's a 12 player game, I think, otherwise the humans only get one human lynch.

    Regardless, it wouldn't be fair to put this idea into this host election. You should definitely put it in next time though.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Based on reading over the IRC conversation, here's more that I can say. People were worried that the wolves would just take out the seer, leaving the wizard to get lynched and figuring it was worth it. However, the wolves and wizard don't have to know who each other are, so the wolves don't know which of the two people are on their side. In addition, with two guardians that can coordinate their guards, they could protect the two announced seers every night, so it would be risking losing a night kill for the wolves to target one of them. I don't think instant seer death is a big issue in the game.

    Actually, I think the game would go something along the lines of the seer and wizard going until they found a wolf or person to accuse as a wolf, respectively, and then announcing who that wolf is. A person would get lynched, and then the psychic could reveal that the person lynched was or was not a wolf. Of course, the wolves could have a fake psychic to support the wizard, or they could night-kill a wolf to get the support of the real psychic, which becomes easier if the wizard finds the wolves.

    And I double-posted to make sure this post would get seen.
  • NightstalkerNightstalker Join Date: 2007-01-06 Member: 59463Members
    <!--quoteo(post=1626584:date=May 14 2007, 02:58 AM:name=im_lost)--><div class='quotetop'>QUOTE(im_lost @ May 14 2007, 02:58 AM) [snapback]1626584[/snapback]</div><div class='quotemain'><!--quotec-->
    We don't even know what the weapons and armor make possible, or what this top-secret weapon does. Nightstalker's game could be really complicated, we don't know because he didn't actually explain what the items do like Theslan did. Leaving them as unknown isn't necessarily a bad thing, but we really don't know if his game is simpler. <!--QuoteEnd--></div><!--QuoteEEnd-->

    okay heres the outline of what the items do.

    Shotgun: allows the holder negate the effects of instalynch, and kills last person to vote for them.
    Heavy Armor: Prevents from being wolfed
    Sniper Rifle: Allows person to kill one other person, does not count as instalynch, so possible 2 deaths in one day
    Grenade: If person wolfed at night, random wolf killed
    Night Vision : Allows person to look into one other person and see if wolf or human
    Jetpack : Allows person to move about the map to any location, no matter the distance.
    Motion Tracker : Allows person to know the location of all the items, not what item it is though.

    That it for what im going to reveal, but there will be several special weapons/equipment that do similar things.
  • EMP_DemonEMP_Demon Nothing to see here. Join Date: 2005-01-28 Member: 38754Members, Constellation
    <!--quoteo(post=1626778:date=May 14 2007, 09:04 PM:name=Nightstalker)--><div class='quotetop'>QUOTE(Nightstalker @ May 14 2007, 09:04 PM) [snapback]1626778[/snapback]</div><div class='quotemain'><!--quotec-->
    okay heres the outline of what the items do.

    Shotgun: allows the holder negate the effects of instalynch, and kills last person to vote for them.
    Heavy Armor: Prevents from being wolfed
    Sniper Rifle: Allows person to kill one other person, does not count as instalynch, so possible 2 deaths in one day
    Grenade: If person wolfed at night, random wolf killed
    Night Vision : Allows person to look into one other person and see if wolf or human
    Jetpack : Allows person to move about the map to any location, no matter the distance.
    Motion Tracker : Allows person to know the location of all the items, not what item it is though.

    That it for what im going to reveal, but there will be several special weapons/equipment that do similar things.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    *choke*
    No offense, but the wolves haven't been exactly on a winning streak recently... Three of those artifacts duplicate parts of human roles (Heavy Armor- Guardian, Night Vision- Seer, Sniper Rifle- Vigilante), another is directly anti-wolf (Grenade)...

    Also, seeing as how Ana's entry has been included into E_Lost's first post (;<_<) a quick question: You state that your Vigilante has no side; How, then, does each team win. Do the wolves need to outnumber the combined human/vigilante count? Do the humans need to kill the vigilantes as well as the wolves? If vigilantes don't count in the total player count to see who wins, then this should be taken into account when balancing the # of humans/wolves.
  • Eternaly_LostEternaly_Lost Join Date: 2004-11-20 Member: 32907Members, Constellation, NS2 Map Tester, Reinforced - Shadow
    After much though on the matter, (and less time spent on the story...)
    I have desided that x5 intended to cast a vote for Nightstalker.
    At least, that what I could make of his post.


    I my self will cast a vote in <b>Theslan's favor</b> provided that he does the larger game. Wolf conversions require a larger game to work better.


    Vote count.

    EMP Demon ( ) - Chocolate, Thansal

    Theslan ( ) - Faskalia, Eternaly_Lost

    Nightstalker ( ) - Nightstalker, x5

    Ana ( ) -

    We have a 3-way tie, and no one is interested in Ana game so far, maybe I should just remove it?
  • AnaAna Join Date: 2007-02-19 Member: 60027Members
    <!--quoteo(post=1626784:date=May 15 2007, 02:42 AM:name=EMP_Demon)--><div class='quotetop'>QUOTE(EMP_Demon @ May 15 2007, 02:42 AM) [snapback]1626784[/snapback]</div><div class='quotemain'><!--quotec-->
    Also, seeing as how Ana's entry has been included into E_Lost's first post (;<_<) a quick question: You state that your Vigilante has no side; How, then, does each team win. Do the wolves need to outnumber the combined human/vigilante count? Do the humans need to kill the vigilantes as well as the wolves? If vigilantes don't count in the total player count to see who wins, then this should be taken into account when balancing the # of humans/wolves.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    The Vigilante isn't included in either side. He/She is basically..dead weight? Of course, that's only true as far as sides go. But say, if the Vigilante liked one side rather than the other, he/she could team up with them and cause double kills for the day/night for that team.

    Anyway, it's like this:

    If the Humans want to win, they have to lynch all the Wolves. The Vigilante can still be alive while all Wolves are dead, and it'd be a Human win.

    For a Wolf win, the number of Humans has to equal the number of Wolves. The Vigilante isn't included in the count at all.

    No matter what, the Vigilante is not counted as either a Human or a Wolf. He/She is basically an extra player with no side whatsoever. But that doesn't mean that player can't have fun killing, if you know what I mean. :D
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    Somebody else give me a second version of Nightstalker's items. And I ask are there weapons for the wolves as well? Those marine items are soo powerful, wolves would need something awesome to balance it.
  • Eternaly_LostEternaly_Lost Join Date: 2004-11-20 Member: 32907Members, Constellation, NS2 Map Tester, Reinforced - Shadow
    <!--quoteo(post=1626778:date=May 14 2007, 10:04 PM:name=Nightstalker)--><div class='quotetop'>QUOTE(Nightstalker @ May 14 2007, 10:04 PM) [snapback]1626778[/snapback]</div><div class='quotemain'><!--quotec-->
    okay heres the outline of what the items do.

    Shotgun: allows the holder negate the effects of instalynch, and kills last person to vote for them.
    Heavy Armor: Prevents from being wolfed
    Sniper Rifle: Allows person to kill one other person, does not count as instalynch, so possible 2 deaths in one day
    Grenade: If person wolfed at night, random wolf killed
    Night Vision : Allows person to look into one other person and see if wolf or human
    Jetpack : Allows person to move about the map to any location, no matter the distance.
    Motion Tracker : Allows person to know the location of all the items, not what item it is though.

    That it for what im going to reveal, but there will be several special weapons/equipment that do similar things.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I am going to assume that Night Items are usable by both sides, and as such i have added a few sugestions to his items

    Shotgun: Prevents lynch on the holder and kills last person to vote for that person. (Like Freak's Item)

    Heavy Armor: Prevents 1 wolfing in hands of human. (I suggest that this be protects against 1 death.)

    Sniper Rifle: Gives any person Mayor Powers, allowing them to put a person to death during the day.

    Grenade: If person wolfed at night, random wolf killed ( If in hands of a wolf, when wolf is lynched a random person that voted for him dies.)

    Night Vision : Grant's holder a one time seer power,(If a wolf holds it they get a one time wizard power.)

    Jetpack : Allows person to move about the map to any location, no matter the distance.

    Motion Tracker : Allows person to know the location of all the items, not what item it is though.

    Things added in () make it worthwhile for the wolfs as well as the humans.

    A suggested counter balance would be a good number of revive items.
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