help how to place a hint brushes in my map

SkyforgerSkyforger Join Date: 2007-03-25 Member: 60494Members
i read all that can be found about hint brushes but i don't understand how to put them in my map so the player cant see other side of map ( that other side of chairs )


<img src="http://img03.picoodle.com/img/img03/8/5/15/f_hintsm_8d0a458.jpg" border="0" alt="IPB Image" />





P.S. sorry for spam but im really don't know and i am learning hard as i can from all Tutorials that i can find

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited May 2007
    From what I've seen in your source file. I have to draw the conclusion that the chairs are too detailed. As uffo said in the other thread, the cylinders are to blame. There is simply too much detail for goldsrc to handle.

    Also the hint brush technique isn't magically going to make this problem go away. Even more so for the commander view for classic, since it will be a very hard (if not impossible) viewpoint to fix with hint brushes. I think you need to lower the overall detail on the chairs, especially the cylinders. By turning them into func_wall, won't really fix the problem. Simply because of the fact that they are still rendered as w-poly and will choke and push the engine past its breaking point...

    Either lower the detail of the chairs or try and get them modeled... One more question, have you already applied the NULL textures on the chair faces which can't be seen? if not this could also save you a lot of w-polies. On the other hand it probably won't get you down to 600 ((600 as in you probably also want detail outside the ship and you need some free w-polies to work with)


    A pretty good hint/skip brush explanation:
    <a href="http://developer.valvesoftware.com/wiki/Hint_brush" target="_blank">http://developer.valvesoftware.com/wiki/Hint_brush</a>



    Sidenote:
    These chairs implemented as world brushes, will eat up a lot of clipnodes (which could be fixed with clip brushing) and leaves. The latter is dependant on the complexity of the passable space, the more complex the walls the higher the number of leaves...


    [edit]
    to comment on your " spam" as you call it. You do know there is a help and troubleshooting forum right at the top of this forum? <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • SkyforgerSkyforger Join Date: 2007-03-25 Member: 60494Members
    yes aplied null texture everywhere and i alredy changed the detail of chairs but will try make something beter.

    and i need to make chairs texture as Algin face not world ?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1626850:date=May 15 2007, 01:46 PM:name=Skyforger)--><div class='quotetop'>QUOTE(Skyforger @ May 15 2007, 01:46 PM) [snapback]1626850[/snapback]</div><div class='quotemain'><!--quotec-->
    yes aplied null texture everywhere and i alredy changed the detail of chairs but will try make something beter.

    and i need to make chairs texture as Algin face not world ?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    That is only used to, well to align the texture properly, to make it look good... The only thing texture related which will increase w-polies is related to the size of textures. Smaller sizes means more w-polies...
  • SkyforgerSkyforger Join Date: 2007-03-25 Member: 60494Members
    for about 4 hours my map from 800 kb is lowered to 300 kb changed radicaly chairs now going to test and my hands shacking hope for the best <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • SkyforgerSkyforger Join Date: 2007-03-25 Member: 60494Members
    FuC***!@#$%^&*()(*&^%$#$%^&*(*&^%$#$%^&# still low
    wpoly is good but what ist that other ??

    here is RMF <a href="http://yy.lv/download.php?f=44560" target="_blank">http://yy.lv/download.php?f=44560</a>

    cud somebody help to place thoes hint brushes meybe that will help
    i alredy lowered chairs textures to the limit


    <img src="http://img03.picoodle.com/img/img03/8/5/15/f_polwm_bb955df.jpg" border="0" alt="IPB Image" />
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    I think this site still has some good tutorials <a href="http://articles.thewavelength.net/" target="_blank">The Wavelength</a> but from seeing a few of your posts, you seem to be a bit confused about mapping. Mapping is as much a science as it is an art and right now it seems like you're trying to focus on the art without understanding how the science works. You're trying to do way too much with world geometry and you're not taking into account how the engine renders things. Unfortuantly I can't seem to find any of the tutorials I would have once linked to since most of the images on those tutorials are now dead. I'll see if I can find some.
  • SkyforgerSkyforger Join Date: 2007-03-25 Member: 60494Members
    yes i realized exactly that, that the maping isn't just placing some object in map
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited May 2007
    Also, what compile tools are you using? Are you using the ones that came with Hammer or are you using one of the custom builds?

    Edit: Found one of the tutorials that still works. <a href="http://www.snarkpit.net/editing.php?page=tutorials&game=HL&id=60" target="_blank">http://www.snarkpit.net/editing.php?page=t...me=HL&id=60</a>
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited May 2007
    <!--quoteo(post=1626871:date=May 15 2007, 02:57 PM:name=Skyforger)--><div class='quotetop'>QUOTE(Skyforger @ May 15 2007, 02:57 PM) [snapback]1626871[/snapback]</div><div class='quotemain'><!--quotec-->
    wpoly is good but what ist that other ??
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    e-poly... In other words models, in this case the first person model (skulk teeth) and the cc model in the background

    <a href="http://www.unknownworlds.com/uwe/static/portfolio/web/Mapping_Guidelines.html#Appendix_A__Baseline_E-Polys" target="_blank">#e-poly</a> <-- and ns mapping guidelines for more information

    [edit]
    Complete tutorials are scarce indeed KFDM

    <a href="http://collective.valve-erc.com/index.php" target="_blank">http://collective.valve-erc.com/index.php</a> still has some nice open source example maps (not sure if they all still work though :/ )
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    Just a tip

    USE THE MAPPING HELP SECTION - NOT THE RELEASE TOPIC!

    <a href="http://www.unknownworlds.com/forums/index.php?s=7618686036401196032&showforum=34" target="_blank">http://www.unknownworlds.com/forums/index....mp;showforum=34</a>
Sign In or Register to comment.