<!--quoteo(post=1626392:date=May 12 2007, 05:43 PM:name=Browser_ICE)--><div class='quotetop'>QUOTE(Browser_ICE @ May 12 2007, 05:43 PM) [snapback]1626392[/snapback]</div><div class='quotemain'><!--quotec--> I know. I was just wondering if your individual actions have to follow the story of the book (which I read 4 times in 20 years). I like choices and freedom. <!--QuoteEnd--></div><!--QuoteEEnd-->
I think you are having a problem with the basic concept of an MMORPG versus, say, a single player game.
<!--quoteo(post=1626392:date=May 12 2007, 07:43 PM:name=Browser_ICE)--><div class='quotetop'>QUOTE(Browser_ICE @ May 12 2007, 07:43 PM) [snapback]1626392[/snapback]</div><div class='quotemain'><!--quotec--> visiting Everquest II to catch up on it. I see they have a Demo. Game is kinda of old but they are up to update 34 and apparently try to update graphics, polygons, characters, ... at every patch. Too old to even look at ? <!--QuoteEnd--></div><!--QuoteEEnd-->
Everquest 2 came out Nov. 4th, 2004. World of Warcraft released November 24th, 2004. Define old. 20 days?
Also, MMORPG's do not age like regular games do. An MMO is constantly changing and evolving.
Everquest 1 is many many years old - Released in 1998-1999 or thereabouts, and still has a moderate playerbase. (Holds no candle to World of Warcraft, but no other MMORPG does anyway. Most people use WoW as a comparison point for all MMORPG's success rate - I however, do not. WoW is an anomoly, a fluke in the industry that skews numbers. There's a reason that in numerous statistical recordings, the highest number and lowest number are tossed out to reveal a more balanced statistic.)
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
Tycho, there ARE MMO like games (Guild wars) that follow set stories.
To answer his question: No, it takes place around the same time as the Trillogy, and you WILL see certain events, but you are fully seperated.
You also learned the rule of MMOs. always make sure you have the client up and FULLY PATCHED (as in you can get to a login screen) before you start any subscription. And the subscription is purely based on when you hit the submit button, playtime has nothing to do with it.
For your question about WoW: you will alsways be coming back to the same cities. Stormwind/Iron Forge for alliance Orgrimar/Thunderbulff (I think) for hord. You do this b/c this is where the auction houses and banks are, they are also generaly rather nicely located. However as you level you will be exploring different areas for the actual combat/questing.
As for player base dropping off? Not gonna happen for some time to come.
basicly WoW integrates enoguh things to attract a good portion of each type of player. If you are a PvP junkie you can spend all you time world ganking or arena fighting. If you are Hardcore you can join a serious raid guild. If you are a soloer (GO PLAY A FRIKEN OFF LINE GAME!) you can reach 70 via soloing. If you are casual you can play a few hours a week and get time outta it. If you are a junkie you can play 60 hrs a week and still have more to do. If you are a new player it holds your hand. If you are an advanced player it can chalenge you.
It runs great on just about any system. Most people don't care that it doesn't have 50 thousand polys per nose like Vanguard does, simply because it has great art. The customization is enough for most people. It had an inital die hard fan base b/c it IS blizz and it IS WC. It now has millions of players.
Shortly, every few months a "WoW Killer" will come out, and every few months WoW will grow it's playerbase. There is not goign to be a WoW killer for some time, Blizz has combined aspects of enough types of players that they are safe.
<!--quoteo(post=1626369:date=May 12 2007, 02:50 PM:name=sherpa)--><div class='quotetop'>QUOTE(sherpa @ May 12 2007, 02:50 PM) [snapback]1626369[/snapback]</div><div class='quotemain'><!--quotec--> all RPGs are the same, it comes down to you using automated skills given to you as a reward for playing x amount of hours to kill faceless AI. just a question of whether you're enough of a fanboy of a genre to overlook this. don't like fantasy setting so got tired of WoW quickly; im partial to the futuristic setting but my god eve is dull. if you like eve you should send me $20/month and i'll send you old Eurovision Song Contest DVDs. <!--QuoteEnd--></div><!--QuoteEEnd-->Wow. I thought I was the only one.
It's just go around, slash at potato AI monsters, and get "rewards" based on spending horrendous hours doing boring tasks and repetitive combat. Plots are too restricted within a multiplayer game to be of actual quality (gee save the world again), the better the graphics, the more it lags and yea, you are paying to "have fun" with this tedious game.
The only game I'm really stuck on, at least on the comp is NS, but playing on pubs, combat is a joke with these level 50 xmenu servers where aliens dominate 99% of the time. NS mode is better, but not as many people play, teams are skewed (1 player gets 99% of the rfk) and there are those ficky servers (recycle the base when aliens have 3 hives and you're losing anyway? BAN FOR A WEEK!)
I've come down to MtG, magic the gathering for those not knowing, with my friends, we play sealed, not the insane money wasting constructed. That and airsoft and paintball. My other friend likes Warhammer the table one, but it just seems like too much to do, measuring inchese of movements, range, games can take hours...
Oh and about Guild Wars...
I'm playing factions and it's bare. People are over on Nightfall I hear. So it's pretty much me and my CPU mob against other CPU mobs. As usual with RPGs, you have do everything for everyone (kill that guy, get this item, blah blah). You level up, but you get more skills. You can only hold 8 skills which adds some strategy to figure out which ones go together.
I don't find multiplayer to be fun, well I mean against other players. It just seems so slow and not engaging. PvE... well, as I said before, the lack of players is lame. I do want to try a really hard mission with a group though. But the problem is people are picky and will kick you out if they think your class sucks. I just want to join some random team and do a hard mission, which never happens.
<!--quoteo(post=1626373:date=May 12 2007, 06:07 PM:name=Browser_ICE)--><div class='quotetop'>QUOTE(Browser_ICE @ May 12 2007, 06:07 PM) [snapback]1626373[/snapback]</div><div class='quotemain'><!--quotec-->In LOTR, do you have to follow the story of the book ? I mean does everything you do has to contribute to the story of the book ? That kinda turns me off where you have to follow a certain path, removing a bit of freedom of play. <!--QuoteEnd--></div><!--QuoteEEnd-->
In LOTRO, there is an 'epic' questline that advances the 'plot' of the game. you could choose not to do it if you want, just like you could choose not to do anything in any MMORPG. It does not follow the plot of the books. The idea of the game is to show a bit of what was going on ELSEWHERE in Middle Earth while Frodo was taking the ring to Mordor. You don't play as Frodo carrying the ring to Mordor yourself. You can meet him as an NPC though =p
the game is incredibly well-written and it really feels like you're experiencing the drama going on in Middle Earth unfolding before your eyes, while you participate in it.
on another note, I'm in the Tabula Rasa closed beta. It's really polished for a closed beta, and looks like it's gonna be a super game. one thing I hate about most MMO's is standing around spamming a few keys to exchange blows with a mob. TR really emphasizes moving around, ducking behind cover, and running-and-gunning. Keeps it much more interesting, IMO. Nice to have a promising MMORPG that's in a sci-fi setting too...
<!--quoteo(post=1626855:date=May 15 2007, 08:04 AM:name=Geminosity)--><div class='quotetop'>QUOTE(Geminosity @ May 15 2007, 08:04 AM) [snapback]1626855[/snapback]</div><div class='quotemain'><!--quotec--> ooh! A thread about multiplayer games (including MMOs) I haven't posted in! :o
Um... I'll no doubt post something ranting and 'insightful' later. I think the basics have already been covered anyhoo <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> <b>P.S. edit:</b> ~hisses at mention of Guild Wars and scuttles off~ <!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1626392:date=May 13 2007, 02:43 AM:name=Browser_ICE)--><div class='quotetop'>QUOTE(Browser_ICE @ May 13 2007, 02:43 AM) [snapback]1626392[/snapback]</div><div class='quotemain'><!--quotec--> Hummm, <a href="http://www.guildwars.com/press/releases/pressrelease-2007-03-27.php" target="_blank">Guild Wars 2 coming later this year</a>... wonder if I should wait for it... <!--QuoteEnd--></div><!--QuoteEEnd--> Eye of the north is an expansion that requires at least one of the 3 already released chapters. GW2 isn't coming until 2009.
Gem, the only MMO player that honestly hates GW. (I understand where she is coming from, but I still like it) <!--QuoteEnd--></div><!--QuoteEEnd-->
The only one?
Not likely, only difference between me and Gem is that I've grown to ignore the mention of it usually. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
I waited 4 hours for a group in Urgoz, which is the equivalent to a raid in WoW. Then I get kicked because the leader somehow doesn't want me.
What happened to join forces with 11 other strangers to take on the biggest challenge in your life! What happened to joining a server and becoming a team?
I want to take on a challenging mission, because 99% of the game is boring go to point A to point B quests. Yet when I do, I get kicked because some guy is picky.
I find the PvP boring, the PvE quests a chore and the elite missions... people can be picky there, so you have to wait hours... and get kicked.
Have you played GW? It's the only RPG-styled game I've played that not only has a well-developed, skill-based PvP system but also a thriving competitive PvP scene.
ahahahahaha... haha... hahahahahahaha... ~wipes away tears~ Sorry Testament, I just had a good old real-life giggle at that :3
GW PvP? I remember that... maybe some people found it challenging but to be honest I found it rather repetitive and predictable. Maybe it's changed over the time since I played it but I still remember being underwhelmed. Yeah, the PvE is sucky but the PvP isn't exactly neutonian physics either.
Best 'RPG' PvP I've played? RAKION!!! :D Shame the only way to play it properly anymore is on the korean version... the people in charge of the international version royally messed it up with clogged networks, dodgy pay schemes and weird stuff like that... up until they did that though it was my daily dose of online gaming crack -.-
Best 'RPG' PvP I've played? RAKION!!! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> Shame the only way to play it properly anymore is on the korean version... the people in charge of the international version royally messed it up with clogged networks, dodgy pay schemes and weird stuff like that... up until they did that though it was my daily dose of online gaming crack -.-<!--QuoteEnd--></div><!--QuoteEEnd-->
What I've seen in GW is a pretty solid PvP system, especially with how often they update it. Right now, as soon as a "cookie cutter" build comes up, they change the gameplay in some form or another to shake the foundations of how GvG and TA are played. If your entire experience in GW was in RA, I'd agree with you. I hated GW until I got ahold of a friend's account and started learning TA and put my foot in the door for GvG. Not to mention it's the only MMO that made healing fun and challenging, without making you feel like a piece of paper.
You say it as if MMORPG PvP isn't already easy, though. I can't think of a single MMORPG in which the PvP wasn't simply a slaughterfest for me. I think my record in WoW is winning 5v1 against 60's before Burning Crusade came out. That's why MMOs get so boring.
I've never heard of Rakion, though. I'm not an MMORPG player, simply because I don't like the style of them. I'm moving back to EVE soon, though. Trading my BE paladin that was a waste of time leveling and gearing for a year of EVE time.
Most MMORPG PvP bothers me because it often comes down to luck or numbers. Strategy tends to go out of the window in most of them the minute it goes above 1v1 and even then a battle can still be skewed by a single lucky dice roll :/
Rakion isn't really an MMORPG, it's more akin to the likes of counterstrike crossed with Soul Calibur or something. It's mostly Melee with 3 melee based classes, 1 archer class and 1 mage class. It can be played coop where you do a PvE level in as fast a time as possible to get the highest reward, or (more commonly) you can play the PvP matches which involve zero luck whatsoever; it's all timing, strategy and teamwork.
The lack of luck can be a small problem at times though as high skilled players can effectively ignore or kill numbers of lower skilled players. Perhaps the most shocking illustrations of this are matches where the entire opposing team left after I killed all of them in under a minute without getting hit or the times I've had whole teams trying to unsuccessfully hit me while I dodged and typed in chat at the same time (thank heck for auto-running when typing I say :p ). The other end of the scale were the fantastic fights I had against equally skilled opponents though; those epic struggles were thrilling enough to make up for every 'cakewalk' match I ever endured :3
Regardless... its nice to know you can't just be taken out by some random headshot from someone who hasn't a clue what they're doing or some jerk who's been playing for 903890283928 hours and has a bajillion xp and 'phat lewt'. Though Rakion does have levels and 'lewt' it only has small effects so someone super high level is only doing about three times the damage or so of a brand new player (so you can still kick their rears! I sometimes made new characters just to go do this :D ).
Again, I don't recommend playing it now though unless you're hitting the korean one as the international one is a train wreck :/
Part of the reason I have loathing for GW is because of the original spiel they played it out with. Before it was 'betad' they had details extolling how they were doing real-time collisions and whatnot. With all the hype I thought I'd be getting into something exciting and real-time like Rakion, but in the end what I found was another auto-attack fest with special abilities stuck over the top of it.
I've been spoiled by the likes of PSO (which ironically is awful for PvP, but the real-time battle mechanics were pretty fun for PvE) and Rakion (made for PvP but fun in PvE too).
Let's just say I'm eager to see how Huxley turns out amongst other titles I can think of :p
Well my GW dream is complete. I own Factions, which means I can go to up to 2 of the elite missions.
Well, I did a random pub one today and we made it in... 5 hours. I was the healer guy, but not the monk. I'm the ritualist. The rit is someone who can heal, but is better are large party healing. With a part size of 12, this is perfect.
The mission was... long. Most everything went smoothly. But to sum it down, it's basically, rangers set up traps. Rangers then pick at a small portion of the enemy mob. Some of the mob follows into the trap and yay meatfest. Keep doing this for a while and that's it. Exploiting Ai stupidity sure is fun.
Of course, there are annoying tricks such as monsters that spawn behind you within 1 minute of the game that will instant kill you if they touch you. Or a gate that can't be opened unless you have someone who has a teleport skill. Or a certain ground that drains you life 8hp at a time.
The final boss... well we died. A lot. A lot of us got to 60% death penalty, where all of our stats are reduced by 60%. But we eventually took him down by running around and firing. Because if you stand still, plant people start growing next to you and they explode. So in the end, the boss drops 3 green bows and 2 of them go to a monk and 1 of them, the best one, went to the warrior that kept aggroing and dying most of the time. The evil tree had been dealth with.
But my dream is done. Maybe I'll do it again some other time.
Other than that, I don't see what else I enjoy about Guild Wars, more than any other game. The PvP... A couple guys run around and press buttons and take turns slashing at each other. MM...
I am thinking about geting GW but since the only MMO type of game I have ever played is the 10 WOW Trial (which kinda left me on a nutral feeling), should I start from the beginning (non-expansion) or go directly to one specific expansion ?
Also, anyone know if GW's player characters will be transferable to GW2 ?
Thinking about getting Guild Wars, hmm... I was like that too. I finally decided to get it one day and it was between Factions and Prophecies. I looked at Factions box and saw boobs, so it was decided.
It's not necessarily expansions. It's more like stand-alone games, kind of like how there's Final Fantasy. However, the difference is that some spells for each character are locked off in each episode.
I don't know which to say is the best. I've only played factions and it's okay, for a RPG. Nightfall seems to be pricey, so I'd go for a cheaper one. Proph comes with only 6 classes, while factions comes with the 6, plus the assassin and ritualist.
So what would you like to know? The game is either choose a class, pick 8 skills, fight other players in PvP mode OR choose a class, talk to some guy with a ! on his head, do him favors, kill dumb enemies, pick up items, etc. Of those, I don't find it fun. What I do like are the elite missions in factions, where 12 players take on a difficult mission together. But even that experience gets destroyed, because people tend to class hate where they won't join you if you aren't some cookie-cut class like the ranger or monk.
<!--quoteo(post=1629070:date=May 25 2007, 02:17 AM:name=SmoodCroozn)--><div class='quotetop'>QUOTE(SmoodCroozn @ May 25 2007, 02:17 AM) [snapback]1629070[/snapback]</div><div class='quotemain'><!--quotec--> Thinking about getting Guild Wars, hmm... I was like that too. I finally decided to get it one day and it was between Factions and Prophecies. I looked at Factions box and saw boobs, so it was decided.
It's not necessarily expansions. It's more like stand-alone games, kind of like how there's Final Fantasy. However, the difference is that some spells for each character are locked off in each episode.
I don't know which to say is the best. I've only played factions and it's okay, for a RPG. Nightfall seems to be pricey, so I'd go for a cheaper one. Proph comes with only 6 classes, while factions comes with the 6, plus the assassin and ritualist.
So what would you like to know? The game is either choose a class, pick 8 skills, fight other players in PvP mode OR choose a class, talk to some guy with a ! on his head, do him favors, kill dumb enemies, pick up items, etc. Of those, I don't find it fun. What I do like are the elite missions in factions, where 12 players take on a difficult mission together. But even that experience gets destroyed, because people tend to class hate where they won't join you if you aren't some cookie-cut class like the ranger or monk. <!--QuoteEnd--></div><!--QuoteEEnd--> Since when are <i>classes</i> cookie-cutter? (and even so, how ranger? :/)
Go for prophecies if you get gw, I barely play it any more but I can help you out of needed (for the record: I have all 3 chapters).
edit: for the expansions and gw2 info, check this topic: <a href="http://www.marks-servers.com/phpBB3/viewtopic.php?f=69&t=7858" target="_blank">linky</a>, I translated gaming mag articles (scroll down). edit2: if you have more questions, just add me to msn, red_99_rover@hotmail.com, with 88 in stead of 99.
<!--quoteo(post=1629102:date=May 24 2007, 07:45 PM:name=Phur_Instinkt)--><div class='quotetop'>QUOTE(Phur_Instinkt @ May 24 2007, 07:45 PM) [snapback]1629102[/snapback]</div><div class='quotemain'><!--quotec--> ill say it again lineage 2 > all
just grab l2walker and bot it up+++ you'll be 75 in 2 months if you bot 24/7 lol <!--QuoteEnd--></div><!--QuoteEEnd-->Hmm... so much fun that you'll let a bot play...
Classes are cookie cutter in Elite Missions, because everyone is anal about screwing up. You HAVE to have some ranger abuse his traps, a ritualist to spam spirits, a necromancer with BiP or whatever. If you are a warrior, thanks for wasting 100 hours or whatever, because you'll never get to play in the elite missions, because everyone is a picky pancake.
I mean go ahead and do your own thing in regular pve or maybe pvp. Well pvp has cookie cuts like them touch rangers, but I don't play that much.
I might buy proph. There's a lot of good skills in that game.
Started reading up on Rysom. Starting to like the freedom part about the choice of character and the fact that no matter what race I pick, good, bad or neither, I have access to all skils. Its just a matter of picking a few and developing them further anytime I want.
Just reading features right now. Screenshots look prety good !
One thing I don't quite understand, free unlimited trial ? The game is listed in www.mmorpg.com but there is no retail price. So what, we simply downloa the trial and then move up to upgrade and then start paying (monthly fees only) ?
Comments
I know. I was just wondering if your individual actions have to follow the story of the book (which I read 4 times in 20 years). I like choices and freedom.
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I think you are having a problem with the basic concept of an MMORPG versus, say, a single player game.
visiting Everquest II to catch up on it. I see they have a Demo. Game is kinda of old but they are up to update 34 and apparently try to update graphics, polygons, characters, ... at every patch. Too old to even look at ?
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Everquest 2 came out Nov. 4th, 2004. World of Warcraft released November 24th, 2004. Define old. 20 days?
Also, MMORPG's do not age like regular games do. An MMO is constantly changing and evolving.
Example - Everquest 1's original graphics :
<a href="http://media.arstechnica.com/articles/paedia/gaming-evolution.media/everquest-1999.jpg" target="_blank">http://media.arstechnica.com/articles/paed...rquest-1999.jpg</a>
Everquest 1's Graphics as of the Serpent's Spine expansion pack :
<a href="http://www.world-gaming.com/reviews/PC/EQ-Serp/EQ000405.jpg" target="_blank">http://www.world-gaming.com/reviews/PC/EQ-Serp/EQ000405.jpg</a>
As a graphical comparison, here is Everquest 2 :
<a href="http://concours.jeuxonline.info/img/divers/0022-capture-2.jpg" target="_blank">http://concours.jeuxonline.info/img/divers...2-capture-2.jpg</a>
And finally, here's a shot of World of Warcraft, also for merely graphical comparison :
<a href="http://wirelessdigest.typepad.com/photos/uncategorized/world_of_warcraft_1.jpg" target="_blank">http://wirelessdigest.typepad.com/photos/u..._warcraft_1.jpg</a>
Everquest 1 is many many years old - Released in 1998-1999 or thereabouts, and still has a moderate playerbase. (Holds no candle to World of Warcraft, but no other MMORPG does anyway. Most people use WoW as a comparison point for all MMORPG's success rate - I however, do not. WoW is an anomoly, a fluke in the industry that skews numbers. There's a reason that in numerous statistical recordings, the highest number and lowest number are tossed out to reveal a more balanced statistic.)
To answer his question:
No, it takes place around the same time as the Trillogy, and you WILL see certain events, but you are fully seperated.
You also learned the rule of MMOs. always make sure you have the client up and FULLY PATCHED (as in you can get to a login screen) before you start any subscription. And the subscription is purely based on when you hit the submit button, playtime has nothing to do with it.
For your question about WoW:
you will alsways be coming back to the same cities. Stormwind/Iron Forge for alliance Orgrimar/Thunderbulff (I think) for hord. You do this b/c this is where the auction houses and banks are, they are also generaly rather nicely located. However as you level you will be exploring different areas for the actual combat/questing.
As for player base dropping off?
Not gonna happen for some time to come.
basicly WoW integrates enoguh things to attract a good portion of each type of player.
If you are a PvP junkie you can spend all you time world ganking or arena fighting.
If you are Hardcore you can join a serious raid guild.
If you are a soloer (GO PLAY A FRIKEN OFF LINE GAME!) you can reach 70 via soloing.
If you are casual you can play a few hours a week and get time outta it.
If you are a junkie you can play 60 hrs a week and still have more to do.
If you are a new player it holds your hand.
If you are an advanced player it can chalenge you.
It runs great on just about any system. Most people don't care that it doesn't have 50 thousand polys per nose like Vanguard does, simply because it has great art. The customization is enough for most people. It had an inital die hard fan base b/c it IS blizz and it IS WC. It now has millions of players.
Shortly, every few months a "WoW Killer" will come out, and every few months WoW will grow it's playerbase. There is not goign to be a WoW killer for some time, Blizz has combined aspects of enough types of players that they are safe.
BTW: I hate WoW, It bores me. I paly CoH/V
all RPGs are the same, it comes down to you using automated skills given to you as a reward for playing x amount of hours to kill faceless AI. just a question of whether you're enough of a fanboy of a genre to overlook this. don't like fantasy setting so got tired of WoW quickly; im partial to the futuristic setting but my god eve is dull. if you like eve you should send me $20/month and i'll send you old Eurovision Song Contest DVDs.
<!--QuoteEnd--></div><!--QuoteEEnd-->Wow. I thought I was the only one.
It's just go around, slash at potato AI monsters, and get "rewards" based on spending horrendous hours doing boring tasks and repetitive combat. Plots are too restricted within a multiplayer game to be of actual quality (gee save the world again), the better the graphics, the more it lags and yea, you are paying to "have fun" with this tedious game.
The only game I'm really stuck on, at least on the comp is NS, but playing on pubs, combat is a joke with these level 50 xmenu servers where aliens dominate 99% of the time. NS mode is better, but not as many people play, teams are skewed (1 player gets 99% of the rfk) and there are those ficky servers (recycle the base when aliens have 3 hives and you're losing anyway? BAN FOR A WEEK!)
I've come down to MtG, magic the gathering for those not knowing, with my friends, we play sealed, not the insane money wasting constructed. That and airsoft and paintball. My other friend likes Warhammer the table one, but it just seems like too much to do, measuring inchese of movements, range, games can take hours...
Oh and about Guild Wars...
I'm playing factions and it's bare. People are over on Nightfall I hear. So it's pretty much me and my CPU mob against other CPU mobs. As usual with RPGs, you have do everything for everyone (kill that guy, get this item, blah blah). You level up, but you get more skills. You can only hold 8 skills which adds some strategy to figure out which ones go together.
I don't find multiplayer to be fun, well I mean against other players. It just seems so slow and not engaging. PvE... well, as I said before, the lack of players is lame. I do want to try a really hard mission with a group though. But the problem is people are picky and will kick you out if they think your class sucks. I just want to join some random team and do a hard mission, which never happens.
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In LOTRO, there is an 'epic' questline that advances the 'plot' of the game. you could choose not to do it if you want, just like you could choose not to do anything in any MMORPG. It does not follow the plot of the books. The idea of the game is to show a bit of what was going on ELSEWHERE in Middle Earth while Frodo was taking the ring to Mordor. You don't play as Frodo carrying the ring to Mordor yourself. You can meet him as an NPC though =p
the game is incredibly well-written and it really feels like you're experiencing the drama going on in Middle Earth unfolding before your eyes, while you participate in it.
on another note, I'm in the Tabula Rasa closed beta. It's really polished for a closed beta, and looks like it's gonna be a super game. one thing I hate about most MMO's is standing around spamming a few keys to exchange blows with a mob. TR really emphasizes moving around, ducking behind cover, and running-and-gunning. Keeps it much more interesting, IMO. Nice to have a promising MMORPG that's in a sci-fi setting too...
Um... I'll no doubt post something ranting and 'insightful' later. I think the basics have already been covered anyhoo :p
<b>P.S. edit:</b> ~hisses at mention of Guild Wars and scuttles off~
Gem, the only MMO player that honestly hates GW. (I understand where she is coming from, but I still like it)
ooh! A thread about multiplayer games (including MMOs) I haven't posted in! :o
Um... I'll no doubt post something ranting and 'insightful' later. I think the basics have already been covered anyhoo <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
<b>P.S. edit:</b> ~hisses at mention of Guild Wars and scuttles off~
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/me huggles Gem
<3
Hummm, <a href="http://www.guildwars.com/press/releases/pressrelease-2007-03-27.php" target="_blank">Guild Wars 2 coming later this year</a>... wonder if I should wait for it...
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Eye of the north is an expansion that requires at least one of the 3 already released chapters. GW2 isn't coming until 2009.
Ahhhh yes.
Gem, the only MMO player that honestly hates GW. (I understand where she is coming from, but I still like it)
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The only one?
Not likely, only difference between me and Gem is that I've grown to ignore the mention of it usually. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
>.>
I waited 4 hours for a group in Urgoz, which is the equivalent to a raid in WoW. Then I get kicked because the leader somehow doesn't want me.
What happened to join forces with 11 other strangers to take on the biggest challenge in your life! What happened to joining a server and becoming a team?
I want to take on a challenging mission, because 99% of the game is boring go to point A to point B quests. Yet when I do, I get kicked because some guy is picky.
I find the PvP boring, the PvE quests a chore and the elite missions... people can be picky there, so you have to wait hours... and get kicked.
Heck, Diablo II, City of Heroes. WOW mechanics doesn't even look that different.
Sorry Testament, I just had a good old real-life giggle at that :3
GW PvP? I remember that... maybe some people found it challenging but to be honest I found it rather repetitive and predictable. Maybe it's changed over the time since I played it but I still remember being underwhelmed. Yeah, the PvE is sucky but the PvP isn't exactly neutonian physics either.
Best 'RPG' PvP I've played? RAKION!!! :D
Shame the only way to play it properly anymore is on the korean version... the people in charge of the international version royally messed it up with clogged networks, dodgy pay schemes and weird stuff like that... up until they did that though it was my daily dose of online gaming crack -.-
Best 'RPG' PvP I've played? RAKION!!! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Shame the only way to play it properly anymore is on the korean version... the people in charge of the international version royally messed it up with clogged networks, dodgy pay schemes and weird stuff like that... up until they did that though it was my daily dose of online gaming crack -.-<!--QuoteEnd--></div><!--QuoteEEnd-->
What I've seen in GW is a pretty solid PvP system, especially with how often they update it. Right now, as soon as a "cookie cutter" build comes up, they change the gameplay in some form or another to shake the foundations of how GvG and TA are played. If your entire experience in GW was in RA, I'd agree with you. I hated GW until I got ahold of a friend's account and started learning TA and put my foot in the door for GvG. Not to mention it's the only MMO that made healing fun and challenging, without making you feel like a piece of paper.
You say it as if MMORPG PvP isn't already easy, though. I can't think of a single MMORPG in which the PvP wasn't simply a slaughterfest for me. I think my record in WoW is winning 5v1 against 60's before Burning Crusade came out. That's why MMOs get so boring.
I've never heard of Rakion, though. I'm not an MMORPG player, simply because I don't like the style of them. I'm moving back to EVE soon, though. Trading my BE paladin that was a waste of time leveling and gearing for a year of EVE time.
Rakion isn't really an MMORPG, it's more akin to the likes of counterstrike crossed with Soul Calibur or something.
It's mostly Melee with 3 melee based classes, 1 archer class and 1 mage class. It can be played coop where you do a PvE level in as fast a time as possible to get the highest reward, or (more commonly) you can play the PvP matches which involve zero luck whatsoever; it's all timing, strategy and teamwork.
The lack of luck can be a small problem at times though as high skilled players can effectively ignore or kill numbers of lower skilled players. Perhaps the most shocking illustrations of this are matches where the entire opposing team left after I killed all of them in under a minute without getting hit or the times I've had whole teams trying to unsuccessfully hit me while I dodged and typed in chat at the same time (thank heck for auto-running when typing I say :p ).
The other end of the scale were the fantastic fights I had against equally skilled opponents though; those epic struggles were thrilling enough to make up for every 'cakewalk' match I ever endured :3
Regardless... its nice to know you can't just be taken out by some random headshot from someone who hasn't a clue what they're doing or some jerk who's been playing for 903890283928 hours and has a bajillion xp and 'phat lewt'. Though Rakion does have levels and 'lewt' it only has small effects so someone super high level is only doing about three times the damage or so of a brand new player (so you can still kick their rears! I sometimes made new characters just to go do this :D ).
Again, I don't recommend playing it now though unless you're hitting the korean one as the international one is a train wreck :/
Part of the reason I have loathing for GW is because of the original spiel they played it out with. Before it was 'betad' they had details extolling how they were doing real-time collisions and whatnot. With all the hype I thought I'd be getting into something exciting and real-time like Rakion, but in the end what I found was another auto-attack fest with special abilities stuck over the top of it.
I've been spoiled by the likes of PSO (which ironically is awful for PvP, but the real-time battle mechanics were pretty fun for PvE) and Rakion (made for PvP but fun in PvE too).
Let's just say I'm eager to see how Huxley turns out amongst other titles I can think of :p
I still love Guild Wars. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Well, I did a random pub one today and we made it in... 5 hours. I was the healer guy, but not the monk. I'm the ritualist. The rit is someone who can heal, but is better are large party healing. With a part size of 12, this is perfect.
The mission was... long. Most everything went smoothly. But to sum it down, it's basically, rangers set up traps. Rangers then pick at a small portion of the enemy mob. Some of the mob follows into the trap and yay meatfest. Keep doing this for a while and that's it. Exploiting Ai stupidity sure is fun.
Of course, there are annoying tricks such as monsters that spawn behind you within 1 minute of the game that will instant kill you if they touch you. Or a gate that can't be opened unless you have someone who has a teleport skill. Or a certain ground that drains you life 8hp at a time.
The final boss... well we died. A lot. A lot of us got to 60% death penalty, where all of our stats are reduced by 60%. But we eventually took him down by running around and firing. Because if you stand still, plant people start growing next to you and they explode. So in the end, the boss drops 3 green bows and 2 of them go to a monk and 1 of them, the best one, went to the warrior that kept aggroing and dying most of the time. The evil tree had been dealth with.
But my dream is done. Maybe I'll do it again some other time.
Other than that, I don't see what else I enjoy about Guild Wars, more than any other game. The PvP... A couple guys run around and press buttons and take turns slashing at each other. MM...
Also, anyone know if GW's player characters will be transferable to GW2 ?
It's not necessarily expansions. It's more like stand-alone games, kind of like how there's Final Fantasy. However, the difference is that some spells for each character are locked off in each episode.
I don't know which to say is the best. I've only played factions and it's okay, for a RPG. Nightfall seems to be pricey, so I'd go for a cheaper one. Proph comes with only 6 classes, while factions comes with the 6, plus the assassin and ritualist.
So what would you like to know? The game is either choose a class, pick 8 skills, fight other players in PvP mode OR choose a class, talk to some guy with a ! on his head, do him favors, kill dumb enemies, pick up items, etc. Of those, I don't find it fun. What I do like are the elite missions in factions, where 12 players take on a difficult mission together. But even that experience gets destroyed, because people tend to class hate where they won't join you if you aren't some cookie-cut class like the ranger or monk.
Thinking about getting Guild Wars, hmm... I was like that too. I finally decided to get it one day and it was between Factions and Prophecies. I looked at Factions box and saw boobs, so it was decided.
It's not necessarily expansions. It's more like stand-alone games, kind of like how there's Final Fantasy. However, the difference is that some spells for each character are locked off in each episode.
I don't know which to say is the best. I've only played factions and it's okay, for a RPG. Nightfall seems to be pricey, so I'd go for a cheaper one. Proph comes with only 6 classes, while factions comes with the 6, plus the assassin and ritualist.
So what would you like to know? The game is either choose a class, pick 8 skills, fight other players in PvP mode OR choose a class, talk to some guy with a ! on his head, do him favors, kill dumb enemies, pick up items, etc. Of those, I don't find it fun. What I do like are the elite missions in factions, where 12 players take on a difficult mission together. But even that experience gets destroyed, because people tend to class hate where they won't join you if you aren't some cookie-cut class like the ranger or monk.
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Since when are <i>classes</i> cookie-cutter? (and even so, how ranger? :/)
Go for prophecies if you get gw, I barely play it any more but I can help you out of needed (for the record: I have all 3 chapters).
edit: for the expansions and gw2 info, check this topic: <a href="http://www.marks-servers.com/phpBB3/viewtopic.php?f=69&t=7858" target="_blank">linky</a>, I translated gaming mag articles (scroll down).
edit2: if you have more questions, just add me to msn, red_99_rover@hotmail.com, with 88 in stead of 99.
lineage 2 > all
just grab l2walker and bot it up+++ you'll be 75 in 2 months if you bot 24/7 lol
ill say it again
lineage 2 > all
just grab l2walker and bot it up+++ you'll be 75 in 2 months if you bot 24/7 lol
<!--QuoteEnd--></div><!--QuoteEEnd-->Hmm... so much fun that you'll let a bot play...
Classes are cookie cutter in Elite Missions, because everyone is anal about screwing up. You HAVE to have some ranger abuse his traps, a ritualist to spam spirits, a necromancer with BiP or whatever. If you are a warrior, thanks for wasting 100 hours or whatever, because you'll never get to play in the elite missions, because everyone is a picky pancake.
I mean go ahead and do your own thing in regular pve or maybe pvp. Well pvp has cookie cuts like them touch rangers, but I don't play that much.
I might buy proph. There's a lot of good skills in that game.
Just reading features right now. Screenshots look prety good !
One thing I don't quite understand, free unlimited trial ? The game is listed in www.mmorpg.com but there is no retail price. So what, we simply downloa the trial and then move up to upgrade and then start paying (monthly fees only) ?