<!--quoteo(post=1627563:date=May 18 2007, 08:02 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ May 18 2007, 08:02 AM) [snapback]1627563[/snapback]</div><div class='quotemain'><!--quotec--> It's funny, I'm an absolute gigantic wimp. You know how far I got in DooM3 before I stopped playing? I shot the first bad guy BEFORE he turned in to a zombie and quit. How about the F.E.A.R demo? I walked down, like, the very first hallway, saw the little girl walk across, quit and uninstalled. I've never even thought about playing Alien vs. Predator or AvP2. The only way I made it through the hotel part of Vampire: The Masquerade - Bloodlines was having seen 3 other people play through it, doing it during the daytime with all the lights on and my brother in the room, and even then I probably would have quit if I hadn't of loved the game so much.<!--QuoteEnd--></div><!--QuoteEEnd-->
The Hotel is still one of my favourite parts of V:TM that I've played. It was just cool. I've got an extreme soft spot for ghost stories.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->But Half-Life 2 didn't really do it for me. Ravenholm and the toxic headcrabs and stuff were certainly immersive, but they really didn't scare me. The only really scary part was during the part when you're driving the airboat. There's a side tunnel that you can explore on foot with knee-deep sewage and a few ammo crates. When you walk through the sewage a zombie pops up out of it, yelling. I jumped out of my chair, but that's the only time HL2 scared me.<!--QuoteEnd--></div><!--QuoteEEnd-->
I remember that... I think it got me pretty good. Ravenholme was probably the best part of HL2, though. ######, it had a crazy bald man with a Winchester shooting zombies and burning them alive for you.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->But back to the main topic, Testament, I actually get that vague sense of unease and fear when I'm wandering through an FPS and there are no enemies around. I've gotten a handle on it lately as I've matured, but still, even for a game like No One Lives Forever which is as far from scary as you can get, it still feels a little eerie to be walking around what is basically a ghost town or something waiting for the next firefight. <!--QuoteEnd--></div><!--QuoteEEnd-->
I really don't understand why, though. It's not like if you explore the game is magically going to turn into Silent Hill within a minute and a half. Now that I've aged and matured a bit I can finally beat shooters, but Max Payne got me a few times because of the darkness and how easy Max can die if you get caught off guard. Playing through XIII, I actually genuinely jumped in the prison, because I wasn't really paying attention when I thought the level was over. I'm sneaking through the underground of it, turn a corner while I'm half-turned away from the monitor and hear a loud-###### gunshot from nowhere as the single escaped inmate in the level shoots me with a six-shooter. I went flying.
X_StickmanNot good enough for a custom title.Join Date: 2003-04-15Member: 15533Members, Constellation
<!--quoteo(post=1627563:date=May 18 2007, 04:02 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ May 18 2007, 04:02 PM) [snapback]1627563[/snapback]</div><div class='quotemain'><!--quotec--> It's funny, I'm an absolute gigantic wimp. You know how far I got in DooM3 before I stopped playing? I shot the first bad guy BEFORE he turned in to a zombie and quit. How about the F.E.A.R demo? I walked down, like, the very first hallway, saw the little girl walk across, quit and uninstalled. <!--QuoteEnd--></div><!--QuoteEEnd-->
Hahahaha.... Exactly the same, except that I unloaded about two clips into the dude after he changed, instead of before.
<!--quoteo(post=1627593:date=May 18 2007, 12:28 PM:name=Testament)--><div class='quotetop'>QUOTE(Testament @ May 18 2007, 12:28 PM) [snapback]1627593[/snapback]</div><div class='quotemain'><!--quotec--> I really don't understand why, though. It's not like if you explore the game is magically going to turn into Silent Hill within a minute and a half. Now that I've aged and matured a bit I can finally beat shooters, but Max Payne got me a few times because of the darkness and how easy Max can die if you get caught off guard. Playing through XIII, I actually genuinely jumped in the prison, because I wasn't really paying attention when I thought the level was over. I'm sneaking through the underground of it, turn a corner while I'm half-turned away from the monitor and hear a loud-###### gunshot from nowhere as the single escaped inmate in the level shoots me with a six-shooter. I went flying. <!--QuoteEnd--></div><!--QuoteEEnd-->
I think it's a fear of the unknown kind of thing (which is really the only kind of fear there is aside from JUMP OUT AND GO YAARGH stuff). Even if it's not in the least bit threatening or scary, there's still tension (you're obviously not safe, it's a game where people shoot you), so you still have to be "ready" in a sense. In some people, like you or me, this translates in to fear. And if you're not ready (like at the end of the level) and you get surprised, then you go all wacky as a natural defense. I've done the same thing: when I thought I was safe and some guy shoots at me, I jump halfway out of my seat or something. It's the surprise, the lack of preparedness. And the preparedness is what makes you sort of afraid in the empty level in the first place.
Ravenholme was great, but not because it was scary (because it wasn't). I mean, headcrab zombies? You can CROWBAR them with ease! And they don't even pop out of walls or teleport in behind you. No, it wasn't scary. But come on, gravity + giant sawblades = entertainment. And Father Grigori was pure style and flair.
"I am Father Grigori! You have already met, nh-huh, my congregation. Geh-heh, haha, HA-HAHAHA!"
<!--quoteo(post=1627325:date=May 17 2007, 04:15 AM:name=Paranoia2MB)--><div class='quotetop'>QUOTE(Paranoia2MB @ May 17 2007, 04:15 AM) [snapback]1627325[/snapback]</div><div class='quotemain'><!--quotec--> Doom 3 didn't really spook me much, but you know what game did?
FEAR
Simply pwnage. I never had a game that made me shoot a random burst at something that wasn't there. 13 year old nude girls or in a red dress with long black hair crawling at you at insane speed inside an air duct is freaky.
Or when she reaches out of a black cubicle saying "my baby."
Can't wait for the expansion. ^.^ <!--QuoteEnd--></div><!--QuoteEEnd-->
FEAR is simply awesome. Even though most of the scares are scripted, it still makes me VERY uneasy when I play it. Sure, there are some cheap scares now and then but the atmosphere is superbly creepy. You'd think that if your character can beat up a squad of cloned supersoldiers with punches and kicks, you wouldn't be scared of a flickering light and some static in your radio.
One time I was watching TV or something, and the light flickered a bit (and made that sound). I clearly had a reaction to it, not necessarily fear or panic, but something that snapped me out of my thoughts and the TV-watching-coma <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Doom 3 was as said many times, simply shocking you with sudden damage. But there were this one thing that scared me so bad I still clearly remember it. There was a sound of something banging on a door and as you walked towards the sound you came to a closed door. Just as you were about to approach the door it slams open, drags you into the face of a creature nailed on the other side, screaming you in the face until the door slams shut and the sound stops. So horrible <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> .
F.E.A.R didn't scare me more then once or twice but that's it. The expansion on the other hand did a much better job and had me at least on edge alot more. Corpses floating closer each time the lights goes on = panic!.
Bloodlines never had me scared, it just didnt do it for me.
AvP2 as marine got to me so bad I couldn't finish the 2nd level. Blips on radar then aliens crawling in a circular motion towards you screaming while you scream in pain as they hit = no thanks, quit. The lack of light didnt help either.
Penumbra, now that's a game which had me scared long before I even encountered the first enemies. Tho the enemies made it even freakier.
<!--quoteo(post=1627570:date=May 18 2007, 10:31 AM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ May 18 2007, 10:31 AM) [snapback]1627570[/snapback]</div><div class='quotemain'><!--quotec--> Yeah, the hotel wasn't really scary. I think it scared me the first ten seconds or so, then I suddenly realized that *I* am the big bad*** vampire, the ghosts should be scared of ME. It just lost the effect right then and there. <!--QuoteEnd--></div><!--QuoteEEnd--> Unfortunately, I'd played V:tM (tabletop) prior to playing the game so I knew precisely how little of a bad*** vampire I was and precisely how scared of everything else I should be.
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
Yah, but Mage, hadn't you realized by then that PnP RPG has NO BEARING on the actual game? (I know I did <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />)
Hell, you actualy are rather bad*** in the game. The only time I ever died (and this was playign a character with more social atributes then physical) was when I was goofing off tryign to depopulate towns.
<!--quoteo(post=1627816:date=May 19 2007, 01:51 PM:name=Thansal)--><div class='quotetop'>QUOTE(Thansal @ May 19 2007, 01:51 PM) [snapback]1627816[/snapback]</div><div class='quotemain'><!--quotec--> Yah, but Mage, hadn't you realized by then that PnP RPG has NO BEARING on the actual game? (I know I did <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />)
Hell, you actualy are rather bad*** in the game. The only time I ever died (and this was playign a character with more social atributes then physical) was when I was goofing off tryign to depopulate towns. <!--QuoteEnd--></div><!--QuoteEEnd--> wait, so feeding from the wrong part of town doesn't bring down the wrath of various elders and associated goons? random people on the street aren't mages itching to see how well you burn? werewolves don't lurk in every shadow that the VII haven't reserved? gehenna isn't two minutes away?
If you feed in the wrong part of town where someone can see you, you do lose a masquerade point, and Gehenna IS 2 minutes away (that's the entire point of the game, like it is for most of The Masquerade) but I know what you mean <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
The ghost-scene hallucinations in FEAR were pretty scary for awhile. It started like "ah, theres ghosts and they've killed everyone around me and they're going to kill me!" Then after a few hallucinations went by and you didn't actually take any damage, you started to relax, and I got to thinking, "meh, its just a hallucination, Alma's not really going to hurt me, I'll just wait for her to walk away and get back to the game". And then one of the ghosts bit me... <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
"Ah!!! The ghost bit me! They're gonna kill me!" Yeah, those ghosts were nasty. They had like 1 hp each, but insane movement speed and did pretty scary damage once they got close.
<!--quoteo(post=1628291:date=May 21 2007, 09:32 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ May 21 2007, 09:32 AM) [snapback]1628291[/snapback]</div><div class='quotemain'><!--quotec--> If you feed in the wrong part of town where someone can see you, you do lose a masquerade point, and Gehenna IS 2 minutes away (that's the entire point of the game, like it is for most of The Masquerade) but I know what you mean <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> <!--QuoteEnd--></div><!--QuoteEEnd--> "the wrong part of town" is "every sector that isn't claimed by a clan, faction, gang or coterie"
<!--quoteo(post=1628350:date=May 21 2007, 02:21 PM:name=Black_Mage)--><div class='quotetop'>QUOTE(Black_Mage @ May 21 2007, 02:21 PM) [snapback]1628350[/snapback]</div><div class='quotemain'><!--quotec--> "the wrong part of town" is "every sector that isn't claimed by a clan, faction, gang or coterie" <!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1628353:date=May 21 2007, 04:46 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ May 21 2007, 04:46 PM) [snapback]1628353[/snapback]</div><div class='quotemain'><!--quotec--> Combat areas are free-feeding too. <!--QuoteEnd--></div><!--QuoteEEnd--> you're talking about the computer game, in tabletop (and larp) feeding is never free
I love edgy/horror games but ONLY if its not the same thing all over each time I re-do the whole thing. That kind turned me off with Doom-3 (monsters always appearing at the same place, same time, always attacking the same way, same old boring stuff again).
Comments
It's funny, I'm an absolute gigantic wimp. You know how far I got in DooM3 before I stopped playing? I shot the first bad guy BEFORE he turned in to a zombie and quit. How about the F.E.A.R demo? I walked down, like, the very first hallway, saw the little girl walk across, quit and uninstalled. I've never even thought about playing Alien vs. Predator or AvP2. The only way I made it through the hotel part of Vampire: The Masquerade - Bloodlines was having seen 3 other people play through it, doing it during the daytime with all the lights on and my brother in the room, and even then I probably would have quit if I hadn't of loved the game so much.<!--QuoteEnd--></div><!--QuoteEEnd-->
The Hotel is still one of my favourite parts of V:TM that I've played. It was just cool. I've got an extreme soft spot for ghost stories.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->But Half-Life 2 didn't really do it for me. Ravenholm and the toxic headcrabs and stuff were certainly immersive, but they really didn't scare me. The only really scary part was during the part when you're driving the airboat. There's a side tunnel that you can explore on foot with knee-deep sewage and a few ammo crates. When you walk through the sewage a zombie pops up out of it, yelling. I jumped out of my chair, but that's the only time HL2 scared me.<!--QuoteEnd--></div><!--QuoteEEnd-->
I remember that... I think it got me pretty good. Ravenholme was probably the best part of HL2, though. ######, it had a crazy bald man with a Winchester shooting zombies and burning them alive for you.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->But back to the main topic, Testament, I actually get that vague sense of unease and fear when I'm wandering through an FPS and there are no enemies around. I've gotten a handle on it lately as I've matured, but still, even for a game like No One Lives Forever which is as far from scary as you can get, it still feels a little eerie to be walking around what is basically a ghost town or something waiting for the next firefight.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I really don't understand why, though. It's not like if you explore the game is magically going to turn into Silent Hill within a minute and a half. Now that I've aged and matured a bit I can finally beat shooters, but Max Payne got me a few times because of the darkness and how easy Max can die if you get caught off guard. Playing through XIII, I actually genuinely jumped in the prison, because I wasn't really paying attention when I thought the level was over. I'm sneaking through the underground of it, turn a corner while I'm half-turned away from the monitor and hear a loud-###### gunshot from nowhere as the single escaped inmate in the level shoots me with a six-shooter. I went flying.
It's funny, I'm an absolute gigantic wimp. You know how far I got in DooM3 before I stopped playing? I shot the first bad guy BEFORE he turned in to a zombie and quit. How about the F.E.A.R demo? I walked down, like, the very first hallway, saw the little girl walk across, quit and uninstalled. <!--QuoteEnd--></div><!--QuoteEEnd-->
Hahahaha.... Exactly the same, except that I unloaded about two clips into the dude after he changed, instead of before.
I really don't understand why, though. It's not like if you explore the game is magically going to turn into Silent Hill within a minute and a half. Now that I've aged and matured a bit I can finally beat shooters, but Max Payne got me a few times because of the darkness and how easy Max can die if you get caught off guard. Playing through XIII, I actually genuinely jumped in the prison, because I wasn't really paying attention when I thought the level was over. I'm sneaking through the underground of it, turn a corner while I'm half-turned away from the monitor and hear a loud-###### gunshot from nowhere as the single escaped inmate in the level shoots me with a six-shooter. I went flying.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I think it's a fear of the unknown kind of thing (which is really the only kind of fear there is aside from JUMP OUT AND GO YAARGH stuff). Even if it's not in the least bit threatening or scary, there's still tension (you're obviously not safe, it's a game where people shoot you), so you still have to be "ready" in a sense. In some people, like you or me, this translates in to fear. And if you're not ready (like at the end of the level) and you get surprised, then you go all wacky as a natural defense. I've done the same thing: when I thought I was safe and some guy shoots at me, I jump halfway out of my seat or something. It's the surprise, the lack of preparedness. And the preparedness is what makes you sort of afraid in the empty level in the first place.
"I am Father Grigori! You have already met, nh-huh, my congregation. Geh-heh, haha, HA-HAHAHA!"
Doom 3 didn't really spook me much, but you know what game did?
FEAR
Simply pwnage. I never had a game that made me shoot a random burst at something that wasn't there. 13 year old nude girls or in a red dress with long black hair crawling at you at insane speed inside an air duct is freaky.
Or when she reaches out of a black cubicle saying "my baby."
Can't wait for the expansion. ^.^
<!--QuoteEnd--></div><!--QuoteEEnd-->
FEAR is simply awesome. Even though most of the scares are scripted, it still makes me VERY uneasy when I play it. Sure, there are some cheap scares now and then but the atmosphere is superbly creepy. You'd think that if your character can beat up a squad of cloned supersoldiers with punches and kicks, you wouldn't be scared of a flickering light and some static in your radio.
One time I was watching TV or something, and the light flickered a bit (and made that sound). I clearly had a reaction to it, not necessarily fear or panic, but something that snapped me out of my thoughts and the TV-watching-coma <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
F.E.A.R didn't scare me more then once or twice but that's it. The expansion on the other hand did a much better job and had me at least on edge alot more. Corpses floating closer each time the lights goes on = panic!.
Bloodlines never had me scared, it just didnt do it for me.
AvP2 as marine got to me so bad I couldn't finish the 2nd level. Blips on radar then aliens crawling in a circular motion towards you screaming while you scream in pain as they hit = no thanks, quit. The lack of light didnt help either.
Penumbra, now that's a game which had me scared long before I even encountered the first enemies. Tho the enemies made it even freakier.
Yeah, the hotel wasn't really scary. I think it scared me the first ten seconds or so, then I suddenly realized that *I* am the big bad*** vampire, the ghosts should be scared of ME. It just lost the effect right then and there.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Unfortunately, I'd played V:tM (tabletop) prior to playing the game so I knew precisely how little of a bad*** vampire I was and precisely how scared of everything else I should be.
Hell, you actualy are rather bad*** in the game. The only time I ever died (and this was playign a character with more social atributes then physical) was when I was goofing off tryign to depopulate towns.
sigh
Yah, but Mage, hadn't you realized by then that PnP RPG has NO BEARING on the actual game? (I know I did <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />)
Hell, you actualy are rather bad*** in the game. The only time I ever died (and this was playign a character with more social atributes then physical) was when I was goofing off tryign to depopulate towns.
<!--QuoteEnd--></div><!--QuoteEEnd-->
wait, so feeding from the wrong part of town doesn't bring down the wrath of various elders and associated goons? random people on the street aren't mages itching to see how well you burn? werewolves don't lurk in every shadow that the VII haven't reserved? gehenna isn't two minutes away?
"Ah!!! The ghost bit me! They're gonna kill me!" Yeah, those ghosts were nasty. They had like 1 hp each, but insane movement speed and did pretty scary damage once they got close.
If you feed in the wrong part of town where someone can see you, you do lose a masquerade point, and Gehenna IS 2 minutes away (that's the entire point of the game, like it is for most of The Masquerade) but I know what you mean <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
"the wrong part of town" is "every sector that isn't claimed by a clan, faction, gang or coterie"
"the wrong part of town" is "every sector that isn't claimed by a clan, faction, gang or coterie"
<!--QuoteEnd--></div><!--QuoteEEnd-->
Combat areas are free-feeding too.
Combat areas are free-feeding too.
<!--QuoteEnd--></div><!--QuoteEEnd-->
you're talking about the computer game, in tabletop (and larp) feeding is never free