Combating Jet-rambo
Guardian
Join Date: 2002-11-01 Member: 2335Members
<div class="IPBDescription">Jetbo - The Bane of my existence</div> I know this is being discussed in the general forum, but not really on a tactical level. We need to come up with RELIABLE ways to stop this.
What happens when everyone on the marine team goes Jet-Rambo (Jetbo) and just keeps flying to hives and trying to kill them. Jet-packs are relatively cheap. Walls of Lame high enough to block jetbos from flying past them are not. Vents are sometimes hard to cover with OC's. Sometimes there is just a blind spot where a marine can land safely and kill away, no matter how good the defense.
Webs are good. A skulk guarding the hive is ideal, but limited man power usually prevents this. Does anyone know how high an OC can shoot? 20 degrees? Knowing that will help us place OC's in more effective positions. When some people say evolve to Fade or Lerk, thats probably not gonna work. By the time you evolve, the hive is probably already gone.
While they are out playing Top Gun, we could pretty easily destroy their base, but if they are good, they can destroy our hives first. Basically this means that Aliens are forced into playing defense. Why did we build all those DCs and OCs if they can fly right by? (Well I know why, Im just trying to make a point.)
It seems to me that aliens need some fresh tactics to take on GOOD Jetbos. Otherwise its just chasing them from hive to hive hoping to get there before they weld or HMG it to death. I'm not complaining, I think Jetbo'ing is a legitimate tactic, and any legitimate tactic that works is a good tactic. Kharaa just need a better way to fight it.
What happens when everyone on the marine team goes Jet-Rambo (Jetbo) and just keeps flying to hives and trying to kill them. Jet-packs are relatively cheap. Walls of Lame high enough to block jetbos from flying past them are not. Vents are sometimes hard to cover with OC's. Sometimes there is just a blind spot where a marine can land safely and kill away, no matter how good the defense.
Webs are good. A skulk guarding the hive is ideal, but limited man power usually prevents this. Does anyone know how high an OC can shoot? 20 degrees? Knowing that will help us place OC's in more effective positions. When some people say evolve to Fade or Lerk, thats probably not gonna work. By the time you evolve, the hive is probably already gone.
While they are out playing Top Gun, we could pretty easily destroy their base, but if they are good, they can destroy our hives first. Basically this means that Aliens are forced into playing defense. Why did we build all those DCs and OCs if they can fly right by? (Well I know why, Im just trying to make a point.)
It seems to me that aliens need some fresh tactics to take on GOOD Jetbos. Otherwise its just chasing them from hive to hive hoping to get there before they weld or HMG it to death. I'm not complaining, I think Jetbo'ing is a legitimate tactic, and any legitimate tactic that works is a good tactic. Kharaa just need a better way to fight it.
Comments
In the same venue, build motion chambers close to the frontline for quick get-back-and-defend.
And try to force them to announce themselves. Even single OC's in their way will force them to kill it first, giving you time to get there and defend.
Just run up there as a skulk, evolve to gorge, drop the chambers there (takes a bit of practice, but if you goof they just fall to the floor.)
Been seeing it a lot, jetbos sitting on the hive knifing it. Blocking the vents helps too, for example on ns_eclipse they come in through the vent, and fly over to the CC hive. Well, skulk into the vent, evolve to gorge, go to the far end and leave some off chambers waiting for him.
*shrug* its what I do, seems to work against the jetbos, since they are solo annoyances. Against several jetpackers, well, get the team there if you can.
i tryed to make the towers on-top of a hive but they fall into the floor <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> , senn it happen where they dont stop falling and keep going untill they must hit the end of the mao world , same as if u build stuff on some ralings
Yeah, great point.. Not all are walls of lame expensive, but they can also block off your warriors from moving places... I hate when I am onos and uhave redemption, I do it and end up stuck on tops of some chambers or behind a wall of lame.
Jet Packs are the one thing I find very hard to fight.
Another question. What do you do for vents that are too small to put an OC inside, yet too high to put one by the entrance? Is it worth it to build a tower of OC's so that the top one can shoot inside?
Actually, I think I just answered my own question <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Happy Hunting
Simply run around, on walls and ceilings, and wait for him to steady out or land, where he will try to get a shot on you. It's hard enough to aim flying around, but a skulk running all over the place makes it even harder. A Jetbo slowing down to aim up is perfect Skulk food.
Hallways tend to be much to your disadvantage, so try to lure him in a wide open area. A Jetbo flying around the place can have trouble tracking a target, giving you a great chance to run up into the ceiling and hide in a corner somewhere. You can just wait for him to go away, or land on the ground.
I'm very pro-alien, but I have no problem with a jetbo landing on a hive to take it out. Yes, they're annoying as hell and hard to pick off, but as far as I'm concerned, if the game allows a player to do something, then they're free to do it.
Of course, there <i>are</i> exceptions, commonly known as 'exploits' and 'taking advantage of bugs'. I wouldn't classify a jetbo as either. It's a clever tactic, it works well, but it <i>can</i> be countered.
The tactic itself is clever, but crouching so the marine's hitbox is mostly 'inside' the hive is obviously taking advantage of a bug. Once the hitbox thing is fixed, the jetbo maneuver will most likely be much easier to counter.
Jet Packs are the one thing I find very hard to fight.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You should be evolving to larger classes close to the marine base if you know WoLs have been placed. Effective defense is much more important that your ability to traverse the entire map as an onos.
Another great way to discourage jetpackers is to lay webs directly over an offense chamber. JPs are incredibly difficult to control, much more so than Lerks, it is near impossible for a Jetpacker to avoid even an obviously-placed Web.
Another great way to discourage jetpackers is to lay webs directly over an offense chamber. JPs are incredibly difficult to control, much more so than Lerks, it is near impossible for a Jetpacker to avoid even an obviously-placed Web.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You've never played with a Tribes-2 player, have you? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Or anyone with a welder, for that matter.
This Jetbo was flying around with me dueling midair, his shotgun with my spikes. This epic battle came to a unfortunate, yet climatic ending when Jetty ran out of energy and fell to his death. The pinnacle of Marine mobile technology has failed this young marine, once again.
Anyway, Fina is right, if you can keep a jetpacker in the air long enough, they'll eventually fall down.
It's made that way. It's a parody of all the people that say turrent and gernade. As with the people that make the stupid suggestions.
The best luck I've had is with webs, placed anywhere a jetpacker will try to bypass OCs, especially on ceilings. The trick here is to make them very small, so they're harder to notice and blow out with a welder. All it takes is one web to make him fall and be spiked to death, so don't go overboard and make the trap obvious.
We had an extended game, (meaning there's a HUGE reserve of resources waiting for us) and the second hive was seesawing between kharaa and marines. We just managed to get the second hive and were securing away from the hive, (we were putting up at choke points) when a jetbo sneaks in and starts whacking the hive.
The hive dies as i show up, I try to shoot him, but he died dropping off from the hive. Idiot forgot he had a jet pack. I went gorge, got a huge infusion of resources and put up the hive again. didn't bother us again after that cuz I built OCs on top of the hive now.
I saw something like that happen before as well. I was gorge, under the ventilation hive in eclipse (?), except as soon as the hive was dead, the marine that was sitting on top of it died. He never fell to the ground and died, he just died.
I was the only one in the room besides the jetbo, so I know nobody got to him.
Weird.
You see this blue stream heading straight down then you hear a splat... its teh g00d!!!
Think about that fokes....
Also for places where you CANT hop up top and easily nail the person on the hive
(Feedwater in Bast, Reactor room in Caged,Computer Core in Eclipse, Waste magment in Tanith)
Your likley to loose a hive before you get that skulk in position to drop down and bite him(And pray he does not have an HMG!)
I have to disagree. I think jet packs are much easier to control than a Lerk. With a Lerk once you get going you're gone, and I feel the jet pack has more halting power. Maybe I'm just not that good at flying with a Lerk.
I saw something like that happen before as well. I was gorge, under the ventilation hive in eclipse (?), except as soon as the hive was dead, the marine that was sitting on top of it died. He never fell to the ground and died, he just died.
I was the only one in the room besides the jetbo, so I know nobody got to him.
Weird.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If it was a 1.03 server, then the guy died from being in one spot too long.
I saw something like that happen before as well. I was gorge, under the ventilation hive in eclipse (?), except as soon as the hive was dead, the marine that was sitting on top of it died. He never fell to the ground and died, he just died.
I was the only one in the room besides the jetbo, so I know nobody got to him.
Weird.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If it was a 1.03 server, then the guy died from being in one spot too long.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You may have played on a server with some custom scripting, but killing campers is not a 1.03 feature.
Ugh. That's very very rough.
I suppose if you've got movement chambers up and ready you can use it to get there quick. I dunno... 18-21 seconds is really harsh.
Hmmm... A single gorge can help that hive to live by staying underneath and using their health spray. I don't think it can hit any marine above (even if angled and jumping), but I could be wrong.
If you do have three hives and they are attacking the middle, I suppose that can be a real problem. But if you have three hives, you should probably go down to one gorge and put those extra alien resources to use. Also, if you are attacking the marine start area (mainly for the final push), try and place some movements with your defense tower clusters.