NS2 rail car concept Map-off!
schkorpio
I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">or any other concepts ....</div>You know what to do <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Here's my entry ,
Time: about 4hrs (yes i thought it would take 10 minutes too)
1hr brushes
2hrs texturing
1hr to get the light right which im still not happy with. i might make a brigther version and update.
The entire thing was a pain the butt, since hl2 textures have awful for a sci fi look, and cause of that it made me do some really strange things with the brushes which i'd not normally do.
Is the wacom pen migthier than the valve hammer? with me mapping - yes <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
oh btw i have to thank ChuckStarNL - i stole his railcar and put in the wrong spot on my map....
<a href="http://www.unknownworlds.com/forums/index.php?s=7404917602550428672&showtopic=101611" target="_blank">http://www.unknownworlds.com/forums/index....howtopic=101611</a>
<img src="http://img252.imageshack.us/img252/7161/ns2railcarroommapox6.jpg" border="0" alt="IPB Image" />
<img src="http://img507.imageshack.us/img507/6496/ns2railcarroomyx8.jpg" border="0" alt="IPB Image" />
Here's my entry ,
Time: about 4hrs (yes i thought it would take 10 minutes too)
1hr brushes
2hrs texturing
1hr to get the light right which im still not happy with. i might make a brigther version and update.
The entire thing was a pain the butt, since hl2 textures have awful for a sci fi look, and cause of that it made me do some really strange things with the brushes which i'd not normally do.
Is the wacom pen migthier than the valve hammer? with me mapping - yes <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
oh btw i have to thank ChuckStarNL - i stole his railcar and put in the wrong spot on my map....
<a href="http://www.unknownworlds.com/forums/index.php?s=7404917602550428672&showtopic=101611" target="_blank">http://www.unknownworlds.com/forums/index....howtopic=101611</a>
<img src="http://img252.imageshack.us/img252/7161/ns2railcarroommapox6.jpg" border="0" alt="IPB Image" />
<img src="http://img507.imageshack.us/img507/6496/ns2railcarroomyx8.jpg" border="0" alt="IPB Image" />
Comments
I wanted to see someone do something like this! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> Good job.
Its okay, but (sorry) i hope the real map of ns2 will look like the artwork (i mean the quality)
i realy wish, the team of UW say us how we can make maps, so we can now made maps and release at release of NS2.
co_operationb1
<a href="http://www.unknownworlds.com/forums/index.php?s=8650569307663891456&showtopic=102074" target="_blank">http://www.unknownworlds.com/forums/index....howtopic=102074</a>
and
co_payload - tba , but the gameplay is focus on the marine and alien team trying to get a train with explosives into the hive or marine spawn for a win.
<img src="http://fc01.deviantart.com/fs21/f/2007/248/9/e/NS_Leadworks__Corys_concept_by_NEX17.jpg" border="0" class="linked-image" />
<img src="http://www.unknownworlds.com/cache/thumbnails/envconcept09_800x447.jpg" border="0" class="linked-image" />
I think you really need some good sprites and/or hdr lighting to make it look similar to the artwork especially considering the glow and smoke of the lava.
I think you really need some good sprites and/or hdr lighting to make it look similar to the artwork especially considering the glow and smoke of the lava.<!--QuoteEnd--></div><!--QuoteEEnd-->
yeah i can see i am going to have to spend a few weeks in photo shop once the maps complete to make the WAD file, lets just hope nstr2 brings some textures of jucie goodness.
It will.
yeah i cant wait i wanna rip apart all the surceafided textures to see how cartoonie i could or should go.
(that's a bad thing, I suck)