How to make a test map?

ChocolateChocolate The Team Mascot Join Date: 2006-10-31 Member: 58123Members
<div class="IPBDescription">Without adding alot of NS specific entities</div>Hey, I haven't been mapping much but thats mainly because of one reason: I can't compile the level and run it without adding the mandatory 3 hives and entities. This really slows me down because I need to spend a nice chunk of time making it playable in NS. I've even tried running the level without all the NS specific entities in Half Life without success. I did a quick search on the fourms too with no success either.

Is there any way I can compile and run only the part of the level I want without placing all those NS specific entities? Or is there a way to run a map in HL and not make it crash on me like it did before?

PS: I'm going to retry running a map in Half Life with just the Player Start entity again but last time I did it either crashed or didn't show up in the map list.

Comments

  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    The two main quirks that I remember are that you need to have the level name prefixed with either ns_ or co_ and you need one hive and one cc. When testing, I usually make a box room to throw the cc and hive into. The game doesn't care where they are as long as they're in the level somewhere.
  • SkyforgerSkyforger Join Date: 2007-03-25 Member: 60494Members
    make second ns shortcut then properties and target - "C:\Program Files\Valve\hl.exe" -game ns -dev -console +r_speeds 1 +gl_wireframe 2

    I just place the info_player_start ( no hives no cc no team spawns ) and then run the game and hit the console and type map co_yourmap or ns_yourmap
  • WhiteKnight1WhiteKnight1 Join Date: 2005-01-10 Member: 34765Members
    This might just be me, but i have never had this problem...

    Whenever i make a map i call it something bland like "test" or "work" something easy.

    You can do anything with that without having to add CC/hive etc...
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    i'm pretty sure that if you're making a combat map, its fine to name it whatever you want. But for NS Classic, it needs to be named ns_whatever. From there, just place a info_player_start (the readyroom start entity), and have sv_cheats 1 on. That should do ya for all ya need until later.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    co_ is needed StixNStonz, well that is IF you want to test the combat gameplay on it (prebuilt hive, cc and armories)
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