How to make a test map?
Chocolate
The Team Mascot Join Date: 2006-10-31 Member: 58123Members
<div class="IPBDescription">Without adding alot of NS specific entities</div>Hey, I haven't been mapping much but thats mainly because of one reason: I can't compile the level and run it without adding the mandatory 3 hives and entities. This really slows me down because I need to spend a nice chunk of time making it playable in NS. I've even tried running the level without all the NS specific entities in Half Life without success. I did a quick search on the fourms too with no success either.
Is there any way I can compile and run only the part of the level I want without placing all those NS specific entities? Or is there a way to run a map in HL and not make it crash on me like it did before?
PS: I'm going to retry running a map in Half Life with just the Player Start entity again but last time I did it either crashed or didn't show up in the map list.
Is there any way I can compile and run only the part of the level I want without placing all those NS specific entities? Or is there a way to run a map in HL and not make it crash on me like it did before?
PS: I'm going to retry running a map in Half Life with just the Player Start entity again but last time I did it either crashed or didn't show up in the map list.
Comments
I just place the info_player_start ( no hives no cc no team spawns ) and then run the game and hit the console and type map co_yourmap or ns_yourmap
Whenever i make a map i call it something bland like "test" or "work" something easy.
You can do anything with that without having to add CC/hive etc...