They're Killing Starsiege: Tribes!
TychoCelchuuu
Anememone Join Date: 2002-03-23 Member: 345Members
in Off-Topic
<div class="IPBDescription">AAH WHAT THE HECK</div>Side note: As I clicked "new topic" some music from Tribes came up in Winamp. Spooky.
Anyone who's seen <a href="http://www.sierra.com/en/home/news/product_news/071607_-_sierra_heritage.html" target="_blank">this list</a> is beholden to a sad, dastardly truth: that Sierra's giving the axe to the server or magic machine or whatever that somehow powers some sort of Starsiege mojo.
I don't really know what they're shutting down, or what that thing does, but I bet it's really bad. I think it kills the game or something.
That's no good! Starsiege: Tribes is the best game ever made, and although not everyone agrees with me, enough people do, and they plus me form a block that cannot go neglected! Without our Tribes we're going to have to do something really awful, like play Tribes 2. That's not a substitute! It's like UT2k4's Onslaught mode or something! God forbid we ever get pushed over to Tribes: Vengeance. Don't even get me started on that laser rifle.
Anyone else have fond memories of Tribes? Mine aren't so much memories as feelings since I still play the game every once in a while (a practice which I think is now coming to an end <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> ), but boy oh boy is that a great game. The jetpacks? Revolutionary. The huge maps and gigantic number of players? Set the stage for Battlefield 1942 and multiplayer games today. The ability to do the funky chicken dance or yell "SHAZBOT" at the top of your lungs in six different voices? Priceless. The way the terrain would sort of warp when you approached it at high speeds from the air? Sort of weird, but you got used to it. The seamless integration of user-made mods that fit right in to the server and didn't require any downloading, which allowed gameplay changes? NS2's copying it, it's so awesome. The 3 base vehicle types? A little limiting, but whatever. The laser rifle? So awesome.
We <3 you, Tribes. Sierra can take you from the Intertubes, but it can't take you from our hearts. At least, not as easily. They'd need knives.
And they're also killing the SWAT 3 demo. Those horrible, horrible people.
Anyone who's seen <a href="http://www.sierra.com/en/home/news/product_news/071607_-_sierra_heritage.html" target="_blank">this list</a> is beholden to a sad, dastardly truth: that Sierra's giving the axe to the server or magic machine or whatever that somehow powers some sort of Starsiege mojo.
I don't really know what they're shutting down, or what that thing does, but I bet it's really bad. I think it kills the game or something.
That's no good! Starsiege: Tribes is the best game ever made, and although not everyone agrees with me, enough people do, and they plus me form a block that cannot go neglected! Without our Tribes we're going to have to do something really awful, like play Tribes 2. That's not a substitute! It's like UT2k4's Onslaught mode or something! God forbid we ever get pushed over to Tribes: Vengeance. Don't even get me started on that laser rifle.
Anyone else have fond memories of Tribes? Mine aren't so much memories as feelings since I still play the game every once in a while (a practice which I think is now coming to an end <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> ), but boy oh boy is that a great game. The jetpacks? Revolutionary. The huge maps and gigantic number of players? Set the stage for Battlefield 1942 and multiplayer games today. The ability to do the funky chicken dance or yell "SHAZBOT" at the top of your lungs in six different voices? Priceless. The way the terrain would sort of warp when you approached it at high speeds from the air? Sort of weird, but you got used to it. The seamless integration of user-made mods that fit right in to the server and didn't require any downloading, which allowed gameplay changes? NS2's copying it, it's so awesome. The 3 base vehicle types? A little limiting, but whatever. The laser rifle? So awesome.
We <3 you, Tribes. Sierra can take you from the Intertubes, but it can't take you from our hearts. At least, not as easily. They'd need knives.
And they're also killing the SWAT 3 demo. Those horrible, horrible people.
Comments
If as many people still play it as you claim it will take some one at most a week to create a new matchmaking server.
So what?
If as many people still play it as you claim it will take some one at most a week to create a new matchmaking server.
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Hey, I don't profess to know how any of this stuff works. Plenty of people still play the thing, I'm sure someone would pony up for a server if that's what it took.
Doesn't look like anything incredibly appealing to me, so I'm not too fussed.
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That's because you're an idiot and a new######. Gtfo.
Tribes made me a multiplayer gamer.
Sierra needs to GPL the server code <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
And while it works for a short time, it makes one wonder what will happen to Tribes over the long period.
Ah well, here's my little contribution to the Tribes world.
<u>Shifter_v1G mod</u>
[youtube]j9Rd0GieNn8[/youtube]
_
Kinda scary that it's still being played, since I stopped modding it in 2002.
Tribes was a great game but it existed in a time period where I was trapped on a 28.8 modem, IIRC <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
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I used to play Tribes on 33.3k using free dialup from K-Mart with the advertisement bar at the bottom of the screen, on a monitor that could only pull off 640x480.
It's all part of a really long Tribes video called "Legacy"
[youtube]i2et3cKlSSk[/youtube]
[youtube]8lqx2NKTmaw[/youtube]
[youtube]qtnIKvnuKlI[/youtube]
Seamless indoor/outdoor transitions on huge maps: not a ton of games before had integrated huge, sprawling indoor environments with basically unrestricted outdoor environments, and Tribes did that, and it was real easy to enter/leave the buildings. No clunky doors or anything.
Buildable/player controllable buildings and turrets: you could reshape the entire battlefield by building teleporters, inventory stations, health stations, force fields, mobile command posts, barricades, turrets, cameras, sensors, more kinds of turrets, sensor jammers, even more kinds of turrets... and you could deploy them anywhere you wanted. Not to mention mines.
Commander mode: not a ton of people use it, but you can issue orders to anyone on your team, and it gives them the waypoint, the order, and a marker on their HUD and on their compass. Plus, at a command station you could look through any emplacement your team had, and if that emplacement was a turret, you could control it.
User modifiable HUD: small thing, yeah, but Tribes was ahead of its time with this, like so much else.
Funny taunts and a lot of different voice sayings and animations you could play: this caught on in a big way too.
Huge view distances
All that, plus other stuff. The "Capture the Objective" gameplay was pretty new, too. And how everything in the base would go offline when the generator was destroyed, and you had to go and repair it, and the enemy would mine your generator room then wait in ambush for you to show up with repair kits? Or the midair duals with disc launchers and jetpacks? Or skiing?
Man Tribes is awesome. <3
GreyFalcn, about half the shots in that first YouTube video should be called "luck" instead of "skill" IMHO <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Tribes 2 was actually pretty good. Almost the same as 1 but with much better graphics.
--Scythe--
It's not too tough to find a Base server nowadays, but I enjoy a good game of Renegades or Shifter just as much as I do Base. It's tough to screw up such an awesome game without seriously messing with the game mechanics.
GreyFalcn, about half the shots in that first YouTube video should be called "luck" instead of "skill" IMHO <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
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Either way, the skill cap in Tribes is much higher than NS, especially competition-wise.
Either way, the skill cap in Tribes is much higher than NS, especially competition-wise.
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I wouldn't argue that in a thousand years (I was once a very skilled Tribes player, but there's always someone way better than you), but when it comes to stuff like midair disks, a lot of the time it's luck, since a jetpack that lets someone change directions in midair makes stuff like that hard to do.
All this means is that the master server list is going to go down.
And while it works for a short time, it makes one wonder what will happen to Tribes over the long period.
Ah well, here's my little contribution to the Tribes world.
<u>Shifter_v1G mod</u>
[youtube]j9Rd0GieNn8[/youtube]
_
Kinda scary that it's still being played, since I stopped modding it in 2002.
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I loved shifter..and Long live tribes!
I wouldn't argue that in a thousand years (I was once a very skilled Tribes player, but there's always someone way better than you), but when it comes to stuff like midair disks, a lot of the time it's luck, since a jetpack that lets someone change directions in midair makes stuff like that hard to do.
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So, HARDER things require LESS skill?
And if you think it's mostly luck, you obviously didn't play competitively. (I'm not talking about the super long-range mid-airs in 'Legacy').
Also, map-specific strats were very diverse. In NS, you could run MCs on any map and succeed for aliens. The marine build path isn't very diverse either. (And no, I'm not talking about 8v8+ games. The game isn't balanced with any more players, which is another flaw of NS).
I don't even want to talk about reg, as the 2 games are on the complete opposite ends of the spectrum.
And if you think it's mostly luck, you obviously didn't play competitively. (I'm not talking about the super long-range mid-airs in 'Legacy').
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Well, I <i>was</i>. So there's the disconnect.
More importantly, tell me why NS has a higher skill cap.
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You're the only one who's every said anything about skill caps. You brought NS in to the conversation. I still don't see what the relation is but you keep talking about it.