Ns_savethequeen
ChuckstarNL
Join Date: 2003-11-23 Member: 23446Members
<div class="IPBDescription">And now for something completely different...</div>Castles, dungeons, dragons... and lots more...
Anyway, some of you may know me from the Voogru community or from the Garry's Mod forums as Chuckstar(just call me Chucky <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />). I also made other maps like ns_chucksiege and gm_kattenbak.
Normally my maps are huge and this one is no exception. I also always try to make something different. Ns_savethequeen has a medieval RPG look and feel. The main map has a castle, an evil dragon nest(hive area) and a cave between these two areas. There is plenty of small stuff to discover in the main map.
I always put some secrets in my maps and this time it's the trophy room and the ReadyRoom Adventure. The ReadyRoom Adventure is a small dungeon located somewhere in the ReadyRoom with puzzles that require teamwork(like in Sven-coop). The trophy room is a room dedicated to the players at the Voogru server.
<!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->Features:<!--colorc--></span><!--/colorc--><ul><li>A partly destructable castle
(the drawbridge and gate can be opened and closed)</li><li>A dragon cave</li><li>A mage tower with magic weld
(THIS WELD OPENS THE SECOND RT AT THE CASTLE)</li><li>A dark cave</li><li>Custom textures</li><li>Custom sky</li><li>Custom sounds</li></ul><!--coloro:#FFCC00--><span style="color:#FFCC00"><!--/coloro-->Secrets:<!--colorc--></span><!--/colorc--><ul><li>The ReadyRoom Adventure, found somewhere in the ReadyRoom(hint: turn the well)</li><li>The trophy room, also found somewhere in the ReadyRoom
(this room also has a secret admin room)</li></ul><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Bugs/problems:<!--colorc--></span><!--/colorc--><ul><li>There is a very slight chance you can get stuck in the doors in the ReadyRoom Adventure, just be careful not to walk in the door opening when the round restarts.</li><li>Less annoying, but the r_speeds at the castle area are a little high. It would be nice to get some tips to optimize this area.</li><li>The jumping puzzle(the one with the pushers) in the ReadyRoom Adventure acts weird after the round resets.</li><li>Players can be crushed by the bridge, just don't walk near it when it goes up.</li></ul><!--coloro:#33CCFF--><span style="color:#33CCFF"><!--/coloro-->Screenshots:<!--colorc--></span><!--/colorc-->
<a href="http://img48.imageshack.us/my.php?image=nssavethequeenv30001ir2.jpg" target="_blank"><img src="http://img48.imageshack.us/img48/3127/nssavethequeenv30001ir2.th.jpg" border="0" alt="IPB Image" /></a> <a href="http://img48.imageshack.us/my.php?image=nssavethequeenv30004zt4.jpg" target="_blank"><img src="http://img48.imageshack.us/img48/415/nssavethequeenv30004zt4.th.jpg" border="0" alt="IPB Image" /></a> <a href="http://img48.imageshack.us/my.php?image=nssavethequeenv30006eg4.jpg" target="_blank"><img src="http://img48.imageshack.us/img48/8210/nssavethequeenv30006eg4.th.jpg" border="0" alt="IPB Image" /></a> <a href="http://img252.imageshack.us/my.php?image=nssavethequeenv4beta0000iz.jpg" target="_blank"><img src="http://img252.imageshack.us/img252/5475/nssavethequeenv4beta0000iz.th.jpg" border="0" alt="IPB Image" /></a>
<a href="http://img48.imageshack.us/my.php?image=nssavethequeenv30002nx5.jpg" target="_blank">The minimap</a>
<a href="http://img48.imageshack.us/my.php?image=nssavethequeenv30005kv3.jpg" target="_blank">Hmm... I wonder what is behind this rock. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /></a>
<a href="http://img20.imageshack.us/my.php?image=nssavethequeenv10005rv8.jpg" target="_blank">And finally, the map in action</a>
<!--sizeo:6--><span style="font-size:24pt;line-height:100%"><!--/sizeo-->Download:<!--sizec--></span><!--/sizec--> <a href="http://www.vh2.nl/maps/ns_savethequeen_v4.zip" target="_blank">http://www.vh2.nl/maps/ns_savethequeen_v4.zip</a> (newest version!)
Anyway, some of you may know me from the Voogru community or from the Garry's Mod forums as Chuckstar(just call me Chucky <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />). I also made other maps like ns_chucksiege and gm_kattenbak.
Normally my maps are huge and this one is no exception. I also always try to make something different. Ns_savethequeen has a medieval RPG look and feel. The main map has a castle, an evil dragon nest(hive area) and a cave between these two areas. There is plenty of small stuff to discover in the main map.
I always put some secrets in my maps and this time it's the trophy room and the ReadyRoom Adventure. The ReadyRoom Adventure is a small dungeon located somewhere in the ReadyRoom with puzzles that require teamwork(like in Sven-coop). The trophy room is a room dedicated to the players at the Voogru server.
<!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->Features:<!--colorc--></span><!--/colorc--><ul><li>A partly destructable castle
(the drawbridge and gate can be opened and closed)</li><li>A dragon cave</li><li>A mage tower with magic weld
(THIS WELD OPENS THE SECOND RT AT THE CASTLE)</li><li>A dark cave</li><li>Custom textures</li><li>Custom sky</li><li>Custom sounds</li></ul><!--coloro:#FFCC00--><span style="color:#FFCC00"><!--/coloro-->Secrets:<!--colorc--></span><!--/colorc--><ul><li>The ReadyRoom Adventure, found somewhere in the ReadyRoom(hint: turn the well)</li><li>The trophy room, also found somewhere in the ReadyRoom
(this room also has a secret admin room)</li></ul><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Bugs/problems:<!--colorc--></span><!--/colorc--><ul><li>There is a very slight chance you can get stuck in the doors in the ReadyRoom Adventure, just be careful not to walk in the door opening when the round restarts.</li><li>Less annoying, but the r_speeds at the castle area are a little high. It would be nice to get some tips to optimize this area.</li><li>The jumping puzzle(the one with the pushers) in the ReadyRoom Adventure acts weird after the round resets.</li><li>Players can be crushed by the bridge, just don't walk near it when it goes up.</li></ul><!--coloro:#33CCFF--><span style="color:#33CCFF"><!--/coloro-->Screenshots:<!--colorc--></span><!--/colorc-->
<a href="http://img48.imageshack.us/my.php?image=nssavethequeenv30001ir2.jpg" target="_blank"><img src="http://img48.imageshack.us/img48/3127/nssavethequeenv30001ir2.th.jpg" border="0" alt="IPB Image" /></a> <a href="http://img48.imageshack.us/my.php?image=nssavethequeenv30004zt4.jpg" target="_blank"><img src="http://img48.imageshack.us/img48/415/nssavethequeenv30004zt4.th.jpg" border="0" alt="IPB Image" /></a> <a href="http://img48.imageshack.us/my.php?image=nssavethequeenv30006eg4.jpg" target="_blank"><img src="http://img48.imageshack.us/img48/8210/nssavethequeenv30006eg4.th.jpg" border="0" alt="IPB Image" /></a> <a href="http://img252.imageshack.us/my.php?image=nssavethequeenv4beta0000iz.jpg" target="_blank"><img src="http://img252.imageshack.us/img252/5475/nssavethequeenv4beta0000iz.th.jpg" border="0" alt="IPB Image" /></a>
<a href="http://img48.imageshack.us/my.php?image=nssavethequeenv30002nx5.jpg" target="_blank">The minimap</a>
<a href="http://img48.imageshack.us/my.php?image=nssavethequeenv30005kv3.jpg" target="_blank">Hmm... I wonder what is behind this rock. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /></a>
<a href="http://img20.imageshack.us/my.php?image=nssavethequeenv10005rv8.jpg" target="_blank">And finally, the map in action</a>
<!--sizeo:6--><span style="font-size:24pt;line-height:100%"><!--/sizeo-->Download:<!--sizec--></span><!--/sizec--> <a href="http://www.vh2.nl/maps/ns_savethequeen_v4.zip" target="_blank">http://www.vh2.nl/maps/ns_savethequeen_v4.zip</a> (newest version!)
Comments
"Lerk paradise?"
Neat! Screenshots bring back memories of the Castle in Mario 64!
I also made some small changes: the difficulty at the end of the rr adventure is up and I changed the mages tower area a bit. Some other small changes here and there as well to give more cover for aliens.
Check the first post for a download or just click here:
<a href="http://www.vh2.nl/maps/ns_savethequeen_v4_beta.zip" target="_blank">http://www.vh2.nl/maps/ns_savethequeen_v4_beta.zip</a>
<a href="http://halflife2.filefront.com/file/;75418" target="_blank">http://halflife2.filefront.com/file/;75418</a>
<img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Played it on a public server today, was very fun indeed. But the light in the readyroom was way too bright on my screen. Good work though <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
Somehow the brightness from the previous map does not reset. I put an env_gamma in the map set to 1.0, but that didn't fix it... I think it's a bug with NS. Simply pressing escape twice will fix it though. <img src="style_emoticons/<#EMO_DIR#>/marine.gif" style="vertical-align:middle" emoid="::marine::" border="0" alt="marine.gif" />
Oh and thanks for the mirror. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
DO NOT remove this function, it's FUNNY!
<!--QuoteEnd--></div><!--QuoteEEnd-->
That's part of the reason why I put it there.
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--><!--coloro:#333333--><span style="color:#333333"><!--/coloro-->btw i'm also working on an ns source map<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->
I can't wait!
However...FINISH THIS ONE FIRST!
Hehe I'm not blind!
off at the mages tower (also will now tell when it's toggled)</li><li>Compiled with full vis/extra rad for better visuals</li></ul>I played this version on the VH2 server already and I know the RR adventure can still be a bit buggy. Not really sure how to fix it.. <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Download:<!--sizec--></span><!--/sizec--> <a href="http://www.vh2.nl/maps/ns_savethequeen_v4.zip" target="_blank">http://www.vh2.nl/maps/ns_savethequeen_v4.zip</a>
Changelog (v5 -> v5a) :
----------------------------------------------------------------------------
- Added: a vent in the cave
----------------------------------------------------------------------------
- Changed: removed an rt in the grassy mountains
- Changed: removed an rt in the inner cave (alien side)
- Changed: made the spikey things at the top of the castle wall destructable again
- Changed: brightened the inner cave up a bit
- Changed: made the dragon cave bridge wider
- Changed: the weld time to siege room from marine side from 90 to 135 sec
- Changed: the weld time to siege room from alien side from 45 to 60 sec
- Changed: strength of the metal water barrier in the cave from 3000 hp to 2500 hp
----------------------------------------------------------------------------
- Fixed: some minor optimizations all over the map
DOWNLOAD v5a:
<a href="http://files-upload.com/419148/ns_savethequeen_v5a.zip.html" target="_blank">http://files-upload.com/419148/ns_savethequeen_v5a.zip.html</a>
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->OLD changelog (v4 -> v5) :
----------------------------------------------------------------------------
- Added: a labelled minimap
- Added: another ladder in the vent near the enchanted forest
- Added: an "Info" board in the ready room with the basic hints/tips
- Added: an extra texture to show the location of the admin room
----------------------------------------------------------------------------
- Changed: the location of the middle hive to the enchanted forest
- Changed: the knight cave entrance
- Changed: the castle (is more defendable now)
- Changed: the vent near the enchanted forest
- Changed: the health of the glass at the castle (8000 hp -> 10000 hp)
- Changed: weld time to the siege room from the alien side. (75 sec -> 45 sec)
- Changed: the speed of the text from the admin room (twice as fast)
----------------------------------------------------------------------------
- Fixed: normal players pressing admin buttons in the admin room<!--QuoteEnd--></div><!--QuoteEEnd-->