More strategy for the Kharaa

ScuzballScuzball Join Date: 2003-09-08 Member: 20657Members, Constellation, Reinforced - Shadow
As a team game, it seems to me the only decisions the Kharaa have few strategic choices. They can choose which chamber to drop, and afterwards (maybe) what hive to build.

Which hive to build is usually decided for the team by the enemy, and chambers are always Movement first. DC if you have onos and fades, SC otherwise. Done.

Anyways, this is my idea...

Instead of 3 chambers, have 5.

Instead of each chamber giving you 3 upgrades, give 2.

You can still only build 3 hives.

We could shuffle around some of the current powers for effect as well as balancing new powers to provide valid choices. For example, leave sensory chambers as is, but trade away Focus. I never thought of focus as a cloaking, sensing type of skill anyway!

This way, you would have to make a choice as a team on what combination of chambers to get, and every game could be different as some chambers would never make it into the game.

I guess you'd lose out on being able to rely on the same upgrades every game, but I think the variety and 'adaptation' would be worth it.

Comments

  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    Excellent proposal! I would certainly like for the Kharaa (and TSA) to avoid being cookie cutter. Any improvement towards defeating the stagnation that we experienced in NS1 would be great.

    It seemed like if there wasn't for the patches, I recall there always being a clearly dominate strategy that would most likely have everyone else ripping into you if you did anything different. Not much fun, really.

    I really hope NS2 has enough variables to put the NS1 cookie cutter strategems to rest, permanently. The most fun I remember with NS1 surrounded the earliest versions, coming up with strategies on the fly, it was a total blast!
  • ChocolateChocolate The Team Mascot Join Date: 2006-10-31 Member: 58123Members
    Very much agreed. I dunno how 5 different chambers will work tho, because 5 doesnt go into 3 evenly. Besides that point, I very much agree with this idea. Maybe if we can couple more upgrade chambers with <a href="http://www.unknownworlds.com/forums/index.php?s=4631927250124514304&showtopic=83213&st=0" target="_blank">this</a> idea, then we can have a very interesting game indeed.
  • INKEDOUTINKEDOUT Join Date: 2007-06-23 Member: 61343Members
    Yes! I agree, but 6 Chambers into 3 hives or 8 chambers into 4 hives maybe? Or maybe even more chambers? Hell, why not have 3 chambers for each hive? Now you just have to work out why you need so many chambers? And what they would do?

    <!--quoteo(post=1644684:date=Aug 20 2007, 11:29 AM:name=Scuzball)--><div class='quotetop'>QUOTE(Scuzball @ Aug 20 2007, 11:29 AM) [snapback]1644684[/snapback]</div><div class='quotemain'><!--quotec-->
    Which hive to build is usually decided for the team by the enemy, and chambers are always Movement first. DC if you have onos and fades, SC otherwise. Done.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    This isn't always true, I have seen a lot of people (especially on European servers, namely the french guys) start with SCs first, it is a little harder to win (from experience) but the marines can often spend more time worrying about putting up Ops and Motion Tracking so they can see the enermy again. I also played a string of games on the BAD clan server where DCs were put up at the start (at everyone’s annoyance) and all the games were won, one after another, excpet one (I think) where we were rushed.

    SCs first can often create alot of infighting on the marines team, especially if the commander isn't paying attention. This can be used to the aliens advantage, to create a little more time to cap more RTs while commanders are being kicked out or shouted at. However I recently played a game where the Marines heard us talking and believed we had put up SCs and concentrated on getting Motion Tracking, the funny thing was we hadn't put up SCs, we had just put up MCs. So maybe people should try putting up MCs as usual and just press your “say” (NOT team say) button at the start of the game after a decision has been made and type something like: “Dropping SCs!” or “Can someone drop more SCs please!!!!!!”

    Other fun things to say on “say” are:

    “I’m dropping the 3rd hive”, after about 5mins into a game.

    “I’m cloaked in the marines start!!!!!”, when you aren’t. (do this after about 2 minuets) The marines will search the whole room looking for you.

    “ONOS TIME!!!!!” As soon as anyone reaches 40 res. The marine team might actually believe that someone has got enough resources for an ONOs.

    Remember to put a smiley face or something on “team say” so your team knows you haven’t achieved these difficult goals.
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    cool idea

    multiple hives
  • ]V[oo]V[anChoo]V[oo]V[anChoo Join Date: 2007-08-27 Member: 62019Members
    I remember a lot of ppl saying what we need (aliens) is a commander. It was a common call to get some help in co-ordinating a plan of action instead of the old "come on everyone ffs attack the phase at blah blah hive". Maybe have something like the ability of an alien to jump into the hive mind to get a picture of what is going on and set a few things like DI growth direction focus and a attack needed here point, something I don't know, stop pressuring me.
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    The point of the 5 chamber proposal is that even with 3 hives, you would never have all the upgrades , hence each game would be quite different.
Sign In or Register to comment.