Have a siege turret for aliens

HydracruiserHydracruiser Join Date: 2005-01-10 Member: 34733Members
I don't know if this would be giving the aliens to much power, but maybe let them have a building that has a big spike, and if an enemy building is within range, have the huge spike go under the ground and come up and hit the building from underneathe, kinda like Sunkun colonys on starcraft, if anyone has ever played that.

Like I said, I don't know if that'll give the aliens to much power, I thought it sounded like a good idea though.

Comments

  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    <!--quoteo(post=1645675:date=Aug 27 2007, 02:04 AM:name=Hydracruiser)--><div class='quotetop'>QUOTE(Hydracruiser @ Aug 27 2007, 02:04 AM) <a href="index.php?act=findpost&pid=1645675"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->kinda like Sunkun colonys on starcraft, if anyone has ever played that.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I am pretty sure that is just a little too much like Starcraft to be entirely comfortable with it, especially in a commercial product. There are some things you can get away with in a free mod that would never be possible in a commercial venture, even then the free mod can be served a cease and desist order if the owners of the Intellectual Property think it infringes on their franchise and their profits.

    For just that reason, I hope Unknown Worlds had made sure to file with the appropriate agencies for the IP of Natural Selection concepts and art.

    But, if you can explain the chamber in terms that would make sense within the world of the Natural Selection Universe, then why not have a Kharaa structure built specifically for the purpose of attacking Marine structures?

    Might I suggest that the structure uses tendrils of Dynamic Infestation to cut and clog the connections between a Marine structure and the matrix of the map the match is taking place on? Essentially, I don't see it necissarily harming the Marine structure, just powering it down so it is no longer opperational. If they really need the structure destroyed, I am sure there are many Kharaa life forms that would admirably perform that task. In this way, it wouldn't be over powered, and Marines would need to seek ways to combat the inevitable deadly influence of the Dynamic Infestation.
  • BlooBloo Village Fool of UWF Join Date: 2006-11-09 Member: 58497Members
    You guys should try to compare the sounds in Starcraft and commander interface with the one in Natural-Selection.

    They are very simular.
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    I think you are all missing the point that this is a<b> bad idea.</b>

    No offense. But bile bomb is the aliens siege.


    Aliens lose by losing hives = marines need siege

    Aliens win before they ever need to hit marine base. Confine them to their spawn kill res.



    Not to mention that marines who get enough defensive structures to need "alien siege", are badly commanded marines, and will lose anyway.
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    <!--quoteo(post=1645707:date=Aug 27 2007, 05:06 AM:name=Stars)--><div class='quotetop'>QUOTE(Stars @ Aug 27 2007, 05:06 AM) <a href="index.php?act=findpost&pid=1645707"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think you are all missing the point that this is a<b> bad idea.</b><!--QuoteEnd--></div><!--QuoteEEnd-->

    IMHO, you're missing the point that we have no indication that the gameplay of NS2 will be an exact copy of NS1. In fact, we have the opposite, having learned of "Dynamic Infestation" and a desire for NS1 to seem like the first skirmish and NS2 to be the all out war.
  • BodyGuardBodyGuard Join Date: 2005-02-13 Member: 41012Members, Constellation
    Beginning to think about DETAILS ( i know that this is huge, but this is still a detail ) is useless because, as CW said, we don't even know the balance of NS2 and if this will be cool, too powerful, useless, of maybe already done.
  • Wyattx3Wyattx3 Join Date: 2003-07-23 Member: 18386Members
    what kind of organic material made from the gorge throwing up is able to drill through metal and guide its way to enemy buildings, btw Bile Bomb is the alien siege.
  • TsunamiiTsunamii Join Date: 2004-01-31 Member: 25786Members
    Micro-Organisms that spread like spores, making marine buildings inoperable... but still intact.

    That way, at least marines have a chance <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    You guys have it all wrong...

    Onos + bilebomb is the alien siege. Not just bilebomb.

    Anyways, I don't think this is neccesary, but I did like the idea of the structure that clogged the energy flow and thus shut the thing down. It's very fitting, and yes, adds more to the whole fight over territory (DI) thing.
  • enigmaenigma Join Date: 2004-09-11 Member: 31623Members
    <!--quoteo(post=1645823:date=Aug 27 2007, 02:33 PM:name=CanadianWolverine)--><div class='quotetop'>QUOTE(CanadianWolverine @ Aug 27 2007, 02:33 PM) <a href="index.php?act=findpost&pid=1645823"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->IMHO, you're missing the point that we have no indication that the gameplay of NS2 will be an exact copy of NS1. In fact, we have the opposite, having learned of "Dynamic Infestation" and a desire for NS1 to seem like the first skirmish and NS2 to be the all out war.<!--QuoteEnd--></div><!--QuoteEEnd-->

    iirc flayra posted that NS2 would be 2/3 the same, 1/3 new.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    I believe Onos gore still does double damage to structures.

    As for the sounds, they are from a commercial soundpack that Starcraft may well have used (not to mention several movies).
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1646119:date=Aug 29 2007, 06:24 AM:name=Moving_Target0)--><div class='quotetop'>QUOTE(Moving_Target0 @ Aug 29 2007, 06:24 AM) <a href="index.php?act=findpost&pid=1646119"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You guys have it all wrong...

    Onos + bilebomb is the alien siege. Not just bilebomb.

    Anyways, I don't think this is neccesary, but I did like the idea of the structure that clogged the energy flow and thus shut the thing down. It's very fitting, and yes, adds more to the whole fight over territory (DI) thing.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Thats what i said.
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1646040:date=Aug 28 2007, 10:39 PM:name=Tsunamii)--><div class='quotetop'>QUOTE(Tsunamii @ Aug 28 2007, 10:39 PM) <a href="index.php?act=findpost&pid=1646040"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Micro-Organisms that spread like spores, making marine buildings inoperable... but still intact.

    That way, at least marines have a chance <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->




    oh namiiii i love you. cool idea.


    itd have to be a gorge ability, perhaps web could do it? but only to certain buildings.
    ie. turrets, obs

    OR, it could just slow down the building a lot, until it was welded to remove teh webbing.
    Yes, i like that.
  • XeZoXeZo Join Date: 2006-11-14 Member: 58597Members, Reinforced - Shadow
    <!--quoteo(post=1646217:date=Aug 29 2007, 10:39 AM:name=Stars)--><div class='quotetop'>QUOTE(Stars @ Aug 29 2007, 10:39 AM) <a href="index.php?act=findpost&pid=1646217"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->oh namiiii i love you. cool idea.
    itd have to be a gorge ability, perhaps web could do it? but only to certain buildings.
    ie. turrets, obs

    OR, it could just slow down the building a lot, until it was welded to remove teh webbing.
    Yes, i like that.<!--QuoteEnd--></div><!--QuoteEEnd-->

    "advanced" parasites? Or maybe the DI could be the siege if a building were left alone long enough the DI would overgrow it and thereby make it useless (this idea were alreayd mentioned in that DI thread ;D)
  • TsunamiiTsunamii Join Date: 2004-01-31 Member: 25786Members
    <!--quoteo(post=1646217:date=Aug 29 2007, 08:39 PM:name=Stars)--><div class='quotetop'>QUOTE(Stars @ Aug 29 2007, 08:39 PM) <a href="index.php?act=findpost&pid=1646217"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->oh namiiii i love you. cool idea.
    itd have to be a gorge ability, perhaps web could do it? but only to certain buildings.
    ie. turrets, obs

    OR, it could just slow down the building a lot, until it was welded to remove teh webbing.
    Yes, i like that.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <3

    Do you still play man? Or are you one of those aliasers? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    Yup, I mean - it could do all sorts of things... disrupt of the obs, showing more "fake" targets.
    Armoury not working, arms labs research longer... etc

    The commander might be oblivious to it, so I guess making that tower/ability very vulnerable/easily detected by field marines would be nice.

    How about marines with a hook shot (like in zelda 64) where marines can hook themselves onto the ceiling (we don't want to give marines too much maneuverability, otherwise they'd turn into ninjas) - simply vertically? Perhaps this can be a new kit from the protolab: ninja kit!!!

    Oh, and... with NS2 being set after NS1 --- will the protolab still be called the protolab? If so, will jetpacks and HAs still be in their "prototype" phase? Or will be there "addons" to the jetpacks/HAs? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    Creative Burst++
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1646247:date=Aug 29 2007, 10:32 PM:name=Tsunamii)--><div class='quotetop'>QUOTE(Tsunamii @ Aug 29 2007, 10:32 PM) <a href="index.php?act=findpost&pid=1646247"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><3

    Do you still play man? Or are you one of those aliasers? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    Yup, I mean - it could do all sorts of things... disrupt of the obs, showing more "fake" targets.
    Armoury not working, arms labs research longer... etc

    The commander might be oblivious to it, so I guess making that tower/ability very vulnerable/easily detected by field marines would be nice.

    How about marines with a hook shot (like in zelda 64) where marines can hook themselves onto the ceiling (we don't want to give marines too much maneuverability, otherwise they'd turn into ninjas) - simply vertically? Perhaps this can be a new kit from the protolab: ninja kit!!!

    Oh, and... with NS2 being set after NS1 --- will the protolab still be called the protolab? If so, will jetpacks and HAs still be in their "prototype" phase? Or will be there "addons" to the jetpacks/HAs? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    Creative Burst++<!--QuoteEnd--></div><!--QuoteEEnd-->


    haha yeah, i still play

    If you dont know - im actually Chiss. if you remember :]
    <img src="http://i136.photobucket.com/albums/q190/jozsa/OHNOES.jpg" border="0" class="linked-image" />

    we were pretty much best friends ^^;
    haha. anyway

    read my really long thread and tell me what you think:
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=102442" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=102442</a>

    it needs a bump <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    oh, also, i use the name Stars now. as you can tell...

    got msn?

    jozsa@hotmail.com

    we'll have a game some time :]
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