Natural Selection 2 News Update - First Friday audio update
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Comments
=o
These are good, a weekly friday update just to let the community know whats going on would be very appreciated
MAX: for the last time flayra, take out the rubbish bins!
FLAYRA: nag nag nag, thats all you ever do! get back in the kitchen and bake me some pie!
lol back on topic, i think it would be awesome getting a weekly audio update, even it if it is just rambling coversations, at least we know your still making progress.
but save the big suprises for proper updates =)
Yes, more... I really would like to hear if the community can contribute work to the NS2TR.
this forum lacks a grandiose smiley.
And now for some random rambling :
OMG You talked about tTEH BUS!!!!! (Hey, you started it <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />)
EDIT: Err... That sounds kinda silly now that I think about it...
<b>Flayra:</b> Oops, that was me.
I like the idea of a weekly update, but more in line with what VALVe does every Friday. Just a general update on things that were worked on during the week, or a small snippet of info about something interesting that might be related to NS development. That way people can look forward to a consistent update at the minimum, every Friday.
Occasionally do something fun like an audio "interview" where you address questions from the community, or elaborate on an idea from the NS2 idea forum, talk about recent steam updates etc... just keep it a little shorter at around ~8-10min so people won't lose interest half way through. I remember listening to those audio interviews a few times on NSradio and those were interesting to listen to since it was a more structured Q\A type format.
As someone starting graduate school focused on game engine programming, I love it. Reading and listening to a team talk about and describe their development and how they are doing stuff is fascinating. More so because its development on a game I'm very interested in.
haha it was great, and like someone else said its way more personal, i like it better than the blog ;o
It allows me to play NS AND find out what you guys are up to! How friggin great is THAT??~ XDDD
(just as I finished writing this, the mailman came with WoW: Burning Cruisade which I ordered two weeks ago!)
...I'll play that later... *Ns and news*
I think you should still write down the technical stuff because one can reread a paragraph or slow down to think about it. But that's just a thought.
Congratulation on the new website and I hope you'll finish Decoda next Friday like expected!
Weekly summaries and info about what other stuff thats related happens are always great to hear.
And the techinal stuff, great to hear it, and always post it in a blogg later, easier to re-read it than re-listen to it, i go to a computer school so i even tag along sometimes lol <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> (i go networking tho, so i follow better when LAN stuff is mentined <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />)
Now i will stop my rambling ^^
For the next audio blog...I'd like to hear about:
How far can dynamic infestation go? Can it be truly random/growing, yet programmed to give bonuses? Can it allow itself to be easily destroyed or de-structured?
Can independent artists contribute ahead of time to the NS2TR (textures/models)?
Are you guys going to program/implement a flashlight that looks/feels like a proper flashlight?
How many years into the future does NS2 take place from NS? And is the war a stalemate? Have we found how the Kharaa originated? Where did they originate from?
Are there going to be any prelim sample maps to pull styles from? You mentioned how the team was very small with only one or two mappers, but if there are mappers mapping...how are they doing this w/ no specific information on lifeforms, changed gameplay, units, speeds, etc?
Are much are you going to license Decoda for? I would assume it would be a per-machine sort of thing, b/c I'd kinda laugh if you sold Decoda to Blizzard as a bulk thing for like 50$ <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />. How are you going to release it and make sure that there aren't rampant amounts of 'cracks' <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />. Or does UW even really care about rampant uses of cracks? Imagine all those poor CS students trying to code in LUA <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />. lol.
Are the battlegrounds (or 'sets' or 'nature' or 'places' in which the maps are set in) going to change? How is the story going to evolve? Do you have someone thinking about how the story is changing w/ time?
<a href="http://use.perl.org/~Aristotle/journal/33448" target="_blank">http://use.perl.org/~Aristotle/journal/33448</a>
You think? I thought it had a perfect volume, clear sound too no problem hearing what they said.
That said, I would like to hear more of the development of NS2, what currently you or the other members are doing, how it's going overall, running into problems etc.
Good stuff though. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Also:The pictures have voices! that is amazing!
One small criticism: The cute but meaningless banter near the start was a little tiring for me. I guess is stems from my dislike of late-night US tv shows when the presenter has a cute "funny" discussion with a member of the band or something. I guess it's important that you enjoy making them, but just remember your audience.
--Scythe--
Perhaps with your next pod cast include some material (eg pictures of stuff you are working on / art / in-game stuff) and use them as reference material to your casts?
On a side note, you may want to consider the implications of making this audio only. You may lose some viewers who would prefer to read an article, not to mention Google etc not indexing what you say <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />