Alien Weapon Hud Problem
Bry
Join Date: 2003-01-23 Member: 12609Members
Hi guys a little help if possible.
I did a format a few days ago and did a fresh install of Steam and downloaded the full ns 3.2 instalelr and installed NS.
Now whenever i go onto any server if for example i go onos the sprites for the alien weapons are wrong in part.
For example the skulk is fine but, if i go onos
weapon 1= bite, weapon 2 = babblers, weapon 3= paralysis and weapon 4 = charge.
Fade weapon slot 3 = gorge heal.
and others
All weapons work correctly it is just the sprite images at the top left (when you change weapons)
Does anyone know how to fix this? i think its some of the sprite fiels are wrong but, this is a fresh installation
I did a format a few days ago and did a fresh install of Steam and downloaded the full ns 3.2 instalelr and installed NS.
Now whenever i go onto any server if for example i go onos the sprites for the alien weapons are wrong in part.
For example the skulk is fine but, if i go onos
weapon 1= bite, weapon 2 = babblers, weapon 3= paralysis and weapon 4 = charge.
Fade weapon slot 3 = gorge heal.
and others
All weapons work correctly it is just the sprite images at the top left (when you change weapons)
Does anyone know how to fix this? i think its some of the sprite fiels are wrong but, this is a fresh installation
Comments
If it is still borked, then download from some where else and install.
If it is still borked, then download from some where else and install.<!--QuoteEnd--></div><!--QuoteEEnd-->
thats the thing i have downloaded it from 3 different sources now <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
very confusing
This is definately a bug in the latest release of NS 3.2
This only affects people playing in widescreen resolutions e.g. 1680*1050 or 1920*1200 etc
To replicate this:
1)Load NS
2)Go settings
3)Video
4)Choose Widescreen
5)Choose a widescreen resolution
6)Hit apply
Now when in a game the weapons displayed in the top left HUD will be different e.g. your devour will appear as Babblers but, will still work as devour normally does.
I have tracked this down to i believe
320w.spr and/or 320w-s.spr in the ns\sprites
Which when opening in sprite viewer shows the old weapons e.g. babblers
opening up weapon_devour.txt
we see
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->26
weapon 320 320w 0 20 80 20
weapon_s 320 320w-s 0 20 80 20
ammo 320 640hud7 96 96 24 24
weapon 640 640aw2 0 135 170 45
weapon_s 640 640aw2-s 0 135 170 45<!--c2--></div><!--ec2-->
Which is pointing to these 2 files and to the 640 equivilents. Running NS in non widescreen makes NS use the 640 files e.g. 640aw2.spr which has the correct HUD icons. However running it in Widescreen resolution mkaes it use the 320 files.
I will contact a Mod about getting this mvoed to Bug reports