slime/web wall?

HappyHappy Join Date: 2007-09-08 Member: 62212Members
<div class="IPBDescription">>.<</div>How about the gorge gets a new ability from the 2nd hive or 3rd hive up. Like it would be kinda like web but its like some sort of slime that hardens then it would have some set hitpoints after it hardens makeing a marine have to weld it or shoot/blow it up. like it would kinda work like web were you shoot once and hold down and it would kinda spray out like silly string sticking to what ever it hits then turning hard. while your adrenaline constanly gos down. idk just a idea..

Comments

  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I think that would actually be pretty neat. It could spray out goo which would solidify after 10 seconds or something, so you couldn't use it in combat (marines could just destroy it before it hardens). You'd have to limit how much each gorge could do so they don't just block off an entire corridor, but it would be a neat way to add infestation specifically to one spot to set up some cover, or an ambush location, or just to force marines to take a bit of time or go in another way. Sort of like webs except they block the enemy's line of sight.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Hatching with one post makes a good focused suggestion that might get in the game?

    <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->UNPOSSIBLE.<!--sizec--></span><!--/sizec-->
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1648232:date=Sep 8 2007, 11:38 PM:name=Redford)--><div class='quotetop'>QUOTE(Redford @ Sep 8 2007, 11:38 PM) <a href="index.php?act=findpost&pid=1648232"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hatching with one post makes a good focused suggestion that might get in the game?

    <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->UNPOSSIBLE.<!--sizec--></span><!--/sizec--><!--QuoteEnd--></div><!--QuoteEEnd-->

    He could be a smurf <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    what will stop gorges from building a 10 meter thick wall?

    or a gorge rush spraying all of the marines base in it.

    not to mention itd be hard to implement.


    cool idea though.
  • HappyHappy Join Date: 2007-09-08 Member: 62212Members
    <!--quoteo(post=1648243:date=Sep 9 2007, 01:32 AM:name=Stars)--><div class='quotetop'>QUOTE(Stars @ Sep 9 2007, 01:32 AM) <a href="index.php?act=findpost&pid=1648243"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what will stop gorges from building a 10 meter thick wall?

    or a gorge rush spraying all of the marines base in it.

    not to mention itd be hard to implement.
    cool idea though.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You really chouldnt rush if you had to build a 3rd hive
    hmm and they chould add a like gun for the marines that melts it off stuff.. kinda like a welder hmm i idk i will put my thought into it
  • INKEDOUTINKEDOUT Join Date: 2007-06-23 Member: 61343Members
    This just reminds me of the idea for Gorge class being able to fire DI. Which is an idea I really liked.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1648243:date=Sep 9 2007, 01:32 AM:name=Stars)--><div class='quotetop'>QUOTE(Stars @ Sep 9 2007, 01:32 AM) <a href="index.php?act=findpost&pid=1648243"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what will stop gorges from building a 10 meter thick wall?

    or a gorge rush spraying all of the marines base in it.

    not to mention itd be hard to implement.
    cool idea though.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Like I said, make it take 10 seconds to solidify, and limit the amount that can be in an area. Just like a gorge can't web off a whole room because of limits, a gorge can't build a wall in the whole room because of limits.

    And I don't think it'd be too hard to implement. Just build the wall out of infestation.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1648243:date=Sep 9 2007, 02:32 AM:name=Stars)--><div class='quotetop'>QUOTE(Stars @ Sep 9 2007, 02:32 AM) <a href="index.php?act=findpost&pid=1648243"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what will stop gorges from building a 10 meter thick wall?

    or a gorge rush spraying all of the marines base in it.

    not to mention itd be hard to implement.
    cool idea though.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Just because you can think of a way to make it bad doesn't mean it's unbalanced. Why would you assume a gorge could make a meter thick wall to begin with?
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    <!--quoteo(post=1648316:date=Sep 9 2007, 12:22 PM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Sep 9 2007, 12:22 PM) <a href="index.php?act=findpost&pid=1648316"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just because you can think of a way to make it bad doesn't mean it's unbalanced. Why would you assume a gorge could make a meter thick wall to begin with?<!--QuoteEnd--></div><!--QuoteEEnd-->

    So what is the difference between this proposed idea, and current gorge web/marines welder? I am confused in the sentence structures used... So, this web what have what specific purpose? And they would have to create a new kind of weapon/gun/handheld item to get rid of it?

    I don't know about the new gorge web thing, but couldn't the marines welder just be slightly modified into a "space-plasma welder" or something that "cuts through most things"? Would there really be a need to create a whole new kind of "welder" to get rid of the new gorge web wall/slime? And couldn't the gorgew web be modified in order to create this wall/slime? I mean, making a whole new kind of weapon for both sides? Couldn't they just modify the already existing ones with new properties, and say that "they learned of eachothers technology over the years of fighting and have modified each"?
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1648354:date=Sep 9 2007, 04:50 PM:name=corpsman)--><div class='quotetop'>QUOTE(corpsman @ Sep 9 2007, 04:50 PM) <a href="index.php?act=findpost&pid=1648354"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So what is the difference between this proposed idea, and current gorge web/marines welder? I am confused in the sentence structures used... So, this web what have what specific purpose? And they would have to create a new kind of weapon/gun/handheld item to get rid of it?<!--QuoteEnd--></div><!--QuoteEEnd-->

    The idea is that there is a "slime wall". The main difference between it and web is that it's a hard barrier as opposed to sticky. It could be the secondary fire of web. Maybe you have to shoot it to get rid of it, maybe a welder will work, or maybe the new flame thrower. You're the first person to say anything about a separate welder just to get rid of it. And you're right, that would be a bad idea.
  • ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
    Im all for this idea, i certainly think this would look good and provide further entertainment to the game. I thought of an idea like this a few weeks back where you shoot something out like you do for web, then it forms a temporary DI wall that can be destroyed.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited September 2007
    this would be totally awesome!!! its would very much add to the dynamic infestation also, they would go hand in hand.

    Only problablem is that - is it actually possible to do this in the game? i don't know if games can do proper fluids like this?
    I guess it could be done with sprites that turn into 3d meshes after they solidify? no clue here heh.

    bloody awesome idea though <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    Doesn't really matter if gorges can build a 10 metre high wall, they already can by stacking chambers if they take the time - i don't think its an issue - especially when the flamethrower comes to town. EDIT - now this is probably impossible but as said above, if you could actually cut into the slimewall with the welder, say cut out a 1 by 2 metre rectangle and walk thru it. now that would be impressive <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    so give aliens a similar feature - marines block a hallway by welding together tables and sheets of metal etc - then aliens could concetrate their biting into a single point in the barricade to create a hole, first small, then big enough to fit a skulk thru. marines could try to weld another sheet of metal as the hole starts to develop or they shoot thru, or just run away.

    oh man i'm having an NS'gasm
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    <!--quoteo(post=1648439:date=Sep 9 2007, 11:00 PM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Sep 9 2007, 11:00 PM) <a href="index.php?act=findpost&pid=1648439"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->so give aliens a similar feature - marines block a hallway by welding together tables and sheets of metal etc - then aliens could concetrate their biting into a single point in the barricade to create a hole, first small, then big enough to fit a skulk thru. marines could try to weld another sheet of metal as the hole starts to develop or they shoot thru, or just run away.

    oh man i'm having an NS'gasm<!--QuoteEnd--></div><!--QuoteEEnd-->

    There was a thread on this that you might enjoy reading:

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=102107" target="_blank">Makeshift Barricades</a>
  • MasterPTGMasterPTG Join Date: 2006-11-30 Member: 58780Members
    Bad idea, only because when you account for movement on the alien side/the balancing effects of it.

    Can the aliens move through the barrier of lame made by a gorge?
    A) If so, then why wouldn't aliens just camp it and wait for a marine to weld it... This would get old really fast. I can imagine "There's a wall over there with a skulk waiting behind it, let's go another way. O Crap, there's another wall with yet another skulk waiting behind it..."

    B)If so and it can be destroyed with ranged weapons, then there is not much of a point to it except to annoy (which isn't very much fun tbh and along with lerk gas, I'm pretty sure it'd get old. Imagine a lerk on one side of a wall down the hall which a flame thrower can't reach, and the lerk keep poking his nose out of the invunerable shield and sporing you. That'd get very old very fast).

    B.2) If so and it can be destroyed with any weapons, then that *might* be ok, but I still think that encouraging aggresive gameplay is a greater benefit that encouraging gorges to wander around and build transperant walls of goo in a hope to delay and annoy marines. Plus, a wall of lame (OC's) does this idea's job and more and actually has a tangible price for its delaying/damaging benefit. OC's > wall of blocking goo.

    C) If not, then this game would be broken by the enormous griefing due to gorges walling up passageways.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    well not if it has limits like web has - and perhaps its a hive 3 ability so it doesn't affect the game till mid way or until the end etc.

    also perhaps the slime wall could be semi transparent like stained glass so you can see if there a skulk waiting on the other side, that way you know to weld it or not

    it would need a counter, but i'd propose a close range one such as welding or flamethrower - otherwise like you say masterptg it would be pointless to have a wall
  • iKossuiKossu Join Date: 2002-12-30 Member: 11593Members
    edited September 2007
    <!--quoteo(post=1648439:date=Sep 10 2007, 06:00 AM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Sep 10 2007, 06:00 AM) <a href="index.php?act=findpost&pid=1648439"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->its would very much add to the dynamic infestation also, they would go hand in hand.

    Doesn't really matter if gorges can build a 10 metre high wall, they already can by stacking chambers if they take the time - i don't think its an issue - especially when the flamethrower comes to town. EDIT - now this is probably impossible but as said above, if you could actually cut into the slimewall with the welder, say cut out a 1 by 2 metre rectangle and walk thru it. now that would be impressive <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    so give aliens a similar feature - marines block a hallway by welding together tables and sheets of metal etc - then aliens could concetrate their biting into a single point in the barricade to create a hole, first small, then big enough to fit a skulk thru. marines could try to weld another sheet of metal as the hole starts to develop or they shoot thru, or just run away.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Only one word can describe my feelings about this: WOW! But I don't think it will be possible to make, though. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> But if, just if, ideas like this can and will be implemented into the game, NS2 will be the best fps game ever made! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> I can't wait to get my hands on it.
  • HappyHappy Join Date: 2007-09-08 Member: 62212Members
    Hmm i like hearing you guys talk about this subject. Good or bad i just like to hear what people think.
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