System specs?
Braveheart
Join Date: 2007-08-31 Member: 62106Members
Join Date: 2007-08-31 Member: 62106Members
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The most taxed I've seen the Source engine would be DoD:S/Insurgency (both of which are crippled by Source not doing large rooms well- a problem NS2 hopefully won't have)- so I guess using those as benchmarks would be the best educated guess.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->What are the system requirements?
We're currently thinking the same as HL2 : Episode 1. That is: 1.2 GHz Processor, 256MB RAM, DirectX 7 level graphics card, Windows 2000/XP/ME/98, Mouse, Keyboard, Internet Connection.<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://www.unknownworlds.com/ns2/faq/" target="_blank">http://www.unknownworlds.com/ns2/faq/</a>
<a href="http://www.unknownworlds.com/ns2/faq/" target="_blank">http://www.unknownworlds.com/ns2/faq/</a><!--QuoteEnd--></div><!--QuoteEEnd-->
Ok...but i think you meant to say DX9...DX7 is tetras.
HL2: <a href="http://steampowered.com/v/index.php?area=game&AppId=220&cc=CA" target="_blank">http://steampowered.com/v/index.php?area=g...d=220&cc=CA</a>
HL2:EP1 : <a href="http://steampowered.com/v/index.php?area=game&AppId=380&cc=CA" target="_blank">http://steampowered.com/v/index.php?area=g...d=380&cc=CA</a>
Scroll down a bit, they're in the right column.
HL2: <a href="http://steampowered.com/v/index.php?area=game&AppId=220&cc=CA" target="_blank">http://steampowered.com/v/index.php?area=g...d=220&cc=CA</a>
HL2:EP1 : <a href="http://steampowered.com/v/index.php?area=game&AppId=380&cc=CA" target="_blank">http://steampowered.com/v/index.php?area=g...d=380&cc=CA</a>
Scroll down a bit, they're in the right column.<!--QuoteEnd--></div><!--QuoteEEnd-->
Mhm thats odd....i thought it was more than that.
<!--QuoteBegin-schkorpio+--><div class='quotetop'>QUOTE(schkorpio)</div><div class='quotemain'><!--QuoteEBegin-->hl2 doesnt do large rooms well? what about 1/2 of the game being outside where you drive a car or a hover craft around?<!--QuoteEnd--></div><!--QuoteEEnd-->
Those levels were done professionally- you were always in a ravine or something and your line of sight was never far enough to trouble the engine. Take a game like Insurgency which has awful maps- often you'll see outdoor corridors that stretch from one base to another. Also, multiplayer games have to show 30 models (or whatever) at once from opponents, their weapons etc...
I think I saw 5 enemies tops at a time while outside. Inside generally had the bigger battles. Semi-outside also had some medium battles runnign from building to building, which reminds me, I hated Ravenholm ran back and forth jsut to find I went the wrong way.
also ep2 will have more huge open areas
sure they were done professionally but alot of mappers are able to produce a professional quality level - i don't even know why you'd bring that as an issue.
edit:
<img src="http://www.hlfallout.net/images/content/videos/full/coast.jpg" border="0" class="linked-image" />
also ep2 will have more huge open areas
sure they were done professionally but alot of mappers are able to produce a professional quality level - i don't even know why you'd bring that as an issue.
edit:
<img src="http://www.hlfallout.net/images/content/videos/full/coast.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Defiantly, ive seen people take a huge Freaking map and have the players still get like 100 FPS. Optimization FTW!
As for specs, I'm willing to bet that if you can make HL2 look good, you can make NS2 look good. Source has always been extremely scalable, so more or less anyone will be able to join in.
(And according to the <a href="http://www.steampowered.com/status/survey.html" target="_blank">Steam system survey</a>, there are still over 50,000 people using DX7 cards.)
As for specs, I'm willing to bet that if you can make HL2 look good, you can make NS2 look good. Source has always been extremely scalable, so more or less anyone will be able to join in.<!--QuoteEnd--></div><!--QuoteEEnd-->
Cool, the better it looks the better (duh)